Shawnacy's 4E D&D Game, part 2!
When I'm looking for stuff for my character, I tend to see how it stacks up on the ol' Hierarchy of Needs. Once I played Errik for a while I got the feel down, and I know what I need to look for in items/powers/feats.
1. Survivability.
The most important thing. I can stay as far away from enemies as I want and I can hide behind tougher party members but most monsters are smart enough to realize that I'm the weakest member of the Company. So I will get targeted a LOT. I'm no good to the party, the encounter, or the storyline if I'm dead, so the most important things for me to find are ways to avoid attacks, distance myself from enemies, move enemies away from me, stop enemies from getting to me, try to find cover from ranged attackers, raise my defenses, exploit my resistances, ANYTHING to keep from dying in combat and soaking up healing that could be better spent on a tank.
2. Chance to Hit, and Variety of Attacks.
As a controller is it my role to destroy as many minions as possible so that the tanks and strikers can focus on the tough guys. My Destructive Wizardry feat grants me bonus damage against groups, and I have the highest chance to deal damage when I'm attacking multiples anyway. Chance to hit isn't as easy to plan for in the hierarchy because a) I have no idea what encounters we're gonna run into and b) I'm not sure what kinda crazy shit my artifact tome will come up with next. But mixing the right attack, the right enemy defense and the right enemy vulnerabilities has allowed me to do the single most damaging attack we've seen in this campaign so far,
at level four.
3. Skills, Rituals, and Other Out-Of-Combat Stuff.
Certainly not the most important, but stuff that can make our lives easier and help with roleplaying. It helps Serin and Errik's fasttalking when my Bluff and Diplomacy are high, it helps EVERYONE when I roll decent Arcana to figure out what's going on, it helps our wallets when I roll Streetwise to find good stores, etc. Probably nothing that's gonna save our lives but my Bardic training has been instrumental (no pun intended) in this third hierarchy.
So yeah, that's the criteria I use when I'm trying to decide which feats and stuff I should pick.
Just FYI.