That's really Doom's fault. I don't know why he's so reluctant to get Serin involved in some RP. Grendmir hasn't a quarter of the backstory of Serin and I was RPing him a bunch before Shawn threw a bunch of items to make him bloodthirsty and insane.It's easy to play Serin though!
You don't say anything, and sometimes you fall out of a hole in the ceiling.
I'ma have to skee-daddle at about 9 pm my time (central) this Thursday. Sorry fellas. =P
Digital video recorder - Wikipedia, the free encyclopediaOh I'm sorry, let me just call Comedy Central and ask them to schedule Futurama's return to some other time. :biggrin:
You're ditching D&D for that? That's gonna be every Thursday then, isn't it? Just watch it later!Oh I'm sorry, let me just call Comedy Central and ask them to schedule Futurama's return to some other time. :biggrin:
ROCKS FALL EVERYONE DIES.If it was Julie's game, I wouldn't have told the truth. =P
"..." 9:00 hits.
"Oh SHIT. My gf's cat just pulled the bookcase down on itself! I gotta go!" *disappears*
*watches TV*
*clears throat* Eh-he-hem..Say it, Doom.
You know you wanna say it.
*clears throat* Eh-he-hem..Say it, Doom.
You know you wanna say it.
Thats more than fair for an adventure that if you take an extended rest in, you die. You're being far too nice to your players Shawn, they will never learn to survive if you don't slaughter them for their mistakes.My solution to the problem was that the moment you guys emerged from this adventure that I would immediately grant you two levels. Not sure if that's something people would be okay with or not, but I'll leave it up to you folks.
Thats more than fair for an adventure that if you take an extended rest in, you die. You're being far too nice to your players Shawn, they will never learn to survive if you don't slaughter them for their mistakes.[/QUOTE]My solution to the problem was that the moment you guys emerged from this adventure that I would immediately grant you two levels. Not sure if that's something people would be okay with or not, but I'll leave it up to you folks.
I actually thought that was a problem with the Perception check Adia made, because instead of saying she was checking the door, she specifically said she was putting her ear against the door.Heh. You guys are awesome. Sometimes it's more fun when a character makes an error based on a roleplay reason, such as Grendmir charging headfirst into traps. Heck, the blades trap today could have been completely avoided if Serin had been allowed to check for traps. Doom rolled a 30+ if I remember correctly which was more than enough. But Daryl was like "I knock down the door!". Well, now he remembers why Kratash was so 'popular'.
Ummm.. what? :/Thats more than fair for an adventure that if you take an extended rest in, you die.
I'm really not a big fan of that plan. I like growing with my character and getting two levels at once would rob me of that feeling completely. Especially since LVL 10 tends to be a big ding.My solution to the problem was that the moment you guys emerged from this adventure that I would immediately grant you two levels. Not sure if that's something people would be okay with or not, but I'll leave it up to you folks.
As in a new game? :/But most importantly is I would like to see you guys get to the end of this campaign at a much quicker rate. I'll probably start up another campaign afterwards, but I am looking forward to a clean slate in the foreseeable future.
The main issue I feel that this is feeling dragged out is that we have rarely done more than one encounter in a session for a long time. Combat is long, slow and labourous. Also gaming nights seem to have been cut down to less than 3 hours. (starting well after 7 and ending before 10).and we're only able to get through one or two of them every week (with Julie's game every two weeks).
Ah ok. Though my character's hands are tied to such acts due to his clumsy nature.The blades were posted as auto disabling after 10 rounds of motion. I felt that I owed it to you folks to be given a chance to disable it via your own actions, considering the effort that Grendmir had shown to get out of his perdicament. I was expecting an act of heroism and I would have rewarded success with the knowledge that through that person's/persons' actions that the blades were stopped. It wasn't until you folks had pretty much given up on the problem that I allowed the pre-written fail safe to kick in. But all-in-all it had probably been about 10 rounds anyway.
There is a God! Let's do this in one gaming night, please!!! (unless a lot of fun RP is involved)You are about two encounters from the end of this module.