The OFFICIAL DC Universe Online Thread (was Beta)

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Jiarn

The character creation is not on the level that CoH and CO had, but it's still fun. This is the first superhero game that I had more fun IN game than in the character creation.

I think the reason for it, is that this game actually has visible gear upgrades for more costume changes than just having it all available at the start and not really having upgrades visually as the game goes on.
 
Works for me, as long I can maintain a pretty distinct correlation with my characters' aesthetics.

I'm gonna try to remake my old CoH tech scrapper, and hopefully have a better time of it than I did in Champions:


Added at: 10:08
Even leveling up and getting new gear allowed me to stick to similar themes:

 
C

Chibibar

One of the things (plus it is an achievement) is to collect styles (costume pieces) It is pretty cool that you can collect certain pieces and have them display later one regardless of your current equip item (A feature I TOTALLY LOVE!!!)

the game is VERY casual friendly. It does have regular dailies and mission that you can do.
 
J

Jiarn

Love it!

You'll easily get more "robotic" parts as you gear/level up. Even if you sell a piece, it'll be forever stored in your "gear style" for use.
 
If my CoH screenshots above are any indication, I basically wanna go for a half-Ironman kinda look.

Seeing as I'm basically a Gotham-born Batman clone, I'll probably end up looking at the WayneTech stuff too.
 
Basically!

Once I realized I couldn't quite get my CoH setup, at least right away, I opted for a mix of robot parts and Black Canary-esque gear.
 
I got the game. I created for now a Healing type character, her name is Luminia and she's quite the tart. :)
 
Screenshots or it didn't etc.

Pants are real Allen but until I find ones that I want, OR thigh-high robot legs, I'm stickin' to the one piece.
 
I went through the thread again and apparently missed a page. Jiarn, yours looks cool too, however, it isn't deceptive, merely dishonest. Gusto's could deceive someone into thinking this is something better than it is, while I think most others' have made an honest demonstration of the game, especially the long descriptions of how it works.

...

Great, now I have to suck Jay's dick too.
 
Are we starting a HF group?

Also, does respeccing allow you to change your characters power/movement modes/weapons or do you just get to change were you've alloted your points?
 
Your powerset and movement are permanent. Your first point into whatever weapon you started with is also permanent, but starting at level 12 (I think) you can put points into other weapon sets, so there's nothing stopping you from taking all points out of your starter weapon and into another. Or several! Skillpoints are plentiful later on if you do lots of feats.
 
C

Chibibar

Your starting weapon will be your base until level 10. You can then put points into other weapons.
Your powers are fixed. At level 30, you will have 15 power points to distribute. BUT you can earn UPTO 80 points in skills to be put into weapons and travel power (also fixed)
Note: at level 9 you can put a point into "super fast" travel power like fly = super sonic, acrobatic = grapple and super speed = run even faster :)

Note: any inate bonus like +2% weapon damage are stackable between weapon. So if you get a +10might in each weapon catagory, then you could have +80 mights.

Here is a character builder
http://dcuosource.com/skillplanner/
 
J

Jiarn

Can't seem to find any concrete evidence if Rifle specialization = Sniper Rifles at some point. Any personal advice from some of you higher ups?
 
There is a sniper rifle weapon model, but you'll be firing 3-round bursts in most of your combos just like an assault rifle. Even so, rifle is the longest range oriented 'range' weapon, with all of its best attacks hitting at medium to long range. It's short range abilities tend to pale in comparison.

In my experimentation, hand blasters are just under rifles for ranged attacks, but tend to focus on one target, with pistols focusing more on medium to short range and being able to attack multiple targets. I haven't spent any real time testing bows.

For damage purposes, rifles seem to be the best ranged choice, though not counting the mortar bug, it's not enough to make you have to choose it over others. If energy regain is your main concern with a weapon (because you regain power by building your hit counter) hand blaster is by far the best, with one combo of pulse beam easily giving you 20-25 hit combo in just about four seconds.
 
I made a villain with hand blasters and they are fun as hell. I might respec to them with Goldtech once I get suitable robot arms/gloves/etc. for that true Ironman feel. :D
 
Halforum Group: I have a personal leuage started up on my Sixth Ranger toon anyone is free to join as long as you obey the dress code (protip: power ranger helmets are required in the Sentai Squad)

Respecing: You can respec everything except the 1 initial point in your weapons and what power set you have (though you can respec where you spent the points)
 
I made a villain with hand blasters and they are fun as hell. I might respec to them with Goldtech once I get suitable robot arms/gloves/etc. for that true Ironman feel. :D
Get the pulse beam combo (ranged attack, ranged attack, hold ranged attack) asap.
 
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