Likewise, slander is NOT assault, or it would carry the same penalties as assault.
You're right, slander is not assault, but your following statement does not necessarily follow. For instance, until recently it could be said that "cyber-stalking is not stalking, or it would carry the same penalties"
I dunno about where you live, but here in Texas, cyberstalking carries the same penalties as stalking. They're the same crime.
Claiming that it is not an attack because it is not physical or not a criminal act is irrelevant.
It's very relevant. The harms are different. And thusly, the two crimes carry different penalties. That's my entire freaking point. Stealing a physical object has very different harms than copying a game. One will put you in the slammer, and one will see you pay a civil monetary penalty. They're not even in the same ballpark in terms of harms. Your own examples that you keep bringing up time and time again point this out.
So what's YOUR point? That there is a loss in copying games? I conceded that when I first started posting...why are you belaboring the point? If you pay attention and quit getting hung up on the semantics, we can agree on this point, and move on from there.
So let's move back to the concept of the magical replicator: IF I were somehow able to replicate my car, for free, and sell the copy, I would be harming Chevrolet. I would be taking money from their pockets, because I'd be in direct competition with them with their own product. I can see where that would be unethical. It lines up nicely with the copyright law having harsher penalties for distribution.
Now lets say I didn't have a car. I saw my neighbor's car, and decided to replicate it. Is that a crime? According to you, it is, because I've taken money from Chevrolet. But, for some reason, in the real world and not the 'digital world', the concept that this should be a crime seems absurd. If I can create a thing out of thin air, I should go to jail because it happens to be a copy of someone else's thing? Ridiculous.
And yet, what if I could make as many cars as I wanted, magically? Hundreds...thousands. Millions? The car industry would collapse, because they wouldn't be able to keep up with my ability to make magical free cars. The only thing keeping the car industry in business is that making cars is hard, and costs money..so you're willing to pay large sums of money to have someone do it for you.
Now imagine if everyone had the power to replicate anything. You can understand the chaos that would ensue: Some people would keep paying for things, out of loyalty or principle or a sense of obligation. If you read about why some people don't pirate games, you'll hear similar reasoning. Some people would think anyone who paid for anything was a sucker, and replicate everything they wanted. You'll hear that argument in the piracy debate as well. Some people will do so because of convenience, or because they're poor. But whatever the reasoning for paying for free goods, the global economy would collapse because no one would HAVE to pay for anything, except by legislative fiat. But simply making it illegal to replicate things would only hold back the tide so long, and once people realized that everything was essentially free, they would stop paying for things. The world would have to find another way to create the concept of wealth, if it could.
That's the situation we find ourselves in, in the digital world. In the good old days, to get an album, you still needed something physical to copy it to, and media wasn't cheap. It'd take an hour to move from album to tape, and you had to buy tapes. This helped keep piracy in check, as the process was cumbersome, and not cheap, and duplicates were inferior to the original. But still, people passed 'mix tapes' and stuff around, or xeroxed documents, etc.
And that brings up the matter of distribution. If you made a copy of a mix tape, you had one tape. You could give it to a friend, and make another, but it was still a physical object, and distribution was limited. But nowadays, you can make unlimited copies, nearly instantly, for essentially free, and make them freely available, instantly, to anyone in the world. And those copies are essentially perfect, rather than inferior copies. The only thing holding back piracy now is law and ideology. The physical barriers have all been removed.
Now, you can say that piracy=theft, because it causes a "loss"...and I agree that companies lose money when games are pirated. But it's an
artificial loss. The company hasn't lost the product. The product isn't gone. It's not like me stealing a car. When I steal a car, the owner doesn't have it any longer. But if I duplicate a car, the original owner has suffered no harm at all. The only harm is to the car manufacturer, because they can no longer make money by charging me for cars. It's simply a loss due to business model failure. The business model of "I have something that is scarce, so you must pay me if you want it" no longer works in today's world in digital media--because these things are no longer scarce! If i want Taylor Swift's newest single, or Activision's newest game, I can get them, for free, with less effort than my primitive ancestors used picking an apple from a tree.
So, should I be jailed because some company's business plan failed? Is a failed business plan theft? Of course not.
There are plenty of companies that make money
giving their software away. They have found other ways to generate revenue from their work. Look at DDO for instance. They have doubled their profits since going 'free' than they were making previously. It costs me nothing to download their game, and costs me nothing to play. But somehow, DDO is now thriving on that model. Likewise, There are plenty of bands encouraging people to distribute their music. They are finding other avenues (such as t-shirt sales and touring) to make money.
That's the world we're moving toward in this new reality. And, rather than Bowielee's theory that soon you will be jailed for writing down a particular set of ones and zeroes, my theory is that decades from now, there will be almost no money in artificially making a digital product scarce, but rather, companies that survive will have found a different way to monetize their product.
(edit because I had to leave for work before i could finish my points here..)