Killjoys is a damn good show. They give you these little things, these world-building details, that they don't really call attention to until they become important, but then it's like "Oh, okay, that's been mentioned before, it wasn't just pulled out of nowhere." Things actually have reasons.
For example: The Quad, where pretty much all of Season 1 takes place, is a solar system of 4 terraformed worlds: the dwarf planet Qresh, and it's three moons, Arkyn, Westerley, and Leith. Arkyn was a failed terraform, so it's uninhabited. Qresh is a perfect terraform - wealthy, rich, temperate, and the ruling body of the Quad. It's ruled by The Nine families. There are lesser houses on Qresh as well, who are still effectively royalty on Leith and Westerley. Over time, the population grew too large and the resources of Qresh were stretched, and as such, they shipped people to Leith. Leith is agricultural, and the majority of its inhabitants are descended from the non-inheriting children of Qreshi aristocrats - in fact, one character makes a remark, "Scratch a Leithan and what do you find? A Qreshi who's ashamed to be there." Leith, being another successful terraform, is the object of a power struggle in the Quad. See, in order to get workers for the mines on Westerley, which is arid and polluted and basically shitty, the Company run by the Nine promised homesteads on Leith to the descendants of workers, 5 generations later (if a number of conditions are met). To their dismay, a very large amount of Westerleyans manage to fulfill those conditions for 5 consecutive generations, and as such, much of Leith is about to be up for grabs, which the Leithans are none too happy about.
Or the Scarbacks - a religious order that also seemingly has a large number of revolutionaries and engages in self-laceration for atonement, to give blessings, etc. Why? Well, it turns out they faced an alien race of body snatchers, and someone who had been turned would regenerate wounds almost immediately - thus, if someone cut themselves and still bled, they could be trusted.
Related to this, most of the religious phraseology used by both laypeople and the scarbacks invokes trees, seeds, and soil - and that makes sense when you realize their worlds are terraformed, and that for trees to grow and seeds to germinate means that the project has been successful; the miracle has been achieved. Trees and crops were literally salvation for the settlers of the new worlds.
Anyway I just appreciate the writers actually building a setting that works organically.