Seems almost RIFTS-like, with that double-stack of AC to keep track of..
The Borg question I can "answer" somewhat: your troops need to be hardier to "live" in vacuum than if you only make them resilient when needed.Just like with the Borg, I don't understand why they'd pressurize/life support anything on their ship. They don't need it. Unpressurized ships open to the air are cheaper, easier to launch, less likely to have catastrophic breaches, much harder to board/capture for the enemy,...
I mean, an undead troop transport? That could pretty much just be an engine with a couple of long poles attached to it. Everybody hold on tight for the next 6 months!
I do like the design and aesthetic, though.
I mean, the undead of Eox are sentient, so just hanging them off the bottom of a ship for months on end is probably shitty.Just like with the Borg, I don't understand why they'd pressurize/life support anything on their ship. They don't need it. Unpressurized ships open to the air are cheaper, easier to launch, less likely to have catastrophic breaches, much harder to board/capture for the enemy,...
I mean, an undead troop transport? That could pretty much just be an engine with a couple of long poles attached to it. Everybody hold on tight for the next 6 months!
I do like the design and aesthetic, though.
Well, that makes sense; I'm not used to undead with living allies.I mean, the undead of Eox are sentient, so just hanging them off the bottom of a ship for months on end is probably shitty.
The pressurized parts of the ship are likely for the benefit of their pact world allies. Eoxians are allied with the humans, dwarves, elves, etc of the Golarian system and it's allies.
There's a whole 'nother question, too - does an undead's body function in extreme cold?Well, that makes sense; I'm not used to undead with living allies.
So, I was just browsing through the SRD, and I see that androids gain a +2 bonus on saves vs disease.. . . Starfinder . . .
You've never heard of a computer virus?So, I was just browsing through the SRD, and I see that androids gain a +2 bonus on saves vs disease.
Like, weird.
Aye, but it looks like they're talking about biological diseases, because it says the bonus doesn't apply if it's meant to affect constructs.You've never heard of a computer virus?
The one shots they have been doing while Matt and Marisha were on their honeymoon are amazing. Travis is up tonight.Not sure how many people watch Critical Role, but here's a tribute (spoilers if you haven't watched the last of the 115 episodes):
I can't wait until they start again in January.
I'm not denying that the one-shots aren't amazing, I just really like the longer story arcs that Matt had - the Chroma Conclave, the guest characters, the intertwining of the player's backstories into the overall story, and taking onThe one shots they have been doing while Matt and Marisha were on their honeymoon are amazing. Travis is up tonight.
I'm glad you're liking it, but just don't let the horrific new spell identify rules creep into your game. Confirmed via Twitter too. Basically, requiring an Action (yes your full action) or reaction to identify means it's functionally impossible to do it with the character actually counterspelling, as they don't get back their "action budget" until it's their turn, so how often do they go through their turn in combat and not use EITHER of their action AND their reaction? That's almost never. It gets into things like one player identifying and another counterspelling, but think of the "timing" of that in RP terms. It just breaks flow badly too. Also lots of crap (very well identified in that linked thread) about how you must cast every spell in secret (DM and player) to prevent abuse of this mechanism as well.Just got Xanathar's Guide to Everything and it's a fucking fantastic expansion source book for 5th edition. It expands options, like good sourcebooks do, but it also clarifies and expands on the basic stuff from the DMG, acting as almost a printed FAQ from Wizards of the Coast's point of view. I've only just started skimming through it, but I'm impressed so far. It's not quite as rad as Volo's Guide to Monsters, which was so coloured with flavour from Volo and Elminster and made even the most boring of monsters from the Monster Manual (giants) rad.
I was a bit bummed I didn't get the cool looking limited cover I saw in the game store here, but paying half price on Amazon was hard to beat.
True enough, it's not exactly a big issue in our campaign until Silver gets 3rd-level spells (Druids (and thus Torin) don't get counterspell, unless it's a Circle spell, which seems doubtful), which would be in quite a while, so it isn't something to worry about anyways. But if an NPC gets it, I'm also not going to be an asshole with these rules either.Cornpop counterspells = stab
Silver counterspells = stab
Torrin counterspells = bite
Sildar counterspells = ROUNDHOUSE!!!
This kind of thing may get "interesting" when pot is legalized in Canada next year...I forgot how annoying drunk/stoned players are. Was persuaded to pause my (decade-old) table sobriety rule a pause for a one-shot DCC game, and Jesus Christ... They pretty much forced themselves into a TPK. Rule is back in effect.
I wouldn't recommend it. Outside medical users (who seem to be vigilant/mindful about undesirable effects), I've only seen it greatly diminish people's capacity to pay attention to the game outside of rolling dice and reacting to direct prompts. My experience is with about a dozen players on pot, and about twice as many on (noticeable quantities of) alcohol.This kind of thing may get "interesting" when pot is legalized in Canada next year...
I was (mostly) kidding. Our games take long enough as it is, so having anybody (let alone multiple people, or the GM) stoned seems counterproductive.I wouldn't recommend it. Outside medical users (who seem to be vigilant/mindful about undesirable effects), I've only seen it greatly diminish people's capacity to pay attention to the game outside of rolling dice and reacting to direct prompts. My experience is with about a dozen players on pot, and about twice as many on (noticeable quantities of) alcohol.
Fucking this.I forgot how annoying drunk/stoned players are. Was persuaded to pause my (decade-old) table sobriety rule for a one-shot DCC game, and Jesus Christ... They pretty much forced themselves into a TPK. Rule is back in effect.
I can see where he's coming from. Though, I doubt it's that big of a deal. I've literally spent 60+ levels playing a wizard in D&D (my favorite class) and I think I've counterspelled maybe twice in all those years.I'm glad you're liking it, but just don't let the horrific new spell identify rules creep into your game. Confirmed via Twitter too. Basically, requiring an Action (yes your full action) or reaction to identify means it's functionally impossible to do it with the character actually counterspelling, as they don't get back their "action budget" until it's their turn, so how often do they go through their turn in combat and not use EITHER of their action AND their reaction? That's almost never. It gets into things like one player identifying and another counterspelling, but think of the "timing" of that in RP terms. It just breaks flow badly too. Also lots of crap (very well identified in that linked thread) about how you must cast every spell in secret (DM and player) to prevent abuse of this mechanism as well.
Most of the bad (sans slowdown) would have been gone if they'd just said identifying it was a roll, but a free action. That wouldn't stop some of the bullshit, but it would at least not gimp counterspelling in general.
TL;DR; This rule won't be at my table @Dirona, @HCGLNS, or @Squidleybits. DM Fiat.
And this sourcebook was just the "finalized" version of most of their Unearthed Arcana anyway. There is nothing "new" in this book, it's all stuff from the website with maybe a few alterations.So, I've skimmed more of the book and I gotta say, I think wasting nearly 20 pages on random name tables was a HUUUUUUUUUGE waste of space. Were they really that hurting for content? They only put out like one or two sourcebooks a year now.
I would be hilarious for me to watch though!!!I was (mostly) kidding. Our games take long enough as it is, so having anybody (let alone multiple people, or the GM) stoned seems counterproductive.
Might be interesting as a penalty for your character/self.I would be hilarious for me to watch though!!!