GasBandit
Staff member
They are working. I saved my own ass once when my cockpit was destroyed by jerry-rigging a passenger seat to the outside of my fighter and remote controlling it via the antenna.Yeah, Decoys are nasty if deployed right. A nasty tactic for multi ship fights is to have someone bring in a fat, slow ship full of decoys and heavy armor and then just have them soak up shots while your boys go to work.
It's also worth mentioning that remote control and remote cameras aren't working in multi, last I heard.
Ok, now that I am safely ensconced once again at my desk, I can continue.I understand about the video thing. The text dump was great as it was. Thanks!
How's glass btw? Better than light armour, or worse? I would HOPE it's worse than heavy armour.
Also, is there any good primer on remote control, and what you can do with that? What antennaes are useful for is still a bit... huh? I guess I could mess around, but this is easier.
"Built" weapons (AKA torpedoes/shells)
A torpedo is simply a (usually) unguided ship with a thruster or grav drive on override. A shell is just a torpedo which doesn't have its own locomotion but instead is "fired" (usually by having an artificial mass block affected by the shooter's grav gens).
While it is possible to make these in small size, small torps/shells are almost entirely ineffective vs large ships/stations, especially if the targets are heavily armed and armored.
Pros:
Highest damage potential in the game
Extremely configurable to the situation - very adaptable
In multiplayer, huge psychological effect on enemies (OH SHIT OH SHIT OH SHIT) making them less effective in combat/less likely to piss you off
Potentially unlimited range (my faction leader claims to have hit a beaconed enemy from 50km with a torpedo once)
Cons:
Most expensive weapon in the game - you're basically building a throwaway ship
Extremely slow - subject to being intercepted/shot down
In multiplayer, lag/sync issues dictate you MUST be motionless to fire.
Aiming required dead reckoning skill - no auto tracking, no red laser dot
Parts:
Small Reactor - every torpedo or shell requires power, and won't move without it.
Locomotion - either a thruster or Artificial Mass with a grav generator - Grav gens are generally faster but also subject to being deflected by enemy's gravity fields.
Stabilization gyro (optional) - prevents torp from changing heading due to being bumped, adds a lot of mass (which is a good thing usually)
Warheads:
Standard explosive warhead:
Pros: Wide area splash damage, optional timed detonation
Cons: attracts turret fire, not as good vs heavy armor as it used to be, expensive (uses lots of magnesium and uranium)
Kinetic warhead:
Pros: Cheap - usually can be made with iron alone (and possibly even a single steel plate), does not attract/is largely unaffected by turret fire, devastating vs stations
Cons: damage is localized, possible to deflect if hit at an oblique angle, less effective vs ships with dampeners off (nudges them away instead of penetrates).
More info:
which brings me to-
Refinery warhead:
Pros: Largest damage of any kinetic warhead, some explosion damage
Cons: can attract turrets, expensive if built all the way, large in size so your torpedo bay needs to be large to handle it, requires more thrust to get moving.
Decoy warhead:
Pros: useful for attracting turret fire away from your actual ships on an assault
Cons: generally doesn't do damage
Rock Payload (cargo bay filled with 3 stacks of unprocessed, mined stone)
Pros: comparatively inexpensive, extremely devastating
Cons: Pain in the ass to build, hassle to keep stone from being automatically turned into gravel by refineries, rock usually has to be put in 1 armload at a time which takes forever.
More info:
(note the multiple stacks of rock turn into multiple boulders, which the physics engine then tries to shove away from each other, causing more damage)[DOUBLEPOST=1420564994,1420564621][/DOUBLEPOST]
It's still better than being exposed to space, if you need to see in first person to fire something (torpedoes), though. It WILL stop gatling projectiles for a few seconds.Glass is worthless right now except against small arms.