I worked at a Gamestop for 3 years. I take a dim view of software piracy as a result.
I do the same thing, but rather than a few days I keep one pirated title on my computer and will play it until I decide it's worth purchasing or I feel I need to buy it because of the amount of time I've owned it. It's saved me alot of money in the case of some games and I wish I did this back when Spore came out...I will pirate a game in the terms of demoing it. If the game is on my system for longer then a day or 2, I will purchase it. I will typically delete it and wait until it goes down to a price I find reasonable though.
I have run into too many situations in which games either didn't run on my system (or run well enough to be playable) and my system meet or beat by a step or two all the 'recommended requirements'. Games that didn't live up to the hype (or come close - Spore for example).
So yes, I will pirate a game in terms of demo usage and benchmarking.
I worked at a Gamestop for 3 years. I take a dim view of software piracy as a result.
My view is it's also stealing in when a company misrepresents it's product in terms of system requirements, features, or scope of product. Rationalize it all they want, they're still asking for my money to cover their costs. They're supposed to be selling an item of entertainment, if I don't find it entertaining, I won't buy it. If it doesn't work on my machine, I won't buy it. However, I also will not keep it on my machine for that long.It's stealing. Rationalize it all you want by pretending it's not money they were getting anyway, or that you are instituting your own "try before you buy" policy, or that somehow taking data/information without paying is some kind of God-given right, but it's stealing.
That'd sounds like an OEM (original equipment manufacturer) copy of windows. It's illegal to use one of those on any system except the one it was purchased for, because OEM copies are sold to the manufacturer at a reduced price, because they are meant ONLY for that machine.I have pirated a game or two, once upon a time. However, those games where games I owned copies of but could not find the disks. I would feel no issues with pirating windows XP since I own a copy but thanks to Dell I can't install it on anything but a Dell.
if it's a niche title that won't be seeing a release in the American market
These are the only two reasons I can honestly say are justifiable. If there is no reasonable access (I.E. If you can't buy it) then it's a squarely in the grey area. That being said, Direct Download options like the Virtual Console and Direct2Drive/Steam have been allowing more devs to release niche titles and older, out of print classics. The days when you could justify Piracy are coming to an end.The only games that I've pirated were ones that I could no longer buy in the store.
There's many other non-IP examples of this.I can return a board game if it didn't live up to my expectations, I should also be able to return software under the same conditions. However, this isn't the reality we live in. The reality we live in is that software companies can do what they want and cry victim when they release shit product. Software companies know they have you by the balls once you unwrap that box. Your money's spent and it's over and done.
There's many other non-IP examples of this.I can return a board game if it didn't live up to my expectations, I should also be able to return software under the same conditions. However, this isn't the reality we live in. The reality we live in is that software companies can do what they want and cry victim when they release shit product. Software companies know they have you by the balls once you unwrap that box. Your money's spent and it's over and done.
There's many other non-IP examples of this.I can return a board game if it didn't live up to my expectations, I should also be able to return software under the same conditions. However, this isn't the reality we live in. The reality we live in is that software companies can do what they want and cry victim when they release shit product. Software companies know they have you by the balls once you unwrap that box. Your money's spent and it's over and done.
There's many other non-IP examples of this.I can return a board game if it didn't live up to my expectations, I should also be able to return software under the same conditions. However, this isn't the reality we live in. The reality we live in is that software companies can do what they want and cry victim when they release shit product. Software companies know they have you by the balls once you unwrap that box. Your money's spent and it's over and done.
Vice City taught me differently.Prostitutes don't let you get your money back
Well I guess I'm one of the few that doesn't because I purchase maybe 80% of what I pirate and the other 20 are truly terrible. Like I said, it's worth it if I don't have to buy a SPORE again.PC piracy has all but ruined PC gaming as we know it. Now, PC gamers are lucky to get a sub par port of a franchise 5 months after it's been released to consoles if at all. The I just wanted to try it first excuse is just that, an excuse. I'm guessing that 99/100 you never end up buying the game but that one time you do justifies the other 99 times you basically stole it in your eyes.
I don't pirate games I don't look forward too. If I think a game will be good I want to find out so I don't find out it's shit too late. Unless it's a great sale I also wouldn't buy it, you ever live on a teachers salary?Why don't you just not buy the game?
Or wait until its on sale?
Isn't that just because civil matters can incur punitive damages?piracy is not the same as stealing.
If it was, it would carry the same criminal penalty.
Fact of the matter is, the law considers most cases of piracy (the kind we're talking about) to be civil matters and not criminal matters at all.
Isn't that just because civil matters can incur punitive damages?[/QUOTE]piracy is not the same as stealing.
If it was, it would carry the same criminal penalty.
Fact of the matter is, the law considers most cases of piracy (the kind we're talking about) to be civil matters and not criminal matters at all.
I don't pirate games I don't look forward too. [/quote]Why don't you just not buy the game?
Or wait until its on sale?
No offense, but I can't afford a BMW, but that wouldn't justify me grabbing one off a lot for a month without paying for it.If I think a game will be good I want to find out so I don't find out it's shit too late. Unless it's a great sale I also wouldn't buy it, you ever live on a teachers salary?
Isn't that just because civil matters can incur punitive damages?[/QUOTE]piracy is not the same as stealing.
If it was, it would carry the same criminal penalty.
Fact of the matter is, the law considers most cases of piracy (the kind we're talking about) to be civil matters and not criminal matters at all.
LOL, I just got Braid, tooI'm always puzzled by morons who spend thousands of dollars on a PC and then pirate games. ??? Seriously, I've seen idiots on other forums asking what $400 video card they should buy, then complaining that games are overpriced so piracy is justified. Sheesh.
I'm not exactly rolling in dough, but betweeen Gametap and all the sales on Steam, D2D, etc. I've got more games than I've had time to play. (Oh my! I'm playing "old" games that didn't come this month! I'm totally out of touch and uncool because Braid had been out for like year before I bought it on sale!)
Sorry I'm of the mind that any product thats something used over time, should be tried before buying. Would you basis your decision for a cell phone or a car just on reviews? Or would you try the phone out in a store or test drive that car first?Would it really kill you folks to wait to read reviews on a game before buying it?
Sorry I'm of the mind that any product thats something used over time, should be tried before buying. Would you basis your decision for a cell phone or a car just on reviews? Or would you try the phone out in a store or test drive that car first?[/quote]Would it really kill you folks to wait to read reviews on a game before buying it?
They would much rather that you not buy the game than pirate it.If the game industry isn't able to cope with that, *shrug* fine with me, thats one less sale they will get from me.
Sorry I'm of the mind that any product thats something used over time, should be tried before buying. Would you basis your decision for a cell phone or a car just on reviews? Or would you try the phone out in a store or test drive that car first?Would it really kill you folks to wait to read reviews on a game before buying it?
Subtle.Gee, if only there were this thing where people could post their opinions on video games. People that exchange messages often who you know have the same taste in games that you do...
Golly, I wish someone would invent something like that. Maybe we'd call it halfsomething or other....
And that's your right. The game company has to ultimately make the case to you.You can tell me Game X is the third coming of Jesus, if I can't play it before handing over money, then it's not worth it.
And that's your right. The game company has to ultimately make the case to you.You can tell me Game X is the third coming of Jesus, if I can't play it before handing over money, then it's not worth it.
Are you guys just not paying attention?No, you don't have the right to go into the kitchen and take a raw steak home. However, you do have the right to not finish the full meal, complain that it wasn't to your liking, and either get a different meal, or a refund. So in effect, you can demo that meal.
Are you guys just not paying attention?No, you don't have the right to go into the kitchen and take a raw steak home. However, you do have the right to not finish the full meal, complain that it wasn't to your liking, and either get a different meal, or a refund. So in effect, you can demo that meal.
Why didn't you play it on one of the free weekends?If I knew L4D whether or not worked on my computer I would have bought it by now.
Why didn't you play it on one of the free weekends?[/QUOTE]If I knew L4D whether or not worked on my computer I would have bought it by now.
The sad thing is that no one is sure who owns the rights to PS:T (or Baldur's Gate for that matter). That's why those games were taken down from Gametap, and that's why they're not available via Direct 2 Drive, Steam, etc.As it stands, I have no pirated games of any sort. If I could bother myself to find one of Planescape Torment (for example) I'd probably grab it because I have a badly cracked disk from my purchase of the game.
I think that people are far far to quick to label games abandonware. Back when I frequented Alt.Games.Lucas-Arts.Monkey-Island lots of people would post there saying that The Secret of Monkey Island was abandonware and tell people how to pirate it. However, the game was still being sold by LucasArts at that point! This was before LucasArts stopped selling their Archives collections, but the game is available again on Steam. It was never abandoned, the company that owned the rights never went out of business, and the ownership rights were always clear.So then, what are your guys' views on abandonware?
Sorry, what? Did this topic suddenly shift into the "Make facts up" thread?There are only 4 things that are, by law, nonreturnable. DVDs, CDs, software, and under garments. Everything else that you purchase, you have the right and ability to return and get a refund.
If there is data to back this up, even circumstantial data like we're supposedly seeing in the music industry, I'll accept this argument, but from what I hear, it seems unlikely.it's still not a solid theft to 'try before you buy' this way.
Or rent it.Why would someone pirate current gen console games? Go buy it preowned at a fucking Gamestop then return it within a week, no strings attached.
This. I'm not 15 years old anymore. I can afford to spend up to 50 bucks for a new game that I absolutely want to play (which is a rare thing anymore). The last game I bought was Ghostbusters for 30 bucks on Steam. It's a rare thing for me to buy a new release PC game. The only one that I can think of was WoW and the Expansions.I don't pirate games. I was just pointing out an error in the "it's just like stealing" argument. It's not. That doesn't make it morally right, though.
I've personally bought a hell of a lot of games out of the $5.00-$9.99 sale bin. I don't have to have the latest and greatest. Then again, I'm not between the ages of 12 and 25 any more.
Why pirate them when you can just buy them on Wii for like 5 bucks?I will happily pirate old games. Abandonware, older titles that are impossible to find, shit that isn't making anyone any money anymore. I have the entire back catalog of Infocom games from this manner (though many of them I did own at one point).
New games, however, I almost always buy. And let me clarify that almost. The only time I'll pirate a game is if there is no demo available, and I want to see what it's like. Spore fell under this heading, as the only demo they had was the character creator. It only took 30 minutes to figure out that the game wasn't for me, and it got deleted.
Most games I play are games I've highly anticipated, and will buy at launch, or pre-order. I actively want my money to go to those developers, in hopes that they will be able to continue being awesome.
-note- all of this applies purely to PC games. I'll pirate the shit out of SNES and Genesis games, though I suppose that falls under the old games definition.
This too. Have you ever tried to download a legit working NES, SNES, N64 emulator? Cripes, I get virus alerts off my browser when I so much as think of visiting ROM sites.Plus games you buy don't have viruses or hidden trackers.
WoW is a PC game, hun. ;-)I play WoW, I don't play PC games or Console games anymore.
The exception being something phenomenal from years past that hit the $5-20 bin and I have some free time between sleep/work and raids. (Saints Row 2, S.T.A.L.K.E.R., Bioshock etc) So I really don't feel the need to pirate anything.
As for the subject itself, if you want to play something. Buy it. Otherwise you're the same as a kid who steals the disc out of the box, in a corner of the store, hoping that the security cameras/attendant doesn't see you doing it.
WoW is.... a game??? [/QUOTE]WoW is a PC game, hun. ;-)
*raises hand*I wonder...
If WoW had upgraded to a VR software technology that essentially let you live out your virtual life in Azeroth where you were fed intravenously, taste was simulated, etc...
How many people would plug into a "WoW Matrix"?
Or rent it.[/quote]Why would someone pirate current gen console games? Go buy it preowned at a fucking Gamestop then return it within a week, no strings attached.
.My views:
Piracy is not the same as stealing. It's still a crime, but should be a civil matter for victim companies to sue pirates for damages, not for harmless teenage nerds to have taxpayer dollars spent on them throwing them into jail.
The "try before you buy" argument is faulty, whether you really follow through with your promise or not. They company owns the rights to the software, and it's up to them to decide how they want to distribute it. You don't work for their marketing department; it's not up to you to decide for them how they offer their product. If you don't agree with their lack of demo, if you don't agree with their terms of use, ALL of their terms, then you simply don't play the game. At the end of the day, your quality of life is not significantly effected because you had to waste your free time on free flash games on Newgrounds rather then on the latest $50-$60 title. Arguing you're somehow entitled to get a demo for yourself that you weren't offered is childish.
Is it a victimless crime? Perhaps. I'm speaking from a strictly legal/moral standpoint.
Buy it. Otherwise you're the same as a kid who steals the disc out of the box, in a corner of the store, hoping that the security cameras/attendant doesn't see you doing it.
In before rants about Steam being horrible DRM made by 'the man'.We all know that the reason he pirates is to "Stick it to the assholes who make DRMs."
...and what if you think that a game might be interesting, but not enough to warrant a purchase? If you would never have bought it, then the fact that you played it for free just to kill time or something has no effect whatsoever on anyone except yourself.Hell no it's not a victimless crime! By pirating a game you are taking money away from developers, distributors, etc.
Just because laws and enforcement haven't caught up with technology does not make it any less an actual crime.
I just got Castle Crashers like, a month ago.I'm always puzzled by morons who spend thousands of dollars on a PC and then pirate games. ??? Seriously, I've seen idiots on other forums asking what $400 video card they should buy, then complaining that games are overpriced so piracy is justified. Sheesh.
I'm not exactly rolling in dough, but betweeen Gametap and all the sales on Steam, D2D, etc. I've got more games than I've had time to play. (Oh my! I'm playing "old" games that didn't come this month! I'm totally out of touch and uncool because Braid had been out for like year before I bought it on sale!)
...and what if you think that a game might be interesting, but not enough to warrant a purchase? If you would never have bought it, then the fact that you played it for free just to kill time or something has no effect whatsoever on anyone except yourself.[/QUOTE]Hell no it's not a victimless crime! By pirating a game you are taking money away from developers, distributors, etc.
Just because laws and enforcement haven't caught up with technology does not make it any less an actual crime.
Sorry about that. I hit "edit" instead of quote.That analogy doesn't really apply, since a meal is a physical object, and by eating it you will have deprived anybody else from the luxury of eating it. Refusing to pay for it would be theft.
Hurm. Okay. Well, writing something for sale and having it ripped off sucks. Whatever form it's in doesn't matter and it's still a viable product, regardless of the medium.Up until a few months ago I was an impoverished student, but now I'm just impoverished, since they kicked me out of university once I graduated.
Maybe once I begin to forge a career for myself and learn the true value of hard work and how the real world operates, my bubble will be burst and I'll renounce my evil ways? The thought has occured to me, but nobody can know how experiences will affect them before they occur.
I disagree, something has been lost. The value of the product is degraded when people don't see fit to pay for it. Unless the pirate is completely anonymous to the point of not even notching up a counter on a website, then they've had an impact on public perception. People who see other people cheating are more likely to cheat themselves (unless they view the cheater as an enemy or undesirable, but that's a side issue). The more people who pirate, the more likely it is that others will pirate as well.I may be completely self-deluded, and I know I'm reiterating somewhat, but to me it seems that if one knows one wouldn't have bought the product, but is able to acquire it digitally without depriving anybody else of said product, then it's a victimless crime. Nobody has lost anything, since the product was copied, not stolen.
This doesn't really work, though, because you clearly don't consider the game worthless. In the essence, you're denying the publisher the right to get that value back from you in the form of money.Nobody has lost revenue, since the purchase wouldn't have been made.
To which I counter: What about Libraries? They offer books to anyone who wants them for free. A few copies of a book are bought for the entire library system, but hundreds, if not thousands, of people are going to read it over it's lifetime. The people who wrote the book are only going to get paid for the initial purchase, not for each person who reads it. It's basically piracy, only there is a set limit of people who can read the book at an given time. Book Authors don't complain about people reading their books for free if it's from a Library, because they recognize that the public has a right to their material once they've published it, even if they themselves don't pay for it.What do you think about someone writing a book? Should you be able to just take it and read it without paying? If someone scans it in and puts it on the web is that victimless? Dude, it's the same thing! Someone wrote this game and you are stealing it. You played it and didn't like it? Tough crap! You see a movie you don't like you're stuck unless you can get the manager to refund your money.
Just because you have the ability to get it digitally doesn't make it less theft.
To which I counter: What about Libraries? They offer books to anyone who wants them for free. A few copies of a book are bought for the entire library system, but hundreds, if not thousands, of people are going to read it over it's lifetime. The people who wrote the book are only going to get paid for the initial purchase, not for each person who reads it. It's basically piracy, only there is a set limit of people who can read the book at an given time. Book Authors don't complain about people reading their books for free if it's from a Library, because they recognize that the public has a right to their material once they've published it, even if they themselves don't pay for it.What do you think about someone writing a book? Should you be able to just take it and read it without paying? If someone scans it in and puts it on the web is that victimless? Dude, it's the same thing! Someone wrote this game and you are stealing it. You played it and didn't like it? Tough crap! You see a movie you don't like you're stuck unless you can get the manager to refund your money.
Just because you have the ability to get it digitally doesn't make it less theft.
.A few copies of a book are bought for the entire library system, but hundreds, if not thousands, of people are going to read it over it's lifetime.
To which I counter: What about Libraries? They offer books to anyone who wants them for free. A few copies of a book are bought for the entire library system, but hundreds, if not thousands, of people are going to read it over it's lifetime. The people who wrote the book are only going to get paid for the initial purchase, not for each person who reads it. It's basically piracy, only there is a set limit of people who can read the book at an given time. Book Authors don't complain about people reading their books for free if it's from a Library, because they recognize that the public has a right to their material once they've published it, even if they themselves don't pay for it.What do you think about someone writing a book? Should you be able to just take it and read it without paying? If someone scans it in and puts it on the web is that victimless? Dude, it's the same thing! Someone wrote this game and you are stealing it. You played it and didn't like it? Tough crap! You see a movie you don't like you're stuck unless you can get the manager to refund your money.
Just because you have the ability to get it digitally doesn't make it less theft.
To which I counter: What about Libraries? They offer books to anyone who wants them for free. A few copies of a book are bought for the entire library system, but hundreds, if not thousands, of people are going to read it over it's lifetime. The people who wrote the book are only going to get paid for the initial purchase, not for each person who reads it. It's basically piracy, only there is a set limit of people who can read the book at an given time. Book Authors don't complain about people reading their books for free if it's from a Library, because they recognize that the public has a right to their material once they've published it, even if they themselves don't pay for it.What do you think about someone writing a book? Should you be able to just take it and read it without paying? If someone scans it in and puts it on the web is that victimless? Dude, it's the same thing! Someone wrote this game and you are stealing it. You played it and didn't like it? Tough crap! You see a movie you don't like you're stuck unless you can get the manager to refund your money.
Just because you have the ability to get it digitally doesn't make it less theft.
This, so very much.I don't own a single game that I don't love. Why? I did research before buying them. I looked up reviews and asked friends who played them. In some cases, I demoed them through the PSN or developer demos on the PC, but either way, I didn't just run up to the store and buy a game because it was shiney and new. You don't need to turn to piracy to find out if something is terrible before purchasing it.
Buying something without researching it is just plain stupid to begin with.
This, so very much.[/QUOTE]I don't own a single game that I don't love. Why? I did research before buying them. I looked up reviews and asked friends who played them. In some cases, I demoed them through the PSN or developer demos on the PC, but either way, I didn't just run up to the store and buy a game because it was shiney and new. You don't need to turn to piracy to find out if something is terrible before purchasing it.
Buying something without researching it is just plain stupid to begin with.
This, so very much.[/QUOTE]I don't own a single game that I don't love. Why? I did research before buying them. I looked up reviews and asked friends who played them. In some cases, I demoed them through the PSN or developer demos on the PC, but either way, I didn't just run up to the store and buy a game because it was shiney and new. You don't need to turn to piracy to find out if something is terrible before purchasing it.
Buying something without researching it is just plain stupid to begin with.
This, so very much.[/QUOTE]I don't own a single game that I don't love. Why? I did research before buying them. I looked up reviews and asked friends who played them. In some cases, I demoed them through the PSN or developer demos on the PC, but either way, I didn't just run up to the store and buy a game because it was shiney and new. You don't need to turn to piracy to find out if something is terrible before purchasing it.
Buying something without researching it is just plain stupid to begin with.
I don't, could you refresh my memory?I remember that!
See, THIS is interesting information. I was not aware of intricacies of the process of ordering books for a library system, which does explain why libraries are allowed to operate in our sue happy society.Libraries buy in bulk, dude. They don't approach a publisher for 5 copies of Twilight or some shit, they approach a publisher for hundreds, sometimes thousands of books at a time.
The publisher figures out how much money they *might* lose, based on the library involved and their own sales patterns.
Then they quote the libraries a sales figure that will make up for lost potential. Since the overhead for publishers on books is pretty low, they make a ton in guaranteed sales, the library pays less per book, and the publisher still has every chance in the world to sell to those individuals anyway.
Same principle behind movie and game rentals.
They're just trying to rationalize their actions, So they don't have to admit that what they're doing is wrong.If one actually believes no harm is done financially for pirating software then I don't really think that there is a discussion to be had. You are honestly living in a reality so foreign to me I can't understand it.
To be 100% fair, I am guessing based on what I know about bulk purchasing for resellers.See, THIS is interesting information. I was not aware of intricacies of the process of ordering books for a library system, which does explain why libraries are allowed to operate in our sue happy society.
To be 100% fair, I am guessing based on what I know about bulk purchasing for resellers.See, THIS is interesting information. I was not aware of intricacies of the process of ordering books for a library system, which does explain why libraries are allowed to operate in our sue happy society.
To be 100% fair, I am guessing based on what I know about bulk purchasing for resellers.See, THIS is interesting information. I was not aware of intricacies of the process of ordering books for a library system, which does explain why libraries are allowed to operate in our sue happy society.
It could be a deal with publishers for a set number of books, and then they just pick which books they want up to a limit. That would explain why I've never seen more than 10 copies of a new release in my multi-county library system.I think it's different for each library because each library is funded by the city they're in. Which doesn't lead to a lot in terms of bulk purchasing.
To be 100% fair, I am guessing based on what I know about bulk purchasing for resellers.See, THIS is interesting information. I was not aware of intricacies of the process of ordering books for a library system, which does explain why libraries are allowed to operate in our sue happy society.
It could be a deal with publishers for a set number of books, and then they just pick which books they want up to a limit. That would explain why I've never seen more than 10 copies of a new release in my multi-county library system.[/QUOTE]I think it's different for each library because each library is funded by the city they're in. Which doesn't lead to a lot in terms of bulk purchasing.
Sure, everyone does that as well in one way or the other. How many of us speed, etc?Man, I don't rationalize shit. I pirate stuff, and it's wrong for me to do it. But I do it anyways.
A much more respectable position than "It's a victimless crime"Man, I don't rationalize shit. I pirate stuff, and it's wrong for me to do it. But I do it anyways.
To be 100% fair, I am guessing based on what I know about bulk purchasing for resellers.See, THIS is interesting information. I was not aware of intricacies of the process of ordering books for a library system, which does explain why libraries are allowed to operate in our sue happy society.
But they're not buying 10 copies of a book, they're buying 5 copies each of 60 books.Either way, 10 (or even 20 copies) of a book, isn't a lot in terms of a bulk sale.
To be 100% fair, I am guessing based on what I know about bulk purchasing for resellers.See, THIS is interesting information. I was not aware of intricacies of the process of ordering books for a library system, which does explain why libraries are allowed to operate in our sue happy society.
But they're not buying 10 copies of a book, they're buying 5 copies each of 60 books.[/QUOTE]Either way, 10 (or even 20 copies) of a book, isn't a lot in terms of a bulk sale.
To be 100% fair, I am guessing based on what I know about bulk purchasing for resellers.See, THIS is interesting information. I was not aware of intricacies of the process of ordering books for a library system, which does explain why libraries are allowed to operate in our sue happy society.
But they're not buying 10 copies of a book, they're buying 5 copies each of 60 books.[/QUOTE]Either way, 10 (or even 20 copies) of a book, isn't a lot in terms of a bulk sale.
If I might ask, then, why do you do it anyways? Convenience?Man, I don't rationalize shit. I pirate stuff, and it's wrong for me to do it. But I do it anyways.
If I might ask, then, why do you do it anyways? Convenience?[/QUOTE]Man, I don't rationalize shit. I pirate stuff, and it's wrong for me to do it. But I do it anyways.
Devil's advocate position:Might as well weigh in (for once, I'm gonna be part of a crowd! Woo!):
Piracy is theft. My Webster's (an older version, I admit) defines theft as "the act of stealing" and stealing as "to take without permission or right, esp. secretly or by force" or "to take, get, or win insidiously, surreptitiously, subtly, or by chance". Not a lot of question here.
Having said that, I don't pirate games and have never done so. Mostly because I don't want to, but also because I don't have the foggiest idea how.
Devil's advocate position:Might as well weigh in (for once, I'm gonna be part of a crowd! Woo!):
Piracy is theft. My Webster's (an older version, I admit) defines theft as "the act of stealing" and stealing as "to take without permission or right, esp. secretly or by force" or "to take, get, or win insidiously, surreptitiously, subtly, or by chance". Not a lot of question here.
Having said that, I don't pirate games and have never done so. Mostly because I don't want to, but also because I don't have the foggiest idea how.
Which is CURRENTLY a civil matter. I have a feeling that it won't stay that way forever.yeah, but what I'm taking isn't the game.
The publisher is not deprived of it's use (which is where theft laws originated).
What I'm taking is potential profits, which is a purely civil matter.
Which is CURRENTLY a civil matter. I have a feeling that it won't stay that way forever.[/quote]yeah, but what I'm taking isn't the game.
The publisher is not deprived of it's use (which is where theft laws originated).
What I'm taking is potential profits, which is a purely civil matter.
This is not a good example because Blizzard doesn't charge you to possess those things, just the access to them. You're not depriving them of revenue at all, you're just violating their EULA/ToS, because you still need to access them. They could kick your ass off the server, but it wouldn't even be a civil matter.What if I hack World of Warcraft to dupe gold or dupe epic items for myself? I've essenitally made digital copies of something, and deprived the publisher of revenue.
That's the whole point of IP law.I'm only harming the original creator of the eApple.
Which is CURRENTLY a civil matter. I have a feeling that it won't stay that way forever.[/quote]yeah, but what I'm taking isn't the game.
The publisher is not deprived of it's use (which is where theft laws originated).
What I'm taking is potential profits, which is a purely civil matter.
Thats not necessarly true. We can and have ordered individual books, with one book in an entire order. (especially if its a patron request). Libraries can do it because there's no law that forbids allow books to be loaned out. Now what we cant support is if someone takes that book and photocopies every page of it (though it has happened, and I don't care enough to stop someone). Publisheres give a slight discount, nothing great but otherwise dont care that they're selling to a library.Libraries buy in bulk, dude. They don't approach a publisher for 5 copies of Twilight or some shit, they approach a publisher for hundreds, sometimes thousands of books at a time.
The publisher figures out how much money they *might* lose, based on the library involved and their own sales patterns.
Then they quote the libraries a sales figure that will make up for lost potential. Since the overhead for publishers on books is pretty low, they make a ton in guaranteed sales, the library pays less per book, and the publisher still has every chance in the world to sell to those individuals anyway.
Same principle behind movie and game rentals.
What exactly is your point then?actually, figment, slander doesn't bloody noses, break bones, or kill people. And there's the reason why it is not classified as assault, and why it carries different punishments.
Thanks for bolstering my point
SecureRom is a virus.Plus games you buy don't have viruses or hidden trackers.
SecureRom is a virus.Plus games you buy don't have viruses or hidden trackers.
What exactly is your point then?actually, figment, slander doesn't bloody noses, break bones, or kill people. And there's the reason why it is not classified as assault, and why it carries different punishments.
Thanks for bolstering my point
The mere act of copying (for artistic purposes, for instance) is not a crime. The crime is intent to defraud.
You're right, slander is not assault, but your following statement does not necessarily follow. For instance, until recently it could be said that "cyber-stalking is not stalking, or it would carry the same penalties" or "cyber-bullying is not harassment, or it would carry the same penalties". However, recently states have begun to change the laws to reflect the reality of what can be done online. It should also be considered that two different things can have the same punishments.Likewise, slander is NOT assault, or it would carry the same penalties as assault.
Defraud: to deprive of a right, money, or property by fraudThe crime is intent to defraud.
SecureRom is a virus.Plus games you buy don't have viruses or hidden trackers.
SecureRom is a virus.Plus games you buy don't have viruses or hidden trackers.
What exactly is your point then?actually, figment, slander doesn't bloody noses, break bones, or kill people. And there's the reason why it is not classified as assault, and why it carries different punishments.
Thanks for bolstering my point
I've never said that there is no difference between piracy and the theft of physical items. However, piracy is still stealing by the dictionary definition of the word, even if it's not a criminally punishable theft.His point is that there's a difference between slander and assault, just as there's a difference between piracy and theft. Nobody here is arguing that piracy isn't illegal, but those of you who are saying unequivocally that piracy is the same as theft are grossly oversimplifying.
Again, I didn't quote that to say that game piracy is exactly like art forgery, I was just debunking the idea that "if the owner still has a copy, it's a victimless crime". I'm showing the logic is flawed. In other posts I've already pointed out that harm is caused by piracy because public perception of the value of software is diminished when people take it for free, which encourages others to do the same.Also, art forgery? It's not illegal to copy a unique piece of art, it's only a crime to sell the copy and claim it's the original, just as it's a crime to sell pirated software. Presumably, none of us are a street vendor from Singapore, so the analogy doesn't hold.
So when someone publishes a book that's in the public domain without paying the former copyright owned he's stealing it?! Because the legal status is the only difference there.It is stealing, regardless of if it is criminally prosecutable theft. Legal statutes and criminal prosecution are not the sole benchmark for the application of words like steal, attack, theft, etc.
Wow, talk about arguing over semantics... sheesh. Anyone have a time machine so i can go back and make sure the word attack doesn't have that connotation?You should also note I never said slander is assault. I said that slander is an attack, despite it not being assault. See the parallel?
Bah, I made it through with no patches! I'm 100% sure that they couldn't make it worse, thoughVampire: The Masquerade Bloodlines IS very good, but your going to need to patch the hell out of it. You'll need the official patch and then the fan patch, which puts bugged out content back into the game, like crossbows and torches.
I dunno about where you live, but here in Texas, cyberstalking carries the same penalties as stalking. They're the same crime.You're right, slander is not assault, but your following statement does not necessarily follow. For instance, until recently it could be said that "cyber-stalking is not stalking, or it would carry the same penalties"Likewise, slander is NOT assault, or it would carry the same penalties as assault.
It's very relevant. The harms are different. And thusly, the two crimes carry different penalties. That's my entire freaking point. Stealing a physical object has very different harms than copying a game. One will put you in the slammer, and one will see you pay a civil monetary penalty. They're not even in the same ballpark in terms of harms. Your own examples that you keep bringing up time and time again point this out.Claiming that it is not an attack because it is not physical or not a criminal act is irrelevant.
Exactly. I think i've made the point clearly enough. However, it's to his benefit and bolsters his point if he can make us agree on the point that "Piracy=Theft", when clearly it isn't.His point is that there's a difference between slander and assault, just as there's a difference between piracy and theft. Nobody here is arguing that piracy isn't illegal, but those of you who are saying unequivocally that piracy is the same as theft are grossly oversimplifying.
Also, art forgery? It's not illegal to copy a unique piece of art, it's only a crime to sell the copy and claim it's the original, just as it's a crime to sell pirated software. Presumably, none of us are a street vendor from Singapore, so the analogy doesn't hold.
The social implication alone would throw the world into chaos long before the world economy would be affected the way you're describing... post scarcity and all that.Now imagine if everyone had the power to replicate anything. You can understand the chaos that would ensue: Some people would keep paying for things, out of loyalty or principle. Some people would think anyone who paid for anything was a sucker, and replicate everything they wanted. Eventually, the global economy would collapse because no one would HAVE to pay for anything, except by legislative fiat.
And yet, in the digital world, we have exactly this situation. By some estimation, 80%-90% piracy rates, because millions of people want something that they know they don't have to pay for.The social implication alone would throw the world into chaos long before the world economy would be affected the way you're describing... post scarcity and all that.Now imagine if everyone had the power to replicate anything. You can understand the chaos that would ensue: Some people would keep paying for things, out of loyalty or principle. Some people would think anyone who paid for anything was a sucker, and replicate everything they wanted. Eventually, the global economy would collapse because no one would HAVE to pay for anything, except by legislative fiat.
I respect that you have the nuts to just admit it. I've pirated shit myself. I'm not going to make excuses to justify it either. I'm naturally a person that jumps on a 'free lunch', so to speak. If I find 20 bucks on the ground, I'm going to keep it etc...A combination of saving money and convenience.
We are finally starting to see some real movement in that direction from companies, and I think those are the right moves.[/QUOTE]The social implication alone would throw the world into chaos long before the world economy would be affected the way you're describing... post scarcity and all that.Now imagine if everyone had the power to replicate anything. You can understand the chaos that would ensue: Some people would keep paying for things, out of loyalty or principle. Some people would think anyone who paid for anything was a sucker, and replicate everything they wanted. Eventually, the global economy would collapse because no one would HAVE to pay for anything, except by legislative fiat.
So if you clone yourself and the clone gives you a blowjob, would it be considered gay?Pretty much, Elph.
In the digital world, that's the world we live in...You can replicate anything for free, so is it any surprise that a business model built on monetizing the scarcity of goods is failing?
This argument is flawed. Copy protection exists because people pirate games, it's not the other way around. Hard to fault game companies for overreacting when they watch previous games fail due to rampant piracy.Mav said:When game companies stop treating their customers like criminals from the start, maybe things would be a little different. I haven't pirated a game in years, I can buy them as I want. But the days of shareware versions of games, or even your run of the mill DEMO of games are going the way of the Dodo.
Would anyone care???So if you clone yourself and the clone gives you a blowjob, would it be considered gay?
bb, copy protection has been around for as long as piracy, and it mainly just pisses off the costumer and makes him pirate the products to not have to deal with it. Now, to read the rest of this post, open your user manual and go to page 64, third paragraph, fourth word. Then use the word decoder.This argument is flawed. Copy protection exists because people pirate games, it's not the other way around. Hard to fault game companies for overreacting when they watch previous games fail due to rampant piracy.Mav said:When game companies stop treating their customers like criminals from the start, maybe things would be a little different. I haven't pirated a game in years, I can buy them as I want. But the days of shareware versions of games, or even your run of the mill DEMO of games are going the way of the Dodo.
bb, copy protection has been around for as long as piracy, and it mainly just pisses off the costumer and makes him pirate the products to not have to deal with it. Now, to read the rest of this post, open your user manual and go to page 64, third paragraph, fourth word. Then use the word decoder.[/QUOTE]This argument is flawed. Copy protection exists because people pirate games, it's not the other way around. Hard to fault game companies for overreacting when they watch previous games fail due to rampant piracy.Mav said:When game companies stop treating their customers like criminals from the start, maybe things would be a little different. I haven't pirated a game in years, I can buy them as I want. But the days of shareware versions of games, or even your run of the mill DEMO of games are going the way of the Dodo.
bb, copy protection has been around for as long as piracy, and it mainly just pisses off the costumer and makes him pirate the products to not have to deal with it. Now, to read the rest of this post, open your user manual and go to page 64, third paragraph, fourth word. Then use the word decoder.[/quote]This argument is flawed. Copy protection exists because people pirate games, it's not the other way around. Hard to fault game companies for overreacting when they watch previous games fail due to rampant piracy.Mav said:When game companies stop treating their customers like criminals from the start, maybe things would be a little different. I haven't pirated a game in years, I can buy them as I want. But the days of shareware versions of games, or even your run of the mill DEMO of games are going the way of the Dodo.
Yeah, just read yours over. Pretty much.Pretty much, Elph.
In the digital world, that's the world we live in...You can replicate anything for free, so is it any surprise that a business model built on monetizing the scarcity of goods is failing?
So if you clone yourself and the clone gives you a blowjob, would it be considered gay?[/QUOTE]Pretty much, Elph.
In the digital world, that's the world we live in...You can replicate anything for free, so is it any surprise that a business model built on monetizing the scarcity of goods is failing?
Actually, other forms of copy protection existed prior to this. Back on the old apple 2+, they had this technique where they could write 'half track'..programmers would bounce the floppy drive read head to read on half-tracks instead of normal tracks, which would make copying very problematic./eyeroll This hearkens back to my days of pirating games. I believe XWing and Tie Fighter both used this as well as other LucasArts games. You do realize that prior, there was absolutely nothing stopping someone from copying the floppy and distributing (or even selling the game). Within a month of the release of a game there would be BB sites with lists of the correct keycodes from the manuals.
\"Stick it to the man\"
Yeah, a lot of C64 and Apple 2+ copy protections were very similar...I looked for "half track" on google, and hit the c64 page. Since it detailed most of the Apple 2+ schemes I was familiar with, I went no further.The C64 had some awesome copy protection, too.
EDIT: Never mind, I see that that's what your link goes to!
CDS++.Man, I don't rationalize shit. I pirate stuff, and it's wrong for me to do it. But I do it anyways.
I do all my downloads on my "internet condom" computer. Scan everything as it comes in, scan it when it hits the HD, then scan it when I transfer it to my main system.I like what Crone said about Limewire: it's like AIDS for your computer.
The 'funny' part with Sims 3, is that the consumer is still punished. They cripple their software with lack of items so they can drain customers through the store's micro transactions. While the pirate still got the new town, still gets all the store content. The only aspect in which the pirate is unable to participate through the Sims 3, is through the exchange. Which doesn't matter because there are quite a number of sites to download player created content.The most ironic thing about the more aggressive forms of DRM like SecuROM is that the pirates simply bypass it, whereas the owners of legit copies are stuck with it forever more. OK, some might say that the aim of the DRM is to slow down the process of cracking the game for the pirate release in order to maximise sales in the first few days/weeks, but that seems like a weak excuse to me. These types of DRM treat every consumer as a potential pirate by default, yet end up only punishing the innocent.
For example, if you look at a game like Mass Effect PC, the SecuROM and download limits are unavoidable unless you pirate it. As a Bioware fan, I own a legit copy of Mass Effect, but I actually keep the pirated release installed instead because it's simply less hassle.
Thankfully EA seem to have realised that their DRM policies were flawed after the massive backlash that the version of SecuROM in Mass Effect and Spore caused in the community. If you look at The Sims 3 and the upcoming Dragon Age, both use/will use simple disc check DRM, while also providing incentive for purchasing a legit copy (The Sims 3 has the free additional neighbourhood for download with a legit serial key, and Dragon Age has Shale and Blood Dragon Armour 'DLC' codes provided with the game bought new), instead of punishing the purchaser. I like that EA are using the carrot rather than the stick, it seems to mark a fundamental shift in their perceptions of their consumers, their relationship with piracy, and their entire business model.
Man, the thing I hate about this is that while it seems to be conceived with the best intentions, it also seems to have been written up by people who don't really understand what they're talking about. I can't really see how this policy will be sustainable in practice. It's like an extension of the RIAA's policies towards music piracy (namely, bullying and intimidation through example), and we all know how effective that's been. I'd much prefer it if companies falling victim to piracy found ways to alter their business model in order to make piracy less appealing in comparison, rather than just seeking to enact punishments.http://news.bbc.co.uk/2/hi/technology/8328820.stm
looks like the UK is going to do something about illegal downloads (I figure it is fitting with piracy talk)
The 'funny' part with Sims 3, is that the consumer is still punished. They cripple their software with lack of items so they can drain customers through the store's micro transactions. While the pirate still got the new town, still gets all the store content. The only aspect in which the pirate is unable to participate through the Sims 3, is through the exchange. Which doesn't matter because there are quite a number of sites to download player created content.[/QUOTE]The most ironic thing about the more aggressive forms of DRM like SecuROM is that the pirates simply bypass it, whereas the owners of legit copies are stuck with it forever more. OK, some might say that the aim of the DRM is to slow down the process of cracking the game for the pirate release in order to maximise sales in the first few days/weeks, but that seems like a weak excuse to me. These types of DRM treat every consumer as a potential pirate by default, yet end up only punishing the innocent.
For example, if you look at a game like Mass Effect PC, the SecuROM and download limits are unavoidable unless you pirate it. As a Bioware fan, I own a legit copy of Mass Effect, but I actually keep the pirated release installed instead because it's simply less hassle.
Thankfully EA seem to have realised that their DRM policies were flawed after the massive backlash that the version of SecuROM in Mass Effect and Spore caused in the community. If you look at The Sims 3 and the upcoming Dragon Age, both use/will use simple disc check DRM, while also providing incentive for purchasing a legit copy (The Sims 3 has the free additional neighbourhood for download with a legit serial key, and Dragon Age has Shale and Blood Dragon Armour 'DLC' codes provided with the game bought new), instead of punishing the purchaser. I like that EA are using the carrot rather than the stick, it seems to mark a fundamental shift in their perceptions of their consumers, their relationship with piracy, and their entire business model.
Man, the thing I hate about this is that while it seems to be conceived with the best intentions, it also seems to have been written up by people who don't really understand what they're talking about. I can't really see how this policy will be sustainable in practice. It's like an extension of the RIAA's policies towards music piracy (namely, bullying and intimidation through example), and we all know how effective that's been. I'd much prefer it if companies falling victim to piracy found ways to alter their business model in order to make piracy less appealing in comparison, rather than just seeking to enact punishments.http://news.bbc.co.uk/2/hi/technology/8328820.stm
looks like the UK is going to do something about illegal downloads (I figure it is fitting with piracy talk)
Man, the thing I hate about this is that while it seems to be conceived with the best intentions, it also seems to have been written up by people who don't really understand what they're talking about. I can't really see how this policy will be sustainable in practice. It's like an extension of the RIAA's policies towards music piracy (namely, bullying and intimidation through example), and we all know how effective that's been. I'd much prefer it if companies falling victim to piracy found ways to alter their business model in order to make piracy less appealing in comparison, rather than just seeking to enact punishments.http://news.bbc.co.uk/2/hi/technology/8328820.stm
looks like the UK is going to do something about illegal downloads (I figure it is fitting with piracy talk)
This argument is flawed. Copy protection exists because people pirate games, it's not the other way around. Hard to fault game companies for overreacting when they watch previous games fail due to rampant piracy.Mav said:When game companies stop treating their customers like criminals from the start, maybe things would be a little different. I haven't pirated a game in years, I can buy them as I want. But the days of shareware versions of games, or even your run of the mill DEMO of games are going the way of the Dodo.
DDO is not an especially good example for either side of the piracy argument, because their decision to go "free2play, pay for schtuff" had more to do with having priced themselves out of the market. They were simply unable to compete on a value-level with games like WoW, and were not able to live up to the strength of their brand.There are plenty of companies that make money giving their software away. They have found other ways to generate revenue from their work. Look at DDO for instance. They have doubled their profits since going 'free' than they were making previously. It costs me nothing to download their game, and costs me nothing to play. But somehow, DDO is now thriving on that model.
I don't think so. I think they just make the (bullshit) claim that it sounds as good, but I'm not up on my iTunes news.Do they offer lossless formats by now though? That's the one thing that was always missing for me at least. You'd buy an mp3 with an inferior quality then a pirated one.
So when someone publishes a book that's in the public domain without paying the former copyright owned he's stealing it?! Because the legal status is the only difference there. [/quote]It is stealing, regardless of if it is criminally prosecutable theft. Legal statutes and criminal prosecution are not the sole benchmark for the application of words like steal, attack, theft, etc.
Yes, we are arguing about semantics. We are arguing about the meaning of words. Let me introduce a new word to the discussion: Larceny “the wrongful taking and carrying away of the personal goods of another from his or her possession with intent to convert them to the taker's own use.” Piracy is not larceny because it is not theft of goods. However, theft of services is not larceny either, yet it is still theft. So we see that theft does not apply solely to the criminal charge of larceny. Furthermore, the language of such laws as “Artist's Rights and Theft Prevention Act of 2005” and the “No Electronic Theft (NET) Act of 1997” clearly show that copyright infringment can and is legally considered theft, and can hold criminal charges.Wow, talk about arguing over semantics... sheesh. Anyone have a time machine so i can go back and make sure the word attack doesn't have that connotation?You should also note I never said slander is assault. I said that slander is an attack, despite it not being assault. See the parallel?
That's interesting. I've heard the exact opposite from my musician friends. They say that smaller bands barely brake even concert tickets, and rely on the CD and merchandise sales generated by the concert to make money.That's a very big difference! Many musicians earn most of their money from concerts instead of sales, for instance.
I dunno about where you live, but here in Texas, cyberstalking carries the same penalties as stalking. They're the same crime. [/quote]You're right, slander is not assault, but your following statement does not necessarily follow. For instance, until recently it could be said that "cyber-stalking is not stalking, or it would carry the same penalties"Likewise, slander is NOT assault, or it would carry the same penalties as assault.
Does that mean you're finally admitting that copyright infringement is a crime? Because your denial that it is stealing seems to be an attempt to rationalize it as being acceptable behavior not worthy of being illegal.And thusly, the two crimes carry different penalties.
My point is that piracy is stealing because it is taking what one does not have the right to. It doesn't matter if it doesn't deserve the same punishment. It doesn't even matter how much or how little harm was done. It is stealing by the definition of the word.So what's YOUR point?
No, it's a crime according to me because you're taking the design worked on for hundreds, probably thousands of man-hours by Chevrolet employees, and using it without the right to, legally or ethically.Now lets say I didn't have a car. I saw my neighbor's car, and decided to replicate it. Is that a crime? According to you, it is, because I've taken money from Chevrolet.
What about designing cars? Crash testing them? Those things take money as well. If it were perfectly acceptable to stick with the designs we have now and never make any innovations, then it wouldn't cost any money to produce cars were manufacturing taken out of the equation. However, if we want to improve on what we have, make something new and better, then it takes time and effort that can't be replicated by a magical duplicating machine. The question is, how will we as a society value that creative work. Will we declare it worthless and afford it no protection? Or will we give it the value it deserves, and provide legal protection for the creator?The only thing keeping the car industry in business is that making cars is hard, and costs money..so you're willing to pay large sums of money to have someone do it for you.
You mean by putting value in services rather than goods? Or by protecting the rights that artists, designers, engineers and inventors have had over their creative works, as patents, trademarks, copyright and more have afforded for centuries? You don't seem to know much about economics, or at least not be connecting the dots very well. I'm a total amateur and I'm seeing things from angles you're either missing or intentionally omitting.The world would have to find another way to create the concept of wealth, if it could.
Well, it's a non-trvial thing to transmit multi-gigabyte movies and games, but we'll assume the infastrcutre and software necessary to do so is incidental to the issue. That said, law and ideology are all that are holding back any number of things. They're what makes the patent system work, and have been making it work since long before it was possible to copy someone else's work for gain. It's what makes the Berne convention work. Law and ideology have been protecting the work of artists for far longer than digital copying has been an issue. Just because it's cheaper than ever to make copies does not mean it's never been possible to see gain by copying someone else's work before.The only thing holding back piracy now is law and ideology. The physical barriers have all been removed.
No, I'll repeat myself again. Piracy is stealing because it is taking without permission or right. Period. Loss dosn't matter. Appropriate punishment doesn't matter. Piracy is stealing because it fits the definition of the word stealing.Now, you can say that piracy=theft, because it causes a "loss"..
Yes, those things are still scarce. You may be able to make unlimited copies of music for cheap-as-free, but the creation of the original work is still a rare thing. Be it an artist or an engineer, the creative works made by them are scarce, no matter how easily they can be copied. That is the important thing to remember. Just because something can be copied cheaply does not mean we have to treat it as worthless.The business model of "I have something that is scarce, so you must pay me if you want it" no longer works in today's world in digital media--because these things are no longer scarce!
Would they still be making money if other people could run servers freely? What if whatever advertising they use could be bypassed? What if the paid extras could be distributed for free? Just because you can play it for free doesn't mean that unlimited copying of their intellectual property would be a good thing for DDO.There are plenty of companies that make money giving their software away. They have found other ways to generate revenue from their work. Look at DDO for instance. They have doubled their profits since going 'free' than they were making previously. It costs me nothing to download their game, and costs me nothing to play. But somehow, DDO is now thriving on that model.
Piracy is stealing.Exactly. I think i've made the point clearly enough. However, it's to his benefit and bolsters his point if he can make us agree on the point that "Piracy=Theft", when clearly it isn't.
I don't know, that's what I hear around here. Maybe the scene is different in the States. Also, I don't know if 'concerts' includes all profit, direct or indirect (i.e. CD's recorded and sold by them, shirts, whatever). I DO know that in most cases anything will be more than the laughable amount they get from published CD's if they have any.
That's interesting. I've heard the exact opposite from my musician friends. They say that smaller bands barely brake even concert tickets, and rely on the CD and merchandise sales generated by the concert to make money.That's a very big difference! Many musicians earn most of their money from concerts instead of sales, for instance.
And, yet, we still live in a world where electronic information can be copied infinitely, but we still do have a need for economy. Creators cannot just create, without any thought for survival. In a world where an individual's work still needs to go towards support of their own life, how do we value the creative works of artists, musicians, engineers, inventors and more? Do we declare their works worthless? Or to have intrinsic value worthy of protection and monetary value?I theorize that if everyone had a replicator and would never need to buy anything, then there would be no *need* for economy. Creators would create just to get their creation out there, not for monetary gain or means of survival.
Yeah, I've heard the same complaints about record deals.I don't know, that's what I hear around here. Maybe the scene is different in the States. Also, I don't know if 'concerts' includes all profit, direct or indirect (i.e. CD's recorded and sold by them, shirts, whatever). I DO know that in most cases anything will be more than the laughable amount they get from published CD's if they have any.
A copy of a specific MP3 is equivalent to any other exacty copy of that same MP3, but not all MP3s are the same. An MP3 of an air raid siren going off is not the same as the latest top-40 hit, is not the same as the latest indie rock single. If we the devalue creative work of an artist by saying it is not worthy of being protected by copyright, that is a sad thing. It shouldn't matter how easy it is to copy the work, what should matter is that creative works are valued enough to be given as much protection as possible and allow the artist to control the distribution.People should read up on 'Commodification'. An mp3 file is a commodity. It doesn't matter who you get it from: Limewire, iTunes, RIAA, playlist.com whoever.
No, my contention is that the car designers have a legal right to their patented work, and that copying that work without right is illegal.Pez,
So, using the car example, your contention is that designers and the like will no longer get paid, and therefore no longer create cars?
Yes, they had wealthy patrons who paid for their exclusive services, were paid for the performances, or they worked for free. I imagine many more besides were starving artists who had to make money doing things other than creative work. Just because this happened in the past does not mean it's desirable to happen in the future.Lets go back in time a bit..to the Enlightenment era. During this time, there were no copy protections like we know today, and musicians didn't get rich selling CDs. And yet, that same era was responsible for such musicians as Bach, Mozart, and Handel, some of the greatest names of classical music. Content creators found other ways to make a living than selling cd's.
Yes, open source software is great, but it is a choice. No programmer should be forced to make their work open source.Even today, content is created for free. Check out the whole open source and free software movements, as only one example.
I disagree that intellectual property is a failed business model. Your example of DDO online shows that intellectual property must be protected for businesses to work. If there were no protection, then other companies or individuals would be free to run their own DDO servers. Individuals would be free to cut out ads or hack the game as they please. If we afforded DDO online absolutely zero copyright and patent protection, they would be in a difficult spot indeed in trying to make money.The modern method of revenue generation for 'intellectual property' is a new phenomenon. The business model is failing, and will continue to fail. I submit that the business model itself is flawed in today's digital reality. Businesses will have to tweak those models to meet the new reality, and many are doing so.
So when someone publishes a book that's in the public domain without paying the former copyright owned he's stealing it?! Because the legal status is the only difference there. [/quote]It is stealing, regardless of if it is criminally prosecutable theft. Legal statutes and criminal prosecution are not the sole benchmark for the application of words like steal, attack, theft, etc.
Look, more word masturbation... copyright infringement is still not covered under theft laws, thats' why they made new laws for it like those two. Just ask the supreme court: http://en.wikipedia.org/wiki/Dowling_v._United_States_(1985)Yes, we are arguing about semantics. We are arguing about the meaning of words. Let me introduce a new word to the discussion: Larceny “the wrongful taking and carrying away of the personal goods of another from his or her possession with intent to convert them to the taker's own use.” Piracy is not larceny because it is not theft of goods. However, theft of services is not larceny either, yet it is still theft. So we see that theft does not apply solely to the criminal charge of larceny. Furthermore, the language of such laws as “Artist's Rights and Theft Prevention Act of 2005” and the “No Electronic Theft (NET) Act of 1997” clearly show that copyright infringment can and is legally considered theft, and can hold criminal charges.Wow, talk about arguing over semantics... sheesh. Anyone have a time machine so i can go back and make sure the word attack doesn't have that connotation?You should also note I never said slander is assault. I said that slander is an attack, despite it not being assault. See the parallel?
Why yes i am... they have no moral or ethical right to sell stuff and then take it back when they feel like it coz you where only "renting" it, or not allow you to sell it (or the right to use that certain work) to someone else or other crap like that.Is anyone going to argue that they don't hold a legal, moral and ethical right to control their creations?
What I'm wondering is why some people are backtracking to stupid analogies and various bullshit to justify why they do what they do.holy shit, look at all these words about stealing
If it seems that I've been promoting unlimited and draconic control of creators over their work, it's simply because there has been little discussion of how much control creators do/should have. Since this discussion started about game piracy, and much of the discussion has been centered around recent games, the length of copyright/patent shouldn't even be much of an issue. While I have stated that most countries that have copyright laws extend that copyright for the life of the creator, nothing has been brought up about the appropriateness of copyright length.figment seems to be forgetting what the original purpose of patent and copyright protection were: To encourage sharing. Not \"To give inventors total control over their works.\"
Yes, the perpetual extension of copyright is a troubling issue. However, the extension of copyright to the life of the creator does not seem outlandish. Many authors create works with the same characters and concepts throughout their lives. Terry Pratchett first published a Discworld novel in 1983, and had published 17 books by 1994 (15 years ago). Many of the characters he introduced are still being written about, by him. The most recent novel, "Unseen Academicals", features Rincewind, a character introduced in the very first novel.Copyrights used to be around 15 years when the concept orginated, though now, congress extends copyright terms every time it appears that Disney is about to lose Mickey to the pubilc domain.
That wasn't a dodge at all. It is of utmost importance to realize that laws do not spring up out of nothing. Laws are made with a purpose and intent. Even when the motivation is ignoble, or the execution if flawed, laws do not exist in a vacuum. "The legal stuff" is not what makes the difference. What is legal is not always what is desirable, and what is praiseworthy is not always legal.Cute dodge, but the point was that yes, the legal status is what makes the difference, because if you get into the other stuff you could also argue that overpricing is theft, or that it's not theft coz they deserve it (hello Robin Hood) etc. and we'd get nowhere.
I'm just going by the dictionary definition of the words theft and steal. Let me draw a parallel. To the insurance industry the word "flood" has a specific meaning. It applies to the rising of lakes, rivers, ponds, etc. A broken pipe that completely fills a basement with water is not a flood as defined by insurance policies. However, in common usage a flood is "a great flowing or overflowing of water". If you call a plumber and tell him a pipe burst and flooded your basement, he's not going to argue that there hasn't been any rain for weeks. The legal definition of words is not always the same as common usage. Which is why I have tried and tried and tried to switch from the word theft to the word steal. However, every time I have said "steal" those who disagree with me have gone back to arguing about "theft". It's total BULLSHIT!Look, more word masturbation... copyright infringement is still not covered under theft laws, thats' why they made new laws for it like those two. Just ask the supreme court: http://en.wikipedia.org/wiki/Dowling_v._United_States_(1985)
Ah yes, them damn women property owners. A small portion of them have been abusing the system and using their property to exploit people. Just goes to show that women shouldn't have the right to own property at all!Why yes i am... they have no moral or ethical right to sell stuff and then take it back when they feel like it coz you where only \"renting\" it, or not allow you to sell it (or the right to use that certain work) to someone else or other crap like that.
Copyright protection does another look. However, that doesn't mean it should be abolished completely and all distribution rights taken away from creators.Many people today are clamoring to get patent protections considerably shortened, because today's reality is not the same as the 18th, 19th, or 20th centuries. I know that my own patents were woefully out of date in only a couple of years. If patent protection needs another look (as many feel it does) why not copyright protection?
Frankly I don't care what your motivations are. Your arguments have been flawed, and that's all I've been arguing against. Yes, copyright and patent law needs refinement in light of the abilities that computers and the internet have given us. However, it does not follow that simply because copying has become easy that it has become a right. It is similarly illogical to claim that if copyrights have been extended too long, then it is acceptable to ignore copyright completely regardless of how long since the material was created.I think figment is also forgetting that I'm not one of \"them\"..those evil pirates. I'm a musician, with published CD's to my name (here's one). I'm an inventor, with 3 patents. I'm an author: I have published a book of irish sheet music which is available for purchase in several music stores. I've also written poetry which has been published (which I wish I had a link for, but I don't). I'm a computer programmer, and often do contract work where copyright is an issue. And yes, as a intellectual property creator I believe that copyrights and patents need another look.
This is a really flawed argument.Why would I pay $19.95 for a CD with 9 songs on it when I can get the same music for $9.00 on iTunes?
Why would I pay $9.00 on iTunes if I can get the same music for free on bitTorrent? Especially if I have a limited discretionary income?
This is a really flawed argument.Why would I pay $19.95 for a CD with 9 songs on it when I can get the same music for $9.00 on iTunes?
Why would I pay $9.00 on iTunes if I can get the same music for free on bitTorrent? Especially if I have a limited discretionary income?
This is a really flawed argument.Why would I pay $19.95 for a CD with 9 songs on it when I can get the same music for $9.00 on iTunes?
Why would I pay $9.00 on iTunes if I can get the same music for free on bitTorrent? Especially if I have a limited discretionary income?
Piracy grow for various reasons, the fact games are "free" is one of those reasons, but others are due to convenience, ease-of-use, and sometimes the messed up idea of "revenge" versus "the man".When you blame piracy for disappointing sales, you tend to tar the entire market with a broad brush. Piracy isn't evenly distributed in the PC gaming market. And there are far more effective ways of getting people who might buy your product to buy it without inconveniencing them.
Blaming piracy is easy. But it hides other underlying causes. When Sins popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue.
In the end, the pirates hurt themselves. PC game developers will either slowly migrate to making games that cater to the people who buy PC games or they'll move to platforms where people are more inclined to buy games.
In the meantime, if you want to make profitable PC games, I'd recommend focusing more effort on satisfying the people willing to spend money on your product and less effort on making what others perceive as hot. But then again, I don't romanticize PC game development. I just want to play cool games and make a profit on games that I work on.
I have never once used the word crime. You have. I think you're seriously tilting at windmills with me and just arguing to be contrary. I'm arguing that it is against the law to pirate something.law and morality are two sides of the same coin. Law doesn't just exist as a force of nature. Law is something humans invented to codify and punish behavior we consider wrong.
Morality: "a doctrine or system of moral conduct "
moral:"of or relating to principles of right and wrong in behavior"
and, as luck would have it: crime: "a grave offense especially against morality"
(all definitions from dictionary.com)
We criminalize those things which we feel are wrong. If everyone thought that piracy was just hunky-dory, it wouldn't impose civil penalties, would it? Or are you trying to say that you don't feel copyright infringement is wrong?
You keep saying it's a 'crime'. And afaik&ianal: Copyright in the sense we're talking about (downloading a game) has no criminal penalty. There are no fines. No jail time. If you suffer any 'penalty' at all, it will be a civil judgment against you, payable to the copyright holder (as opposed to the state, as in a fine). This puts copyright infringement of the sort we are referring to on the same playing field as having a creditor sue you in court for a very late credit card payment. Unless you think of that sort of thing as a 'crime' as well. Hell, speeding in Texas is a bona-fide crime: a class C misdemeanor. That makes it more of a 'crime' than copyright infringement.
Question: If feel your roommate owes you money, and you disagree and take him to court, is he a criminal? If you believe your neighbor raised a fence 6 inches past the property line onto your property, is your neighbor a criminal? If you do not water your lawn 3 times a week in accordance with your homeowners association agreement, are you a criminal? Of course not. These are civil cases, and there's a reason that there is a distinction between civil and criminal cases. Copying games like we're talking about (again afaik&ianal) falls into this category, and is not a crime in the sense that the word is typically used.
As for your assertion that it's going to get tougher: I think you're probably right. At least for a time. Here in the US, we have a history of misguided fights, such as prohibition, the war on drugs, etc. But I don't think passing those kinds of laws is going to alleviate the problem one iota. I think that regardless of any new legislation, those companies that thrive will be those that figure out a way to extract money out of a culture of 'free'.
I think you mean "in the sense that the word is used by the legal system". The common usage of crime is "an action or an instance of negligence that is deemed injurious to the public welfare or morals or to the interests of the state and that is legally prohibited" as recorded by the Random House Dictionary. Copyright violation is legally prohibited, and thus is a crime. So why is moving a fence 6 inches not usually termed a crime?is not a crime in the sense that the word is typically used.
I have read the whole thread, and you specifically said "you" when responding to my post. How else should I have interpreted it?I'm not just discussing things with you, Bowie...there are other people in this conversation as well. If you read the whole thread, you'll see that some people have used those words. I'm painting my words with a broad brush to reach as many points in this thread as I've seen. Don't take it so personally.
Actually, I don't recall saying if I thought it would solve the problem. Speeding fines don't stop people from speeding. Same for drunk driving, jaywalking, illegally posting signs, and dozens of other infractions, minor and major.I've also conceded that the legislature might crack down more stringently sometime in the future.
Where I disagree is whether or not this will solve the problem.
It's an interesting read..discusses quite a number of the concepts I've mentioned in this thread.I like to think of myself as an aficionado of business disruption. After all, as a venture capitalist it is imperative to understand ways in which a smaller private company can gain the upper hand on a large incumbent. One of the most successful ways to do this is to change the rules of the game in such a way that the incumbent would need to abandon or destroy its core business in order to lay chase to your strategy. This thinking, which was eloquently chronicled in Clay Christiansen’s The Innovator’s Delimma, is the key premise behind recently successful business movements like SAAS (Software as a Service), open source software, and the much-discussed Freemium Internet model.
Whoa. That is one great read, Tin. Regardless of the topic, these moves by Google smell vastly monopolistic to me. The problem seriously highlights the vast and growing gulf between virtual methodologies and the laws which govern commerce. The laws we have in place are sorely lacking in even the merest hint of what can be done using technology. By the time they wrap their heads around current abilities the tech has moved to the next (or even the third or fourth) generation.Thought this might be relevant here
http://abovethecrowd.com/2009/10/29/google-redefines-disruption-the-“less-than-free”-business-model/
It's an interesting read..discusses quite a number of the concepts I've mentioned in this thread.I like to think of myself as an aficionado of business disruption. After all, as a venture capitalist it is imperative to understand ways in which a smaller private company can gain the upper hand on a large incumbent. One of the most successful ways to do this is to change the rules of the game in such a way that the incumbent would need to abandon or destroy its core business in order to lay chase to your strategy. This thinking, which was eloquently chronicled in Clay Christiansen’s The Innovator’s Delimma, is the key premise behind recently successful business movements like SAAS (Software as a Service), open source software, and the much-discussed Freemium Internet model.
We all know what the alleged future of music will look like. The record industry will be reduced to a smouldering ruin, the album replaced by endless individual songs and music rendered pretty much worthless by the fact that it's universally free.
Empty record shops will be overrun with weeds and old CDs will be used as coasters. Your Madonnas, U2s and Coldplays will prosper, but for anyone further down the hierarchy, the idea of making much of a living will be a non-starter.
That writer has a fundamentally different relationship with music than I do. I have never listened to an album simply because I felt I had to get my moneys worth. I've bought music I didn't like, and I didn't listen to it. I listen to my music over and over because I love it, and some of my favorite songs are considered "filler" by other people. In fact, I don't want to experience music the way he describes, constantly listening to new stuff. I want to re-experience music, and listen for subtleties I haven't heard before. Music that sounds great on the first listen isn't necessarily the best music, and I think it will be sad if such complex works die out simply because it's become easy to always get something new.Here's another related article, more in tune with the discussion as it relates to piracy.
http://news.bbc.co.uk/2/hi/entertainment/8330633.stm
Why is it an either/or proposition? Make it more appealing to purchsse for those inclined to do so (lower prices, better service, tangible and intangible bonuses, etc.), and punish the most grievous offenders who either infringe on a large scale, or who are instrumental in the proliferation of others infringing.Well, I think we all agree that people will pirate as long there is a way to do it. With current technology and know how, there will be a group of people who will refuse and continue to pirate regardless (some might think of it as a challenge) so what do the rest of the world can do about it?
They can either impose harsh laws and treat them as criminals like other crimes
or
create better products and means of distribution so people WILL buy them.
Why is it either or? cause we already trying to put heavy fines, scare tactics, and means to get people to stop, and well.... it doesn't work. Unless of course we use the method, you pirate, we kill you.Why is it an either/or proposition? Make it more appealing to purchsse for those inclined to do so (lower prices, better service, tangible and intangible bonuses, etc.), and punish the most grievous offenders who either infringe on a large scale, or who are instrumental in the proliferation of others infringing.
Man, the thing I hate about this is that while it seems to be conceived with the best intentions, it also seems to have been written up by people who don't really understand what they're talking about. I can't really see how this policy will be sustainable in practice. It's like an extension of the RIAA's policies towards music piracy (namely, bullying and intimidation through example), and we all know how effective that's been. I'd much prefer it if companies falling victim to piracy found ways to alter their business model in order to make piracy less appealing in comparison, rather than just seeking to enact punishments.http://news.bbc.co.uk/2/hi/technology/8328820.stm
looks like the UK is going to do something about illegal downloads (I figure it is fitting with piracy talk)
See, you're assuming that piracy has to be reduced to zero, or even significantly, for the laws to be of any importance. You're also assuming that future legal tactics would be the same as the present, which is already changing. As I've said before, making speeding a crime has not stopped speeding, but it does make it easier to prosecute speeders. Government income from tickets aside, imagine if every time someone was speeding and caused an accident that it would have to be proven that their speed was definitely considered "reckless endangerment" for that specific stretch of road, rather than just having to prove that they were significantly over the posted limit. That's how more specific laws about piracy would change things. Rather than having to prove, at great time and effort, in each court case how the act of piracy relates to existing general laws, it could just be shown that piracy as defined by the media piracy laws had taken place.Why is it either or? cause we already trying to put heavy fines, scare tactics, and means to get people to stop, and well.... it doesn't work. Unless of course we use the method, you pirate, we kill you.
Who said that companies have to invest in anti-piracy? If companies want to pursue civil lawsuits, yes they have to invest in lawyers or in cooperative groups that will hire lawyers. Just because there are laws does not mean that every software company has to spend money pursuing court cases.Also company have to invest anti-piracy which cause the game to be less "complete" when you are talking about a limited budget. So when a company doesn't have to invest in anti-piracy software or have a whole division (if done in house) of their anti-pirate code, all those resources can be use to make a cooler/better games.
See, you're assuming that piracy has to be reduced to zero, or even significantly, for the laws to be of any importance. You're also assuming that future legal tactics would be the same as the present, which is already changing. As I've said before, making speeding a crime has not stopped speeding, but it does make it easier to prosecute speeders. Government income from tickets aside, imagine if every time someone was speeding and caused an accident that it would have to be proven that their speed was definitely considered "reckless endangerment" for that specific stretch of road, rather than just having to prove that they were significantly over the posted limit. That's how more specific laws about piracy would change things. Rather than having to prove, at great time and effort, in each court case how the act of piracy relates to existing general laws, it could just be shown that piracy as defined by the media piracy laws had taken place.Why is it either or? cause we already trying to put heavy fines, scare tactics, and means to get people to stop, and well.... it doesn't work. Unless of course we use the method, you pirate, we kill you.
Who said that companies have to invest in anti-piracy? If companies want to pursue civil lawsuits, yes they have to invest in lawyers or in cooperative groups that will hire lawyers. Just because there are laws does not mean that every software company has to spend money pursuing court cases.Also company have to invest anti-piracy which cause the game to be less "complete" when you are talking about a limited budget. So when a company doesn't have to invest in anti-piracy software or have a whole division (if done in house) of their anti-pirate code, all those resources can be use to make a cooler/better games.
Okay, I'm with you right up until the end. It takes time and effort to fight piracy, and there is certainly a level of diminishing returns. Changing laws takes money, sending letters takes money, hounding ISPs takes money, etc. What I don't follow is how how making a better program stops people from pirating. I understand how making a better service makes for less piracy (like Valve is trying to do with Steam, Steam Cloud, etc.). I understand how better extras make for less piracy (like Telltale is doing with a strong connection between developers and customers, offering physical game discs with commentary for the price of shipping if you've bought the digital version, etc.). I understand how piracy can be made the less appealing choice if there are extra incentives involved with a legal copy.It is a big thing really. No matter what people do, piracy will be there, but I say if people make a quality program, piracy will lower (but never go away) so companies and people can invest their time doing something better.
Okay, I'm with you right up until the end. It takes time and effort to fight piracy, and there is certainly a level of diminishing returns. Changing laws takes money, sending letters takes money, hounding ISPs takes money, etc. What I don't follow is how how making a better program stops people from pirating. I understand how making a better service makes for less piracy (like Valve is trying to do with Steam, Steam Cloud, etc.). I understand how better extras make for less piracy (like Telltale is doing with a strong connection between developers and customers, offering physical game discs with commentary for the price of shipping if you've bought the digital version, etc.). I understand how piracy can be made the less appealing choice if there are extra incentives involved with a legal copy.It is a big thing really. No matter what people do, piracy will be there, but I say if people make a quality program, piracy will lower (but never go away) so companies and people can invest their time doing something better.
Unless your an American in a Revolution... then it's perfectly fine to ruin someone's products to make a point! Maybe we should take shipments of games and throw them into Boston Harbor!Yeah, but your opinion on the price is basically meaningless. It's the seller's right to charge what he/she wants. It's your right to buy or not buy, but not to take as a protest.
Sure they don't but there are places where sharing copyrighted work isn't illegal, or where copyright expires early etc. and the moral stuff is debatable enough that those differences came into being. So unless you're arguing that everyone is a thief whether or not copyright expired where they are the law is what makes the difference between having the right to it or not without getting into way to complex of a philosophical discussion...That wasn't a dodge at all. It is of utmost importance to realize that laws do not spring up out of nothing. Laws are made with a purpose and intent. Even when the motivation is ignoble, or the execution if flawed, laws do not exist in a vacuum. \"The legal stuff\" is not what makes the difference. What is legal is not always what is desirable, and what is praiseworthy is not always legal.
Weird, i don't recall that being a requirement in any dictionary definition of the term... so by your own logic this argument is wrong.Overpricing cannot be theft unless a person is forced to pay that price. No one is forced to buy games. They are not an essential component of life. The pricing of games is not done by force, nor is it done in secret.
"it's not regular stealing, but it still stealing etc."... the idea was that when you say "stealing" it's an attempt to equate it with larceny or whatever...I'm just going by the dictionary definition of the words theft and steal. Let me draw a parallel. To the insurance industry the word \"flood\" has a specific meaning. It applies to the rising of lakes, rivers, ponds, etc. A broken pipe that completely fills a basement with water is not a flood as defined by insurance policies. However, in common usage a flood is \"a great flowing or overflowing of water\". If you call a plumber and tell him a pipe burst and flooded your basement, he's not going to argue that there hasn't been any rain for weeks. The legal definition of words is not always the same as common usage. Which is why I have tried and tried and tried to switch from the word theft to the word steal. However, every time I have said \"steal\" those who disagree with me have gone back to arguing about \"theft\". It's total BULLSHIT!
That said, shall we examine what the ruling in Dowling v. United States actually said (emphasis mine):
\"interference with copyright does not easily equate with theft, conversion, or fraud.
....
\"infringement plainly implicates a more complex set of property interests than does run-of-the-mill theft, conversion, or fraud. As a result, it fits but awkwardly with the language Congress chose - \"stolen, converted or taken by fraud\" - to describe the sorts of goods whose interstate shipment 2314 makes criminal.\"
This is a ruling that a law about interstate trafficking of stolen goods does not apply to copyright infringement because the law was written specifically about goods. This does not say that copyright infringement is not theft at all, but that it is not the specific type of theft that 18 U.S.C. 2314 was written about. It is a conservative ruling, that is declining to extend the coverage of a law beyond it's intended purpose. This does not preclude all laws from defining copyright infringement as theft, nor does it change the common usage of the word.
Furthermore, you obviously have not read the whole of the ruling yourself as this quote is relevant to the issue at hand:
\"in United States v. Turley, 352 U.S. 407 (1957), this Court held that the term \"stolen\" included all felonious takings with intent to deprive the owner of the rights and benefits of ownership, regardless of whether the theft would constitute larceny at common law.\"
The Supreme Court agrees with me. Copyright infringement is stealing because it is done \"with intent to deprive the owner of the rights and benefits of ownership\", even though it doesn't constitute larceny. (As to felonious, bear in mind that a non-felony offense, if I'm not mistaken, would be outside the jurisdiction of the Supreme Court).
So, even if we throw out the word theft from this argument, stealing is still most definitely appropriate applied to copyright infringement.
Yeah, it's not like you could have rules that insure the system is abused less or anything without actually taking away the rights altogether...Ah yes, them damn women property owners. A small portion of them have been abusing the system and using their property to exploit people. Just goes to show that women shouldn't have the right to own property at all!
Yeah, because the issue is so clear cut everyone must be aware of the implications of your broad statement.Sorry, you can ignore that if you want. My point is this, I have not argued for unlimited control by authors. The copyright system provides protections for both the creator of the work and the consumer. (the \"first-sale doctrine\" would be a good example, though there are others). If these protections for the consumer are inadequate for digital mediums, that only increases the need for updating copyright law.
The rights of creators need protection, and definition, in the law, as do the rights of consumers. When I have said that creators have a right to control their work, I have been saying that with the assumption that it is understood that the rights given to a creator are limited, by law and by reason.
See, that's exactly what i have against your arguments... acceptable behaviour can be shaking hands at the wrong time or something... and it can even be down to individual preference...However, it is understandable that you're confused on the matter, since your comments indicate that you think that laws spring out of nothing, for no reason, are unchangeable, and exist only to be exploited. (I base this on your refusal to talk about the rational underpinnings behind laws, and your claims that laws are the only deciding factor between what is and isn't acceptable behaviour.)
Yes, but I don't think it ties into video games very well. Video games are a far bigger investment than music, seeing as you can just download specific songs that you want. You can't buy most games ala carte. The exception, of course being "freemium" games. Which is actually a model that is working pretty well for some games. This would be an example of what Tin was talking about as far as changing the rules of the game on the distribution side to sidestep the issue of piracy.Sure, but it is a good counter against "they pirated it so won't pay"...
That is true. that is one way of looking at it.Yeah, but your opinion on the price is basically meaningless. It's the seller's right to charge what he/she wants. It's your right to buy or not buy, but not to take as a protest.
well... commission sales, servers (like waiter and waitress) day traders, self employed, restaurant owner.I hate the term "Fixed income". Who ISN'T on a fixed income?
Sorry that was my bill collector coming out. It's the lamest excuse people use to avoid paying their bills.
well... commission sales, servers (like waiter and waitress) day traders, self employed, restaurant owner.I hate the term "Fixed income". Who ISN'T on a fixed income?
Sorry that was my bill collector coming out. It's the lamest excuse people use to avoid paying their bills.
well... commission sales, servers (like waiter and waitress) day traders, self employed, restaurant owner.I hate the term "Fixed income". Who ISN'T on a fixed income?
Sorry that was my bill collector coming out. It's the lamest excuse people use to avoid paying their bills.
Yes, but I don't think it ties into video games very well. Video games are a far bigger investment than music, seeing as you can just download specific songs that you want. You can't buy most games ala carte.[/QUOTE]Sure, but it is a good counter against \"they pirated it so won't pay\"...