*sniff* Remembering console's most awesome FPS....

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J

JCM

Goldeneye

If you played video games in 1997, chances are you spent many a late night killing the shit out of your friends in GoldenEye 007. You were also probably consuming a dangerous amount of Cheetos and Mountain Dew.

GoldenEye 007: All the essential ingredients of a nutritious and delicious gaming experience.

Just The Facts


  1. Widely considered one of the greatest games of all-time.
  2. Released in 1997 and has sold over eight-million copies.
  3. One of the first games to include a groin-shot death animation.
  4. Contains one of the most frustrating protection missions ever. We're looking at you \"Control.\"
  5. Allows you to use the shittiest video game weapon of all time, the Klobb.

History

Do you remember what the most important thing in your life was in late 1997? Of course you do, it was fucking GoldenEye 007.
GoldenEye 007 puts you in the shoes of Ian Fleming's legendary spy, James Bond, as he murders his way across 20 levels of nonstop face shooting action. The game kicks incredible amounts of ass and was groundbreaking upon its original release in August of 1997. Boasting a large assortment of weapons, context sensitive gunshot wounds and block-headed enemies, GoldenEye took the gaming world by storm. Its single-player mode was praised for its mix of stealth and action, as well as its emphasis on varied objectives. No longer was your mission solely to \"get the key,\" GoldenEye had you planting tracking devices, driving tanks, destroying missile silos, shooting people in toilet stalls and bungee jumping off of dams.
This is going to hurt you more than it's going to hurt me.​
GoldenEye 007 follows the plot of the film pretty closely. After a mission goes awry, Bond's partner Alec Trevelyan, agent 006, is killed in action. Bond later investigates the theft of a prototype military helicopter by the Janus crime syndicate, which also has connections to the deadly GoldenEye satellite. Upon agreeing to a meeting with the head of Janus, Bond discovers that Janus' leader is actually Alec Trevelyan. Bond must stop Trevelyan from using the GoldenEye satellite to avenge his parents' death by robbing the Bank of England and destroying Great Britain's economy.
\"Wah wah, my parents died and I am a huge wuss.\"​






Multiplayer

Despite GoldenEye's awesome single-player mode, what truly defines it as a game is its four-way multiplayer deathmatch mode. Deathmatch mode allowed for you and three of your friends to grab your awkwardly-shaped N64 controllers and do what friends do best, kill each other. GoldenEye's multiplayer lets you play as most of the characters featured in single-player mode. One of those characters is Trevelyan's henchwoman Xenia Onatopp, played by Famke Jannsen, who like every other woman you know, literally gets off on killing you.
Don't they all? You feel us, fellas?​
You also get to play as a few bonus characters taken straight from the James Bond mythos. Oddjob, Grace Jones, Jaws and Baron Samedi, fresh off his appearance in Blondie's Rapture video, all make an appearance.

We thought you looked familiar.​


Gaming Etiquette

GoldenEye 007 has been known to cause fights between its players. Some points of contention are whether or not screen-watching is considered strategy or cheating (it's cheating), whether or not it's good form to memorize all the spawn points and kill people before they even have a chance to acquire a weapon (douchebag behavior) and whether or not using Oddjob is strategy or just a means of hiding one's lack of skill (GODDAMNIT! HE'S TOO SHORT AND FAST! WHAT? YOU JUST POPPED UP FROM OUT OF NOWHERE! SON OF A BITCH! WHAT THE FUCK? ARGH!!!!!!).
You smug son of a bitch.​

Legacy

GoldenEye 007 paved the way for the glut of first-person shooters we have today. It had a \"spiritual successor\" in the game Perfect Dark and later on in the Timesplitters franchise. It was also followed by a number of sequels such as Tomorrow Never Dies, The World is Not Enough, Agent Under Fire and 007 Nightfire, none of which captured the same success of GoldenEye 007, but still did well enough on their own. Although games like Doom and Quake were the first to pioneer the FPS, GoldenEye created the blueprint that most shooters have followed since.
You'd be better off just shooting yourself in the head to save time.​
How many here spent months of their lives killing every kid in the neighborhood dumb enough to sit at your side and grab another controller.
 
A

Alucard

Glad you said it was Goldeney. Otherwise some extreme punishment was going to have to be handed out.

One of the most annoying guns in that game was the golden gun. If one of the guys new all the best hiding spots on a certain map all he had to do was just wait till you walked by then blam.
Oddjob was a pain in the ass to shoot.

Ahh the good ol days of N64.
 
Really? I though it was a terrible game, and the multiplayer was "meh".

Of course if this is sarcasm, carry on.
 
A

Alucard

I guess you didn't care for how awesome Mario Kart 64 was then as well?
 
To this day, Goldeneye is still the most fun multiplayer fps I've played. I think it's mostly because it was always 4 close friends in the same room for hours on end. No matter how great online gaming has become, nothing can really beat a multiplayer console sit down with some friends.
 
Man the memories to this game. It got to the point of ridiculous with my family and I. It was the first game that got my father to sit down and play with us. My father was always sort of a gamer...when I was younger, I use to sit and watch him blast up TIE fighters on an old 386 but he never really touched the N64 except for the occasional round of Starfox 64 multiplayer. I remember very keenly how I liked playing through the single player but my Dad always came in wanting to play multiplayer and it frustrated me mightily at the time since I was so engrossed by the single player. My Dad, brother, and sometimes my sister would always play together, or 2v1 without my sister with me being "the one". It got to the point that we use to record our games and rewatch them later---and we also used a newspaper taped at the top/bottom/middle of the TV to divide the screens so no one could screen watch. We were that hardcore.

Man..thats so sad.
 
A

Alucard

I can say with all honesty. That's when Nintendo used to be cool. I loathe the Wii. I hate waving my arms about just to play.
Although Gamecube was a decent console
 
I loved playing this game. I spent so many night playing this!

Almost as much as Jedi Knight MP though. I was a smug motherfucker back then. I only played a special force build while 95% of the people played like a jedi master. I would have max force power, the ability to lower my target's resistance to the force and max choke. I'd always place myself near a ravine... and made it an art to ambush players with choke attacks with a quick fling off the map. My highlights was to play mouse and cat with targets who'd get embarrassed to have been fooled by me... only to get another quick fling off the map as they turn the wrong corner. :))))
 
I... I must confess I have never really played this game. I only glimpsed it on a friend's N64 emulator.
 
I played PC shooters then myself. I never did see the appeal of Goldeneye aside from being able to punch my stupid ass friends in the face and be able to look at exactly where they were. Also, Mario Kart for SNES was a hundred times better than the God awful N64 version.
 
Goldeneye was awesome, I remember getting a $10 coupon for this game at Toys R Us, which led to my awareness of this game. Before it, I didn't know about the game, though I did enjoy the movie. However, with that first point, don't most modern FPS console games still have local multiplayer? Meaning you don't have to buy another console, game, and pay for broadband? Even Goldeneye didn't have co-op multiplayer.
 
Goldeneye had probably the best deathmatches I've played because they were so personal, and you wouldn't die TOO quickly, but you couldn't screw around either. There were long wars of attrition involving proximity mine planting and use of multiple hallways.

At some point everyone started moving onto Perfect Dark, which was never as smooth or fun for me.
 
This game was pure awesome. First game ever that had me up at 3am playing it with my dormmates.

This and Perfect Dark helped convince me that there was room for truly awesome FPS games on consoles.
 
So many good memories. Oddjob was banned among me and my friends but screen peeking and controller unplugging ran rampant. All the weapons were awesome too. Except for the Klobb, that really was just a piece of shit.
 
I never really played Goldeneye, but I played the hell out of Perfect Dark. I think it's mostly because the N64 came out right after I graduated from High School and I didn't play much of anything during that period. Half of which was spent in college, the other half was spent homeless. It wasn't until around the end of that console's lifespan that I finally got one.
 
... Perfect Dark was basically Goldeneye 2.0. It was the exact same controls, with better level design and more varied weaponry. It's definetely BETTER than Goldeneye, but it never could have come to be without the lessons learned FROM Goldeneye.
 
J

JCM

I guess you didn't care for how awesome Mario Kart 64 was then as well?
Nope, the SNES version was much more interesting and then later the Gamecube version was fun.[/QUOTE]Cmon, it was better than Mario Kart Wii... although I must admit Smash Bros, Mario Party and Excitebike got more play in multiplayer.
 
I guess you didn't care for how awesome Mario Kart 64 was then as well?
Nope, the SNES version was much more interesting and then later the Gamecube version was fun.[/QUOTE]Cmon, it was better than Mario Kart Wii... although I must admit Smash Bros, Mario Party and Excitebike got more play in multiplayer.[/QUOTE]

Ugh, MK Wii. I hated using the remote as a wheel, it just didn't feel right and power sliding was a huge pain in the ass.
 
O

Oddbot

Ugh, MK Wii. I hated using the remote as a wheel, it just didn't feel right and power sliding was a huge pain in the ass.
You know didn't have to use that control setup. You can use the nuchuck/wiimote combo or a gamecube controller as well.
 
Ugh, MK Wii. I hated using the remote as a wheel, it just didn't feel right and power sliding was a huge pain in the ass.
You know didn't have to use that control setup. You can use the nuchuck/wiimote combo or a gamecube controller as well.[/QUOTE]

Oh I know, but where I was playing it at the time there was nothing else to be used but the wheel. Also powersliding without shoulder buttons is just awkward to me.
 
I guess you didn't care for how awesome Mario Kart 64 was then as well?
Nope, the SNES version was much more interesting and then later the Gamecube version was fun.[/QUOTE]Cmon, it was better than Mario Kart Wii... although I must admit Smash Bros, Mario Party and Excitebike got more play in multiplayer.[/QUOTE]

Ugh, MK Wii. I hated using the remote as a wheel, it just didn't feel right and power sliding was a huge pain in the ass.[/QUOTE]

That's a weird complaint since it works with the nunchuck (joystick), GC controller, and classic controller as well.
 
This thread has actually made me dig out Resistance: Fall of Man. I don't usually like using a console controller for FPSs but after a little practice, it's becoming somewhat natural again.
 
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