Fundamentally, if they need to overcome a static issue (locked doors, traps, convincing NPCs, etc) then yes, it's all skill challenges. But that's only if you only give them one way to do it. Maybe they need a key from a guard to get the door open because it's some special lock... sure, they could just pick pocket the key or kill him for it or talk him out of it or bribe him or whatever and roll some dice, but they could also make it look like someone already got past the door to get HIM to open it (all kinds of voice throwing magic) or they could avoid it by some other means.My biggest concern is not turning it into a night of skill challenge after skill challenge, followed by woo we got the loot yay.
The last thing the group should hear before they all die horrible deaths should be "Oh, did I forget to mention that it's guarded by a dragon? Because it's guarded by a dragon."So right now, I have them on a sidequest which will end with them getting a tip that an object they have been looking for was sold to a dwarven noble. The point of the sidequest is both that end point, and raising their infamy as pirates, since lately they have been doing way less piratey things due to party personality conflicts (characters, not the players).
Also right now, one of the players, who is the captain of the ship, is cursed by a coin he picked up out of a tainted fountain, and is becoming increasingly erratic. They have actually picked up about three extra crew members along the way, with at least one still waiting in the wings (that they know about at least) as I weave the story around them.
We actually do pretty well with straight RP sessions as well, since enough of the players have enough quirks built into their characters that they are willing to make use of to make it interesting.
My biggest concern is not turning it into a night of skill challenge after skill challenge, followed by woo we got the loot yay.
I hadn't even recognized the seeds the party rogue was planting throughout the campaign until they all came together in perhaps the most amazing heist I've ever played through. To be fair, I was quite thoroughly involved in a sub-plot involving a few other characters' backstories at the time, when I should have been involving the rogue more. Luckily, he made his own fun.
The party was working for a collector of many fine pieces of ancient art from a long dead elven empire. Statues, vases, various gem-laden trinkets, and so forth. Mundane, but beautiful and priceless. The party was more or less a glorified treasure-hunting team, combing ancient trap-laden ruins for plunder.
The rogue started his whole heist idea while I was describing the gallery of this collector. When they visited, they were searched at the door for anything suspicious; the rogue's lockpicks were confiscated, which maybe elicited a challenge, something for the rogue to prove, I don't know. Glass cases (all locked) containing all these priceless artifacts, including one black-bronze figurine of a gryphon that he was particularly interested in. I should have recognized from the outset that he was after his own personal Maltese Falcon.
Over the course of several adventures, the rogue built up a web of connections within the collector's employ, and buddied up to the collector himself. I thought nothing of it; it was nice to have a player so interested and invested in my campaign and the NPCs for once. I was forced to keep track of the little guys I made; the butlers, the cooks, the maids, the clerks. I fleshed out a small city because of the rogue's lust for details about everyone that worked the day-to-day for the collector's personal museum.
He had a keen interest in wood crafting, dumping many points in wood carving. I thought it a bit absurd, but he played it off as nothing more than a roleplaying reflection; a harmless, curious hobby of the character and nothing more. He went so far as to purchase masterwork tools for his trade, joining the local guild of wood crafters and discussing it with even more NPCs, peers in the 'hobby' of his character.
And then all at once, it was time for him to put his plan in action. During his downtime, he declared that he spent a lot of time visiting the collector's gallery, and carving replica figurines out of wood of the various artwork he had seen, roleplaying that each time he paid a little more careful detail to what he was making. And then he made the gryphon, and went so far as to decide he was going to make it a masterwork piece of art. I allowed this, naively. Every artist needs a masterpiece, after all.
The rogue needed a way into the estate, under cover of darkness, past the patrolling guards, while the party was distracted, without tripping the magical and mudane wards protecting the priceless art pieces inside their little glass boxes. To do this he:
Everything was written down on paper before the session had begun, in a series of prepared notes. I feel like he waited a few sessions until the timing was perfect (the gala) and then put his plan into motion.
- made friends with the trusted clerk of the gallery, became close drinking buddies with him
- waited until the day of a noble's gala that the collector had made public intention to attend
- 'requisitioned' the party's wand of dispel magic (much to the chagrin of the cleric for some reason), bought a scroll of alarm
- made sure the party was going to attend the gala, made sure to point out that, publicly, he would be attending in his finest clothes, and would be arriving late
- visited clerk friend in his office, informed him that after the gala, they ought to go drinking, and sleight-of-handed the lock on the window open without the clerk noticing
- convinced the women of the manor to get cozy with the household guards that night
At nine bells, in the blackness, with the manor all but empty and the guards snogging in the bushes with the chambermaids, the rogue made his way to the clerk's office. In through the window, out of the office into the gallery, a dispel magic to shut down the basic Alarm that had been set up; he made his way to the glass display case where the gryphon figurine sat. He spent a few minutes disabling a few traps, unlocking the case; he swapped the figurine for the wooden one, locked it all back up, reset the traps, cast Alarm and slipped out the window again. The entire process of swapping the figurines took about ten minutes, from start to finish.
He didn't say a word while doing this, merely passing the notes to me, and waiting for my response. I told him to roll dice as required, and then gave him a nod (of course I did, the little min-maxer couldn't fail at his tasks) and continued running the gala for the rest of the party members.
Eventually the rogue made it back to the party's apartment, put the bronze statue in his personal chest, changed clothing and attended the gala. The party was none-the-wiser, and I was thoroughly impressed.
A few sessions later in the campaign, the rogue and the collector were together in private, when the rogue presented him with the bronze figurine. He made up some story to the collector describing how he recognized it in an acquaintance's home, and stole it back for him. The collector, obviously was flabbergasted (who wouldn't be), and said "There's no way! My figurine is in the case and hasn't moved!"
The truth comes out, the one in the box is a fake, the real one is replaced, and the rogue is given the replica (a masterwork piece of art in its own right) and a substantial, hefty reward for loyalty and friendship of the collector.
The party was floored OOCly when I explained to them what happened on the night of the gala. That was the happiest time I've ever DMed anything ever.
tl;dr - party rogue was awesome, pulled off an amazing heist, and didn't kill anyone in the process. Not even the party knew what happened.
Does anyone have experience playing D&D via Skype? Everyone else in the game will be in the same room but me. We were going to set up a webcam so I can see the board for combat and just voice chat the rest.
Is there any complications or things we may not have thought of?
I had no idea crewing an airship meant hiring so many catgirls you have to hire a mechanic just to service them all.My brother is going to soon be running a game of Big Eyes, Small Mouth 3rd Edition. We'll be the crew of a Final Fantasy-like airship. I'll be playing the catgirl mechanic.
I had no idea crewing an airship meant hiring so many catgirls you have to hire a mechanic just to service them all.
--Patrick
It's seriously great, I play weekly with a group and it runs perfect with little work.We did that over the summer, one guy on skype and the rest of us in the same room - it works fine, but if your DM has access to a laptop or something, using roll20.net at the same time can make things a lot smoother with dice rolling, maps and the like.
Yeah, I've not been on the ball reading the forum lately. I just realized how old the thread was.I am long past the heist part of my game. Also I watched them the day they came out.
Ehh... I can justify the Cleric/Wizard multiclass: A hedge wizard who specialized in weather spells for his community grew to appreciate and, eventually, grow to worship the destructive and cleansing nature of the weather he created. One night, a vision of the god of storms appeared and spoke to him, beckoning him to a higher calling. He now serves the temple of Thor as a prophet, providing succor to the needy and 1.21 gigawatts to the guilty.As someone who likes story-lines and lore for party members, pretty fucken hard to work with monk/mage/rogue BS some people pull off in their game builds.
What the fuck is a Cleric/Wizard anyways? The concept of that is just stupid.
I guess that's a question on what the DM allows in his/her game.
This is fine, a bard is supposed to be able to perform a few spells and playing a sorc is perfect. I'm just talking about unorthodox mix-max bs.Cleric/Wizard can make sense depending on your deity, but it means you have to have points in int and wisdom.
My party's bard multiclassed to sorcerer just to get some party AE going on.
This. The setting is awesome.I haven't played Shadowrun since 1998, it involved a lot of d6's but the setting was great. I doubt the mechanics are the same.
Yes, but that was a GREAT Dragon, this was supposed to be a young one, and also, you had to slay the dragon to complete the module (if you didn't, he would devote his considerable resources to hunting the team down and really making them a personal project, IIRC).There's a reason they had to build what is essentially a combination nuclear/viral bomb to take out the dragon that rampaged through Europe in Shadowrun: Dragonfall.
It's a lot less complex now. They did release 5th edition i think around a year and a half, maybe two years ago now.This. The setting is awesome.
The mechanics are generally terrible in previous generations. For instance, you could very easily find yourself in a situation where you could literally not injure an opponent. For example, one adventure's final enemies was a fairly young Western Dragon. What made him almost unkillable was that he had Hardened Armor as an innate ability. To explain, that means that his natural armor worked like vehicular armor: You added his armor rating (8) and body attribute (12) together, giving you 20. You immediately subtracted that from your weapon's power. There was 1 weapon in the game with a damage rating over 20: the Assault Cannon, which was 22 Deadly. So your 22 was reduced to 2. Fair enough, you can still technically injure him. How do you try and bump that up? Well, you can use your own successes to boost the damage. Say your Mercenary or Street Samurai using the Assault Cannon has a gunnery rating of 6, you can roll 6d6 to determine your successes. There are a goddamn FUCK TON of modifiers, but let's just use the base Target Number of 4. So, 6d6, 4+ is a success. Assuming average distribution, you get 3 successes. That's 1 additional level of damage, because for every 2 successes, you increase the level of damage to the next higher: Light to Moderate, Moderate to Serious, Serious to Deadly. So the base damage type was Deadly and you've got one level on top of that, right? Wrong, because Hardened Armor also reduces the damage by 1 level (hence, light weapons will never do any damage). Still, your additional successes make sure he's still got to resist a Deadly wound, which will incapacitate him. Even better, you can use your combat pool, and allot extra dice, up to your skill rating, to your attempt. So that's another 6d6, so instead of 3 successes, that's a whopping six successes! So that's Deadly++ for him to resist. But here's the bad part: The dragon's Target Number to resist is 2. So he gets 12d6 to resist damage automatically, and for every pair of d6s that he rolls a 2+ on, it lowers the damage by one level, from Deadly to Serious, Serious to Moderate, Moderate to Light, and Light to No Damage. Assuming average distribution, all but 2 of the dice would be 2 or better (Defender wins the tie), so with 10 successes, he'd reduce the damage 5 levels, so Deadly++ becomes Deadly+, becomes Deadly, becomes Serious, becomes Moderate, becomes Light. You inflict a Light Wound. Except you don't, because the dragon has a combat pool too. He can spend another 12 dice to resist each round. Even if he rolls ten 1s and two 2+, he still takes ZERO DAMAGE.
Yeah that's a lot simpler. Here's how it was in 2E:It's a lot less complex now. They did release 5th edition i think around a year and a half, maybe two years ago now.
There's two damage tracks: Physical and Stun. Physical deals with damage from guns, blades, explosions, etc.; whereas Stun deals with damage from fists, kicks, blunt weapons, concussion grenades and shock weapons. Magic can be either, depends on the spell. It's essentially your hit points.
Combat works like this:
1. Attack declares his attack.
2. Attacker rolls his relevant Combat Skill + the associated Attribute plus any modifiers. For example, if he's attacking with a Pistol and he has a Pistol skill of 4 and an Agility rating of 5 he'd roll 9d6. Anything on a 4+ is a hit. Total up the number of hits.
3. Defender makes a defense test. He has a couple of options on how to do this but the standard test is to roll his Reaction + Intuition attributes plus any modifiers. 4+ is a hit. Total up the number of hits. If the defender scores more hits than the attacker, the attack misses. If the attacker scores exactly the same number or more hits than the defender, the attack hits. If the attacker scores more hits than the defender, the excess number of hits is added to the damage value of the weapon. For Example, an Ares Predator V pistol has does 8 Physical damage. If the attacker scored 2 hits more than the defender, the total damage from the pistol would be 10 Physical.
4. The defender tries to resist the damage. He makes a Body + Armor Value roll. Each hit (4+) cancels out 1 point of damage. Whatever's left over is applied to your damage track. Depending on how badly the defender rolls here, even a pistol shot can really fuck you up in this game. Average person who's not a Troll will probably have a Physical damage track of 10-12 usually.
That's the basic gist of it. There's obviously various modifiers that can affect those rolls but the sequence of events is always the same.
Very very balanced I'd say. Maybe slightly melee-weak, but maybe not. Should be quite interesting.I've recently ventured into the realm of D&D with a group of friends, we've been playing board games for a while and one of us got in touch with D&D, to which we decided to try it. I'm pretty excited, been wanting to try it for a long time (but previously lacking friends who share the interest). We're doing 5e, and after some initial test runs (where lots of us got killed), we now have the following party:
- A Gnome Sorcerer
- A Tiefling Paladin
- A Half-Orc Monk
- A Dwarf Tempest Cleric
- A Half-Elf Bard (me)
I know, should be interesting, right?
Yeah, the Cleric and Paladin might have to take up the front line role a bit...But they should be capable of it.Very very balanced I'd say. Maybe slightly melee-weak, but maybe not. Should be quite interesting.
Played it, didn't care much for it. Only low level, though....And low level monks are just sucky versions of fighters.I wanna play that half orc monk.
Yeah, but . . . Ninja!Played it, didn't care much for it. Only low level, though....And low level monks are just sucky versions of fighters.
That's very class-dependent, not spell-dependent. For example, Warlock gets everything back on a Short Rest which is AT LEAST an hour long, not 5 minutes (PHB 186). But Wizards and a few others have various forms of "recovery" which work on short rests, and thus let you get some slots back between long rests.In 5E, a lot of spells are Encounter or return upon a Short Rest - which is just 5minutes, really. The amount of spells is pretty OK, I think.
Alternatively, retool someone to a Warlock, get back nearly all spells on a short rest. MUHAHAHA.
Eh, I'm probably mixing the two of them up, yes, it's clearly been far too long since I've playedThat's very class-dependent, not spell-dependent. For example, Warlock gets everything back on a Short Rest which is AT LEAST an hour long, not 5 minutes (PHB 186). But Wizards and a few others have various forms of "recovery" which work on short rests, and thus let you get some slots back between long rests.
Being that "encounter" is not a time frame in 5E, are you thinking of 4E? I've heard (never played it) that some things are like that there.
What? No. The DMG says 2 SRs per day (lunch and dinner, basically) is the "norm" classes are balanced around (but more or less are okay). Allowing only one SR a day would weaken a Warlock quite a bit.I'm also pretty sure you're only allowed one Short Rest inbetween Long Rests, or that the features that return things on a Short Rest usually only work once a day.
Ah, so it's answered in the DM guide. I only have Player's Handbook.What? No. The DMG says 2 SRs per day (lunch and dinner, basically) is the "norm" classes are balanced around (but more or less are okay). Allowing only one SR a day would weaken a Warlock quite a bit.
I really wish they'd buckle down and get some Ravenloft stuff out. Always been my favorite setting but it seems to get the short end of the stick.Bleh, they're finally releasing another Monster Manualish book and it's totally Forgotten Realms centric.
Boo Forgotten Realms! Enough with the Forgotten Realms source books.
They did just put out the Campaign book.I really wish they'd buckle down and get some Ravenloft stuff out. Always been my favorite setting but it seems to get the short end of the stick.
Did they? Nice. Didn't even know it was getting one.They did just put out the Campaign book.
Yeah, that's what the Planescape book will look like, too.I'd prefer a Ravenloft book myself, but at least we got Curse of Strahd.
I'm fine with it. Have you looked at stat blocks for AD&D Planescape stuff? They're so obtuse.Yeah, that's what the Planescape book will look like, too.
*googles*[DOUBLEPOST=1491329138,1491328983][/DOUBLEPOST]Yeah, I wouldn't cut my hair for her.. . . Kate Welch . . .
I feel like Curse of Strahd had enough info in it to make your own campaign. You didn't HAVE to follow it's story. Maybe I'm just used to always having to improve off notes because parties are untrustworthy.Yeah, that's what the Planescape book will look like, too.
Yeah, that's how they've been writing these things: half adventure, half setting. Out of the Abyss is very much part Underdark sourcebook, it even has a little section on all the various shrooms to be found.I feel like Curse of Strahd had enough info in it to make your own campaign. You didn't HAVE to follow it's story. Maybe I'm just used to always having to improve off notes because parties are untrustworthy.
Yep.Shit, is Tomb of Horrors in Tales from the Whatever that just came out? I have a copy of that still in an Amazon delivery box.
I've got that same book, for that same reasonI am on a roll. Just bought the 3.5 Book of Vile Darkness.
Why, CAUSE. I'M FUCKING EEEEEVIL.
I've blown way to much money on D&D shit this month. There goes my PS4 next month.
Nobody flirts with Catgirls like Gaston!So hopefully we're going to finally get started playing my brother's game of "Big Eyes, Small Mouth" fairly soon.
He's done a couple of sketches of our characters based on our descriptions of them:
My catgirl mechanic, Niz:
View attachment 23592
And my brother's friend's airship captain and all around scoundrel:
View attachment 23593
Was gonna say. It's like Gaston went to see Hamilton and got some fashion ideas.Nobody flirts with Catgirls like Gaston!
Fair enough, though I'd say that they have to answer that way for all inquiries. At the same time, given they don't have to answer at all, it's somewhat hopeful.I'll take this as a big fucking hopeful maybe.
I don't own the Planescape books either and they're plenty super expensive now. I hate digital for my reading too so I COULD just download a torrent of all the books, but I just don't like doing it.Fair enough, though I'd say that they have to answer that way for all inquiries. At the same time, given they don't have to answer at all, it's somewhat hopeful.
OTOH though, you can run a PlaneScape-type 5E campaign right now if you want to. The basics about the multiverse, Sigil, etc, is all in the DMG. It's just they don't have a released module you so right now you'd need to write it yourself.
I think that the ones here work just fine: https://dnd.wizards.com/articles/features/character_sheetsSo what's the best program to use to make custom character sheets? There's a lot of choices but they all seem to need you to have some sort of advanced degree to use.
Not for D&D. Custom character sheets, not D&D character sheets.I think that the ones here work just fine: https://dnd.wizards.com/articles/features/character_sheets
Form-fillable PDFs. You have to do the calculations yourself, but that's not a big deal IMO. And when I level up enough (proficiency bonus for instance), then I just update it and print out a fresh sheet.
Ah, sorry, wasn't understanding. Can't help you there. I took what you said as "custom vs premade" not "custom game"Not for D&D. Custom character sheets, not D&D character sheets.
Do you mean you're looking for something better, more efficient, than Word or Excel? Maybe try Publisher or a similar, Non-Microsoft program.Not for D&D. Custom character sheets, not D&D character sheets.
Something like the Corel Draw thing, only a program that doesn't take an advanced degree to figure out. I looked at the Word/Excel route but they look like they were done in Word or Excel, if you get my meaning.Do you mean you're looking for something better, more efficient, than Word or Excel? Maybe try Publisher or a similar, Non-Microsoft program.
Or Corel Draw or the like.
What effect are you hoping for?So what's the best program to use to make custom character sheets? There's a lot of choices but they all seem to need you to have some sort of advanced degree to use.
Aye. I get your meaning.Something like the Corel Draw thing, only a program that doesn't take an advanced degree to figure out. I looked at the Word/Excel route but they look like they were done in Word or Excel, if you get my meaning.
If you want something simple and easy to use, but better looking, you might also consider PowerPoint. It's often associated with those boring and tacky looking presentations, but it's incredibly simple in creating and moving around text boxes and images, yet you can make some really cool stuff if you put a little effort into it.Something like the Corel Draw thing, only a program that doesn't take an advanced degree to figure out. I looked at the Word/Excel route but they look like they were done in Word or Excel, if you get my meaning.
Heh, if I knew of a way to export the the results to a printer friendly format I'd have suggested using the UI designer in Android Studio. Just using textviews and imageviews should get the job done well.If you want something simple and easy to use, but better looking, you might also consider PowerPoint. It's often associated with those boring and tacky looking presentations, but it's incredibly simple in creating and moving around text boxes and images, yet you can make some really cool stuff if you put a little effort into it.
I'd be very down with this.Ditto on being interested, though I usually prefer play-by-post to remote sessions (or a mixture, with combat handled using the latter), since it can fit into people's schedules much easier.
What? I've got a piggybank full of them. I'm hoarding them for when (if) they become a collector's item.We don't have pennies anymore in Canada. THANKS FOR NOTHING.
Here's 10lbs of them for about 70 moose napkins.We don't have pennies anymore in Canada. THANKS FOR NOTHING.
I saw that underneath the most recent OOTS comic. I was intrigued. @Dirona, do you already have access to this? You kickstarted his thing. Was this in the rewards?If you play your D&D with maps instead of theater of the mind, and you don't have billions of dollars to spend on minis, I love these. You can print them on cardstock and make use of your random pennies.
14 Charisma, and brought up by a human mother who saw any sign of orc-like behavior as a reminder of her rape.A braid. Really? Your half-orc braids his hair? I'd think it ought to be a greasy, tangled mess clotted with dried beer and puke, stained with the spattered sinew and blood of fallen foes.
If it's not a one-shot or murder-hobo game, I usually prepare a birth-til-now report and character goals. Helps the DM by giving them ready-to-go adventure hooks and NPCs for when the party finishes/derails/pauses whatever story was planned.Oh. You made up background for your half-orc war cleric.
Mine was just a collection of numbers.
4d6-drop-lowest ¯\_(ツ)_/¯ STR 15 (17 due to h-orc), DEX 14, CON 15 (16 due to h-orc), INT 14, WIS 16, CHA 14.Lowest stat is a 14?!? What kind of Monty Haul game is this? Good lord!
I'm assuming you've never witnessed multiple 18's on 3d6-in-order generation? Dunno what to tell you, I rolled what I rolled, in person at the session 0. FWIW the dice came from a local store, and are the ones used to generate all (N)PCs for D&D games I GM. No noticeable high/low stat trends over the 8-ish years they've been in use.Even using that metric your rolls are curiously high. Were I the GM I'd be suspicious.
http://anydice.com/articles/4d6-drop-lowest/
I like that kind of statistical analysis on dice rolling.Even using that metric your rolls are curiously high. Were I the GM I'd be suspicious.
http://anydice.com/articles/4d6-drop-lowest/
Hah, I have fond memories of spending an hour generating my Baldurs Gate characters like that. I've never won anything on the lottery (that's @Tinwhistler 's job).I have seen multiple 18's rolled. By repeatedly hitting F5 or reroll until I got that. Just saying you should play the lottery.
You should look up DCC (Dungeon Crawl Classics), the entire system is balanced around it. You make PCs by generating 2-6 3d6-i-o 1d4HP level 0 peasants, throwing them at a deadly situation, and graduating the survivors to level 1@Denbrought I can't imagine playing with in-order generation. /shudder
I was able to roll a Paladin one time in 2e, juuust squeaked by the minimums. That was a fun game, until the DM decided to Ravenloft us... So much level drain...I had a friend in college (back during 2e) roll such ridiculous stats that he just made a paladin.
The Borg question I can "answer" somewhat: your troops need to be hardier to "live" in vacuum than if you only make them resilient when needed.Just like with the Borg, I don't understand why they'd pressurize/life support anything on their ship. They don't need it. Unpressurized ships open to the air are cheaper, easier to launch, less likely to have catastrophic breaches, much harder to board/capture for the enemy,...
I mean, an undead troop transport? That could pretty much just be an engine with a couple of long poles attached to it. Everybody hold on tight for the next 6 months!
I do like the design and aesthetic, though.
I mean, the undead of Eox are sentient, so just hanging them off the bottom of a ship for months on end is probably shitty.Just like with the Borg, I don't understand why they'd pressurize/life support anything on their ship. They don't need it. Unpressurized ships open to the air are cheaper, easier to launch, less likely to have catastrophic breaches, much harder to board/capture for the enemy,...
I mean, an undead troop transport? That could pretty much just be an engine with a couple of long poles attached to it. Everybody hold on tight for the next 6 months!
I do like the design and aesthetic, though.
Well, that makes sense; I'm not used to undead with living allies.I mean, the undead of Eox are sentient, so just hanging them off the bottom of a ship for months on end is probably shitty.
The pressurized parts of the ship are likely for the benefit of their pact world allies. Eoxians are allied with the humans, dwarves, elves, etc of the Golarian system and it's allies.
There's a whole 'nother question, too - does an undead's body function in extreme cold?Well, that makes sense; I'm not used to undead with living allies.
So, I was just browsing through the SRD, and I see that androids gain a +2 bonus on saves vs disease.. . . Starfinder . . .
You've never heard of a computer virus?So, I was just browsing through the SRD, and I see that androids gain a +2 bonus on saves vs disease.
Like, weird.
Aye, but it looks like they're talking about biological diseases, because it says the bonus doesn't apply if it's meant to affect constructs.You've never heard of a computer virus?
The one shots they have been doing while Matt and Marisha were on their honeymoon are amazing. Travis is up tonight.Not sure how many people watch Critical Role, but here's a tribute (spoilers if you haven't watched the last of the 115 episodes):
I can't wait until they start again in January.
I'm not denying that the one-shots aren't amazing, I just really like the longer story arcs that Matt had - the Chroma Conclave, the guest characters, the intertwining of the player's backstories into the overall story, and taking onThe one shots they have been doing while Matt and Marisha were on their honeymoon are amazing. Travis is up tonight.
I'm glad you're liking it, but just don't let the horrific new spell identify rules creep into your game. Confirmed via Twitter too. Basically, requiring an Action (yes your full action) or reaction to identify means it's functionally impossible to do it with the character actually counterspelling, as they don't get back their "action budget" until it's their turn, so how often do they go through their turn in combat and not use EITHER of their action AND their reaction? That's almost never. It gets into things like one player identifying and another counterspelling, but think of the "timing" of that in RP terms. It just breaks flow badly too. Also lots of crap (very well identified in that linked thread) about how you must cast every spell in secret (DM and player) to prevent abuse of this mechanism as well.Just got Xanathar's Guide to Everything and it's a fucking fantastic expansion source book for 5th edition. It expands options, like good sourcebooks do, but it also clarifies and expands on the basic stuff from the DMG, acting as almost a printed FAQ from Wizards of the Coast's point of view. I've only just started skimming through it, but I'm impressed so far. It's not quite as rad as Volo's Guide to Monsters, which was so coloured with flavour from Volo and Elminster and made even the most boring of monsters from the Monster Manual (giants) rad.
I was a bit bummed I didn't get the cool looking limited cover I saw in the game store here, but paying half price on Amazon was hard to beat.
True enough, it's not exactly a big issue in our campaign until Silver gets 3rd-level spells (Druids (and thus Torin) don't get counterspell, unless it's a Circle spell, which seems doubtful), which would be in quite a while, so it isn't something to worry about anyways. But if an NPC gets it, I'm also not going to be an asshole with these rules either.Cornpop counterspells = stab
Silver counterspells = stab
Torrin counterspells = bite
Sildar counterspells = ROUNDHOUSE!!!
This kind of thing may get "interesting" when pot is legalized in Canada next year...I forgot how annoying drunk/stoned players are. Was persuaded to pause my (decade-old) table sobriety rule a pause for a one-shot DCC game, and Jesus Christ... They pretty much forced themselves into a TPK. Rule is back in effect.
I wouldn't recommend it. Outside medical users (who seem to be vigilant/mindful about undesirable effects), I've only seen it greatly diminish people's capacity to pay attention to the game outside of rolling dice and reacting to direct prompts. My experience is with about a dozen players on pot, and about twice as many on (noticeable quantities of) alcohol.This kind of thing may get "interesting" when pot is legalized in Canada next year...
I was (mostly) kidding. Our games take long enough as it is, so having anybody (let alone multiple people, or the GM) stoned seems counterproductive.I wouldn't recommend it. Outside medical users (who seem to be vigilant/mindful about undesirable effects), I've only seen it greatly diminish people's capacity to pay attention to the game outside of rolling dice and reacting to direct prompts. My experience is with about a dozen players on pot, and about twice as many on (noticeable quantities of) alcohol.
Fucking this.I forgot how annoying drunk/stoned players are. Was persuaded to pause my (decade-old) table sobriety rule for a one-shot DCC game, and Jesus Christ... They pretty much forced themselves into a TPK. Rule is back in effect.
I can see where he's coming from. Though, I doubt it's that big of a deal. I've literally spent 60+ levels playing a wizard in D&D (my favorite class) and I think I've counterspelled maybe twice in all those years.I'm glad you're liking it, but just don't let the horrific new spell identify rules creep into your game. Confirmed via Twitter too. Basically, requiring an Action (yes your full action) or reaction to identify means it's functionally impossible to do it with the character actually counterspelling, as they don't get back their "action budget" until it's their turn, so how often do they go through their turn in combat and not use EITHER of their action AND their reaction? That's almost never. It gets into things like one player identifying and another counterspelling, but think of the "timing" of that in RP terms. It just breaks flow badly too. Also lots of crap (very well identified in that linked thread) about how you must cast every spell in secret (DM and player) to prevent abuse of this mechanism as well.
Most of the bad (sans slowdown) would have been gone if they'd just said identifying it was a roll, but a free action. That wouldn't stop some of the bullshit, but it would at least not gimp counterspelling in general.
TL;DR; This rule won't be at my table @Dirona, @HCGLNS, or @Squidleybits. DM Fiat.
And this sourcebook was just the "finalized" version of most of their Unearthed Arcana anyway. There is nothing "new" in this book, it's all stuff from the website with maybe a few alterations.So, I've skimmed more of the book and I gotta say, I think wasting nearly 20 pages on random name tables was a HUUUUUUUUUGE waste of space. Were they really that hurting for content? They only put out like one or two sourcebooks a year now.
I would be hilarious for me to watch though!!!I was (mostly) kidding. Our games take long enough as it is, so having anybody (let alone multiple people, or the GM) stoned seems counterproductive.
Might be interesting as a penalty for your character/self.I would be hilarious for me to watch though!!!
I like free! To the Google!FATE is a good system for that, and I think you can get the core rules free online?
I like free! To the Google!
EDIT to add:
Fate Accelerated looks pretty much perfect for what I was looking for. Or at the very least, can be made to fit very very easily. Sweet!
I know Deadlands and it's spin-offs play really well under Savage Worlds, but they were also made by the people who made Savage Worlds so they were uniquely suited to it and the system itself actually draws a lot of inspiration from Deadlands Classic (Bennies are basically Fate Chips for example).Question for those with more tabletop experience than me: Have you played anything based on Savage Worlds? How do you like it? (I just came across it, and it looks interesting.) Any suggestions for learning more about the system?
I like Savage Worlds, though I prefer to run/play Deadlands with the older rules. It feels like a more on-rails version of Unisystem, with extra crunch in the combat section (I'd shy away from it if you prefer theatre-of-the-mind combat as opposed to minis). Great (like Unisystem) for plugging in your own campaign worlds, particularly if you can find the sourcebooks covering the type of game or time period you're shooting for.Question for those with more tabletop experience than me: Have you played anything based on Savage Worlds? How do you like it? (I just came across it, and it looks interesting.) Any suggestions for learning more about the system?
I too appreciate Deadlands Classic for what it is, even if combat can take forever sometimes. However, Deadlands: Noir is Savage Worlds based and doesn't have Classic rules, I believe, so I'm sort of forced into it.I like Savage Worlds, though I prefer to run/play Deadlands with the older rules. It feels like a more on-rails version of Unisystem, with extra crunch in the combat section (I'd shy away from it if you prefer theatre-of-the-mind combat as opposed to minis). Great (like Unisystem) for plugging in your own campaign worlds, particularly if you can find the sourcebooks covering the type of game or time period you're shooting for.
Yeah, Classic is like flavortown compared to SW. Sort of a product of its time. Never played Noir, but I'd be tempted to ruin it by half-assing a conversion to ClassicI too appreciate Deadlands Classic for what it is, even if combat can take forever sometimes. However, Deadlands: Noir is Savage Worlds based and doesn't have Classic rules, I believe, so I'm sort of forced into it.
It's neat. It's Deadlands, but during the Great Depression. Lots of big changes to the setting because of it.Yeah, Classic is like flavortown compared to SW. Sort of a product of its time. Never played Noir, but I'd be tempted to ruin it by half-assing a conversion to Classic
http://www.dmsguild.com/browse.php?filters=0_0_0_0_0_45462_0_0[DOUBLEPOST=1516523946,1516523879][/DOUBLEPOST]Though, I guess you mean that you can buy in a physical only format, then sure. But I feel like there's more than you think.I wish there was more quality printed 5E material.
I own the Tome of Beasts and it's great, but there's not a whole ton of good, PRINTED, non-WotC material.
Lots of PDFs sure, I just love packing my dumb game bookshelf with books. I like printed stuff. It's my dinosaur showing.http://www.dmsguild.com/browse.php?filters=0_0_0_0_0_45462_0_0[DOUBLEPOST=1516523946,1516523879][/DOUBLEPOST]Though, I guess you mean that you can buy in a physical only format, then sure. But I feel like there's more than you think.
I wish there was more quality printed 5E material.
I own the Tome of Beasts and it's great, but there's not a whole ton of good, PRINTED, non-WotC material.
Considering past history...Back to Critical Role, it looks like the team is really coming together now, though, like I've seen on the CR Reddit, it's too bad that it tookto cause it.the capture of Fjord, Jester, and Yasha plus the death of Mollymauk
I can't tell if your DM is Higgins or Higgins impersonating Bill Cosby.Fighting a young white dragon tonight, everyone had unleashed on it (we're level 3ish), the monk "I'm going to whack it with my stick!" DM: "you're going to bibbity bobbity bop it with a stick?!" Monk: "maybe not"
Surprisingly, not Higgins in this case. This was at a different game that @Eriol DMs 1/2 the time and another guy DMs the other 1/2. It's... interesting.I can't tell if your DM is Higgins or Higgins impersonating Bill Cosby.
Again with the goblin commoner genocide! This group is brutal. One of the players has a hated race feature of "goblin" and they are super committed to that rp-ing feature.
Again, thanks for hipping me onto this Dei. It just came in the mail today. I was like, "What the fuck is this? Another book I don't remember ordering."
I got mine this week too.Again, thanks for hipping me onto this Dei. It just came in the mail today. I was like, "What the fuck is this? Another book I don't remember ordering."
View attachment 27852
It's a phenomenally gorgeous book. It's been an awesome week for me when it comes to D&D books.
If they started you at level 2, they are "bending the rules" more than a bit on Adventurer's League rules. Some other DMs will ban your character from their table since they didn't start at 1. If you don't advertise it though, nobody will care. I'm just warning you that it could be a thing.Played an Adventure League session this afternoon for the first time. Our DM had us start our characters at Level 2. I ended up making a Firbolg Barbarian/Druid with a Native American flare to him, saying his clan had a symbiotic kinship with a human tribe of a similar nature. Had him be the sole survivor of an attack of unknown entities on the two peoples thanks to his human friend pushing him out of the way down an steep embankment, knocking him unconscious. Had a lot of fun, even had an old timer who seemed to suffer from Parkinson's join us, and he was rolling insane with his fighter!
Whuf, sounds like it almost went full "goblin slayer episode 1."One of the kids moved their fighter up towards the two worgs but none of the rest of the group did. So, the two worgs attacked the fighter and one of them critted on the attack - took them from 24 HP to 3 in one attack.
Had our game today. We meet every other week for about 6 or 7 hours. On the first day they gave me character backgrounds and I've tied them in to the game at various times. There's one guy whose background was that he was from a noble family who had been assassinated by a Halfling assassin. He's been searching since then. He was getting information back that his father had survived the attack, but had yet to travel back home. Today they were going on a quest that was close to the place but not quite all the way there. The place they did travel through, though, was the mountain town Tyrus had stayed and trained before moving north. So he was coming home to a place where he was comfortable and well known. But since it had been years, he knew very few people. The place had grown and fortified. He finally found someone he recognized (I had him roll a percentile as to how close they were - 91) but that guy didn't recognize him and when they talked the guy had a different voice.
Then they caught someone spying on them and accidentally killed the person. They tried to grapple but instead ended up doing too much damage. The person changed upon death. Yup. Dopplegangers. (Changelings in this game.) Circumvented everything the player thought he knew and just threw everything into a blender. It was glorious. And yes, this has been planned for over a year and the realization dawning on his face was amazing. Was it a Halfling assassin? Is his father actually alive or a changeling? Who can he trust?
Beautiful. I got called names. As a GM there's no higher compliment.
I know what you’re actually saying, but this sentence still puts a picture in my head of a scowling Mr. T, only with mascara, eye shadow, lipstick, etc.That's pretty BA.
I can't find reference to this book. Is this the right title?I just got the Ack Ink source book. I can't believe Scott Kurtz was so up his own ass he didn't want to be a part of all this.
https://dnd.wizards.com/products/tabletop-games/rpg-products/acqincI can't find reference to this book. Is this the right title?
It's... not a terrible idea? Lots of people love of the game, but don't have the necessary skills to actually DM a game. People who can run GREAT campaigns are few and far between. People -will- support that shit, or we wouldn't have stuff like HyperRPG, Critical Role, and such. And I'm betting Matthew Mercer could charge thousands of dollars for a campaign and some folks WOULD pay it.Since I am doomed to forever DM and never be a PC, MAYBE IT'S TIME I CASHED IN.
https://www.bloomberg.com/news/feat...ssional-dungeons-dragons-master-hosting-games
I know PA has auctioned off a game DMed by Chris Perkins for Child's Play and it's sold for a ton.It's... not a terrible idea? Lots of people love of the game, but don't have the necessary skills to actually DM a game. People who can run GREAT campaigns are few and far between. People -will- support that shit, or we wouldn't have stuff like HyperRPG, Critical Role, and such. And I'm betting Matthew Mercer could charge thousands of dollars for a campaign and some folks WOULD pay it.
So as long as no one yells god wills it, they can live.Went old school, rolled 6 3d6 and got myself 13 11 10 10 10 4.
Making a heavy armour wearing wood elf cleric that kills everyone screaming GOD WILLS IT!
Note that these are ONLY the digital content on dndbeyond and not the physical books or even pdfs. I use dndbeyond exclusively so I bought one book today but I don't recommend it for anyone not planning to use dndbeyond for running or participating in campaigns.Not sure how interested anyone is in D&D 5e but for today only - until Dec 3 at 5 am EST - ALL books are $20.
https://www.dndbeyond.com/marketplace?utm_source=email&utm_medium=promo&utm_campaign=cyber-monday
Each book. It's still a scam, but it's the best discount we've gotten in awhile.So wait, is it EACH e-book is $20? Or is it a bundle of ALL of them together for $20?
--Patrick
I did not see this. Damn. Sorry if I got anyone's hopes up.Note that these are ONLY the digital content on dndbeyond and not the physical books or even pdfs. I use dndbeyond exclusively so I bought one book today but I don't recommend it for anyone not planning to use dndbeyond for running or participating in campaigns.
I agree this is a stupid problem, but it's sort of mandated by the actually book makers and sellers... they are afraid that if people can access all the information digitally in one place, people will stop using the books. This is part of the reason why the Beyond prices for books are outrageous; they can't directly compete against their own sellers without angering them.D&D Beyond honestly enrages me because I have all the physical copies of the books yet am still expected to pay twice if I want to use an online character builder. I miss the free one from 4e. :/
Well, it isn't owned by WotC. It is an independent company that licenses the content. It was owned by Twitch at one point (and thus Amazon) but has been sold to another company (I don't recall who atm.) The point is, they don't have any way (or incentive) to give you access to their tools just for buying the books from somewhere else.D&D Beyond honestly enrages me because I have all the physical copies of the books yet am still expected to pay twice if I want to use an online character builder. I miss the free one from 4e. :/
That's not all it is, though. As I described above.I agree this is a stupid problem, but it's sort of mandated by the actually book makers and sellers... they are afraid that if people can access all the information digitally in one place, people will stop using the books. This is part of the reason why the Beyond prices for books are outrageous; they can't directly compete against their own sellers without angering them.
This is bullshit reasoning though, because they are disregarding the people who live outside of places with good internet that NEED the books to play. They will always have a market.
It's irrelevant. The point is that I refuse to use it because I have no intention of buying things twice.Well, it isn't owned by WotC. It is an independent company that licenses the content. It was owned by Twitch at one point (and thus Amazon) but has been sold to another company (I don't recall who atm.) The point is, they don't have any way (or incentive) to give you access to their tools just for buying the books from somewhere else.
If all you need is a character generator, there are tons of free ones out there.
That's fine. And perfectly reasonable. But it shouldn't enrage you. Just because you own the DVD of your favorite old movie, it doesn't seem reasonable to be enraged at Amazon because they will sell you a digital copy.It's irrelevant. The point is that I refuse to use it because I have no intention of buying things twice.
Not the best example, since most physical media these days also comes with a digital copy.That's fine. And perfectly reasonable. But it shouldn't enrage you. Just because you own the DVD of your favorite old movie, it doesn't seem reasonable to be enraged at Amazon because they will sell you a digital copy.
That's why I specified old movie. And it should illustrate the point just fine.Not the best example, since most physical media these days also comes with a digital copy.
There's a difference between repurchasing something that's old in a new media vs. what D&D Beyond wants. It would irritate me less if they had a flat subscription model that would allow me to just jump in and use their online tools, but instead I'd have to shell out hundreds of dollars outright to use their online tools at the level of the books I have already spent hundreds of dollars on. I think it's a terrible business model.That's why I specified old movie. And it should illustrate the point just fine.
Or you aren't the target customer.There's a difference between repurchasing something that's old in a new media vs. what D&D Beyond wants. It would irritate me less if they had a flat subscription model that would allow me to just jump in and use their online tools, but instead I'd have to shell out hundreds of dollars outright to use their online tools at the level of the books I have already spent hundreds of dollars on. I think it's a terrible business model.
True, the target customer is people who are willing to spend 100s of dollars just because they are told to.Or you aren't the target customer.
In exactly the same way that WotC told you to spend all your money on their books. Gosh. What a suckerTrue, the target customer is people who are willing to spend 100s of dollars just because they are told to.
Except I can more effectively share books with people than I can with D&D Beyond. And I don't have to worry about the services being shut down and everything being gone.In exactly the same way that WotC told you to spend all your money on their books. Gosh. What a sucker
Well, duh, they are different products. That's true for games, movies, and digital content everywhere. But my point was nobody tells anyone they have to buy either one. The sarcasm, in case you missed it, was because your claim was utterly ridiculous.Except I can more effectively share books with people than I can with D&D Beyond. And I don't have to worry about the services being shut down and everything being gone.
I disagree. You own the books already. You don't need their content. I won't buy Dungeon of the Mad Mage physically because I own it on dndbeyond. Their tools w not their product. They are included with the content. As I said before, the tools exist elsewhere.Saying that I'm not their target audience is also equally ridiculous.
If you think they aren't trying to get people to buy both, you are shockingly naive. The tools they try to sell may be available free online, but that doesn't mean they don't push the shit out of the "ease of keeping track of your characters" etc etc.I disagree. You own the books already. You don't need their content. I won't buy Dungeon of the Mad Mage physically because I own it on dndbeyond. Their tools w not their product. They are included with the content. As I said before, the tools exist elsewhere.
I think they are happy to have people buy both, but I don't think they are specially targeting people who already own the books.If you think they aren't trying to get people to buy both, you are shockingly naive.
The biggest advertising I see for D&D Beyond is for character generation and tracking. That is the thing I always see pushed the hardest. That tells me that they are going for the tool appeal over trying to snag people who don't already own physical books.I think they are happy to have people buy both, but I don't think they are specially targeting people who already own the books.
I only ever see ads for the content. *Shrug*The biggest advertising I see for D&D Beyond is for character generation and tracking. That is the thing I always see pushed the hardest. That tells me that they are going for the tool appeal over trying to snag people who don't already own physical books.
I too purchased their product, but I don't have access to their "official" tools because I didn't purchase them digitally. If you are going to argue that the books are the product and the tools are just there because the books are, it's not the best way to back yourself up. I have to use fan made tools unless I want to pay twice. Yes, tools exist on the internet without D&D Beyond, and I can use them. But I am locked out of the official brand, because there is no way to access the tools without the digital content purchase to back it up."Their tools are not their product. They are included with the content "
You didn't buy their product. You bought WotC's product. You don't get to watch Star Wars on Amazon just because you bought it digitally on Google. Dndbeyond is a different retailer than wherever you physically bought your books.But we're back to the whole
I too purchased their product, but I don't have access to their "official" tools because I didn't purchase them digitally. If you are going to argue that the books are the product and the tools are just there because the books are, it's not the best way to back yourself up. I have to use fan made tools unless I want to pay twice. Yes, tools exist on the internet without D&D Beyond, and I can use them. But I am locked out of the official brand, because there is no way to access the tools without the digital content purchase to back it up.
Just wave their magic wand and it's done. LolololololWhat this really shows is that big corporations ruin everything. They should have just made the books be their own digital market, and the tools be a flat fee, or a subscription model. (Or made them free but lololol)
Everyone wants competition until they want to blame the big companies. The fact is, Wikia (who owns dndbeyond now) has enticing services to lure people in to buy their product. And those services wouldn't exist at all with just the physical books. Dei isn't owed a damned thing by dndbeyond or WotC.Honestly, what this really shows is that WotC/Hasbro should be doing this in house, just to avoid the issue entirely.
We're clearly not going to agree because I think it's an abhorent business practice to charge full price for a digital book you aren't even allowed to download. And it's not really *competition* when the digital services were outsourced.Just wave their magic wand and it's done. Lololololol
- What the market will bear.We're clearly not going to agree because I think it's an abhorent business practice to charge full price for a digital book you aren't even allowed to download. And it's not really *competition* when the digital services were outsourced.
Awesome! Let us know how it goes!I'm DMing my first ever public D&D game tonight!
Aaaaaaaah!!!
Monster Comics downtown, 6-9pm. We play there most weeks.When and where?
It went well. Peeps seemed engaged and seemed to have fun. I got positive feedback at least, and it was less terrifying once I got going than I thought it was going to be.Awesome! Let us know how it goes!
World's Largest Dungeon?Looking for a Pen & Paper module that is a good, old-fashioned dungeon dive. No political intrigue, no over-arching storyline. Just a group, a dungeon, and bad guys.
I assume you already know about the existence of dmsguild.com and are just trying to find a specific module. But if you don't, there you go.Looking for a Pen & Paper module that is a good, old-fashioned dungeon dive. No political intrigue, no over-arching storyline. Just a group, a dungeon, and bad guys.
That pretty much describes Waterdeep: Dungeon of the Mad Mage.Looking for a Pen & Paper module that is a good, old-fashioned dungeon dive. No political intrigue, no over-arching storyline. Just a group, a dungeon, and bad guys.
https://imgur.com/gallery/cGwR7Wj becomes https://imgur.com/a/cGwR7Wj
Yeah, we've discussed this before in the forum bugs thread.Workaround for the meantime is to change "gallery" to "a" in the URL
A Rogue/Bard? Not a warlock?My character for my brother's campaign. Playing him as Charlie Sheen as a goatman.
Rholias
View attachment 34836
My plan is to make him a Swashbuckler/College of Swords Pirate. Panache from Swashbuckler combined with the flourishes from College of Swords so he can push and run around opponents one-on-one more easily.A Rogue/Bard? Not a warlock?
A possible twist could be that they wished "to be spared the same fate as the last three", not knowing that the witch was going to let the fools go and only eat them. Or perhaps the wish was something like "I wish I was back with my family" and that's what drags the family into this too, with the moral being something like "a man should face his fate alone, bravely, even if he's sure to die".Hoping for the forum's help with a short story.
I'm going to run a Ravenloft game in a few days and I want to open the campaign with a creepy fairy tale.
The idea I have for it is a standard 3 fools and a clever man scenario.
A stranger offers each of the men a wish, but the clever man knows this is a witch who will devour any man she grants a wish for.
The 3 fools wish away and the clever man either refrains to wish or makes a clever wish that would absolve him of being eaten.
In the end the clever man wakes up the next morning to find he is being carted away in an animal cage by the witch, his family near him either also caged or already prepared for cooking.
He asks why she would take him when there were three fools basically throwing themselves at her oven. In response she says "The foolish are plentiful and lack pleasant taste. But a clever man is a savory banquet."
It's essentially where I want things to go. Just a quick tale to set the dark mood of Ravenloft. I'll probably call it a Barovian Fairy Tale.
I'm just trying to think of some elements to add that will make the twist even more hopeless. Maybe something that the clever man does that really makes you think he has the witch beat, only to find out later that it only sealed his doom.
Thank you in advance for any suggestions you guys post.
I like that first twist a lot. A morale would be fun too but I feel like even a morale gives a shred of hope when I want to leave the audience with none. Basically I just want the morale to be "well... fuck"A possible twist could be that they wished "to be spared the same fate as the last three", not knowing that the witch was going to let the fools go and only eat them. Or perhaps the wish was something like "I wish I was back with my family" and that's what drags the family into this too, with the moral being something like "a man should face his fate alone, bravely, even if he's sure to die".
Oh gawd. So many great options.First guy wishes for more money than he can count, hets buried to death in gold.
Second guy wishes to be the most powerful man in the world, gets transformed into a hulking brute. Avalanche of gold from the first guy kills him quickly.
Third guy wishes to be desired and irresistible to all who see him, gets raped by a moose.
Fouth guy wishes to die surrounded my his loved ones in the future.
To make it EVEN darker, the clever man could be made the honored guest at her banquet (technically “Have him for dinner”) and be forced to participate in the consumption of the others. Then finish with him begging for her to kill and eat him so he does not have to live with the horror of what he has just done, and have her reply, “Oh, but you said you desired a long, healthy life, and I would hate myself if I did not follow through. So! Ready for seconds?”**edit** - to make it even darker, the family could be made into appetizers and the wise man the main course...
Whelp... I'm never sleeping again.
Rad. Legitimately the coolest weird off-Dragon they've come up with.
Nice. That from hero forge? What does the mini look like? I wanted to use this but the quality of the minis never seemed to match up to the quality of the character designed in the program.The game shop that my brother, his wife, and I used to play D&D at just started its monthly Adventurers League games again.
This is my newest character from today:
Lozzo
View attachment 39240
This a screenshot of a possible figure from them, yes. I've ordered a few from them before. Decent quality, but certain poses lend themselves to possible break points if you're not careful. My brother learned that the hard way with one of his figures from them. The pose of this character would be one of those I would need to be careful with if I did decide to order it. And the new "colored plastic" ones are very expensive, which is what is currently making me cautious about pulling the trigger.Nice. That from hero forge? What does the mini look like? I wanted to use this but the quality of the minis never seemed to match up to the quality of the character designed in the program.
I think I decided not to do it when I saw what their final products looked like. They were not as detailed as they look in the CG rendering.This a screenshot of a possible figure from them, yes. I've ordered a few from them before. Decent quality, but certain poses lend themselves to possible break points if you're not careful. My brother learned that the hard way with one of his figures from them. The pose of this character would be one of those I would need to be careful with if I did decide to order it. And the new "colored plastic" ones are very expensive, which is what is currently making me cautious about pulling the trigger.
When I finished my first book, I got a Hero Forge miniature made of my main character. It was neat, but as others have said, I was a bit bummed about the quality. I'd bet if you just bought the STL files and had them printed at higher resolution elsewhere, it'd be better. But...the cost. ughI think I decided not to do it when I saw what their final products looked like. They were not as detailed as they look in the CG rendering.
Slightly strange:I'll try to update if anything truly outrageous pops up later in the month.
So going back and reading this thread while bored at work and I instantly came up with an idea for this. I know it's months late, but I'd like to put it down anyway.Hoping for the forum's help with a short story.
I'm going to run a Ravenloft game in a few days and I want to open the campaign with a creepy fairy tale.
The idea I have for it is a standard 3 fools and a clever man scenario.
A stranger offers each of the men a wish, but the clever man knows this is a witch who will devour any man she grants a wish for.
The 3 fools wish away and the clever man either refrains to wish or makes a clever wish that would absolve him of being eaten.
In the end the clever man wakes up the next morning to find he is being carted away in an animal cage by the witch, his family near him either also caged or already prepared for cooking.
He asks why she would take him when there were three fools basically throwing themselves at her oven. In response she says "The foolish are plentiful and lack pleasant taste. But a clever man is a savory banquet."
It's essentially where I want things to go. Just a quick tale to set the dark mood of Ravenloft. I'll probably call it a Barovian Fairy Tale.
I'm just trying to think of some elements to add that will make the twist even more hopeless. Maybe something that the clever man does that really makes you think he has the witch beat, only to find out later that it only sealed his doom.
Thank you in advance for any suggestions you guys post.
This reminds me of Aaron Allston's classic player breakdown:
I used to be at one point the Mad Thinker, and the Combat Monster+Rules Exploiter at another. These days, I'm more of a pure RPGer. The way I approach games these days doesn't fit into those categories. Instead, I treat my character like I would a character in a book I'm writing: I try to figure out a plausible enough backstory to get them to where the story starts (but not "The Plumber" levels of detail) and then I make all of my decisions based solely on what I feel the character would do under those circumstances and with that background. For me, the fun these days isn't in points (levels, xp, gold, whatever) but in the improv of a totally different personality from that personality's point of view to the best of my ability.This reminds me of Aaron Allston's classic player breakdown:
- A third early attempt at archetype classification was made in 1988 by author and game-designer Aaron Allston, who included a list of the Types of Champions Players in Strike Force, his award-winning campaign supplement for that game. The list applies to players of nearly any Tabletop RPG, and has inspired terminology used in many later discussions, though it is phrased in terms that make it most applicable to superhero games. In the form found in the most recent edition of Strike Force, the types are:
- The Builder, who wants to have an impact on the world.
- The Buddy, who comes to the game to be with their friend(s), and while they're having fun, they're not as deep into the game as everyone else.
- The Combat Monster, who wants combat, pure and simple; their fun is wrapped up in beating the bad guys.
- The Copier, who is interested in recreating a character based on something they've seen in other media, and thus can be counted on to make a character who is (for example) a Batman clone or a Spider-Man homage.
- The Genre Fiend, who wants to model everything after established genre tropes, and is disappointed when the GM veers from the genre norms.
- The Mad Slasher, who kills everything that moves, no reason needed.
- The Mad Thinker, who seeks clever solutions to in-game problems.
- The Plumber, who wants intricate characters with deep, complicated backgrounds and motivations, and expects exploration thereof.
- The Pro from Dover, who desires a character who is the best in their field, whatever that field happens to be.
- The Romantic, who player focuses on relationships and character interaction.
- The Rules Exploiter, who is primarily interested in bending the rules in order to min/max their character as much as possible.
- The Showoff, who seeks the most spotlight time for their own character, usually at the expense of the other characters.
- The Tragedian, who wants their character to suffer, and to play that suffering out.
(TVTopes)
Though having some aspects of both The Plumber and The Tragedian, everyone always classified me as The Mad Thinker.
Anyone else have a classification they wish to share?
You know, this makes me wonder if Paizo saw some signs a few years ago, and that's the real reason why they did 2e even though they originally promised they wouldn't do new edition when 1e came out:
Paizo commits to legal battle against Wizards over the future of Pathfinder and D&D
RPG publisher steals the initiative along with allies Kobold Press, Chaosium, and Legendary Gameswww.polygon.com
The whole debacle has been just insane. All the lies and spin coming from wotc has been wild and incredibly off putting.
The worse parts where not even about that.We don't truly need your digital subscription to manage our stuff.
I was referring to the worlds response. It was leaked that one of their primary metrics was D&DBeyond subscriptions, so everyone just noped out and referenced OGL 1.1 as the reason why. Oops.Hasbro with former M$ management...
The worse parts where not even about that.
Even during the Golden Age of comics, when artists that where not Bob Kane got screwed over all the time, no one ever attempted to get them to sign over previous rights if they wanted to continue working with a company.
Ah, you meant that it was easier for people to quit it in protest, because they can still play either way, so it's not much of a "sacrifice".I was referring to the worlds response. It was leaked that one of their primary metrics was D&DBeyond subscriptions, so everyone just noped out and referenced OGL 1.1 as the reason why. Oops.
I'm sure they will...at first.Ooof, are they really going to try to charge $30 a month for access to DnD beyond and an AI DM?
It's still easier than finding a GM in your area/community that isn't a creep and less expensive than hiring a professional GM to run for your group.Ooof, are they really going to try to charge $30 a month for access to DnD beyond and an AI DM?
I get that, but you’d think it would be better to make it easier and less intimidating to DM than to replace the DM with a computer. Otherwise you’re just creating a coop video game.It's still easier than finding a GM in your area/community that isn't a creep and less expensive than hiring a professional GM to run for your group.
I mean, no company will ever say "Yeah guys, we totally tried to pull a fast one on you, you got us!".They still claim it was a draft, when companies already had it ready to sign. They're still lying.
Did they though? More people are reporting they got sent unique contracts to sign individually and a copy of the draft ogl to pursuade them.They still claim it was a draft, when companies already had it ready to sign. They're still lying.
Why The OGL 1.0a Is Important, Part Nine Hells: the System Reference Document and getting off Lorraine Williams' Wild Ride
OGL
Okay, so this is coming up because I'm getting the impression from some posts that a lot of redditors and readers still don't quite understand everything the current OGL covers and what it applies to. It's not just "rules" or the right to contribute - there's a definite question of intellectual property, and access to it, involved.
In The Beginning, There Was Dragon
So first, we need a little bit of background: from its inception and up through the 90s, Dungeons and Dragons was considered its own, wholly-protected intellectual property. While it did borrow liberally from the public domain, there was also a lot of original creative work involved. Many elements of it were at least partially original creations of the various contributing authors (which ended up under the ownership control of TSR, Inc. as an entity) and many of the leaders involved, both Gary Gygax and later Lorraine Williams, considered a lot of elements to be integral parts of the IP that couldn't be copied, even in part. You'll hear today that "rules can't be copyrighted", but that was a lot less clear when D&D was younger, and a number of D&D court cases, as well as cases in adjacent industries, helped establish that precedent (much to the annoyance of TSR's leadership).
Lorraine Williams, you see, was especially litigious about this, and often locked horns with Gygax when he attempted to spin up alternatives to D&D, or even just contribute D&D material outside of TSR's control. TSR also had a tendency to sue people who strayed what they thought was too close to D&D's intellectual property - be it with squid-faced brain eaters, flying eyeballs with tentacles, or what have you. Except that, of course, this is where some kind of nasty intersecting of intellectual property law could happen.
Take, say, well, dragons. TSR obviously cannot copyright "dragons" conceptually. They're public domain, the idea has existed for almost as long as the written word. Well, what about dragons of specific colors? Well, no, you pretty obviously can't paint a dragon red or green and lay claim to all such dragons. A red dragon that breathes fire? No, I'm afraid the Beowulf Dragon has you beat to the "fire-breathing dragon" by more than a millennium. Ditto a poison-breathing dragon, with Fáfnir coming in to be the spoil-sport this time.
Okay, but... what about a system of colored dragons, with the red dragons, for example, breathing fire, having crested horns, tending to live in mountains, having an inclination to terrorize and "rule" land tyrannically and chaotically, and their hoard of wealth mostly consisting of physical valuables, coinage, and abducted maidens? With green dragons contrasting by being generally rhinoceros-like in hornage, preferring arboreal domains, having a poisonous or acidic breath, and taking far less interest in pillage and murder and instead preferring to focus on the "hoarding" of knowledge and secrets...?
This all starts to become a lot muzzier, doesn't it? You would think that, sooner or later, the exact expression of "a dragon" would become something unique to D&D. But where exactly does it begin or end? What part, what expression of "dragon" can D&D truly lay claim to? You could make a perfectly good-faith claim that the D&D chromatic system, with its quite detailed and delineated definitions of how various dragons live and operate, is a unique enough expression of "dragon" to be a protected part of the intellectual property and copyright. But you can also put forth an argument, in just as good faith, that the concept of "dragon" is so ancient and prevalent, so integral to the concept of fantastical stories, that any and all expressions of "dragon" must still fall under the concept of scènes à faire and are essentially protected by public domain - the most TSR could lay copyright claim to would be specific dragon characters created for their works, like Takhsis or Gwyneth.
Williams' Wild Ride
Needless to say, while I'm not sure dragons specifically came up (that's a question for someone like Shannon Appelcline), TSR of the 80s and 90s tended to take positions more aligned with the former, that their expressions of various things were integral and unique to the D&D intellectual property and covered by copyright, and that they had a right to deny others the use of these expressions. As a result, TSR of this era tended to be Lorraine Williams' Wild Ride - the company was constantly embroiled in legal action to assert its claim over various tabletop gaming and fantasy elements, and wildly oscillating between victories and embarrassing defeats. The culmination of all this was the incredibly memorable episode of Lorraine Williams and Rob Repp suing the entire internet - issuing cease and desist notices, with full intention to follow through, to virtually every fan site and bulletin board with D&D content. And they even went out of their way to make clear that this wasn't just about FTP distribution of book scans and whatnot; they were absolutely, unambiguously, going to go after people offering free homebrew scenarios, monsters, and the like because they dared to use D&D stats and reference rules in D&D rulebooks. TSR was asserting that they, and only they, had the right to license out the essence of D&D and say who could and could not produce D&D-adjacent content, free or otherwise.
As you may imagine, the entire venture was a complete fiasco, and was a bit of a landmark for the idea that rules are a process not subject to copyright, and for fair use in general. While TSR ultimately "won" in some regards and a fair bit of content got taken offline, it left players and potential users utterly furious with their behavior in a way that echoes and perhaps even eclipses today's OGL 1.x furor. And that much bad blood led to, well, less product leaving the shelves because people had a bad taste in their mouths and way less collaboration and homebrew happening.
So many of the lawsuits of the Wild Ride Era were ultimately devastating to the company - a number of them may have been "wins", but in the end so many millions of dollars disappeared down largely unnecessary legalistic black holes in order to exhaust competition that, as soon as Williams v Interbutts contributed to a sales slump and difficulty in making good on payments to Random House, that was the nail slammed into TSR's coffin so hard, the coffin did a 1080 in the air and landed perfectly in its grave. There were a lot of other contributions to that era being a "wild ride" - the "core team" of Planescape asserts that Sigil was a reflection of how TSR felt internally at the time of Planescape's publication - and we haven't even touched on some of the wild shit like TSR being a major bootlegger of Lord of the Rings stuff back when the American LotR rights were still in a bizarre legal limbo, but the lawsuits were incredibly prominent in the minds of the public and were generally known to have been a contributor to TSR's rocky history and D&D's sometimes-rough publication history.
Which, in the late 90s, left new owners Wizards of the Coast in a bit of a pickle.
Dancey's Sleight of Hand
So, in 1997, WotC found themselves in possession of, even then, still the most prominent name and brand in table-top roleplaying, even if the fiascos and publication troubles of the last few years had left it feeling rather dented. A lot of questions hung in the air; was WotC going to be as litigious as TSR had been? Did the game even matter to them, with Magic undergoing its first true wave of explosive popularity? What form would updates to the game take? And, seriously, how were they going to handle TSR's old litigiousness, and how would those old questions shape things going forward?
Because, you see, despite the astounding amount of litigation coming out of Lake Geneva, a lot of the more foundational questions were still not entirely settled - just where did the D&D IP begin and end? How much could they lay claim to the expression of a "dragon"? A "dark elf"? A "demon"? And even if they did get "settled", that was no guarantee it would really remain settled forever; a challenge could come up years later claiming the original decision was in error, and a new judge could rule a different way. In some ways, litigious or no, it felt like D&D might be in some level of legal limbo forever.
And so Ryan Dancey, one of the architects of WotC acquiring both TSR and Five Rings Publishing, had an idea: an Open Gaming License with a System Reference Document.
Now, we should make it very clear here that Dancey's motivations here were anything but totally altruistic. If anything, the man's own words make it all seem fairly scuzzy: he was hoping to help the game catch on to such a degree that the sheer volume of content produced for the game would muscle competing systems into the margins of the market. And yet, at the same time it was a genius solution to several issues at once, including one TSR had but recently authored for themselves: WotC would put together a System Reference Document for D&D's new edition, and anything in this "SRD" would be completely free for anyone who agreed to an extremely lightweight Open Gaming License simply by putting the relevant text of the OGL in their work - no need to even consult with WotC ahead of time.
And sure, this SRD included all the basic rules, things like feats, a lot of the core game crunch from the Player's Handbook. But it also included a huge number of elements of D&D that had previously been tightly controlled portions of the intellectual property.
Like, that whole previous example with dragons? Yeah, the classic chromatic and metallic dragons, and brief descriptions for how they work and operate, are right there in the SRD. This turns the whole previous problem on its ear - the question of precisely how much "dragon" WotC can own is now moot, because they have assembled this specific Expression Of Dragon, and if you agree to a lightweight license that makes easy provision for you keeping all expressions of your own Product Identity under full ownership and control, you can use this given Expression Of Dragon however you like, with no royalties, commission, or expectation of external control. Want to just make them brutish animals? Go for it! Incredibly sophisticated draconic politics? Have at it! Rather than try to fight people over Whose Dragon Is It Anyway, they were providing a template for what Dragon could be that anyone could use essentially for free, and could help define what "dragon" was in the modern zeitgeist (and if this ended up making people curious about that game that has both dragons and dungeons, well, that's just nifty, isn't it).
And the thing is, it hardly stopped at dragons. The SRD was a bit of a shocker when it was revealed in 2000, because it felt a little bit like Dancey & co. had kinda decided to give away the farm. The only D&D creatures not covered by the 3.0 (and slightly revised 3.5) SRD, as stated in the OGL 1.0a's Product Identity section, were beholders, gauths, carrion crawlers, displacer beasts, githyanki & githzerai, kuo-toas, mind flayers (including the term "illithid"), slaadi, umber hulks, and yuan-ti.
You know what is in the SRD? Drow. The Literal-Ass Drow. Including the very term "drow".
Like, it has to be remembered that this was coming out at what was still the absolute peak of The Drizzt Frenzy - R.A. Salvatore's books were pretty much one of the few aspects of D&D that was still firing on all cylinders at this point, and now here comes Dancey and the gang just saying that the drow are basically open-source and that anyone who wants to make some (non-Drizzt) Drow Content™ to keep those Drizzt Fanboys satisfied can just go for it. No royalties, no negotiations, no nothin', just go bonkers so long as you leave The Boy Himself (or his direct supporting cast) alone without a separate IP license. The TSR of yesteryear would have violently asserted that the specific form of "dark elf" the Drow represented was a part of the IP worth assiduously protecting, and now WotC's just givin' 'em away.
Also shocking was the inclusion of a huge raft of planar entities, including basically all of the classic Manual of the Planes/Planescape demons and devils, right down to the specific terms used for each kind. You explicitly couldn't call them "tanar'ri" or "baatezu" (those terms being specifically called out as Product Identity once more), but an ice devil was indeed A Gelugon, as insectoid and spear-using as ever, and if you felt like having Explicitly A Babau fistbump Explicitly A Marilith in whatever you were making, nobody was stopping you. You can't have these barbazu and lemures hanging out in the Nine Hells of Baator or the hezrous and nalfeshnee chilling in the Infinite Layers of the Abyss, but if you want Nonspecific Hell and the Nonspecific Abyss to be in conflict, sure, go for it. You want them to both team up against Nonspecific Heaven, which has Explicitly D&D Planetars And Solars defending it? That works too! Also crucially, tieflings and aasimar - entity-types and terms that had previously been explicitly part of the Planescape setting and D&D IP, easily to the level of at least illithids - were now explicitly part of the SRD and thus the OGL, and were free for anyone to use conceptually. The rules in the SRD even included "playing as beings from the monster list" rules, making explicit that they were effectively okay for player use, never mind the permission to get creative with SRD entries if you wished! All together, this has been one of the most successful examples of the OGL - tieflings especially are nearly part and parcel of fantasy now, and even OGL stuff that often leaves the dragons and demon at home will often have a little tiefling or aasimar involvement.
And the best part of all this? The sheer breadth, and ease of implementation, of the OGL and its SRD made it an extremely attractive option for public homebrew sharing. No longer did you need to worry about the owners of D&D coming to break your door in for daring to refer to Armor Class - just make sure the OGL text is visible somewhere on your website, and you're free to get down with all this as much as you like!
And we haven't even talked about things like all the classic D&D spells being included in the SRD, meaning that anyone using the OGL is as free to use the D&D-specific versions of these concepts as they like - but we're going a bit long, and you get the idea, so it's enough to say it's there.
The whole thing was an incredible sleight of hand by Dancey - insidious in ways, no doubt, but in so many others, it fixed all the problems TSR had gotten itself into over the past fifteen years. These expressions of public-domain-adjacent concepts were now free to use with the lightest of strings attached (thus rendering other determinations of their legal status just about moot and offering a guarantee that no legal challenge would come anyway if used with the license), the entire Internet Homebrew issue was resolved, and now the game could have all kinds of content made for it that WotC didn't have to lift a finger for. It was a perfect way to finally get the game off of Lorraine Williams' Wild Ride.
Which is all an aspect of why some of us are worried about recent events.
OGL 1.Whatever and Chris Cocks Wanting To Ride Once More
So a lot of hay has been made about the other problems with "de-authorizing" the 1.0a OGL and what that might mean for small publishers, somewhat larger publishers, legacy publications, how much rules can even be copyrighted, et cetera. Any "de-authorizing" of 1.0a, assuming such a move survives a legal challenge, would perforce include de-authorization of the 3.5e and 5e System Reference Documents, and the free use of all the material within that could otherwise be proprietary property of Wizards of the Coast.
There have been indications that this is something of a motivator for the current executives of Hasbro and WotC - the original leak had WotC talking about how "the Open Game License was always intended to allow the community to help grow D&D and expand it creatively; it wasn’t intended to subsidize major competitors" (which, you know, we can see isn't true, as Dancey would have loved to have competitors feeling forced to play in D&D's playground and make product supporting it), which feels in significant part like a complaint that potential competitors are getting to use so much "established D&D IP" for free.
(To my own, Pathfinder CRPG-loving butt, that feels more specifically like a complaint about Wrath of the Righteous and how it uses basically every demon in the SRD and then some, but that certainly can't be the only trigger.)
Now, we don't have an SRD for OneD&D yet since that game isn't finished, which is perfectly fair, but it isn't very hard to imagine that document pulling in the number and kinds of creatures available for free significantly (the 5e SRD was already quite a bit thinner than the 3.5e one, and already removed all references to aasimar). And one of the main reasons to de-authorize 1.0a before cooking up a new OGL would be if you didn't want any valid SRDs out there that offered certain parts of the IP for availability over your new one. So it doesn't feel like too much of a stretch to imagine that, yeah, part of the plan here is to significantly pare back what parts of the D&D IP are available "for free". They'll want to defend exclusive future use of those IP Elements.
They want to start putting the Wild Ride back together.
Except... it feels like a real question as to whether CEO Chris Cocks and his team understand why the OGL was assembled in the first place.
Like we've established: the OGL 1.0 and 1.0a were assembled and released in the way they are not just to benefit "the community" and "the fans", or even "help WotC get market dominance"; it was also intended to help shield WotC and D&D. It was a solution to legal questions that had dogged the franchise for a decade or more. It was a tool to help re-establish confidence in the brand at all after a farcically disastrous legal maneuver. It has helped to keep D&D relatively free of legal entanglements for more than twenty years now. And it isn't like America and the rest of the anglosphere has become less litigious; if anything, the atmosphere is just as spark-heavy as it was in the 80s and 90s. Abandoning the existing OGL in such an environment so stridently feels... at the absolute best, recklessly cavalier. Is Hasbro really ready to face potential legal challenges again? Are they going to try and regulate what gets posted outside of D&D Beyond and the DM's Guild in a way that TSR once tried to?
Are we, potentially, facing a scenario of Cocks v. Internet?
That question aside, of course, there's also the fact that entities and concepts that have been available to us for twenty years might now go back under a much heavier sort of IP protection. The current OGL 1.2 proposal is already levying heavy restrictions on what a VTT can show, including magic missile as a now-infamous example; but after twenty years of vrocks, ghaeles and annis hags being available in the form they are, what will it mean for us to simply lose access to them? A very great many of you reading this message have grown up entirely in the shadow of the D&D OGL; the creatures and concepts within have been available for people to use for as long as you've been alive. Is losing that...okay? At what point does something basically-freely-available become more than just the property of one corporate entity?
Justin Alexander is referring to it as "an act of cultural vandalism", which is still a hair strong for me personally, but I understand where he's coming from. From their time in D&D and being experienced through that lens, through the length of the OGL and being woven into so much of the fabric of the tabletop experience even outside of the specific D&D wheelhouse, the SRD's content has become a part of the wider fantasy culture. The D&D chromatics are very much a standard for Fantasy Dragons now, whether that be a good or bad thing in one's eyes. The devils and demons are often what people think of when they think of fantasy representations of those beings. The idea of tieflings crops up all over the place now. All of this is as much part of a shared vernacular as armor class or hit points are. And now we stand to lose it.
So if that's important to you, make sure you speak up. Not just in surveys, but here, on Twitter, in Discords, at your tables. Hell, drop letters in WotC's mailbox. Let them know you want the spirit and content of the old SRDs preserved.
Because we stand to lose a lot in getting back on the Wild Ride.
We're all security clearance red on the inside.Ooo we should play Paranoia! Boost moral!
Huh, looks like they backed down for now.
OGL 1.0a & Creative Commons
Over the past few weeks you, the community, have made your voices heard. And we’ve listened. OGL 1.0a will remain untouched AND the entire SRD 5.1...www.dndbeyond.com
I don't know about that, 4e already accomplished bringing us Pathfinder, and this whole thing helped Pf2e (and other system) sales... that's something.accomplish fucking nothing.
Unlike when I was a kid and the conversation would have gone a totally different direction.I got a call from my sister the other day.
“Can you talk to my son about playing DND? His therapist thinks it would help him develop social skills, and we’re worried he’s isolating too much. His therapist hosts games, and his school has a club too.”
I did, and it sounds like he’s willing to try it out, which is good. But it makes all the drama as of late all that much more frustrating.
DnD is finally at a place where it’s not only socially acceptable, but it’s used to help people in therapy situations as well. I don’t think any other rule system will have that kind of reach. It’s too bad WoTC execs don’t realize what they have.
They're really going to regret this when the robot overlords take over...Paizo has taken a hardline stance against AI.
Failed your perception check, didja?I can't remember where the rest if them are located....
5e is 10 years old, making it the second longest edition. Only AD&D is longer at 12.Yeah, not really into edition churn when it comes to TTRPGs anymore.
Adjusted it lasted forever.I'm old so it doesn't feel that long and half that time was 45th POTUS time that barely counted anyways.
It's an interesting concept - not sure if I want to play it just yet, but then again, I don't have a ton of free time to try it out.Anyone trying out Daggerheart?
I blame Amazon.Was watching someone on Twitch today. He was talking about how he was running his game and the players found this quaint little town but something was absolutely amiss. They were terrified of this little cottage just outside of town. The party went to investigate and found absolutely nothing. The vegetation around the cottage was chewed up and trampled, but it wasn't in any discernable pattern. The house was well stocked but it didn't seem anyone lived there. And it had several magical things like a stove that gave off no heat but cooked when you placed pans on it or the basin that always produced fresh water. So the players made it their base of operations in the area.
Couple nights later the moon rose and the house changed. It grew to several times its size and it became a death trap for the players inside, basically an escape room. When they finally got out they realized...
It was a werehouse.
A reddit post led me to that video with Deborah Ann Woll, turns out she made a video series called Relics snd Rarities where she DMs and it's good.Using this thread cause I'm not sure where else it would fit.
What D&D podcasts are people listening to (if any)?
I dropped Critical Role years ago because it started feeling too arduous to keep up with. It took me a bit to start listening again but now I've picked up a bunch.
My favorite by far is Worlds Beyond Number, but I also listen to Dimension 20, Not Another D&D Podcast (NADDpod), and my teen's favorite Just Roll With It.
Mostly just looking to see if anyone else wants to nerd out about podcasts.