Pc Game Piracy - Opinions.

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figmentPez

Staff member
Pez,

So, using the car example, your contention is that designers and the like will no longer get paid, and therefore no longer create cars?
No, my contention is that the car designers have a legal right to their patented work, and that copying that work without right is illegal.

Lets go back in time a bit..to the Enlightenment era. During this time, there were no copy protections like we know today, and musicians didn't get rich selling CDs. And yet, that same era was responsible for such musicians as Bach, Mozart, and Handel, some of the greatest names of classical music. Content creators found other ways to make a living than selling cd's.
Yes, they had wealthy patrons who paid for their exclusive services, were paid for the performances, or they worked for free. I imagine many more besides were starving artists who had to make money doing things other than creative work. Just because this happened in the past does not mean it's desirable to happen in the future.

Even today, content is created for free. Check out the whole open source and free software movements, as only one example.
Yes, open source software is great, but it is a choice. No programmer should be forced to make their work open source.

EDIT: Also, aren't most open source models making money off of service and support for businesses? Would that model work for game design? Is it ethically right to force musicians, programmers and other creators to forfeit their copyright simply because it works for some to provide content for free?

The modern method of revenue generation for 'intellectual property' is a new phenomenon. The business model is failing, and will continue to fail. I submit that the business model itself is flawed in today's digital reality. Businesses will have to tweak those models to meet the new reality, and many are doing so.
I disagree that intellectual property is a failed business model. Your example of DDO online shows that intellectual property must be protected for businesses to work. If there were no protection, then other companies or individuals would be free to run their own DDO servers. Individuals would be free to cut out ads or hack the game as they please. If we afforded DDO online absolutely zero copyright and patent protection, they would be in a difficult spot indeed in trying to make money.
 
It is stealing, regardless of if it is criminally prosecutable theft. Legal statutes and criminal prosecution are not the sole benchmark for the application of words like steal, attack, theft, etc.
So when someone publishes a book that's in the public domain without paying the former copyright owned he's stealing it?! Because the legal status is the only difference there. [/quote]

So, is it your opinion that copyright laws sprang into existence out of nothing? That's the only conclusion I can draw from your statement that the law is the only difference. I whole heartedly disagree. Copyrights, and patents, trademarks, etc. exist because of the moral and ethical notions that a worker is entitled to profit from what he has created, even if that creation is non-material. The idea of pulbic domain is based around the idea that it is wrong to keep certain types of these non-material works from the public indefinitely. However, with copyright, the period of time where the creator, or his estate, has exclusive rights to his work generally extends for his entire life, plus an additional period.

That is the difference. A work under copyright gives the author the right to restict copies of their work. This right expires after a given period, after which the rights to copy the work is given over to the public. Arguments can be made that this is not a perfect system, and if one were to take the view that copyright should be held in perpetuity by the estate of the creator, then it would be stealing to infringe on that copyright, even if the law says it is acceptable. However, no video game has an expired copyright yet. The majority of games have one or all of their creators/copyright holders still alive.[/quote]

Cute dodge, but the point was that yes, the legal status is what makes the difference, because if you get into the other stuff you could also argue that overpricing is theft, or that it's not theft coz they deserve it (hello Robin Hood) etc. and we'd get nowhere.


You should also note I never said slander is assault. I said that slander is an attack, despite it not being assault. See the parallel?
Wow, talk about arguing over semantics... sheesh. Anyone have a time machine so i can go back and make sure the word attack doesn't have that connotation? :cool:
Yes, we are arguing about semantics. We are arguing about the meaning of words. Let me introduce a new word to the discussion: Larceny “the wrongful taking and carrying away of the personal goods of another from his or her possession with intent to convert them to the taker's own use.” Piracy is not larceny because it is not theft of goods. However, theft of services is not larceny either, yet it is still theft. So we see that theft does not apply solely to the criminal charge of larceny. Furthermore, the language of such laws as “Artist's Rights and Theft Prevention Act of 2005” and the “No Electronic Theft (NET) Act of 1997” clearly show that copyright infringment can and is legally considered theft, and can hold criminal charges.
Look, more word masturbation... copyright infringement is still not covered under theft laws, thats' why they made new laws for it like those two. Just ask the supreme court: http://en.wikipedia.org/wiki/Dowling_v._United_States_(1985)

The severity of the punishment isn't really relevant though, so i'll give you that.


Is anyone going to argue that they don't hold a legal, moral and ethical right to control their creations?
Why yes i am... they have no moral or ethical right to sell stuff and then take it back when they feel like it coz you where only "renting" it, or not allow you to sell it (or the right to use that certain work) to someone else or other crap like that.
 
figment seems to be forgetting what the original purpose of patent and copyright protection were: To encourage sharing. Not "To give inventors total control over their works."

By giving a limited short-term period of exclusivity, the government hoped that an author or creator could get fair compensation for their work. And then, it was expected that the work would go to into the public domain, free to use by all.

Patents are still limited in time (14-20 years, depending on type). Copyrights used to be around 15 years when the concept orginated, though now, congress extends copyright terms every time it appears that Disney is about to lose Mickey to the pubilc domain.

The copyright clause of the US Constitution says:
To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries.

(emphasis mine).

This implies a social contract: We'll let an author/inventor have exclusive use of their idea if they'll give it to society after they've made some money on it. This is to encourage people to register genuinely unique works and make them public, rather than keeping them trade secret, and away from prying eyes ("To promote the Progress..").

Many people today are clamoring to get patent protections considerably shortened, because today's reality is not the same as the 18th, 19th, or 20th centuries. I know that my own patents were woefully out of date in only a couple of years. If patent protection needs another look (as many feel it does) why not copyright protection?

It seems like currently copyright protections have skewed the social contract away from the public good, and solely to act as a protection and benefit for large publishing houses. This was not their intent.

I think figment is also forgetting that I'm not one of "them"..those evil pirates. I'm a musician, with published CD's to my name (here's one). I'm an inventor, with 3 patents. I'm an author: I have published a book of irish sheet music which is available for purchase in several music stores. I've also written poetry which has been published (which I wish I had a link for, but I don't). I'm a computer programmer, and often do contract work where copyright is an issue. And yes, as a intellectual property creator I believe that copyrights and patents need another look.
 

fade

Staff member
These are a lot of words to basically say:

1. I created it, therefore I deserve to be compensated.

OR

2. You should be forced to share what you created, therefore I'm taking it for free.

Hmm. Gotta go with number 1. I really don't care if you don't like my business model. If you think it's wrong that I only sell you the temporary rights to view my movie or play my game, just don't pay. Resist the temptation to support it. I have to say I find the argument that basically goes "It's not stealing because it should be shared anyway" argument a little shaky.
 
Actually, Fade, if you read my latest post, you will see that I support some kind of middle ground between 1 and 2.

But when you have only #1 (no sharing at all) don't be surprised when people go #2 all over your plans :)
 
C

Chazwozel

holy shit, look at all these words about stealing
What I'm wondering is why some people are backtracking to stupid analogies and various bullshit to justify why they do what they do.

It's wrong; you people know it's wrong. Just end it there. No one is passing judgment on you. We've all pirated shit. You don't need to rationalize anything. I understand perfectly well that it's hard to come by a real 'free lunch' in this world, and I too consider those that don't take advantage of opportunities such a pirating shit for free, instead of paying for it to be fools. It's not really a 'stick it to the man' philosophy, more so than a moral judgment call. Again, if I find briefcase with 1000 bucks in it, I'm keeping it. No turning it in. That's just how I roll.

My stance on video games is such only because I buy them few and far between and I can afford them. If I bought 10 new games on a monthly basis, I'd be right there pirating with the rest of you.
 
Maybe some of us just like to talk about these things, Chaz.

I don't even make a habit of pirating games for myself. Notice that my first post said I was taking a "devil's advocate" position
 

figmentPez

Staff member
figment seems to be forgetting what the original purpose of patent and copyright protection were: To encourage sharing. Not \"To give inventors total control over their works.\"
If it seems that I've been promoting unlimited and draconic control of creators over their work, it's simply because there has been little discussion of how much control creators do/should have. Since this discussion started about game piracy, and much of the discussion has been centered around recent games, the length of copyright/patent shouldn't even be much of an issue. While I have stated that most countries that have copyright laws extend that copyright for the life of the creator, nothing has been brought up about the appropriateness of copyright length.

Copyrights used to be around 15 years when the concept orginated, though now, congress extends copyright terms every time it appears that Disney is about to lose Mickey to the pubilc domain.
Yes, the perpetual extension of copyright is a troubling issue. However, the extension of copyright to the life of the creator does not seem outlandish. Many authors create works with the same characters and concepts throughout their lives. Terry Pratchett first published a Discworld novel in 1983, and had published 17 books by 1994 (15 years ago). Many of the characters he introduced are still being written about, by him. The most recent novel, "Unseen Academicals", features Rincewind, a character introduced in the very first novel.

If the Disney company deserves the same protection because they're still producing Mickey Mouse stories is an interesting debate (especially since the mouse ears are trademarked, and trademarks don't expire), but ultimately has little bearing on if it is legally, ethically, morally correct to pirate a game that has just been released in the past year or decade.


Cute dodge, but the point was that yes, the legal status is what makes the difference, because if you get into the other stuff you could also argue that overpricing is theft, or that it's not theft coz they deserve it (hello Robin Hood) etc. and we'd get nowhere.
That wasn't a dodge at all. It is of utmost importance to realize that laws do not spring up out of nothing. Laws are made with a purpose and intent. Even when the motivation is ignoble, or the execution if flawed, laws do not exist in a vacuum. "The legal stuff" is not what makes the difference. What is legal is not always what is desirable, and what is praiseworthy is not always legal.

Overpricing cannot be theft unless a person is forced to pay that price. No one is forced to buy games. They are not an essential component of life. The pricing of games is not done by force, nor is it done in secret.

As for a "robin hood" argument, isn't that what those arguing that piracy is acceptable are saying? Common to the definition of theft and stealing is taking without right. If you claim that individuals can freely download media with no caveats, you are saying that they have the right to do so, and thus are not stealing. The crux of this debate has been if individuals do have that right, in spite of the law.

Look, more word masturbation... copyright infringement is still not covered under theft laws, thats' why they made new laws for it like those two. Just ask the supreme court: http://en.wikipedia.org/wiki/Dowling_v._United_States_(1985)
I'm just going by the dictionary definition of the words theft and steal. Let me draw a parallel. To the insurance industry the word "flood" has a specific meaning. It applies to the rising of lakes, rivers, ponds, etc. A broken pipe that completely fills a basement with water is not a flood as defined by insurance policies. However, in common usage a flood is "a great flowing or overflowing of water". If you call a plumber and tell him a pipe burst and flooded your basement, he's not going to argue that there hasn't been any rain for weeks. The legal definition of words is not always the same as common usage. Which is why I have tried and tried and tried to switch from the word theft to the word steal. However, every time I have said "steal" those who disagree with me have gone back to arguing about "theft". It's total BULLSHIT!

That said, shall we examine what the ruling in Dowling v. United States actually said (emphasis mine):
"interference with copyright does not easily equate with theft, conversion, or fraud.
....
"infringement plainly implicates a more complex set of property interests than does run-of-the-mill theft, conversion, or fraud. As a result, it fits but awkwardly with the language Congress chose - "stolen, converted or taken by fraud" - to describe the sorts of goods whose interstate shipment 2314 makes criminal."

This is a ruling that a law about interstate trafficking of stolen goods does not apply to copyright infringement because the law was written specifically about goods. This does not say that copyright infringement is not theft at all, but that it is not the specific type of theft that 18 U.S.C. 2314 was written about. It is a conservative ruling, that is declining to extend the coverage of a law beyond it's intended purpose. This does not preclude all laws from defining copyright infringement as theft, nor does it change the common usage of the word.

Furthermore, you obviously have not read the whole of the ruling yourself as this quote is relevant to the issue at hand:
"in United States v. Turley, 352 U.S. 407 (1957), this Court held that the term "stolen" included all felonious takings with intent to deprive the owner of the rights and benefits of ownership, regardless of whether the theft would constitute larceny at common law."

The Supreme Court agrees with me. Copyright infringement is stealing because it is done "with intent to deprive the owner of the rights and benefits of ownership", even though it doesn't constitute larceny. (As to felonious, bear in mind that a non-felony offense, if I'm not mistaken, would be outside the jurisdiction of the Supreme Court).

So, even if we throw out the word theft from this argument, stealing is still most definitely appropriate applied to copyright infringement.

Why yes i am... they have no moral or ethical right to sell stuff and then take it back when they feel like it coz you where only \"renting\" it, or not allow you to sell it (or the right to use that certain work) to someone else or other crap like that.
Ah yes, them damn women property owners. A small portion of them have been abusing the system and using their property to exploit people. Just goes to show that women shouldn't have the right to own property at all!

Sorry, you can ignore that if you want. My point is this, I have not argued for unlimited control by authors. The copyright system provides protections for both the creator of the work and the consumer. (the "first-sale doctrine" would be a good example, though there are others). If these protections for the consumer are inadequate for digital mediums, that only increases the need for updating copyright law.

The righs of creators need protection, and definition, in the law, as do the rights of consumers. When I have said that creators have a right to control their work, I have been saying that with the assumption that it is understood that the rights given to a creator are limited, by law and by reason. However, it is understandable that you're confused on the matter, since your comments indicate that you think that laws spring out of nothing, for no reason, are unchangeable, and exist only to be exploited. (I base this on your refusal to talk about the rational underpinnings behind laws, and your claims that laws are the only deciding factor between what is and isn't acceptable behavior.)


Many people today are clamoring to get patent protections considerably shortened, because today's reality is not the same as the 18th, 19th, or 20th centuries. I know that my own patents were woefully out of date in only a couple of years. If patent protection needs another look (as many feel it does) why not copyright protection?
Copyright protection does another look. However, that doesn't mean it should be abolished completely and all distribution rights taken away from creators.

There is a large difference between the life of a patented work and that of a copyrighted work. The difference between a mechanical doodad, and a character named Doodad. If a patent expires and others are free to use doodads and derivatives of doodads, that doesn't materially change the value of the original inventors refinements to the same concept (as far as I can figure). However, if Doodad passes out of copyright, and other people are free to write their own stories about the character, that can drastically change the value of future Doodad works from the original creator (for better and for worse).

I think figment is also forgetting that I'm not one of \"them\"..those evil pirates. I'm a musician, with published CD's to my name (here's one). I'm an inventor, with 3 patents. I'm an author: I have published a book of irish sheet music which is available for purchase in several music stores. I've also written poetry which has been published (which I wish I had a link for, but I don't). I'm a computer programmer, and often do contract work where copyright is an issue. And yes, as a intellectual property creator I believe that copyrights and patents need another look.
Frankly I don't care what your motivations are. Your arguments have been flawed, and that's all I've been arguing against. Yes, copyright and patent law needs refinement in light of the abilities that computers and the internet have given us. However, it does not follow that simply because copying has become easy that it has become a right. It is similarly illogical to claim that if copyrights have been extended too long, then it is acceptable to ignore copyright completely regardless of how long since the material was created.
 
I just need to point out here that there is a significant difference between "getting copyright and IP law caught up to the digital age of distribution and piracy" and "new online revenue models for the future".

The latter includes (and is honestly much more caught up in) the difficulty in establishing a value-proposition in an environment with low-to-no barriers to entry that is conducive to rapid saturation.

DDO's decision to go freemium had very little to do with piracy, and much, much more with to do with them trying to compete in a high-end game space where they need millions of dollars in sales to succeed but the market is dominated by one player (WoW).

Independent bands may be tackling piracy head on when they release tracks for free, but it's just as much about generating exposure, creating fans, and selling merchandise and keepsakes.

It's why Scott releases PvP for free.

"Intellectual Property" is not a "business model". There are no explicit methodologies of revenue generation built into it, because it is simply a legally-recognized framework detailing the exclusive rights of a creator to profit off their work as they see fit.

The examples you've been giving, Tin, are not rejections of "intellectual property", but of the traditional one-time transactional sales model.
 
I never claimed that they were rejections of "intellectual property."

In fact, I don't reject the concept of intellectual property.

I claimed that the one-time-transactional sales model that you mention is no longer working if people can easily get that same product somewhere else for free.

Why would I pay $19.95 for a CD with 9 songs on it when I can get the same music for $9.00 on iTunes?

Why would I pay $9.00 on iTunes if I can get the same music for free on bitTorrent? Especially if I have a limited discretionary income?

The same can be said for games. Free is a hell of a lot cheaper than $40 or $50. If people can figure out a way to give things out for free, and still make money, they will tend to be more successful at it. Thus, my DDO tie-in. I never made the claim that DDO went free due to piracy. My claim was that "free" is a hard business model to beat. If you want to be successful in today's digital reality, you need to understand that and account for it. Simply trying to legislate the problem away won't work.
 
Why would I pay $19.95 for a CD with 9 songs on it when I can get the same music for $9.00 on iTunes?

Why would I pay $9.00 on iTunes if I can get the same music for free on bitTorrent? Especially if I have a limited discretionary income?
This is a really flawed argument.

Why would I pay 12.00 for a CD at a store when I can just take it and not pay for it.

Why? Because it's illegal, as is piracy.
 
Why would I pay $19.95 for a CD with 9 songs on it when I can get the same music for $9.00 on iTunes?

Why would I pay $9.00 on iTunes if I can get the same music for free on bitTorrent? Especially if I have a limited discretionary income?
This is a really flawed argument.

Why would I pay 12.00 for a CD at a store when I can just take it and not pay for it.

Why? Because it's illegal, as is piracy.[/quote]

You missed that part about getting it somewhere else easily.

Shoplifting carries a jail sentence, and is much easier to catch than a bitTorrent download. Sharing files only seems to carry really big fines if they catch you distributing, rather than downloading. The odds of getting in trouble for torrenting is much smaller than the odds getting caught shoplifting.

You can minimize shoplifting by putting cops in stores, and with cameras, security tags, and other physical measures. Ultimately, you have a physical good under your control, and you can do a great many things to ensure it doesn't leave your control. How do you do that with bits that you don't even lose if someone else copies them?

To shoplift, you have to overcome a fair number of obstacles, not the least of which is your own nervousness. On the other hand, torrenting is easy.

So, is it any wonder that younger people (who are more prone to risk-taking) are pirating at a rate that is orders of magnitude larger than they are shoplifting (which is another risky undertaking many youth engage in)?

I'm not talking about piracy like it's a good moral choice. I'm talking about the reality of the world we find ourselves in. And that reality is that some games and music report as high as a 90% piracy rate. I don't think making another law cracking down on piracy is going to fix that. Hell, look at Chaz and CDS. They admit that they think pirating is wrong. But they do it anyway. Looking down your nose at them or passing a law making copying bits a jailable offense isn't going to get you paid for your creative works.
 
Why would I pay $19.95 for a CD with 9 songs on it when I can get the same music for $9.00 on iTunes?

Why would I pay $9.00 on iTunes if I can get the same music for free on bitTorrent? Especially if I have a limited discretionary income?
This is a really flawed argument.

Why would I pay 12.00 for a CD at a store when I can just take it and not pay for it.

Why? Because it's illegal, as is piracy.[/quote]

You missed that part about getting it somewhere else easily.

Shoplifting carries a jail sentence, and is much easier to catch than a bitTorrent download. Sharing files only seems to carry really big fines if they catch you distributing, rather than downloading. The odds of getting in trouble for torrenting is much smaller than the odds getting caught shoplifting.

You can minimize shoplifting by putting cops in stores, and with cameras, security tags, and other physical measures. Ultimately, you have a physical good under your control, and you can do a great many things to ensure it doesn't leave your control. How do you do that with bits that you don't even lose if someone else copies them?

To shoplift, you have to overcome a fair number of obstacles, not the least of which is your own nervousness. On the other hand, torrenting is easy.

So, is it any wonder that younger people (who are more prone to risk-taking) are pirating at a rate that is orders of magnitude larger than they are shoplifting (which is another risky undertaking many youth engage in)?

I'm not talking about piracy like it's a good moral choice. I'm talking about the reality of the world we find ourselves in. And that reality is that some games and music report as high as a 90% piracy rate. I don't think making another law cracking down on piracy is going to fix that. Hell, look at Chaz and CDS. They admit that they think pirating is wrong. But they do it anyway. Looking down your nose at them or passing a law making copying bits a jailable offense isn't going to get you paid for your creative works.[/QUOTE]

I don't recall looking down my nose at them at all. It doesn't change the fact that piracy is illegal, and enforcement of that law as the digital arena gets bigger isn't going to go away, it's going to get tougher.

I also don't recall bringing morality into this, I brought law into it.
 
law and morality are two sides of the same coin. Law doesn't just exist as a force of nature. Law is something humans invented to codify and punish behavior we consider wrong.

Morality: "a doctrine or system of moral conduct "
moral:"of or relating to principles of right and wrong in behavior"
and, as luck would have it: crime: "a grave offense especially against morality"
(all definitions from dictionary.com)

We criminalize those things which we feel are wrong. If everyone thought that piracy was just hunky-dory, it wouldn't impose civil penalties, would it? Or are you trying to say that you don't feel copyright infringement is wrong?

You keep saying it's a 'crime'. And afaik&ianal: Copyright in the sense we're talking about (downloading a game) has no criminal penalty. There are no fines. No jail time. If you suffer any 'penalty' at all, it will be a civil judgment against you, payable to the copyright holder (as opposed to the state, as in a fine). This puts copyright infringement of the sort we are referring to on the same playing field as having a creditor sue you in court for a very late credit card payment. Unless you think of that sort of thing as a 'crime' as well. Hell, speeding in Texas is a bona-fide crime: a class C misdemeanor. That makes it more of a 'crime' than copyright infringement.

Question: If feel your roommate owes you money, and you disagree and take him to court, is he a criminal? If you believe your neighbor raised a fence 6 inches past the property line onto your property, is your neighbor a criminal? If you do not water your lawn 3 times a week in accordance with your homeowners association agreement, are you a criminal? Of course not. These are civil cases, and there's a reason that there is a distinction between civil and criminal cases. Copying games like we're talking about (again afaik&ianal) falls into this category, and is not a crime in the sense that the word is typically used.

As for your assertion that it's going to get tougher: I think you're probably right. At least for a time. Here in the US, we have a history of misguided fights, such as prohibition, the war on drugs, etc. But I don't think passing those kinds of laws is going to alleviate the problem one iota. I think that regardless of any new legislation, those companies that thrive will be those that figure out a way to extract money out of a culture of 'free'.
 
C

Chibibar

I think the digital age changes many rules and moral of people. Things that has physical properties and not readily duplicate (until a replicator machine is made) like a car, CD, clothings, food and other stuff are easier to control and manage.

Digital stuff can be copy with the right software and knowledge. I know that record company are trying to catch and fine people who distribute them digitally. The record company is trying to recoup their sales but the original artist get more of their money from concerts and merchandise.

Games doesn't have "alternative" avenue like musicians unless they adopt system like "micro transaction" like DDO. If we copy a game like starcraft, Blizzard doesn't get a single cent anywhere from a possible sales (or alternative) of that product.

So I guess the main thing is that the industry needs to figure out ways to get money by other means or impose bigger fines and penalties. OR.... make better games ;)
 
This is an interesting discussion. In the end I will let one of the developers at Stardock explain what I think about when it comes to Piracy and DRM.

http://forums.sinsofasolarempire.com/post.aspx?postid=303512
When you blame piracy for disappointing sales, you tend to tar the entire market with a broad brush. Piracy isn't evenly distributed in the PC gaming market. And there are far more effective ways of getting people who might buy your product to buy it without inconveniencing them.

Blaming piracy is easy. But it hides other underlying causes. When Sins popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue.

In the end, the pirates hurt themselves. PC game developers will either slowly migrate to making games that cater to the people who buy PC games or they'll move to platforms where people are more inclined to buy games.

In the meantime, if you want to make profitable PC games, I'd recommend focusing more effort on satisfying the people willing to spend money on your product and less effort on making what others perceive as hot. But then again, I don't romanticize PC game development. I just want to play cool games and make a profit on games that I work on.
Piracy grow for various reasons, the fact games are "free" is one of those reasons, but others are due to convenience, ease-of-use, and sometimes the messed up idea of "revenge" versus "the man".

In the end though, companies are doing very little to actually stop this, and instead promote it. They add dozens of checks and balances and limiters that by the end of the day, the "pirate" will never deal with because it only takes one dedicated cracker to remove all that and get it to work anyways. The victim is the consumer, who is right now in the war between pirate and developer.

Developers need to create incentives not to pirate, they need to treat people like customers, not possible criminals, because if you go out with the assumption everyone is going to steal from you, sooner or later, they probably will. Pirates on the other hand, need to stop making excuses to justify what they are doing, and instead help reach out to the developers about WHY they do it, so that we can reach a middle ground.
 
law and morality are two sides of the same coin. Law doesn't just exist as a force of nature. Law is something humans invented to codify and punish behavior we consider wrong.

Morality: "a doctrine or system of moral conduct "
moral:"of or relating to principles of right and wrong in behavior"
and, as luck would have it: crime: "a grave offense especially against morality"
(all definitions from dictionary.com)

We criminalize those things which we feel are wrong. If everyone thought that piracy was just hunky-dory, it wouldn't impose civil penalties, would it? Or are you trying to say that you don't feel copyright infringement is wrong?

You keep saying it's a 'crime'. And afaik&ianal: Copyright in the sense we're talking about (downloading a game) has no criminal penalty. There are no fines. No jail time. If you suffer any 'penalty' at all, it will be a civil judgment against you, payable to the copyright holder (as opposed to the state, as in a fine). This puts copyright infringement of the sort we are referring to on the same playing field as having a creditor sue you in court for a very late credit card payment. Unless you think of that sort of thing as a 'crime' as well. Hell, speeding in Texas is a bona-fide crime: a class C misdemeanor. That makes it more of a 'crime' than copyright infringement.

Question: If feel your roommate owes you money, and you disagree and take him to court, is he a criminal? If you believe your neighbor raised a fence 6 inches past the property line onto your property, is your neighbor a criminal? If you do not water your lawn 3 times a week in accordance with your homeowners association agreement, are you a criminal? Of course not. These are civil cases, and there's a reason that there is a distinction between civil and criminal cases. Copying games like we're talking about (again afaik&ianal) falls into this category, and is not a crime in the sense that the word is typically used.

As for your assertion that it's going to get tougher: I think you're probably right. At least for a time. Here in the US, we have a history of misguided fights, such as prohibition, the war on drugs, etc. But I don't think passing those kinds of laws is going to alleviate the problem one iota. I think that regardless of any new legislation, those companies that thrive will be those that figure out a way to extract money out of a culture of 'free'.
I have never once used the word crime. You have. I think you're seriously tilting at windmills with me and just arguing to be contrary. I'm arguing that it is against the law to pirate something.

I'm also saying that with the growth of the digital industry, it won't be long till we start seeing piracy being viewed as theft.

Quit trying to argue points I never made, please.
 

figmentPez

Staff member
is not a crime in the sense that the word is typically used.
I think you mean "in the sense that the word is used by the legal system". The common usage of crime is "an action or an instance of negligence that is deemed injurious to the public welfare or morals or to the interests of the state and that is legally prohibited" as recorded by the Random House Dictionary. Copyright violation is legally prohibited, and thus is a crime. So why is moving a fence 6 inches not usually termed a crime?

Well, let's look at some of the other definitions.
- "An act committed or omitted in violation of a law forbidding or commanding it and for which punishment is imposed upon conviction." No, that doesn't help. Being convicted of copyright violation brings punishment, as can conviction of moving a fence.
- "A serious offense, especially one in violation of morality." Ah, this one helps, a crime is a serious offense. Let's look at some definitions from a legal dictionary.
- "an offense against public law usually excluding a petty violation" Again, we see that violations of law must pass a certain threshold to be considered crimes.
- "conduct that is prohibited and has a specific punishment (as incarceration or fine) prescribed by public law" Hmm, do civil cases not have a "specific punishment"? I know that criminal charges have set ranges for fines and imprisonment, but I'm not sure if any civil charges do.

So, we know that any violation of law can be correctly termed a crime, though not if we're speaking legalese. We also know that minor infractions are not usually considered crimes, but where do we draw the line? Moving a fence six inches is fairly petty (unless it has a specific malicious motive beyond simply taking land), but what about moving a fence 6 feet? 60'? 600'? 6 miles? Certainly at some point it becomes a crime.

We also know that copyright violation becomes a crime at some point as well. An individual copying is, so far, considered petty. But if someone is involved in large scale copying, even if it's not commercial, they can still face felony charges if there are enough works involved at a certain amount of money.

So, stealing a 5¢ piece of candy is currently considered a crime (as I can find no lower limit mentioned for theft charges. Though it's unlikely to be tried in criminal court, if at all, it still could be), but downloading an entire Best Buy worth of movies, music and games is not considered a crime (as long as you're an individual working alone for your own use). Certainly the downloader has not deprived anyone of physical property, but the idea that the violation is of less severity than 5¢ is absurd. I find it extremely unlikely that the law will never change to reflect this. If there are felony charges for copyright violation, there will likely be misdemeanor charges as well, at some point.

If copyright violation were as easy to detect and prosecute as speeding, then it would probably carry similar fines and punishments. In fact, it's possible that the entire structure of online interaction will be legally codified to define differences between public and private spaces (which are very blurry now) providing greater protection for certain communications (like email), but at the same time making it clear what types of network traffic should be considered as public as driving down the road. With a recent court case saying that 4th amendment notices don't have to be served to individuals before accessing their email account, and only to the email provider, it's becoming clear that's it's going to be in the interest of the public to start making laws that define what type of rights and responsibilities go along with cyberspace, rather than relying on legal precedents being shoe horned to fit with inaccurate metaphors.
 
I'm not just discussing things with you, Bowie...there are other people in this conversation as well. If you read the whole thread, you'll see that some people have used those words. I'm painting my words with a broad brush to reach as many points in this thread as I've seen. Don't take it so personally.
 
I'm not just discussing things with you, Bowie...there are other people in this conversation as well. If you read the whole thread, you'll see that some people have used those words. I'm painting my words with a broad brush to reach as many points in this thread as I've seen. Don't take it so personally.
I have read the whole thread, and you specifically said "you" when responding to my post. How else should I have interpreted it?
 
pigment: I don't have much to say to what you just wrote. You're agreeing with points many of us have made: There are different punishments for different infractions, and theft and copyright infringement don't share the same punishments because they're not the same.

Also, you're saying that more egregious behavior should be more sternly dealt with, and I agree.

I've also conceded that the legislature might crack down more stringently sometime in the future.

Where I disagree is whether or not this will solve the problem.

Bowielee: You: "The pronoun of the second person singular or plural, used of the person or persons being addressed, in the nominative or objective case". I just told you I was referring to many people and posts when I posted. Are you seriously going to argue that I don't know who I'm talking to, just to be contrary? Seriously? If I argue a point that you didn't make, I just told you that I wasn't specifically talking to you in that case. Let's try to move past it, shall we?
 

figmentPez

Staff member
I've also conceded that the legislature might crack down more stringently sometime in the future.

Where I disagree is whether or not this will solve the problem.
Actually, I don't recall saying if I thought it would solve the problem. Speeding fines don't stop people from speeding. Same for drunk driving, jaywalking, illegally posting signs, and dozens of other infractions, minor and major.

Take jaywalking, it's really easy to do. There aren't cameras set up to catch jaywalkers, and unless you cause a traffic problem doing so, you're unlikely to get noticed, let alone charged with it. However, it's important that the law define it as illegal behavior because that makes it easier to prosecute when it is causing traffic problems. The law doesn't stop people from walking intentionally across traffic when the crossing light is red, no law is going to stop people from being stupid or selfish, but it does help to define who is at fault should an accident or disruption occur.

Yes, copyright infringement is already illegal, but you've noted yourself that the ability to violate copyright has changed. If the situation has changed, the laws should be changed to reflect that. How they should be changed is not a simple matter, but the laws should reflect the value we place on the work, and what is unacceptable behavior in light of that, regardless of how easy it is to commit that behavior.

Piracy is going to happen, but it is wrong to say that because it is easy and unavoidable, therefore it is unimportant or inconsequential. Copyright infringement is stealing, and as long as we're going to provide for copyright protection against commercial violation, we need to follow the logical conclusion and provide some form of protection for non-commercial violation as well. (In fact, we need to provide explicit protection for "fair use" as well, to define the difference between legal and illegal non-commercial use, providing protection for the consumer as well as the creator.)

Business models will change, because the businesses that take best advantage of the changing situation will be those that flourish. The digital age provide opportunities for businesses as well as pirates. Fail or succeed, though, creators still deserve certain rights in regards to their works. It's hard to come up with an appropriate comparison. Creators aren't competing with cheaper alternatives, they're competing with cheap-as-free copies. In the past accurate copies cost money to make, and that meant commercial infringement. So, laws were written to protect against commercial infringement. That didn't stop it, though. Businesses and artists still had to succeed in spite of patent violations, plagarism, knock-off products, bootlegs and more.

Eli Whitney's cotton gin business nearly failed in the face of patent violations, forcing him to charge less for the use of his machines, and eventually try and sell the patent. This was despite being legally in the right. Was this a failure of business model or a failure of the law? Should we fault a brilliant inventor for attempting to charge more than his customers were willing to pay, or should we fault the legal system for not putting a stop to infringement? Does it have to be one or the other? A business is foolish to overcharge, but illegally copying someone else's work is not an acceptable alternative to paying that price.

Perhaps Whitney would have fared better with a different business strategy, or perhaps plantation owners were just too used to exploiting the work of others and would have sought alternatives no matter what the cost. I don't think it matters. Copyright and patent holders deserve legal protection against commercial copyright infringement, even if that protection isn't perfect. I think it's fairly clear that such protections are in the best interest of society. Now that non-commercial infringement constitues a significant portion of copyright violations, creators deserve whatever protections can be reasonably given.
 
Thought this might be relevant here
http://abovethecrowd.com/2009/10/29/google-redefines-disruption-the-“less-than-free”-business-model/

I like to think of myself as an aficionado of business disruption. After all, as a venture capitalist it is imperative to understand ways in which a smaller private company can gain the upper hand on a large incumbent. One of the most successful ways to do this is to change the rules of the game in such a way that the incumbent would need to abandon or destroy its core business in order to lay chase to your strategy. This thinking, which was eloquently chronicled in Clay Christiansen’s The Innovator’s Delimma, is the key premise behind recently successful business movements like SAAS (Software as a Service), open source software, and the much-discussed Freemium Internet model.
It's an interesting read..discusses quite a number of the concepts I've mentioned in this thread.
 

Dave

Staff member
Thought this might be relevant here
http://abovethecrowd.com/2009/10/29/google-redefines-disruption-the-“less-than-free”-business-model/

I like to think of myself as an aficionado of business disruption. After all, as a venture capitalist it is imperative to understand ways in which a smaller private company can gain the upper hand on a large incumbent. One of the most successful ways to do this is to change the rules of the game in such a way that the incumbent would need to abandon or destroy its core business in order to lay chase to your strategy. This thinking, which was eloquently chronicled in Clay Christiansen’s The Innovator’s Delimma, is the key premise behind recently successful business movements like SAAS (Software as a Service), open source software, and the much-discussed Freemium Internet model.
It's an interesting read..discusses quite a number of the concepts I've mentioned in this thread.
Whoa. That is one great read, Tin. Regardless of the topic, these moves by Google smell vastly monopolistic to me. The problem seriously highlights the vast and growing gulf between virtual methodologies and the laws which govern commerce. The laws we have in place are sorely lacking in even the merest hint of what can be done using technology. By the time they wrap their heads around current abilities the tech has moved to the next (or even the third or fourth) generation.

I think that this almost needs to have its own thread so we don't totally derail this one (like we'd ever do anything like that) but I see how what is happening there is related to this conversation.
 
Here's another related article, more in tune with the discussion as it relates to piracy.
http://news.bbc.co.uk/2/hi/entertainment/8330633.stm
We all know what the alleged future of music will look like. The record industry will be reduced to a smouldering ruin, the album replaced by endless individual songs and music rendered pretty much worthless by the fact that it's universally free.

Empty record shops will be overrun with weeds and old CDs will be used as coasters. Your Madonnas, U2s and Coldplays will prosper, but for anyone further down the hierarchy, the idea of making much of a living will be a non-starter.
 
C

Chibibar

Well, I think we all agree that people will pirate as long there is a way to do it. With current technology and know how, there will be a group of people who will refuse and continue to pirate regardless (some might think of it as a challenge) so what do the rest of the world can do about it?

They can either impose harsh laws and treat them as criminals like other crimes

or

create better products and means of distribution so people WILL buy them.
 

figmentPez

Staff member
Here's another related article, more in tune with the discussion as it relates to piracy.
http://news.bbc.co.uk/2/hi/entertainment/8330633.stm
That writer has a fundamentally different relationship with music than I do. I have never listened to an album simply because I felt I had to get my moneys worth. I've bought music I didn't like, and I didn't listen to it. I listen to my music over and over because I love it, and some of my favorite songs are considered "filler" by other people. In fact, I don't want to experience music the way he describes, constantly listening to new stuff. I want to re-experience music, and listen for subtleties I haven't heard before. Music that sounds great on the first listen isn't necessarily the best music, and I think it will be sad if such complex works die out simply because it's become easy to always get something new.


On another note, I think the link I mentioned in the Farmville thread is relevant to this discussion: Scamville: The Social Gaming Ecosystem Of Hell. No doubt that Zynga has managed to make a lot of money off of letting people play their game for "free" but it's at the cost of alienating many legitimate advertisers, treating consumers like marks, violating Facebook's explicit policies, and generally trying to take advantage of people. It's not that the trick-subscription scam is new or especially horrible (Get music for 1 cent when you join our record club for $20 a month), it's that they drove off legitimate advertisers first, and are operating their business contrary to what they're explicitly telling the public. Hidden in the fine print is one thing but acting contrary to explicitly stated codes of conduct is very bad business practice. If this becomes a prevailing way of making money off of "free" content, then I think we can expect the whole movement to crash and burn under the weight of it's own greed.

---------- Post added at 02:41 PM ---------- Previous post was at 02:34 PM ----------

Well, I think we all agree that people will pirate as long there is a way to do it. With current technology and know how, there will be a group of people who will refuse and continue to pirate regardless (some might think of it as a challenge) so what do the rest of the world can do about it?

They can either impose harsh laws and treat them as criminals like other crimes

or

create better products and means of distribution so people WILL buy them.
Why is it an either/or proposition? Make it more appealing to purchsse for those inclined to do so (lower prices, better service, tangible and intangible bonuses, etc.), and punish the most grievous offenders who either infringe on a large scale, or who are instrumental in the proliferation of others infringing.
 
C

Chibibar

Why is it an either/or proposition? Make it more appealing to purchsse for those inclined to do so (lower prices, better service, tangible and intangible bonuses, etc.), and punish the most grievous offenders who either infringe on a large scale, or who are instrumental in the proliferation of others infringing.
Why is it either or? cause we already trying to put heavy fines, scare tactics, and means to get people to stop, and well.... it doesn't work. Unless of course we use the method, you pirate, we kill you.

Also company have to invest anti-piracy which cause the game to be less "complete" when you are talking about a limited budget. So when a company doesn't have to invest in anti-piracy software or have a whole division (if done in house) of their anti-pirate code, all those resources can be use to make a cooler/better games.
 
http://news.bbc.co.uk/2/hi/technology/8328820.stm

looks like the UK is going to do something about illegal downloads (I figure it is fitting with piracy talk)
Man, the thing I hate about this is that while it seems to be conceived with the best intentions, it also seems to have been written up by people who don't really understand what they're talking about. I can't really see how this policy will be sustainable in practice. It's like an extension of the RIAA's policies towards music piracy (namely, bullying and intimidation through example), and we all know how effective that's been. I'd much prefer it if companies falling victim to piracy found ways to alter their business model in order to make piracy less appealing in comparison, rather than just seeking to enact punishments.

Also, is it just me, or are we in the UK losing civil rights by the bucketload recently?
[/QUOTE]

Yea. I have to agree. People pirate for various reasons but I bet one of them is "it is not work X dollars" mentality. Look at iTunes, they are selling music in boatload via 99 cent songs. If you make stuff affordable, people will buy it. If you make a program worthwhile, people will buy it.[/QUOTE]

iTunes is still a ripoff. I expect to be able to download shit I pay for as many times as my little heart desires.[/QUOTE]

Your $0.99 doesn't make them your indentured servants to give you the bandwidth to download your song infinity times. If you buy a music CD, is it the music stores responsibility to keep track of who you are and what you purchased to replace the CD if you ever lose or break it?

Sure, they COULD give you unlimited downloads for life the way that Steam does. They have the structure already in place. But since you wouldn't get this service anyway even if you did pay more money for a physical CD from the store, I don't see where the rip-off is. It's simply an extra frivolous feature that they don't offer.
 

figmentPez

Staff member
Why is it either or? cause we already trying to put heavy fines, scare tactics, and means to get people to stop, and well.... it doesn't work. Unless of course we use the method, you pirate, we kill you.
See, you're assuming that piracy has to be reduced to zero, or even significantly, for the laws to be of any importance. You're also assuming that future legal tactics would be the same as the present, which is already changing. As I've said before, making speeding a crime has not stopped speeding, but it does make it easier to prosecute speeders. Government income from tickets aside, imagine if every time someone was speeding and caused an accident that it would have to be proven that their speed was definitely considered "reckless endangerment" for that specific stretch of road, rather than just having to prove that they were significantly over the posted limit. That's how more specific laws about piracy would change things. Rather than having to prove, at great time and effort, in each court case how the act of piracy relates to existing general laws, it could just be shown that piracy as defined by the media piracy laws had taken place.

It doesn't mean that every case would be prosecuted. It doesn't mean that it would stop all piracy. But it would make for a better (cheaper, more efficient, better defined, etc.) course of action for when legal action is desired.

Also company have to invest anti-piracy which cause the game to be less "complete" when you are talking about a limited budget. So when a company doesn't have to invest in anti-piracy software or have a whole division (if done in house) of their anti-pirate code, all those resources can be use to make a cooler/better games.
Who said that companies have to invest in anti-piracy? If companies want to pursue civil lawsuits, yes they have to invest in lawyers or in cooperative groups that will hire lawyers. Just because there are laws does not mean that every software company has to spend money pursuing court cases.

Nor does the legal status of piracy have anything to do with DRM. No company is forced to put copy restricting code in their game, regardless of their stance on how to deal with piracy. A company that puts no DRM on their products is just as free to sue for copyright infringement as a company that does.

Furthermore, if more forms of copyright infringement become criminal, that would mean that the government would then become responsible for the investigation and prosecution of the cases, wouldn't it?
 
C

Chibibar

Why is it either or? cause we already trying to put heavy fines, scare tactics, and means to get people to stop, and well.... it doesn't work. Unless of course we use the method, you pirate, we kill you.
See, you're assuming that piracy has to be reduced to zero, or even significantly, for the laws to be of any importance. You're also assuming that future legal tactics would be the same as the present, which is already changing. As I've said before, making speeding a crime has not stopped speeding, but it does make it easier to prosecute speeders. Government income from tickets aside, imagine if every time someone was speeding and caused an accident that it would have to be proven that their speed was definitely considered "reckless endangerment" for that specific stretch of road, rather than just having to prove that they were significantly over the posted limit. That's how more specific laws about piracy would change things. Rather than having to prove, at great time and effort, in each court case how the act of piracy relates to existing general laws, it could just be shown that piracy as defined by the media piracy laws had taken place.

It doesn't mean that every case would be prosecuted. It doesn't mean that it would stop all piracy. But it would make for a better (cheaper, more efficient, better defined, etc.) course of action for when legal action is desired.

Also company have to invest anti-piracy which cause the game to be less "complete" when you are talking about a limited budget. So when a company doesn't have to invest in anti-piracy software or have a whole division (if done in house) of their anti-pirate code, all those resources can be use to make a cooler/better games.
Who said that companies have to invest in anti-piracy? If companies want to pursue civil lawsuits, yes they have to invest in lawyers or in cooperative groups that will hire lawyers. Just because there are laws does not mean that every software company has to spend money pursuing court cases.

Nor does the legal status of piracy have anything to do with DRM. No company is forced to put copy restricting code in their game, regardless of their stance on how to deal with piracy. A company that puts no DRM on their products is just as free to sue for copyright infringement as a company that does.

Furthermore, if more forms of copyright infringement become criminal, that would mean that the government would then become responsible for the investigation and prosecution of the cases, wouldn't it?[/QUOTE]

That is true, but here is my thing. You have to invest in something to prevent something. that means companies would have to keep up/pressure government to pass laws, this ties up the government from doing other stuff (for it seems that our government can't do too many things at once when it comes to big stuff) which delays all other stuff.

Before tax payers money are spend, some research needs to be done (have so in the past) etc etc

Companies would still have to invest in anti-piracy cause the government doesn't work that fast. If it takes 2-3 years to pass a law (some longer with all the in fighting), that game would be obsolete by now. Company have to invest in anti-piracy NOW since current method is not working.

It is all about investment in time. All company has their lawyers, but a group can only do so many things at a time. If they are too busy "chasing down" pirates then that means need more lawyers. Even sending out scare tactics cost money (lawyer's time) I learn that our HOA (small compare to corporate) for the lawyer to SEND out a SINGLE letter (form letter no doubt) cost our HOA 45$) Our HoA is on the rise cause of all the lawyer fees (50% of our budget) after the last meeting I wonder if HoA is really worth it.

Now imagine that compound with millions of pirates....... it adds up REAL quick. Heck 45$ per letter with 100,000 pirate copies = 4.5 million dollars (yes the lawyer charges PER letter at least for HoA so I don't know how much they charge company) can you imagine how much development can you do with 4.5 millions?

while you are correct that companies do NOT require to put DRM, but since the CURRENT laws are not working as it should and it will take a long while to change (I mean the piracy has been around for over 10 years now) how else will they curb piracy. DRM does slow down and might even stop "local pirates" but it takes only a single crack to get around it and all that investment goes to waste.

To chase down pirates also takes money and time. How do you know if your programs is being pirated? how many copies? who to go after? that requires IT time and money (hiring and resources)

It is a big thing really. No matter what people do, piracy will be there, but I say if people make a quality program, piracy will lower (but never go away) so companies and people can invest their time doing something better.
 

figmentPez

Staff member
It is a big thing really. No matter what people do, piracy will be there, but I say if people make a quality program, piracy will lower (but never go away) so companies and people can invest their time doing something better.
Okay, I'm with you right up until the end. It takes time and effort to fight piracy, and there is certainly a level of diminishing returns. Changing laws takes money, sending letters takes money, hounding ISPs takes money, etc. What I don't follow is how how making a better program stops people from pirating. I understand how making a better service makes for less piracy (like Valve is trying to do with Steam, Steam Cloud, etc.). I understand how better extras make for less piracy (like Telltale is doing with a strong connection between developers and customers, offering physical game discs with commentary for the price of shipping if you've bought the digital version, etc.). I understand how piracy can be made the less appealing choice if there are extra incentives involved with a legal copy.

I can't understand how piracy would somehow lower if the game itself is better, but piracy can get all that for free. Especially if piracy continues to be viewed as a socially acceptable, victimless non-crime. Certainly some of the more intelligent pirates will realize that companies need money to put out good games, but more will just wonder why the company can't make money without having to charge them for the game, and pirate the game because they view charging for software to be an antiquated business model. (and when companies start putting ads in games, pirates will strip out those ads, and wonder why game companies can't make money without advertisements).
 
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