figmentPez
Staff member
Pyros are going to have to have better reflexes to air blast these faster rockets.
This was something I was puzzling as I fell asleep last night. I know that high level play is different, but on the casual games I play in there are a lot of times when sentries are left mostly unattended (especially on Goldrush) because they've got a fairly long line of sight to incoming enemies. Making soldiers even better at taking out that type of sentry is something I'd like... but poor engies! I know they've been thrown a bone with upgradeable dispensers and teleports, but to be the last class without an update.[/QUOTE]Now THAT is something I hadn't thought of. Soldiers will be able to actually destroy Sentries in a single clip now. It may even be enough to overcome a turtling Engy.
It's still slower than a charged Huntsman shot. I think it'll be fine.A rocket going 80% faster travels faster than a sandman ball.
I expect a nerf within a couple weeks
I disagree with them about third place--I think it is funny.
I disagree with them about third place--I think it is funny.[/QUOTE]
The Soldier has two:The Scottish Resistance
Get your thinking pants on, because the Scottish Resistance is the thinking Demoman's sticky bomb launcher. Trading offensive capability for increased defensive power, the SR can lay down twice as many sticky bombs, as well as destroy enemy sticky bombs.
But hold on, thinking fans—there’s more! The SR lets you detonate specific groups of bombs instead of having to set them off all at once. The SR detonates whichever group of bombs the player is looking at, letting you control which clusters blow, and when. You’ll be able to lay more traps and guard multiple areas at a time.
But all this awesome thinking man stuff comes at a price, just like real thinking. The SR is less useful for air-bursts and close range combat, thanks to longer priming rate (0.4 seconds) per bomb.
andThe Equalizer
Back when your father and grandfather played Team Fortress 2, being bad at the game was so shameful, they would rage-quit (a lengthy, painful process that involved pulling burning coal from the computer’s furnace). Now, thanks to modern-day updates like these, there’s finally a good excuse. You didn’t misread that sentence: losing is now a strategy.
This melee-slot pickaxe becomes more deadly the more damage you take, letting you move faster and hit harder the more wounds you endure. Get close enough to death, and you will become Death himself.
Note: Pretty much any time we reveal a new weapon, somebody on the forums claims they thought of it first. But this time, assuming it’s Tom Francis and jibberish, they are absolutely correct. As a special thanks to them for doing our work for us, they'll each be getting a unique version of the Equalizer of their very own.
Plus, the achievements for both classes are up.The Buff Banner
Back when your father and grandfather played Team Fortress 2, being bad at the game was so shameful, they would rage-quit (a lengthy, painful process that involved pulling burning coal from the computer’s furnace). Now, thanks to modern-day updates like these, there’s finally a good excuse. You didn’t misread that sentence: losing is now a strategy.
This melee-slot pickaxe becomes more deadly the more damage you take, letting you move faster and hit harder the more wounds you endure. Get close enough to death, and you will become Death himself.
Note: Pretty much any time we reveal a new weapon, somebody on the forums claims they thought of it first. But this time, assuming it’s Tom Francis and jibberish, they are absolutely correct. As a special thanks to them for doing our work for us, they'll each be getting a unique version of the Equalizer of their very own.
Admit it: Every so often, you suspect you’re carrying your team. But other than rage-quitting, what can you do about it? How about motivating those lazy sons of bitches to put on their war face and fight?
Enter the morale-boosting Buff Banner. When this secondary-slot item is equipped, any damage you deal boosts a rage meter that, when full, lets you pull out your bugle and sound a call to war! For the next 14 seconds, every teammate who rallies round your flag will deal mini-crits.
The 18th century was a time of rapid innovation; in the space of a single year, the two-storey building, the stage play, America, and the rocket launcher were all invented by the same man: Shakespearicles, the strongest writer who ever lived. Despite his powerful grasp of language and the ability to bench press 700 British pounds, several inventions eluded his iron grip—most tragically among them, stairs. For the next three hundred years, people who needed to get to the second floor used the only method available to them: shooting a rocket launcher at their feet. Yes, it was ridiculous, crippling, and awful, but what are you going to do? Not go to the second floor? That’s where your bed is.
Luckily, in 1857, a young bearded inventor named President Abraham Lincoln stumbled upon the answer: stairs. Unluckily, he never grasped the full import of his own invention, and died attempting to rocket jump up the world’s first staircase in his laboratory at Ford’s Theater. Horrified by this tragedy, mankind agreed never to invent anything again, turning its many scientists and scholars to that most noble endeavor, astrology.
It would not be until 1921 when hotheaded Pisces Franklin D Roosevelt, languishing in a hospital after losing both of his legs in a rocket-jumping accident, stumbled upon Lincoln’s notes and perfected the modern staircase, freeing people from the tyranny of the second floor as Lincoln intended.
No advancement has been made in the escalation sciences since… until now. Introducing the Gunboats, secondary-slot boots that reduce rocket jump damage by a huge amount, rendering stairs forever useless. What is the science behind these miracles of technology? Magic, probably.
In conclusion, why are you still reading this? These things are live, in the game, right now. Go go go!
Cp_gorge is a top secret alpine facility diabolically masquerading as something else entirely: in this case, a sinister weapons factory disguised as an innocent water purification plant, and a large-ish hole not big enough to meet the U.S. Geological Survey’s standards for a gorge, disguised as a by-the-book, nothing-to-see-here gorge.
Cp_gorge is an attack/defense map with only two control points, designed for quick rounds and fast, frantic play. It has more lateral game space than previous Control Point maps, allowing for more maneuvering options.
CTF_DoubleCross
In the middle of the night, two bridges span a bottomless chasm of certain doom. (Said bridges span the chasm in the day also, but the gate is locked.) Secret bases concealed behind the unassuming facades of a factory and a farm built next door to each other fool absolutely no one in the area, who sometimes gather around to “watch all them mercenaries fight over that spy base.”
Doublecross is a fast-paced map that promises a lot of turnaround, with fighting focused on the main bridge and plenty of ways to fall off of it (or cause others to). The secondary train bridge below is perfect for sneakier classes, and provides a number of secret tunnels.
It's because they reduce rocket jump damage... and you'd use rocket jumping to get to higher places. Like Stairs.What was with the stairs bit? It seems like the loss of your shotgun is a pretty big hit.
It's sad, but necessary. Getting nailed even by a short range ball is more than enough time to get killed.Ooooh, Sandman got a nerf, sorta.
# The Sandman now only stuns on a max range hit (when you hear the cheering)
# All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
Lots of other changes, but:
\"Added 2 new game startup songs\"
Woo!
No, the Gunboats can only be achieved by a random drop or by crafting at this time.Ahahahahaha the soldier domination sounds are awesome.
Ash, how do you get the Gunboats? Are they included in achievement unlockables or?
Well, 112 if you're making from raw items (and want a hat for a specific class). I've gotten slot and class tokens as random drops, so I assume that metal can be found as well.So a class specific hat will cost 112 items? Nice. Keeps em slightly rare (other than all the idlers that will collect) I hope Valve does another idler purge in a couple weeks.
Well, 112 if you're making from raw items (and want a hat for a specific class). I've gotten slot and class tokens as random drops, so I assume that metal can be found as well.[/QUOTE]So a class specific hat will cost 112 items? Nice. Keeps em slightly rare (other than all the idlers that will collect) I hope Valve does another idler purge in a couple weeks.