Wait, what? They... what?Randy Pitchford is talking in the video. All the promises are now moot.
Oh, I know who Pitchford is, I was more dumbfounded that they didn't scratch his part from the vid following the A:CM shitstorm.Randy Pitchford was one of the developers they got to talk about how rad the PS4 is. I now don't believe a word of anything said. His lies. His lies.
They're not going to confirm something like that until they have to. They know it will be universally hated by everyone other than developers. They'll try to slip it in as quietly as they can.They said nothing about limiting used games, which is a plus in my books because that anti-consumer nonsense can eat my dick.
I'd care more about what he says if he released more than a single page of his comic a month.
Sooo...about the same price as an iPhone?The number I keep hearing rumored is $600 for the big boy version of the PS4.
Is that Megatokyo Fred? I thought "emotional doll system" sounded familiar but I couldn't place it.I'd care more about what he says if he released more than a single page of his comic a month.
Yep, the fact that they didn't confirm that they're not doing that is a point against them in my book.They're not going to confirm something like that until they have to. They know it will be universally hated by everyone other than developers. They'll try to slip it in as quietly as they can.
Yup, it's Piro.Is that Megatokyo Fred? I thought "emotional doll system" sounded familiar but I couldn't place it.
I'm pretty sure this is the case or else you wouldn't be able to play a lot of PSN stuff between your PS3 and PSP.) I'm concerned about one thing: what happens to all the products I purchased already on PSN? For example, will I be able to carry over my PSN-bought copies of Double Fine's games or Limbo? I really, really hope so because otherwise, that's even more bullshit.
It's called the Vita.I'm willing to bet they won't, so they can introduce the PSP2 to go with the PS4 Network games.
I like that you instantly knew who it was just be saying how many pages he puts out. He's a talented artist but he's coasting by entirely on reputation at this point.Is that Megatokyo Fred? I thought "emotional doll system" sounded familiar but I couldn't place it.
Yeah I used to check his site daily. Now I go back every six months or so, given how infrequently he updates, and how so little happens in each individual strip.I like that you instantly knew who it was just be saying how many pages he puts out. He's a talented artist but he's coasting by entirely on reputation at this point.
The price being quoted in Europe is 399 euros and it's usually a 1:1 price from euros to dollars.The number I keep hearing rumored is $600 for the big boy version of the PS4.
Most standard game PCs these days have 8 GB of DDR3 or DDR4, midrange/normal home use PCs often have 4 GB, I admit. But comparatively, this PS4 is the least "groundbreaking" of any of the Pss released so far. It'll take, what, a year, maybe two, before game PCs come with that or better as a standard? That's a lot faster than the PS or PS2.Look, in some ways, it's just a mid, high end PC, but does your PC have 8 gigs of DDR-5 RAM? Mine sure as fuck doesn't.
I don't think a lot of people think it'll come with a special "blocking" mechanism. I think they're going to try and sell most/all games digitally - and you can't resell Steam or GFWL/X-Live games, now can you?
There is a silly gulf of difference between the speeds of DDR-3 and DDR-5. And you can't just compare the raw specs of a console vs a PC. It's never worked as a perfect 1:1 comparison.Most standard game PCs these days have 8 GB of DDR3 or DDR4, midrange/normal home use PCs often have 4 GB, I admit. But comparatively, this PS4 is the least "groundbreaking" of any of the Pss released so far. It'll take, what, a year, maybe two, before game PCs come with that or better as a standard? That's a lot faster than the PS or PS2.
I didn't disagree with you All I'm saying is that I have the impression that PCs will catch up with the PS4 faster than they did with the PS1 or 2. And yes, that is (at least partially) because they designed this one to be easier to program for.There is a silly gulf of difference between the speeds of DDR-3 and DDR-5. And you can't just compare the raw specs of a console vs a PC. It's never worked as a perfect 1:1 comparison.
All "ground-breaking" got the PS3 is being harder to develop for and the shitty versions of multi-platform games. They designed the thing to be easy for develop for.
My guess is it will come with the ability to block used games, but it will be up to the publisher to decide if it will be used with their game or not. That way they can lay the blame on the publishers and not their console.I don't think a lot of people think it'll come with a special "blocking" mechanism. I think they're going to try and sell most/all games digitally - and you can't resell Steam or GFWL/X-Live games, now can you?
Via Joystiq:I'm concerned about one thing: what happens to all the products I purchased already on PSN? For example, will I be able to carry over my PSN-bought copies of Double Fine's games or Limbo? I really, really hope so because otherwise, that's even more bullshit.
Sony Worldwide Studios boss Shuhei Yoshida just told our friends at Engadget current-gen PSN purchases won't transfer across to the PS4.
In last night's PS4 announcement, Sony revealed the new console won't have backwards compatibility for PS1, PS2, or PS3 discs, although the company aims to use the PS Cloud service to stream previous-gen games as a workaround.
They addressed the online only and all the social stuff.I have to say, the PS4 will have hardware that's....well, not all that astounding for a PC gamer. Yes, it'l lbe cheaper than a PC with the same stats ,but...The PS2, at least, was better than what you could get at the time as a PC.
Always-online for everything. Urk.
No backwards compatibility. Urk.
Cloud saving, no local saving. Urk.
Anyone who still believes there'll be second hand games (or support for them) is dreaming.
All in all, this is a console for the next generation, not for me. It's Sony et al. forcing us into a scifi-like future where I don't want to be. I don't want to ahve to rely entirely on things outside of my control to see what I can play. I don't want the console "guessing" what I'll want to play and downloading so it's ready to play when I buy it. I don't want my friends intruding in my games and bothering me. And I definitely don't want everyone and their dog to share every thing they do on facebook. The moment I see "Bob picked up a new rifle in CoD6! - posted from his PS 4" on my facebook is the moment I kick Bob off of my friends list.
Okay, that's just total and complete bullshit, then. This is the kind of shit that I was afraid of when it comes to online purchases.
I have 24GB of DDR3, but I don't know how that compares speedwise.Look, in some ways, it's just a mid, high end PC, but does your PC have 8 gigs of DDR-5 RAM? Mine sure as fuck doesn't.
I understand why they don't allow backwards compatibility but I do not understand why my PSN games can't transfer. Does it have anything to do with the architecture of the system?
Going from Cell to X86 is a huge change IMO. I hope their intermediate layers make it an easier transition, but there's no guarantees, and could be very title-specific.I understand why they don't allow backwards compatibility but I do not understand why my PSN games can't transfer. Does it have anything to do with the architecture of the system?
It sounds like, and keep in mind I have ZERO idea how this works, that something in the actual... uh... processors/system architecture differs enough from the PS3 that the games won't play on the PS4.I really shouldn't be forced to buy PS1 games again, nor should I be forced to buy Journey or Double Fine's games again. I'm not a technology expert, so I don't understand what's so hard about moving something digital to something else digital. It's the same platform.
square peg in round hole.I really shouldn't be forced to buy PS1 games again, nor should I be forced to buy Journey or Double Fine's games again. I'm not a technology expert, so I don't understand what's so hard about moving something digital to something else digital. It's the same platform.
Think of it this way: would you expect to be able to put the same engine (game) you just had in a Ford (PS3) into a Toyota (PS4)? If you specially design both cars to begin with, then maybe you can, but otherwise, you're going to need to overhaul the engine (re-jig the game) or put a crap load of intermediate mechanics in there (compatibility layers) to make it work. It's not a "it's just digital" or anything like that.I really shouldn't be forced to buy PS1 games again, nor should I be forced to buy Journey or Double Fine's games again. I'm not a technology expert, so I don't understand what's so hard about moving something digital to something else digital. It's the same platform.
Unfortunately console makers come at this, apparently, from the same type of mindset with which they view used game sales. They want their new console to have a high attach rate, to prove to publishers that games should be developed for their platform. They then conclude that every old game that can be played is a new game that isn't being played, and is thus a lost sale.I can appreciate there are difficulties in transferring the games over, but I would have liked Sony to take the time/effort/resources to make the games transfer over anyway. It is a priority to me, and to others apparently.
... which is a mentality that completely turns me off as a consumer. And so I'm going to keep voting with my wallet until Sony stops viewing customers as nothing more than mindless crops waiting to be harvested.Unfortunately console makers come at this, apparently, from the same type of mindset with which they view used game sales. They want their new console to have a high attach rate, to prove to publishers that games should be developed for their platform. They then conclude that every old game that can be played is a new game that isn't being played, and is thus a lost sale.
They do have hundreds, possibly a thousand, games in their digital library, and to this date have mostly relied on their developers' ability to re-code the games to run on new digital platforms (which is why some games on PSN are PSN-only, while some are PSP-compatible, and some are additionally optimized for Vita-play).I can appreciate there are difficulties in transferring the games over, but I would have liked Sony to take the time/effort/resources to make the games transfer over anyway. It is a priority to me, and to others apparently.
Unfortunately console makers come at this, apparently, from the same type of mindset with which they view used game sales. They want their new console to have a high attach rate, to prove to publishers that games should be developed for their platform. They then conclude that every old game that can be played is a new game that isn't being played, and is thus a lost sale.
Someone better tell GOG about this.I can understand wanting to have compatibility for older systems' games on the new system. I mean, you paid for all of those games, you want to keep playing them, you want to keep them around because some of them are like old friends that've been with you for years and years. But at the same time, have you ever tried playing a PC game from the PS1 era on a gaming rig from the PS3/4 era? Sure, there are ways to make it work. There's special software you can use to slow your 3.2GHz quad core down to 66MHz, so the game doesn't run too fast; and you can set the resolution of your monitor back down to 800x600 so there aren't massive black bands all around the picture and the picture isn't stretched out all to hell. But that doesn't necessarily make them good... or even playable, in some cases. I mean, it would be nice to see what some of the old games look like if they were upgraded to use the new architecture and the new graphics capabilities, but since so many of the games were programmed in such a way that they can't automatically scale themselves up to really take advantage of the fact that you now have 6, 8, or more Gigs of RAM when you used to have 12 Megs of it or or the fact that computers come with audio codecs capable of playing symphonies well enough that most people can't tell the difference between what a computer can play and what the actual symphony sounds like live when you used to have a semi-decent 3 or 4 octave range of scratchy-sounding beeps. Heck, most PS2 games don't even look any better in HD than they do in SD, and in some cases look worse because they just weren't designed to be displayed at that high of a resolution. Speculation on the specs of the new system is that it will be capable of supporting ultra-high resolution. Do you really want to see FFVII in ultra-high resolution? Also, it's not like Sony is going to force you to return your PS1, 2, 3, etc. in order to buy a PS4, so you will still be able to play your old games, if you have that capability now.
Except for Diablo 3.Honestly, I'm most excited for the next gen console age because it will briefly stop holding back pc games.
I have several GOG games. They don't play well on my new computer, at all. They look horrible, they play really poorly, etc.Someone better tell GOG about this.
Yeah, there's a veritable ocean of torches and pitchforks on every Diablo/Blizz forum I've stumbled across.That's because Blizzard says fuck you.
Rightfully so. I'm pissed off enough to want to play Path of Exile or Torchlight 2 just to spite those fuckers, and I don't even have real time for video games these days!Yeah, there's a veritable ocean of torches and pitchforks on every Diablo/Blizz forum I've stumbled across.
I suspect it will have all the various video streaming goodies, but no word on being able to play your own media files from what I have seen so far. Anyone hear differently?Hmm. I'm no hardcore gamer, and I'm not at all sure how to react at this point. Demos look nice, and hardware specs are decent. I'd like to have backwards compatibility, but really, why should I expect it to be there? It's a different system.
Does anyone know what this device will be capable of OTHER than games? I do have a PS3, but I don't have a huge amount of time to play it. Right now, for a consumer like me, it feels like the PS3 is missing non-gaming capabilities that I can use when I'm not using the gaming system. The ones that are there are outdated. It'd be a great HTPC if the software was there, for instance. That would be extremely attractive to me.
"We want nothing to get between you and the game. Here's a bunch of stuff that gets between you and the game."Here we go, for those of you who wanted an abridged version:
You realize you can connect your PC to a TV right? It's still the ultimate -console-You know what I really want? A nice console. One that plays good games. I couldn't give two poops about PC gaming. I sit at a computer all day, so you know what I really want to do nights and weekends? Stare at a computer. At least with a console, I can sit back on my couch.
You know what sells this PS4 to me? The suspend feature. That says "dad gamer" all over it. Seriously, that is the killer in all of that doody.
My PC is hooked up to my TV with an Xbox controller. I'm pretty much set for most games. The only time I get a console game is when it's an exclusive that I really want. Ni No Kuni, Uncharted, Infamous, etc...You realize you can connect your PC to a TV right? It's still the ultimate -console-
My kids have all 3 consoles and a gaming PC connected to their TV in the living room, they use the PC way more than the consoles and they still get to sit on the couch and use a controller.
Hey guys, a photo of the PS4 console was leaked:
Exactly. I can't fathom a reason to choose a console over a PC other than price and exclusives.My PC is hooked up to my TV with an Xbox controller. I'm pretty much set for most games. The only time I get a console game is when it's an exclusive that I really want. Ni No Kuni, Uncharted, Infamous, etc...
For the same reason that you needed to download Rosetta to run pre-Intel (non-universal) mac programs on Intel Macs.I don't understand why, if I log into the PSN on the PS4, I can't download the stuff I own on there.
Yeah, I know you can do that, but that requires futzing around with the PC, and going through the OS, instead of just flopping back and popping in a game that is guaranteed to work with no other input from me. I know how to make a PC sit up and bark like a dog, but I just don't want to when I have 20 minutes to play a game.You realize you can connect your PC to a TV right? It's still the ultimate -console-
My kids have all 3 consoles and a gaming PC connected to their TV in the living room, they use the PC way more than the consoles and they still get to sit on the couch and use a controller.
Uh no?Yeah, I know you can do that, but that requires futzing around with the PC, and going through the OS, instead of just flopping back and popping in a game that is guaranteed to work with no other input from me. I know how to make a PC sit up and bark like a dog, but I just don't want to when I have 20 minutes to play a game.
You could use Steam big screen mode, it's a total of one click.Yeah, I know you can do that, but that requires futzing around with the PC, and going through the OS, instead of just flopping back and popping in a game that is guaranteed to work with no other input from me. I know how to make a PC sit up and bark like a dog, but I just don't want to when I have 20 minutes to play a game.
(Also, I paid 225 for a new PS3 from Target several years ago now, not 600)
Uh no?
Plug in an HDMI cable (like you did your console), turn on the PC (like turning on the console), select your game (like navigating your console menu), start playing (no different than your console).
I don't think you know how to make it sit up and bark like a dog. Sounds to me like you make it needlessly complicated.
You're right. It's changed. You're also welcome to enjoy things they way they are.oookay. better go quit my job then. I'm not speaking from ignorance. Last time I hooked a PC up to my TV, it didn't go anything like that. But whatever. Maybe the experience has improved since last time I tried. It really doesn't matter, because I'm not not going to buy a PC to attach to my TV for lots of other reasons, like cost, and the fact that that computer becomes unusable when people are watching TV, unless I go through the effort to make it so. In any case you're welcome to use yours and I'll still enjoy the way I do things.
Answered yourself there. An HD TV through an HDMI cable on a PC is identical to hooking up a console. It's not difficult.Eh, I don't think it's incorrect. I mean, I'm not talking about ages or generations ago. I'm talking about the last time I hooked up an HDMI projector to a Windows 7 laptop. Yeah, I know that's not quite the same because it's a temporary connection.
This should have been where your post ended, because everything that follows is pretty much poking the very dog you say isn't fighting.But whatever, I don't really have a dog in this fight.
A PC will run the past library flawlessly, as for running the future games for years to come, there have been plenty of issues with consoles running games with serious lag issues and frame rate problems. There's nothing you can do to allievate that problem on a console, with a PC, you simply upgrade some ram (as cheap as a game) or buy a video card (1-2 generations past the current will run anything fine and won't be expensive either) and your framerate and graphics problems will not persist. So I don't see how a console will be the answer to running all games flawlessly.I'm simply not buying a new pricey PC when I can wait for a console a year into its life and expect it to flawlessly run the games I buy for it, both from the past library and years to come--with no thought about it whatsoever.
The thing you're really talking about is not wanting to deal with it. (That's totally fine, it's a point I wouldn't have even looked at twice because that's opinion and not a fact that can be debated) It has nothing to do with a PC being more difficult or not as user friendly as a console. Upgrading ram or a video card (takes about 10 minutes to change on a PC), which is going to be the majority of the problem you'll ever have during a console's lifecycle is not difficult, and will always run games more flawlessly than a console trying to keep up with games being made on a much higher tech than they can produce, then having to downgrade the quality and fluidity when it is converted to console.That's really what I was talking about anyway, more than the physical connection to the TV or the controller. In a year, a new PC game may not run optimally on the gaming PC, and while upgrading the PC may be easy, I just don't want to have to deal with it.
Again, not the experience I've had. I never said "difficult". Futzing about != difficult, just annoying.Answered yourself there. An HD TV through an HDMI cable on a PC is identical to hooking up a console. It's not difficult.
I... don't agree with this at all! I can not really care about an argument and still defend what I said. Why shouldn't I?Gilgamesh said:This should have been where your post ended, because everything that follows is pretty much poking the very dog you say isn't fighting.
I never once said that consoles run games better. That's silly. I said I don't have to think about it and I can flop back on my couch in pretty much every post I made. I never said anything was "hard" either. Nope. Just read all 3 posts. Never said either of those things. In fact, I said it was easy right there in that last post! I'm well aware of how much effort it takes to upgrade RAM and video cards. I used to run a side business building PCs as far back as 1994. I said I just didn't want to deal with it--which was the entire point of a console ("dealing" meaning physical/financial/whatever effort)! I said that from the very first post! Jeez, I didn't cover anything up.Gilgamesh said:Again I 100% respect the fact that maybe you just don't want to install hardware every 4-5yrs into a gaming PCs lifecycle, but don't try and cover it up by saying it's hard or that a console will always run games better, because neither of those are true at all.
-shrug- My point was that PC gaming is just as cheap (in the long run), just as easy, and in many cases superior to console gaming. Your response is that you want to -flop back on the couch- and not -hassle with all that- whatever either of those statements mean. I suppose there's nothing left to discuss then.Again, not the experience I've had. I never said "difficult". Futzing about != difficult, just annoying.
I... don't agree with this at all! I can not really care about an argument and still have it. Why can't I?
I never once said that consoles run games better. That's silly. I said I don't have to think about it and I can flop back on my couch in pretty much every post I made. I never said anything was "hard" either. Nope. Just read all 3 posts. Never said either of those things. In fact, I said it was easy right there in that last post! I'm well aware of how much effort it takes to upgrade RAM and video cards. I used to run a side business building PCs as far back as 1994. I said I just didn't want to deal with it--which was the entire point of a console! I said that from the very first post! Jeez, I didn't cover anything up.
That was the case several posts ago.I suppose there's nothing left to discuss then.
If that's how we look at it I spent less than $500 after sellbacks on my previous gaming system for the newer one. I've upgraded parts maybe once a year at what I would have spent on new games (and instead bought games for next to nothing off STEAM/GoG/GamersGate). I've purchased a game on the PS3/Xbox that just has non-stop fps issues in heavy gameplay and sold it for a copy of the PC version (for cheaper) and it played much much better (Dead Space is an example if one is required). As for use cases? A PC is always going to indefinitely have more uses over a console.I wasn't really interested in a PC vs. console war anyway. I started off describing my personal preference. I believe I was a bit less vague, but allow me to place specifics on it. I've spent less than $450 on my PS3 over 4 years--probably much less if I count sellbacks and the console I sold to buy it. I've never once had an issue running a console game for the console it was branded for on any console I've ever owned, and I'll keep the PS3 another few years. A PC is great gaming machine--but not for me. I was never arguing about gaming superiority, but about use cases. I'm not a heavy gamer. I want to invest less than zero mental, physical, or financial effort on the console (regardless of how hard or easy it is), because it has roughly zero bearing on the rest of my life.
Considering no games that exist ever use that much (most don't use more than 2-4), I'd say faster is better.I have 24GB of DDR3, but I don't know how that compares speedwise.
That much ram and a good processor would be very helpful for streaming the game on something like Twitch.tv or recording a Let's Play.Considering no games that exist ever use that much (most don't use more than 2-4), I'd say faster is better.
Most can't use more than 4GB because they're 32-bit executables. Their address space hits a wall at that point. There are tricks to use more than that amount of memory on a 32-bit process (look to the server days before the 64-bit transition) but that never hit consumer-level products. And even though 90% of us have 64-bit processors, if you're on XP (XP-64 is a bastard that shall not be spoken of) you can't use 64-bit binaries. Thus, everything is still compiled for 32-bit, and the 64-bit people can run those too.Considering no games that exist ever use that much (most don't use more than 2-4), I'd say faster is better.
Hahaha, too bad for you!I just wanted to chime in with the undeniable truth that if you prefer consoles over PCs, you should be put down before you breed.
Too late. I suppose we could perform really, really late term abortions.I just wanted to chime in with the undeniable truth that if you prefer consoles over PCs, you should be put down before you breed.
Hahaha, too bad for you!
Exterminatus. Only way to be sure.Too late. I suppose we could perform really, really late term abortions.
Killzone has never lacked for awesome visuals (for a console game), it's just lacked for a compelling reason to play it over every other FPS. It's the perfect example of how pretty visuals don't actually sell games when they're literally the only thing it's got going.Even the Killzone demo showed off better visuals than anything out right now.
Man, I'm a PC gamer. I love my PC. It's relatively high end even (or was a year ago). I played Crysis 1 pretty well maxed out (that I can remember) and the slightly less visually impressive Crysis 2 maxed out.Not when compared to playing Crysis 3 on a PC
Can I navigate the OS with a controller or do I need a mouse and/or keyboard on my coffee table?It pretty much IS a console that just happens to be on your PC
PC/console is one of those stupid, pointless rivalries like Nintendo/Sega or PC/Mac. Play on whatever you want and who gives a shit what anyone else thinks.
Odds are you'd have to download some periphery software to allow the controller to be used outside of games that come with an option for it by default. I used to have a program that did that, but I can't remember the name.Can I navigate the OS with a controller or do I need a mouse and/or keyboard on my coffee table?
Steam is fully operational with a controller, you could have it set to auto start.Odds are you'd have to download some periphery software to allow the controller to be used outside of games that come with an option for it by default. I used to have a program that did that, but I can't remember the name.
The way i have it set up, I do have a wireless mouse and keyboard that are on my coffee table. I also have a completely separate monitor at my computer desk with it's own mouse and keyboard so I can also use it as an office computer. However, steam itself is fully usable with a controller with no extra programs.[DOUBLEPOST=1361562179][/DOUBLEPOST]Can I navigate the OS with a controller or do I need a mouse and/or keyboard on my coffee table?
The thing is, I have no rivalry. I own both a PS3 and a WiiU. I love consoles. I'm just opposed to this stupid idea that PC platforms are some sort of complex mystery machines.PC/console is one of those stupid, pointless rivalries like Nintendo/Sega or PC/Mac. Play on whatever you want and who gives a shit what anyone else thinks.
For sure.The thing is, I have no rivalry. I own both a PS3 and a WiiU. I love consoles. I'm just opposed to this stupid idea that PC platforms are some sort of complex mystery machines.
I used to build my own computers once upon a time. I don't any more. Now I prefer to use my time for other things. I know I could do it. I could also grow my own vegetables. Some things are not worth it to me any more to do myself.I'm just opposed to this stupid idea that PC platforms are some sort of complex mystery machines.
I agree there, but looking at it from the point of someone who wants to just sit down and play a game, it's easier to pick up a console. You can buy a pre-built PC, but those tend to have a big extra chunk of cash tagged on as opposed to building yourself (which can have its own inherent issues). On top of that, if you don't know much about PCs you'll either be buying blind or spending time doing research to make sure you're getting what you need out of it. Again, snagging a console is just easier.The thing is, I have no rivalry. I own both a PS3 and a WiiU. I love consoles. I'm just opposed to this stupid idea that PC platforms are some sort of complex mystery machines.
It is easy for the console gamers to say, "Go for it PC gamers! have fun!" It doesn't affect you or me what they choose. But PC gamers can be a bit snobby about the quality of their gaming experience. Some even argue that consoles are dragging down their own gaming experiences and gaming options. Mostly I think said people are not really considering that other people have different gaming needs and desires than they have.I personally don't care what anyone else plays on. I just posted why I liked consoles, and why I liked the PS4. It was never meant to be interpreted as an attack on PCs, other than that I personally didn't feel like sitting at one again when I got home. I should've just left it at that, regardless of how easy it is to treat a PC as a console.
Nobody made the claim that the difference was trivial. fade did not say it was hard. I could have missed it, so go ahead and quote the people who said as much.The replies in the past few hours here have been hilarious.
There is no PC vs Consoles -war- because there is no fight. If you think that the PC will only marginally be better than a console in terms of running games, you need a better PC. Comparing PC vs Console to PS3 vs XBox vs Wii etc is silly because the difference between consoles was always minimal, but the difference between PC and consoles is much larger (Skyrim if I want to be -snobby- is just a tiny example).
Oh and the reason you got debated fade wasn't because you thought that using your PC as a console was hard, but because you implied that you'd have to sit at a computer screen/desk instead of on a couch/tv. Then made it seem like it would be such a hassle/annoyance to use it as such.
Mine is lazier than yours?The majority of this thread proves there is a fight over which is better, the same sort of fight that was pulled over every competing entertainment platform ever, from SNES and Genesis to HD-DVD and BluRay (or hell, even Betamax and VHS). The major difference here is this one's not going to end. All in all it's just another dick-waving contest.
The major problem I have with console games is they ARE dragging down pc gaming - in the form that developers want to release their games on multiple platforms and code for the least common denominator. Thus, the PC is subjected to shitty console ports galore.It is easy for the console gamers to say, "Go for it PC gamers! have fun!" It doesn't affect you or me what they choose. But PC gamers can be a bit snobby about the quality of their gaming experience. Some even argue that consoles are dragging down their own gaming experiences and gaming options. Mostly I think said people are not really considering that other people have different gaming needs and desires than they have.
You still have lots of gaming options out there, I think. Has the diversity changed, perhaps, to include more crap in addition to the good stuff?The major problem I have with console games is they ARE dragging down pc gaming - in the form that developers want to release their games on multiple platforms and code for the least common denominator. Thus, the PC is subjected to shitty console ports galore.
Except BluRay was better than DVD, SNES vs Genesis was a minimal difference so it doesn't apply. Sometimes in a dick-waving contest, one side really does have a bigger more useful dick.The majority of this thread proves there is a fight over which is better, the same sort of fight that was pulled over every competing entertainment platform ever, from SNES and Genesis to HD-DVD and BluRay (or hell, even Betamax and VHS). The major difference here is this one's not going to end. All in all it's just another dick-waving contest.
You're the only one whipping it out, as far as I can tell.Except BluRay was better than DVD, SNES vs Genesis was a minimal difference so it doesn't apply. Sometimes in a dick-waving contest, one side really does have a bigger more useful dick.
I was referring to past battles that you mentioned. However yes, I don't mind explaining how much better PC gaming is over console when there are facts to back it up. I would never get into a debate about PS3 vs XBOX360 because there's such a slight difference.You're the only one whipping it out, as far as I can tell.
Nobody thinks otherwise. It is like trying to argue that apples are bigger than cherries. To me, it doesn't matter.I was referring to past battles that you mentioned. However yes, I don't mind explaining how much better PC gaming is over console when there are facts to back it up.
The reason why they make console games and port to PC is because, for the most part, AAA developers make more money on consoles still. Until that changes, console-first-then-PC is unlikely to change.The major problem I have with console games is they ARE dragging down pc gaming - in the form that developers want to release their games on multiple platforms and code for the least common denominator. Thus, the PC is subjected to shitty console ports galore.
kNobody thinks otherwise. It is like trying to argue that apples are bigger than cherries. To me, it doesn't matter.
Because if it's Black they'll want to know when then can buy the Red, then the White, then the Blue version! I think only PS and Nintendo were guilty of this, Xbox has always been Black or White commercially hasn't it?Here's something I'm reading that is absolutely baffling to me about the whole reveal: Why are people so hung up on what the console itself will look like? Who fucking cares? It's going to be a black box that sits tucked somewhere on your entertainment center. You're barely going to touch the thing or even acknowledge it beyond plugging in a controller to charge it.
Yeah I realized that and edited it into my post, I mean why? Do you really have to match your console to your decor? Then again people are coloring Washing Machines so why not right?There's like a dozen funky coloured 360s.
If you really want a magic all in one box, the PC wins in that arena. I can't do my taxes on a PS3So, as long as I:
Then I can enjoy the benefits of better graphics on the rare occasion that I have time and solitude to play video games? I probably would spend more time troubleshooting than actually playing these days. I'll take the all-in-one magic box, thanks.[DOUBLEPOST=1361562548][/DOUBLEPOST]
- Download and set up Steam myself
- Set up the OS to auto-start Steam myself
- Troubleshoot any video, sound, driver, Steam, OS, or other issues myself
- Replace whatever hardware every few years myself, given that I...
- ...research which video cards (and/or audio cards and/or processor and/or memory) are the best choices to upgrade to
I used to build my own computers once upon a time. I don't any more. Now I prefer to use my time for other things. I know I could do it. I could also grow my own vegetables. Some things are not worth it to me any more to do myself.
It sounds like there's internal disagreement at Sony about what to do. That's not a good sign.[DOUBLEPOST=1361569421][/DOUBLEPOST]This article discusses PS4 and used games.
It sounds a lot less concrete than from that other article. The guy who was being interviewed doesn't really know what's going to be happening; only his expectation.
Wii U, you'd better get some good games if you and I are going to be friends someday.
Sounds like an opportunity if I've ever heard one.I can't do my taxes on a PS3
Thank god the Xbox dashboard doesn't update as frequently as Steam does. And that I've never stuck a disk or opened a game client on my Xbox and gotten a C++ crash notification error. Or ever been unable to play a 360 game due to a weird collusion of GPU and Mobo drivers.I also feel the need to point out that with today's consoles, you still have to do many of the same things that you have to do with PCs. Wait for patches to download, do system software upgrades, etc.
Except you can play games while STEAM updates unlike Xbox/PS3.Thank god the Xbox dashboard doesn't update as frequently as Steam does.
I've never had that issue with a PC either.And that I've never stuck a disk or opened a game client on my Xbox and gotten a C++ crash notification error.
How old have the PCs you been playing on been?Or ever been unable to play a 360 game due to a weird collusion of GPU and Mobo drivers.
Here's an example - Call of Duty used to be PC exclusive. Then they started developing it jointly for consoles (or even as console exclusive for COD3), its quality suffered. It went from one of the most prestigious first person titles to the laughing stock of the internet, synonymous with dudebro/foulmouthed kid gamers. And that's just a sampling. Many dedicated PC developers, up to and including the grand daddy of the PC gaming boom, id software, have been lured away from PC to consoles by the siren song of pandering to the least common denominator for higher sales numbers. So yes, the amount have crap has increased, but the amount of gold has decreased as the forges were repurposed for manure production.You still have lots of gaming options out there, I think. Has the diversity changed, perhaps, to include more crap in addition to the good stuff?
I'm not hatin' on the "free market," I'm hatin' on people. Console tards. Which I suppose, barely qualify as people.Why you hatin' on the free market, GB?
I haven't had that problem in literally years. Nvidia auto updates drivers now, as does my motherboard.Thank god the Xbox dashboard doesn't update as frequently as Steam does. And that I've never stuck a disk or opened a game client on my Xbox and gotten a C++ crash notification error. Or ever been unable to play a 360 game due to a weird collusion of GPU and Mobo drivers.
Thank god for the PS4. Catching up the PCs everyday!Except you can play games while STEAM updates unlike Xbox/PS3.
Most recently, happened to me during Firefall's beta and when I tried to update League of Legends.I've never had that issue with a PC either.
Brand new, i5-3870K on a z68 board using a Radeon HD 3850 running Windows 7. Runs Far Cry 3 on High like butter, but Civ 5 decided that it didn't support enough DX11 features and ran it at a paltry 25 fps with flickering textures.How old have the PCs you been playing on been?.
Welp, I guess you just have the kind of luck like people who get a RROD on their Xbox within the first year vs the guy who still is using his gen1 Xbox360 with no issues.Thank god for the PS4. Catching up the PCs everyday!
Most recently, happened to me during Firefall's beta and when I tried to update League of Legends.
Brand new, i5-3870K on a z68 board using a Radeon HD 3850 running Windows 7. Runs Far Cry 3 on High like butter, but Civ 5 decided that it didn't support enough DX11 features and ran it at a paltry 25 fps with flickering textures.
Going by a random roll around nvidia support forums and neowin, it sounds like others are not having your experience.[DOUBLEPOST=1361570537][/DOUBLEPOST]I haven't had that problem in literally years. Nvidia auto updates drivers now, as does my motherboard.
Actually the C++ error was pretty widespread for both the Firefall beta and the LoL build at the time. A minority of players, sure, but it wasn't exactly 1 in a million.Welp, I guess you just have the kind of luck like people who get a RROD on their Xbox within the first year vs the guy who still is using his gen1 Xbox360 with no issues.
http://community.us.playstation.com/t5/PlayStation-3-Support/bd-p/22035Going by a random roll around nvidia support forums and neowin, it sounds like others are not having your experience.[DOUBLEPOST=1361570537][/DOUBLEPOST]
Actually the C++ error was pretty widespread for both the Firefall beta and the LoL build at the time. A minority of players, sure, but it wasn't exactly 1 in a million.
This misassertion of what I'm saying is what's pissing me off more than anything. The only one actually claiming that consoles are worthless is GB.View attachment 10332
So people like their consoles and other people hate that people like their consoles. There, off-topic over, can we move onto how bad the PS4 is going to be?
You're the exception.This misassertion of what I'm saying is what's pissing me off more than anything. The only one actually claiming that consoles are worthless is GB.
I keep trying to write a serious response to this, but it keeps devolving into jokes about the impressions given by how Gilg situates his italics when arguing with fade.That's not even what Gilgamesh is saying.
But the PS4!Whelp, I'm tired of being accused of being some sort of fanboy, so I'm out.
Let me see, think I have the proper response down here somewhere... ah here it is...So people like their consoles and other people hate that people like their consoles. There, off-topic over, can we move onto how bad the PS4 is going to be?
Is that a reaction to paraphrasing what you already said, or do you feel misinterpreted?Let me see, think I have the proper response down here somewhere... ah here it is...
Fuck you with a broomstick.
I'd point you to the first year of Xbox360 and PS3 release issues, but it's arguing a moot point. Your issues in the past are as abundant as console owners have had with thier own systems. There's literally no major issue here.Actually the C++ error was pretty widespread for both the Firefall beta and the LoL build at the time. A minority of players, sure, but it wasn't exactly 1 in a million.
Except possibly that Microsoft manages to suck no matter the platform.I'd point you to the first year of Xbox360 and PS3 release issues, but it's arguing a moot point. Your issues in the past are as abundant as console owners have had with thier own systems. There's literally no major issue here.
I don't think anything can match the RROD issue that plagued the 360 through multiple iterations. The failure rate was nigh criminal.I'd point you to the first year of Xbox360 and PS3 release issues, but it's arguing a moot point. Your issues in the past are as abundant as console owners have had with thier own systems. There's literally no major issue here.
Yeah, the fact that it even happened on the Elites and beyond is baffling to me. When my Elite died I was livid.I don't think anything can match the RROD issue that plagued the 360 through multiple iterations. The failure rate was nigh criminal.
It's because the Elite was still basically the same system, just a new production run. The actual physical changes necessary to combat the real problem didn't happen until they released the S and re-built the motherboard around a new spec.Yeah, the fact that it even happened on the Elites and beyond is baffling to me. When my Elite died I was livid.
And yet those Italian supercars keep getting wrapped around telephone poles.Really, it comes down to this. Consoles are like a BMW. Very nice to drive, dependable, will get you where you need to go and do it with comfort. The PC is like a custom italian supercar. Sure, it requires more maintenance, it requires you to fine tune gear ratios and weight distributions, but it appeals to people that want to get the most out of their machine, and tear around a track at 200mph with the roar of an engine.
Does that make the supercar drivers better? Well, clearly yes, but we try not to make a big deal about it. We all share the same road.
My brand new Elite with the updated (Falcon?) chipset RRoD'd in just SIX daysYeah, the fact that it even happened on the Elites and beyond is baffling to me. When my Elite died I was livid.
It's my experience that crashes are usually the result of bad drivers.And yet those Italian supercars keep getting wrapped around telephone poles.
Could this generation of consoles be what pushes the final shift to 64-bit binaries for games? If the PS4 and the next Xbox both have 8+ GB of RAM and developers are making games that use all of that RAM, then it might end up being too much extra work to re-jigger the code for 32-bit XP (either that or PCs will end up with a port of the WiiU port of the game *shudder*)Most can't use more than 4GB because they're 32-bit executables. Their address space hits a wall at that point. There are tricks to use more than that amount of memory on a 32-bit process (look to the server days before the 64-bit transition) but that never hit consumer-level products. And even though 90% of us have 64-bit processors, if you're on XP (XP-64 is a bastard that shall not be spoken of) you can't use 64-bit binaries. Thus, everything is still compiled for 32-bit, and the 64-bit people can run those too.
I will celebrate when I no longer see 32-bit executables in my task manager.
Where are you seeing this?PS4 console's look is revealed.
All people who bet that would be a big black box, collect your winnings.
Or a giant pole of meat if you want to take this thought to it's conclusion.If I were Sony I'd shape it like a large roast ham or a miniature telephone pole or something else random like that, just to mess with people.
I'm not even touching that one...Or a giant pole of meat if you want to take this thought to it's conclusion.
So wait, you don't like touching giant poles of meat?I'm not even touching that one...
That's what my male friends always say about my meat pole.I'm not even touching that one...
If you're coding sanely, there should be no difference NOW. Only if you're violating tons of best practices is it more than a re-compile. But hey, if it's what causes it to happen, then WOOT!Could this generation of consoles be what pushes the final shift to 64-bit binaries for games? If the PS4 and the next Xbox both have 8+ GB of RAM and developers are making games that use all of that RAM, then it might end up being too much extra work to re-jigger the code for 32-bit XP (either that or PCs will end up with a port of the WiiU port of the game *shudder*)
Is it possible to re-compile AI routines and map data and other stuff like that to use up less memory? I don't exactly know what gets kept in main system memory for a game. I know textures are a memory hog, but they're kept in the video RAM. What is the advantage to having more main system RAM, and can that be easily scaled down to fit in the 2GB/2GB limit that PCs have? (Without special considerations, I'm pretty sure that the 4GB memory limit on 32-bit executeables is actually broken down to 2GB of RAM and 2GB of swap file.)If you're coding sanely, there should be no difference NOW. Only if you're violating tons of best practices is it more than a re-compile. But hey, if it's what causes it to happen, then WOOT!
Your "pretty sure" is unfortunately wrong. In Windows executables, it's actually just a binary flag that says "use the last bit of memory or not" because generally everything that's ultra-high in the memory space is where the memory-mapped addresses to access hardware devices are. So you start getting into weird overlaps if you start using too much of that memory space in 32-bit applications. Also some logical bit-shift operations are different, again if you were being lazy and "Assuming" that the highest bit is "0" and thus not bothering to tell the difference between an arithmatic and logical bit shift.Is it possible to re-compile AI routines and map data and other stuff like that to use up less memory? I don't exactly know what gets kept in main system memory for a game. I know textures are a memory hog, but they're kept in the video RAM. What is the advantage to having more main system RAM, and can that be easily scaled down to fit in the 2GB/2GB limit that PCs have? (Without special considerations, I'm pretty sure that the 4GB memory limit on 32-bit executeables is actually broken down to 2GB of RAM and 2GB of swap file.)
I was going by what I remembered from this article from years ago: A Messy Transition: Practical Problems With 32bit Addressing In Windows a piece about how Supreme Commander was a game that was already crashing due to reaching the 2GB memory limit in 32-bit applications. My memory was completely wrong, it's not a 2GB RAM / 2GB swap file division. It is, according to the article, that "in designing Windows Microsoft opted to split up the virtual address space of an application in half; 2GB goes to Windows (kernel space) and 2GB goes to the application (user space). Under normal circumstances this 2GB of space is all a 32bit application has to work with, this is the 2GB barrier and as we'll see is the cause of the problems with Supreme Commander." This was an article from 2007 and I have no idea what sorts of work-arounds there have been since that time.Your "pretty sure" is unfortunately wrong. In Windows executables, it's actually just a binary flag that says "use the last bit of memory or not" because generally everything that's ultra-high in the memory space is where the memory-mapped addresses to access hardware devices are. So you start getting into weird overlaps if you start using too much of that memory space in 32-bit applications. Also some logical bit-shift operations are different, again if you were being lazy and "Assuming" that the highest bit is "0" and thus not bothering to tell the difference between an arithmatic and logical bit shift.
Swap files are something completely different. If a process creates a swap file for itself, fine, but it doesn't have anything to do with the memory space. The OS itself can also "swap" some of the memory of idle processes to disk, but again, this doesn't impact the address space barriers we're talking about.
I haven't heard of modding like that since XBox/PS2. At least, not in the terms of opening it up and soldering a chip in there like I did with my old PS1.Well, at least Sony has their heads NOT up their ass about one thing: used games.
Also it looks like their copyright protection will focus on how long it takes to load a game - probably to deal with disc swapping from mod chips, I guess. That's still a thing, right? That's what I did with my ps2 anyway...
On my PS2, I used a solderless mod chip that basically was put in the line between the power button assembly and DVD reader and the motherboard. It let you boot up with a boot disk, then hot swap out to a DVD-R. Booting took longer naturally, but hey.I haven't heard of modding like that since XBox/PS2. At least, not in the terms of opening it up and soldering a chip in there like I did with my old PS1.
Yeah the one we had was the "ghost chip" that would get bypassed by games with piracy software like FF8 (the game wouldn't load if it detected the regular chip).On my PS2, I used a solderless mod chip that basically was put in the line between the power button assembly and DVD reader and the motherboard. It let you boot up with a boot disk, then hot swap out to a DVD-R. Booting took longer naturally, but hey.
So, if that's not the case now, I dunno what the load time has to do with piracy.
And that's essentially correct, but incomplete. You can set a flag in your compiler options, and it becomes a flag in the output .exe that says "I want to use 3.xGB (I don't remember the exact amount) and I know what I'm doing!" So the "kernel space" (not exactly) is smaller, but still, all within 4GB of space. By default, yes, split into two 2GB chunks.I was going by what I remembered from this article from years ago: A Messy Transition: Practical Problems With 32bit Addressing In Windows a piece about how Supreme Commander was a game that was already crashing due to reaching the 2GB memory limit in 32-bit applications. My memory was completely wrong, it's not a 2GB RAM / 2GB swap file division. It is, according to the article, that "in designing Windows Microsoft opted to split up the virtual address space of an application in half; 2GB goes to Windows (kernel space) and 2GB goes to the application (user space). Under normal circumstances this 2GB of space is all a 32bit application has to work with, this is the 2GB barrier and as we'll see is the cause of the problems with Supreme Commander." This was an article from 2007 and I have no idea what sorts of work-arounds there have been since that time.
If you're playing legitimately, you're suffering through 17 pre-load videos and arnings against piracy. If you're using illegal means to avoid those videos, you're pirating and must be punished.So, if that's not the case now, I dunno what the load time has to do with piracy.
Consoles are special purse machines, and unlike general purpose machines they probably would rather give the programmers a few more specialized instructions to handle more memory than go to a 64 bit architecture which really doesn't buy them much.Could this generation of consoles be what pushes the final shift to 64-bit binaries for games? If the PS4 and the next Xbox both have 8+ GB of RAM and developers are making games that use all of that RAM, then it might end up being too much extra work to re-jigger the code for 32-bit XP (either that or PCs will end up with a port of the WiiU port of the game *shudder*)
Which still doesn't address my main point: Can the resources be easily scaled back in order to fit in a smaller memory footprint? Is it possible to make a PC version of a PS4 game, that looks and plays as good or better, without also making it a 64-bit program? It would kill PC game sales if virtually every multi-platform title had worse graphics, smaller maps, dumber AI or something else because programmers had to cut corners to fit in a smaller memory space.And that's essentially correct, but incomplete. You can set a flag in your compiler options, and it becomes a flag in the output .exe that says "I want to use 3.xGB (I don't remember the exact amount) and I know what I'm doing!" So the "kernel space" (not exactly) is smaller, but still, all within 4GB of space. By default, yes, split into two 2GB chunks.
Given that Xbox has been on X86-derived hardware from the beginning, and now the PS4 will be as well, and that's the arch that pcs have been on since the 80s, it's actually cheaper to take the existing 64-bit memory bus that everything has had for about 10 years now, and just use that, rather than re-engineer a "better" 32-bit bus. If talking about costs, off-the-shelf (or close enough) is WAY cheaper than re-engineering your own hardware. If anything, that's the lesson of the PS3, in that even though Cell was a far superior platform from the numbers perspective, the extra costs of engineering it made it more expensive, and as well they didn't make an easy-to-code-for API on top of it. Both reasons are assuredly why they went to X86 for this generation.A real 64 bit data bus really won't buy a console much, and would cost more. Better, for them, to simply make the existing 32 bit bus faster, keep the instruction set small, and allow for a few instructions that deal with the larger memory space. Since memory size is fixed, it won't really be a problem.
Two words: Mandatory installs.However, it's mitigated by the asset pipeline. Most pc games run from the hard drive, which is fantastically faster than the optical drive in any console. Even if a game is forced to run in a 32 bit address space, it can load man more things on demand from the hard drive that would take too much time on the console.
Bullshit. When it comes down to having >4GB of data in RAM vs <4GB of data in RAM that's a significant difference. Remember back in the Xbox/PS2 days when the console ports of PC FPS games had to have the maps carved into smaller chunks because consoles didn't have anywhere near the RAM that PCs did? That's the type of difference that we're going to be looking at between consoles and PCs if the switch to 64-bit programs isn't made on the PC end, only it'll be PCs that get lower detail maps, or dumber AI or more pop-up or something. The only question is if it will happen this generation. Does the PS4 (or the next Xbox) have enough RAM available to programmers that porting to less RAM on a 32-bit PC program will make a significant impact. My guess is that, yes, it will.But again, this is all handled by the engine, and in a multiplatform game, the engines are different enough between the platforms that the 32 bit or 64 bit distinction hardly matters.
Which is exactly my point. What has to be sacrificed to fit into the memory constraints?and runs the game as well as it can given the resources available.
Except we're talking main system RAM as well as graphics RAM. Even if the PC can still have enough video memory to cache all the necessary textures, and pixel-shaders and physics calculations, what is being sacrificed out of main system RAM in order to make things run on the PC?I'd fully expect to see much better graphics on a pc setup for the same game on a retina display with a high end GPU, and much worse graphics for a very low end graphics card, compare to a console version.
It always comes down to resource constraints of one type or another (granted, sometimes it's money and development time, and not system capability, but always resource constraints). The reason that Wii ports are radically different from 360 and PS3 games is resource constraints. The reason TF2 would be near impossible to update on 360 to match the current PC version is resource constraints. The reason that most multi-platform games don't tax the CPU on modern PCs is because it's too difficult to make a game that both takes advantage of a PC's processing power, and can also be scaled back to run on what little CPU horsepower is available on the 360/PS3.otherwise I don't think it would come down to resource constraints.
This has nothing to do with architecture. PCs are already 64-bit, and have been since before dual-core chips became the norm, so that's not the issue. The sole issue is weather this will finally push game makers to adopt 64-bit programs and make a 64-bit OS a requirement to run their game.Consoles are obviously moving towards the pc architecture, but you are essentially asking if the architecture differences will result in reduced experience for one platform or the other.
We're not talking about the minor differences between a 360 version and a PS3 version. We're not even talking about the minor differences between a game originally made for the 360 and then ported to PC. We're talking differences on the level of a 360 game vs a Wii version of the same game. Whatever data fits into multiple gigabytes of RAM is what will have to be dumped to fit a PS4 game into the memory space of a 32-bit program. We're not talking about a few tweaks here and there, this is massive amounts of data that can be used on a PS4, but can't be used as long as PC games remain compatible with 32-bit operating systems (which not many people are running anymore).But we are really discussing tiny parts of the game, right?
<sigh> Sadly, a lot more people are running 32bit OSes than you'd think. A LOT more. And, while most of these people aren't gamers, a lot of them do have kids young enough that they can't buy their own computers and therefor have to use their parents' computers which are still running Windows XP, or in some cases... WinMe or Win98SE. It's... it's almost enough to make a grown man cry, just thinking about how many times my customers tell me they can't use a data disc I've sent them because their OS won't run IE 8 or higher OR Firefox 17 or higher.[DOUBLEPOST=1361914980][/DOUBLEPOST]On the other hand, this doesn't necessarily mean that we should keep making games accounting for people who refuse to update their computers. That's just silly.We're not talking about a few tweaks here and there, this is massive amounts of data that can be used on a PS4, but can't be used as long as PC games remain compatible with 32-bit operating systems (which not many people are running anymore).
I meant gamers aren't running 32-bit OSes anymore. Seriously, if you've got a PC capable of running a game that needs a 64-bit executable in order to compete with a PS4 game, then you've got a system that should be running a 64-bit version of Windows 7. If you're still running Windows XP, but you've got a $300 graphics card made in the last two years, then something is seriously wrong with your priorities.<sigh> Sadly, a lot more people are running 32bit OSes than you'd think. A LOT more. And, while most of these people aren't gamers, a lot of them do have kids young enough that they can't buy their own computers and therefor have to use their parents' computers which are still running Windows XP, or in some cases... WinMe or Win98SE. It's... it's almost enough to make a grown man cry, just thinking about how many times my customers tell me they can't use a data disc I've sent them because their OS won't run IE 8 or higher OR Firefox 17 or higher.
I'm not saying it's common overall, but I do know that there are a lot of people who have $300 (or more) graphics cards, more RAM than their OS can actually access, quad core processors, and enough case cooling to run high end games on High graphics without a single worry; and still refuse to upgrade beyond Win98SE - because they're absolute nutcases who're afraid that Microsoft is going to steal their identities and everything else they could ever possibly consider valuable if they put a newer OS on their computers. We laugh at them frequently, when they're trying to get support for something that just doesn't run on that old of an OS and they're bitching about it every chance they get. Thankfully, they will eventually die off and the world will be a better place.I meant gamers aren't running 32-bit OSes anymore. Seriously, if you've got a PC capable of running a game that needs a 64-bit executable in order to compete with a PS4 game, then you've got a system that should be running a 64-bit version of Windows 7. If you're still running Windows XP, but you've got a $300 graphics card made in the last two years, then something is seriously wrong with your priorities.
EDIT: For the record, I run XP on my netbook. Even if I upgrade it to Windows 7, as I've been thinking about for a while, it will still be a 32-bit version of Win7 because my netbook has an older Atom processor. Doesn't matter in a gaming discussion since netbooks suck at 3D gaming.
And how many of those are gaming PCs with dual-core processors over 3.0Ghz or better and DX11 graphics cards with at least 2GB of RAM?The XP thing is a bigger problem than you think: http://en.wikipedia.org/wiki/Usage_share_of_operating_systems
Win XP: still 39% of desktop OS installs, as of Jan 2013.
So ya... that sucks a lot, as virtually all of those are 32-bit.
I'm looking at YOU, Quicken!IF The manufacturer of the game puts most of their effort into one platform and only barely supports other platforms, there will be differences, and those differences will rely completely on the manufacturer.
Microsoft tends to keep the previous version of the OS available for only one year after it is discontinued, so if you want to pick up a copy of Win7 you might want to do so before October. I just managed to sneak in my copy of Win7Pro a couple weeks ago. Whew!...it's going to be awhile before I finally upgrade. Hopefully Windows 7 will have dropped in price by then, because Windows 8 is a piece of shit and I want no part of it.
For a vast majority of users, this is not a compelling reason. I still don't give a shit about DX10, much less 11.XP also has some security holes that were fixed in 7. 7 also has better versions of direct X. But that's STILL not a whole lot better.
Not interested in Bioshock Ifinite then? (link)For a vast majority of users, this is not a compelling reason. I still don't give a shit about DX10, much less 11.
He's gonna play it on a console, of course.Not interested in Bioshock Ifinite then? (link)
By "I don't give a shit about," I mean "I don't see any actual advantage delivered by." I don't get excited by the supposed/alleged improvements over DX9. I already have a laptop with 7 on it, so it's not like I'm boycotting later versions of directX, it's just I believe that they were more of a backdoor scheme to force OS upgrades than actually delivering any better graphics APIs.Not interested in Bioshock Ifinite then? (link)
Crysis 2 with or without DX11 is a huge shift graphics wise. Also, in horsepower required to run said graphics.By "I don't give a shit about," I mean "I don't see any actual advantage delivered by." I don't get excited by the supposed/alleged improvements over DX9. I already have a laptop with 7 on it, so it's not like I'm boycotting later versions of directX, it's just I believe that they were more of a backdoor scheme to force OS upgrades than actually delivering any better graphics APIs.
Well, you say that, but I have yet to really see the difference. Of course, as far as horsepower, I guess I'm spoiled because my XP box is using an overclocked 8800GTX I bought for 500 bucks back in 07 that's stood me in good stead to this day...Crysis 2 with or without DX11 is a huge shift graphics wise. Also, in horsepower required to run said graphics.
Crysis 3 is kind of a gong show compared to 2 in the PC optimization department.
Ah, I must have misunderstood. I thought he was saying with VS without, not regardless of verison.He's saying that even in DX9, it's a huge jump in quality in graphics.
To clarify, I am referring to the retail version, not the OEM version. The OEM/System Builder version will probably remain available longer.Microsoft tends to keep the previous version of the OS available for only one year after it is discontinued, so if you want to pick up a copy of Win7 you might want to do so before October.