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VR Adventures

#1

Dave

Dave

I figured instead of cluttering up the epic win thread I'd make one all about VR. I was going to make it "Dave's VR Adventures" but if anyone else gets a system or has questions, that would have limited them.

I don't have any videos yet but I will very soon. I even downloaded OBS Studio for this very purpose.

I got an HTC Vive and have the following system specs.

ASRock Z87 Extreme4 ATX LGA1150 Motherboard
Intel Core i7-4770 3.4GHz Quad-Core Processor
32 GB DDR3-1600 Memory
NVIDIA - Founders Edition GeForce GTX 1080 8GB GDDR5X PCI Express 3.0 Graphics Card
Western Digital Caviar Blue 1TB 3.5" 7200RPM Internal Hard Drive

Western Digital BLACK SERIES 4TB 3.5" 7200RPM Internal Hard Drive

All the rest is cheap or easily replaced like the mouse, keyboard, etc. I use a 50' HDTV as my main monitor and a 22" Flatron W2240T monitor as my second that sits off to the side.

So I got my package this morning at about 8:30. There's a lot more in there than I thought there would be, but it was all pretty easy to set up. Only a couple of glitches but thankfully I had the ol' internet to get me going. Here were my issues and their solutions.

  1. At first the system wouldn't acknowledge that the headset was turned on. It gave me red lights but no real indicator as to why. I did get an error message that said that the thing was plugged in to a bad USB port, but I knew that wasn't the case. So I did some digging and found this Reddit thread response by a guy named /u/rainbowparade. In essence, the SteamVR always puts everything in the same place, regardless of where YOU set up the software. And since I put all Steam stuff on my A: drive, my logs and config files were pointing to a non-existent place. I pointed them to A: and suddenly we had green lights everywhere.
  2. The next step were controllers. One went instantly green but the other stayed blue and unworking, even though they were both in the same place. I didn't find a specific thread for this one, but I did find a place in the SteamVR program that fixes this. By SteamVR there's a dropdown button. Click that and choose Devices --> Pair Controller. Bam. Fixed.
And that was it. That's as difficult as it got. Now, I'm very, VERY glad I bought a couple of things that will make my life easier. First were a couple lighting tripods and clips that go with them.

Amazon product

Amazon product

This allows me to set up the VR wherever I want instead of having them bolted to the wall and non-portable. This is important for a couple reasons I'll be getting to soon.

The tripods (as you can see from the Amazon page) have very easy clips that you can use to raise/lower without any trouble and they lock into place and are fairly secure. They aren't the heaviest of equipment, but at $25 for the pair I plan on getting a couple more for safety sake.

2016-07-06 15.07.22.jpg 2016-07-06 15.08.07.jpg

It's important that I got the tripods because there are three ways of using the Vive. Sitting only, standing (very small spaces), and Room Scale. Siting would be just like having any other VR system (like the Oculus). Yeah, you're in VR, but you are still just sitting down and you can't really move around at all. Room Scale is when you take the dimensions of your room and the VR allows you to basically wander in a preset space with warnings and a kind of squared off boundary called Chaperone. And then there's the one I have to use. Standing. My man cave is not big enough to fully take advantage of the Vive. So I am relegated to a fairly small area. I have a rug that I put down that warns me when I'm getting close to the edge.
2016-07-06 15.08.17.jpg

I do have more room in the living room but wanted to explore it a bit myself before I went out there. So far here are my initial reactions.
  • HOLY FUCKING SHIT IS THIS COOL!
  • The Lab (free program) is insanely fun. I played the one where they attacked your castle and you had to fend them off with a bow & arrow. My arms are killing me! I can't wait to get a program for exercising!
Basically, I love everything about this so far, with only two exceptions.
  • The headset does not feel like it's going to stay on very well. Mostly because there's a big fucking wire hanging off the back of it. But you get used to that fairly quickly.
  • What's NOT so easy to get used to is the fact that I have to keep my glasses on. I wear bifocals. Please note that you need to have clear near-vision to see very well. I keep having to crane my neck up so that I'm looking through the bottom part of my lenses. I'm going to have to go get some reading glasses so that I won't have to keep continually readjusting. This is kind of a big problem as too much usage gives me a headache. Not because of the VR but because of the bifocals. I have this trouble in real life as well, but in VR it's comstant, which makes a difference.
All in all I love this thing and am going to be possibly using it as a gimmick for my entertainment company. Post proms would LOVE this, as long as I can find a way to turn it into a team game. I think I already know how I'm going to do this, but I need more testing to make sure it's viable.

So look for some videos to be popping up hopefully soonish. I would have taken some when I first started playing with it, but I was so excited I forgot to hit record...


#2

Ravenpoe

Ravenpoe

I am so jelly


#3

PatrThom

PatrThom

When you do go the upgrade route, your single biggest benefit will probably come from replacing your boot drive with an SSD. The fastest (affordable) ones are about 400-500GB right now, but more should show up on the market by the time you're ready to upgrade.
Also remember that when you do finally get around to replacing your MLB and CPU, you're going to have to replace the RAM as well, since most modern stuff is moving to DDR4 now. On the other hand, you might be able to sell your old MLB/CPU/RAM as a combo deal or repurpose it all with your old GPU and slower HDD as a complete second spare computer.

--Patrick


#4

Dave

Dave

It'll be years now before I upgrade again.


#5

PatrThom

PatrThom

That's what I say, too, and yet I still build a new system for myself about every 6-8 years. They just take 2-3 years to build, that's all.

--Patrick


#6

Ravenpoe

Ravenpoe

A helpful video from Dunkey.



#7

Dave

Dave

List of games I have and my initial thoughts on them:
  • Big Screen Beta - Didn't know whether to go with this or Virtual Desktop. I went with this one because it's free and because the other one doesn't work with the Vive controllers yet. It's okay. Typing is a pain in the ass but I'm new to it, so who knows. It's like having a moving movie screen in your face.
  • Elite Dangerous - Doesn't work with Vive controllers. So it would be sort of VR but not in first person, I guess and I'd have to use the keyboard and mouse. Not exactly immersive. I will try it out later.
  • Fantastic Contraption - I suck at these kinds of games. You know, where you build things to take a target from point A to point B over and around obstacles. I'm not cut out to be an engineer, it seems. Could be fun but the challenge ratings go over my head quickly.
  • Job Simulator - I want to try this one but it takes Room Scale, so I'm going to have to wait until I'm in the living room for this one.
  • Keep Talking and Nobody Explodes - Party game. Need at least two people. And nobody wanted to play tonight. :(
  • The Lab - NOW we're talking! A free game by Valve that would probably be able to make them a killing. This has a lot of cool stuff but the only thing that's really got replayability is the bow & arrow one - and there's a separate game that does this that I might just pick up. Still, it's free and really shows what the Vive can do.
  • Portal Stories: VR - If you have Portal 2 (and you SHOULD have Portal 2!) you can get this game for free. Basically, it's Portal 2 style puzzles in VR. And that's just cracking wonderful.
  • Tabletop Simulator - I haven't done this on in VR yet. Probably going to play with it tomorrow.
  • Tilt Brush - This one is seriously cool if I could utilize it properly. It's another one that needs Room Scale to really shine. I mean, I can play it and it's neat, but not being able to fully walk around your creation makes this one dull a bit. Plus I have no artistic ability, so...
  • Waltz of the Wizard - This one is seriously cool, if not kind of limited. You can do all sorts of stuff in it and I'm sure I haven't even scratched the surface of it, but essentially you are a wizard who cooks up potions and stuff like that. You can make things fly, you can throw stuff around the room, you can shoot cute little mice with a crossbow. Again, maybe not the best replayability, but it's good for showcasing to people.
  • Rec Room - You'll notice I saved this one until the end. The rest were in alphabetical order but this one needs to go last, because...wow. This free game is an automatic multiplayer game that has to be seen to be believed. Again, the games themselves might not have high replay value, but in the short time I played it I:
  • Got into a dart fight with another guy.
  • Played Frisbee golf (terribly) with three other people.
  • Had someone put a basket over my head so I couldn't see until someone took it off.
  • Played dodgeball (terribly).
  • All the while we were talking to each other and laughing. The social aspect of it was quite fun.
I'm looking to next get a couple games that I really want to try like Vanishing Realms (Action RPG) and Pool Nation (pool and air hockey)! I also have Vivecraft (Minecraft in VR) but I haven't fired it up yet.


#8

PatrThom

PatrThom

WHY WOULD YOU EVER WANT "JOB SIMULATOR???"

--Patrick


#9

Dave

Dave

It's not like real jobs, you nut.

I hate this guy's voice, but...



#10

Ravenpoe

Ravenpoe

re: Elite Dangerous in VR. You're supposed to use a flight stick.


#11

Bubble181

Bubble181

Good lord that's an obnoxious voice.


#12

GasBandit

GasBandit

Holy screechy hollering, batman.


#13

Dave

Dave

Vivecraft. Holy fucking shit. Minecraft in VR. It's kind of amazing. And free if you already own Minecraft. But if you are afraid of heights you're fucked because your mind doesn't quite process that you are NOT 30 blocks high.


Sent from my iPad using Tapatalk


#14

Denbrought

Denbrought

Vivecraft. Holy fucking shit. Minecraft in VR. It's kind of amazing. And free if you already own Minecraft. But if you are afraid of heights you're fucked because your mind doesn't quite process that you are NOT 30 blocks high.


Sent from my iPad using Tapatalk
Related, I really want to try this:



#15

Dave

Dave

That would fucking slay me. I mean, I climbed up a tree in Minecraft to reach the higher parts to mine and then wanted to go back down. But in this version, even if you destroy a block below you, you don't fall. So I was suspended really high and my gut just clenched.

Also, swimming is nearly impossible unless I'm missing something. To Google!


#16

Ravenpoe

Ravenpoe

A challenger appears



There are so many cables


#17

Dave

Dave

You won't use most of them.

Welcome to the VR master race.


#18

Ravenpoe

Ravenpoe

Getting it adjusted so everything isn't blurry is taking awhile.


#19

Dave

Dave

Try having glasses. It sucks.


#20

Ravenpoe

Ravenpoe

Try having glasses. It sucks.
I do wear glasses, but I'm not wearing them for this. I'm near sighted, and I've discovered that I don't really need glasses with the image right up to my eyeballs


#21

Dave

Dave

I'm nearsighted as well and I have to wear mine or I can't see. Nothing I do makes it clear.


#22

Ravenpoe

Ravenpoe

What day is it? Why am I so sweaty? My eyes hurt.


#23

Cheesy1

Cheesy1



#24

Dave

Dave

Have you found a good way to record what you see? I've tried a few programs and they either don't work or record in "stereo-vision".[DOUBLEPOST=1469573569,1469573561][/DOUBLEPOST]And it's awesome, isn't it?


#25

Ravenpoe

Ravenpoe

Have you found a good way to record what you see? I've tried a few programs and they either don't work or record in "stereo-vision".[DOUBLEPOST=1469573569,1469573561][/DOUBLEPOST]And it's awesome, isn't it?

It is super awesome. It is not perfect, the resolution of the actual displays is low compared to most PC gaming standards, and anti-aliasing doesn't seem to work in 3D, but honestly it doesn't matter. Once things start moving, your brain just accepts it and it looks amazing.


As for recording, you can set up mirror visual and audio in the steamvr settings, and just mirror it to your monitor, and then record that stream. I've done this so friends and family can watch while someone is in the vive and see what they're seeing, although the flat image in no way does justice to what it looks like in full VR.


#26

Dave

Dave

What program did you use to record?


#27

Ravenpoe

Ravenpoe

What program did you use to record?
Oh, I haven't recorded shit.


#28

Dave

Dave

Oh, I haven't recorded shit.
Well I've mirrored to let people see what's happening, I just haven't been able to record anything even using OBS. When I use OBS I get nothing but black screens.


#29

Ravenpoe

Ravenpoe

Well I've mirrored to let people see what's happening, I just haven't been able to record anything even using OBS. When I use OBS I get nothing but black screens.
Have you tried using shadowplay? You can go into the options and set it to record screen


#30

Dave

Dave

I did. I think that was the split screen one.


#31

GasBandit

GasBandit



#32

GasBandit

GasBandit



#33

Dave

Dave

SEE?!? It's incredible! God I love Rocky.


#34

Ravenpoe

Ravenpoe

"My brain is telling me if I reach out, I will feel cold white metal"

This is exactly what the Vive does, and why it makes it difficult to explain to people without just putting it on them. Watching it on a flat display is nothing like actually being in the experience.


#35

GasBandit

GasBandit

More:



#36

Dave

Dave

And they still didn't have them OPEN THE DRAWER!


#37

Ravenpoe

Ravenpoe

And they still didn't have them OPEN THE DRAWER!
They probably didn't want to give away too much, playing that blind is a treat


#38

Ravenpoe

Ravenpoe

So, I downloaded virtual desktop, which allows you access to desktop apps while in VR, like a web browser. And then somehow my keyboard glitched out and went to www.pornhub.com/vr and I became trapped there, having to fight my way out.

This certainly isn't something I would ever recommend.


#39

Dave

Dave

Use Bigscreen instead. VD (irony of the name not escaping me) is supposedly loaded with bugs right now, unless they've fixed it.


#40



Anonymous

So, I downloaded virtual desktop, which allows you access to desktop apps while in VR, like a web browser. And then somehow my keyboard glitched out and went to www.pornhub.com/vr and I became trapped there, having to fight my way out.

This certainly isn't something I would ever recommend.
In all seriousness...how is that? Because thats about what would convince me to maybe purchase VR.


#41

Dave

Dave

Virtual Desktop (from what I understand) is okay, but a free program called Big Screen apparently does the same thing. I've used Big Screen and it's cool, but not a big enough reason (in my views) to go VR. Now, if you're looking at movies, there's a program called Cineveo that is supposed to be pretty good. Of course, there's also Steam's Big Picture Mode, which works amazingly well with the Vive.

I'm currently helping alpha test a game where you shoot Orcs. I find it hard to believe it's an alpha, though. It's pretty damned cool.[DOUBLEPOST=1470583967,1470583911][/DOUBLEPOST]If I get the okay from the dev I'm going to try and stream it tonight. I'll let you know.


#42

Dave

Dave

Well, I streamed a couple hours on Twitch today. And only one of the times did it record. The other two times it recorded audio only. Damn it. It was good stuff, too! The music was really loud until I got into the game, but after that it was okay.



#43

Ravenpoe

Ravenpoe

In all seriousness...how is that? Because thats about what would convince me to maybe purchase VR.

It's not bad. The 3D effect from stereoscopic 3D is actually pretty cool, and most of the content I checked (for science) was either just 3D video or a 360 Degree 3D video where you could look in all directions. But I wouldn't spend a grand on this just for VR Porn. At least not until the technology really takes off in Japan, because then we'll start seeing the primo weird shit.


#44

PatrThom

PatrThom

most of the content I checked (for science)
Can't hear this any more in any voice other than that of Mad Scientist.

--Patrick


#45

GasBandit

GasBandit

Did you try Hotdogs, Horseshoes and Handgrenades?



http://store.steampowered.com/app/450540/


#46

Ravenpoe

Ravenpoe

Did you try Hotdogs, Horseshoes and Handgrenades?



http://store.steampowered.com/app/450540/
It's on my list! But I just had to contact HTC support to finally get the bundle of games they were supposed to send me with the purchase of the vibe, so I've got Tiltbrush, Fantastic Contraption and Job Simulator to go through first.


#47

mikerc

mikerc

It's on my list! But I just had to contact HTC support to finally get the bundle of games they were supposed to send me with the purchase of the vibe, so I've got Tiltbrush, Fantastic Contraption and Job Simulator to go through first.
:eek:

I didn't know you could get games that used those peripherals with the vive


#48

Shakey

Shakey

:eek:

I didn't know you could get games that used those peripherals with the vive
Glad I'm not the only one who thought that.


#49

Ravenpoe

Ravenpoe

:eek:

I didn't know you could get games that used those peripherals with the vive
Well, I did talk about VR porn, didn't I?


#50

Dave

Dave

The thread IS called VR adventures.


#51

GasBandit

GasBandit

GOTY. (But console.)



#52

Dave

Dave

I do not get VR porn. Never will.


#53

Denbrought

Denbrought

I do not get VR porn. Never will.
NEVER
NEVER
NEVER EVER
NEVER
*quiet fapping noises*


#54

GasBandit

GasBandit

I do not get VR porn. Never will.
From what I understand, it's not even really porn... more of a... "annoy a pretty girl" simulator.


#55

Ravenpoe

Ravenpoe

From what I understand, it's not even really porn... more of a... "annoy a pretty girl" simulator.
Well, it depends. Annoy a pretty girl simulator is most of the things coming out of japan, while most of the VR porn in the west is mostly 360 videos.


#56

PatrThom

PatrThom

Found footage of @Dave just prior to and just after starting this thread:


--Patrick


#57

Ravenpoe

Ravenpoe

Found footage of @Dave just prior to and just after starting this thread:


--Patrick
Dat frame rate tho... Now THIS is vr porn


#58

GasBandit

GasBandit

"Fucking framelocked ports" heh heh heh


#59

Ravenpoe

Ravenpoe

What has two thumbs and just ordered a GTX 1080?


THIS GUY!



You... you can't see it, because of text, but I'm pointing to myself. With my thumbs. See, the joke setup called for someone with thumbs, and... this was a poor joke for a text medium. The point is PC MASTER RACE


#60

blotsfan

blotsfan

It must be hard to point to yourself with your thumbs while typing.


#61

Ravenpoe

Ravenpoe

It must be hard to point to yourself with your thumbs while typing.
NAHITSONLYHARDTOHITTHESPACEBAR


#62

PatrThom

PatrThom

What has two thumbs and just ordered a GTX 1080?


THIS GUY!



You... you can't see it, because of text, but I'm pointing to myself. With my thumbs. See, the joke setup called for someone with thumbs, and... this was a poor joke for a text medium. The point is PC MASTER RACE
Couldn't wait for the 1080 Ti to come out?

So, @Dave, when do we get to see you try out Sword Master VR?


--Patrick


#63

Dave

Dave

1. When it comes out
2. When I have more room to swing.


#64

PatrThom

PatrThom

1. When it comes out
2. When I have more room to swing.
Most reviews agree with you that your second point is EXTREMELY important.
warning.jpg

So make sure to put up your Dukes before you play.

--Patrick


#65

Ravenpoe

Ravenpoe

Couldn't wait for the 1080 Ti to come out?

--Patrick

If you wait for the next big thing, you'll wait forever.


Also, I'm pretty sure the TI would be out of my price point. I follow a semi-regular ritual when it comes to upgrading, trying to find the most efficient price point. Normally, I would have gone with the 1070 (or its AMD equivalent, assuming they ever get their shit together) but this generation brought a surprisingly lower price point in the 1080, and I've foolishly decided to invest in VR, so the extra horsepower will be welcome.


#66

PatrThom

PatrThom

I follow a semi-regular ritual when it comes to upgrading, trying to find the most efficient price point.
Well, just go ahead shatter that image of irresponsibility I had for you, why don't you?

--Patrick


#67

Ravenpoe

Ravenpoe

Well, just go ahead shatter that image of irresponsibility I had for you, why don't you?

--Patrick

To further shatter it, the reason I ordered it now is because I found a buyer for my current GTX 970 to offset some of the cost.

But then I also once bought a Virtual Boy, so... you know.


#68

PatrThom

PatrThom

That doesn't shatter anything. That's expected.
I'm the one who keeps all the old/outmoded hardware, remember?

--Patrick


#69

Ravenpoe

Ravenpoe

That doesn't shatter anything. That's expected.
I'm the one who keeps all the old/outmoded hardware, remember?

--Patrick

I do have a windows 98 machine with nothing installed on it but Diablo (the first one) and its less than canon expansion Hellfire, just so I can play The Dark mod, which still holds as one of my favorite games ever. But I broke the habit of having closets full of old computers when I realized I would one day die under a beige avalanche.


#70

Dave

Dave

Vive update.

I've now turned my garage into a Vive-centric operation since my home office is too small. Next up, a VR ready laptop so that I can use it for gigs. And it would be tax deductible.

Oh, and then there's this:

https://vr.google.com/earth/


#71

Gruebeard

Gruebeard

The link says "Explore the world from totally new perspectives. Stroll . . ."

This is for Americans, I see :rimshot:


#72

Siska

Siska

The link says "Explore the world from totally new perspectives. Stroll . . ."

This is for Americans, I see :rimshot:
I don't have VR goggles. But if they make google maps street view VR compatible I may have to get some!


#73

Gruebeard

Gruebeard

that actually would be awesome.


#74

strawman

strawman

I don't have VR goggles. But if they make google maps street view VR compatible I may have to get some!
Creepy stalker rating: 4 out of 9 binoculars.


#75

PatrThom

PatrThom

Creepy stalker rating: 4 out of 9 binoculars.
Not until Google upgrades their cars to have gigapixel cameras.

--Patrick


#76

Siska

Siska

Oh, and along with the VR street view goggles, an exercise bike controller! I could VR ride a bike all over the globe while burning the flab. It will be a frozen image world, but whatever.


#77

Dave

Dave

You mean a VirZOOM?

https://www.virzoom.com/


#78

Siska

Siska

Looks like it! Just hook that shit up to google maps and I'm outa here!


#79

Dave

Dave

Not sure if it will yet, but I think it's the perfect vehicle for it, if you'll excuse the pun.


#80

Dave

Dave

http://uploadvr.com/tpcast-wireless-vive-kit-works/[DOUBLEPOST=1482252270,1482252198][/DOUBLEPOST]Allows shit like this:



#81

Ravenpoe

Ravenpoe

http://uploadvr.com/tpcast-wireless-vive-kit-works/[DOUBLEPOST=1482252270,1482252198][/DOUBLEPOST]Allows shit like this:


I haven't clicked the link, but judging from the gif I'm going to assume it leads to a personal trainer.


#82

Dave

Dave

I haven't clicked the link, but judging from the gif I'm going to assume it leads to a personal trainer.
Nah. They just had a tester that was also heavily into gymnastics so he tried it out with no problems!!


#83

GasBandit

GasBandit

Now this is a VR Adventure.



#84

evilmike

evilmike

Nah. They just had a tester that was also heavily into gymnastics so he tried it out with no problems!!
Who does he think he is, Hiro Protagonist?


#85

PatrThom

PatrThom

It's not full-on VR until you have to clean it up and pack it back down with you.

--Patrick


#86

Gruebeard

Gruebeard

It's not full-on VR until you have to clean it up and pack it back down with you.

--Patrick
And freeze your balls off.


#87

Dave

Dave

I took my Vive into work with me today & set it up for a bunch of people to try out. It was a full 15' x 15' play area and I got to experience full room scale for the first time. You know how going from computers to a sitting experience is so great and then from sitting to standing only is also great? Well, multiply that by a bunch and you have the next leap to room scale. It was pretty amazing.

I may have even sold a unit or two. I should get a referral bonus or something.


#88



BErt

I know, I know, console peasant and all, but I just got the Playstation VR. I played Here They Lie and the RE7 demo and now I want to curl into a ball and cry.

...but it was REALLY cool revisiting Rez with the headset on. I'm excited for more.


#89

GasBandit

GasBandit

RIP Grandma.



#90

Dave

Dave

Okay, guys. Here's the HOLY SHIT update from Vive.

Wireless adapter ships Q2 and it'll only be $250.

Game changer right there.

And my garage is a fucking phenomenal Vive Cave...if it were heated. During the summer it's going to rock. Right now not so much. (I was going to buy a heater, but money is super tight right now thanks to the holidays and to the fact that I will only get 1/2 a paycheck this month.)


#91

Dave

Dave

They also announced a Tracker but the more I read about it the less I liked. Basically it's an attachment to physical objects that you can use in a game. So like a rifle or a baseball bat. Things like that. The item will be programmed into the game and when you put the tracker on it it will have physical properties in the game as well. But this also means that if you want to play more than one game in a session, you would have to stop, take off the headset, switch out the tracker, and then get back into the game. And you just know that games are going to require you to buy their piece of shit peripherals to go with their games. It's the Wii all over again.

But I can imagine Rock Band with this...



Other things they've touched on were built in headphones and haptic gloves. Very interesting stuff coming! Now all we need are AAA games.


#92

Ravenpoe

Ravenpoe

Now all we need are AAA games.
Looking at what the indie community has been able to come up with for VR, and looking at the cavalcade of buggy shit that's been coming out of AAA game studios of late, I honestly think we'd be just fine without them.


#93

Dave

Dave

30 minutes left! If you have a Facebook account, enter to win a Vive right from Vive!

Link broken, but go to Facebook and search for the @viveport page.


#94

Denbrought

Denbrought

30 minutes left! If you have a Facebook account, enter to win a Vive right from Vive!

Link broken, but go to Facebook and search for the @viveport page.
Here is their link from the Twitter account: https://t.co/n2TMGFopdb

Just entered it. It'd be cool to get a VR rig.


#95

GasBandit

GasBandit

And wow, barely over 600 people have entered, myself included now.


#96

PatrThom

PatrThom

About 650 now.
Also seems there will be another round of entries tomorrow.

--Patirck


#97

Bubble181

Bubble181

US Residents only :(


#98

GasBandit

GasBandit



#99

MindDetective

MindDetective

Hmm, 1:721 chance of winning isn't the worst contest I've ever entered.


#100

Dave

Dave

769 with 20 seconds left. How nice am I? I could have kept the odds ever in my favor.

And tomorrow will be ANOTHER drawing.[DOUBLEPOST=1483654038,1483653610][/DOUBLEPOST]Oh well. I didn't win. Nor did my daughter or her finance.


#101

MindDetective

MindDetective

And...I didn't win. But she started with "Jon..." and then my heart skipped a beat.


#102

Dave

Dave

Well this is certainly interesting. Here's the new tracker in action:



And the headstrap thing that I thought was just headphones? Nope. It's a whole new way of wearing it that looks amazing.



#103

Dave

Dave

And now a docking station for the Vive controllers.

http://uploadvr.com/nyko-vive-psvr-charging-docks-ces/



#104

Sara_2814

Sara_2814

Hey, @Dave , have you seen this? Why VR arcades could be virtual reality's salvation.

I got to try out a Vive this weekend. Nebraska Furniture Mart has a demo setup. Stood on top of a mountain with a robot dog, 3D painted with Google, and defended a castle with a bow and arrow. Very, very cool. The feedback on the archery game was amazing, the controller vibration felt like actually drawing an arrow against a bow.

Most importantly, it didn't fuck with my eyes and give me a migraine like 3D glasses do. So we'll probably be getting one soon. :D


#105

Dave

Dave

Yeah, there are some big names getting involved with the building of arcades now, specifically branding VR machines into existing places. Because of various market pressures I've had to completely revamp my plan. Looking to do mobile gaming setups. Going to try and have something set up to demo at the College World Series.


#106

Dei

Dei

There's a guy in our area who has a big 4v4 XBone set up and brings it around to rec centers to do esports leagues. I thought it was pretty neat, other than the peasantry. So a mobile thing seems doable, especially since if you do it as a party rental thing, it can share space with your comedy business.


#107

Sara_2814

Sara_2814

Yeah, there are some big names getting involved with the building of arcades now, specifically branding VR machines into existing places. Because of various market pressures I've had to completely revamp my plan. Looking to do mobile gaming setups. Going to try and have something set up to demo at the College World Series.
Good luck with the CWS! You are very brave, I try to avoid being anywhere near CWS, it's crazy with all the people and traffic.


#108

Dave

Dave

Good luck with the CWS! You are very brave, I try to avoid being anywhere near CWS, it's crazy with all the people and traffic.
We went for the first time last year when Doc parachuted in. That was the night after he and my wife had a drinking contest that the wife flat out lost.


#109

Dave

Dave

The new VR Trackers for the Vive...how accurate are they? This accurate.



#110

GasBandit

GasBandit

That's pretty damn impressive. For there to be so little latency as to allow real-time juggling, I suspect there's gotta be some really fancy motion interpolation going on.


#111

strawman

strawman

That is amazing. There's a lot of muscle memory involved (some jugglers can close their eyes while juggling) but this is getting really close to "real life".

Now we just need video cards that can perform full ray tracing at 144 frames per second and "retina" VR that is better than our eye resolution...


#112

Dave

Dave

So this afternoon (right at noon, actually) I took the Vive in to my mentee's class. (I'm a Teammates mentor to a 5th grade kid - think Big Brother/Big Sister.) To say it was an unqualified success would be an understatement. We "played" TheBlu, Job Simulator, Cloudlands Mini-Golf, Holoball, and Tilt Brush until the bell rang at 3:15. In fact, the kids were all done playing and the Principal was playing actual golf when the bell rang. He did not want to leave.

We talked about VR and how it could be used in the future for entertainment, jobs, or education. Some of their ideas were really, really interesting. They are very lucky to be living in this time when all of this will be possible. Truly that's the only thing that sucks about getting old is knowing I'm going to miss out on a lot of cool tech shit I've always dreamed of.


#113

GasBandit

GasBandit

So this afternoon (right at noon, actually) I took the Vive in to my mentee's class. (I'm a Teammates mentor to a 5th grade kid - think Big Brother/Big Sister.) To say it was an unqualified success would be an understatement. We "played" TheBlu, Job Simulator, Cloudlands Mini-Golf, Holoball, and Tilt Brush until the bell rang at 3:15. In fact, the kids were all done playing and the Principal was playing actual golf when the bell rang. He did not want to leave.

We talked about VR and how it could be used in the future for entertainment, jobs, or education. Some of their ideas were really, really interesting. They are very lucky to be living in this time when all of this will be possible. Truly that's the only thing that sucks about getting old is knowing I'm going to miss out on a lot of cool tech shit I've always dreamed of.
The singularity might happen before then, you never know. Then you'll be around forever.


#114

PatrThom

PatrThom

Then you'll be around forever.
You're forgetting how long he's already been around.

--Patrick


#115

Bubble181

Bubble181

You're forgetting how long he's already been around.

--Patrick
Hey, some respect for Dave! It's damned impressive to foresee the unlimited potential of the Internet of Things and VR based on the invention of the printing plate!


#116

Gruebeard

Gruebeard

Hey, some respect for Dave! It's damned impressive to foresee the unlimited potential of the Internet of Things and VR based on the invention of the printing plate!
That is impressive! But I though Dave foresaw that when he painted the first cave.


#117

PatrThom

PatrThom

Hey there, have you tried out the Superposition demo yet? What's it like in VR?


--Patrick


#118

GasBandit

GasBandit

Virtual Rick-ality!



#119

Dave

Dave

Too expensive. It's like $30 for that game and it' hardly got any content.


#120

Denbrought

Denbrought

Too expensive. It's like $30 for that game and it' hardly got any content.
Finding ways to kill yourself (and Mr. Meeseeks) is a full 10 hours of entertainment alone.


#121

Dave

Dave

In today's episode, a different kind of adventure...



#122

Dave

Dave



#123

GasBandit

GasBandit

The future is AMAZING



#124

Dave

Dave

Damn it, japan! Stop making me want to go there!



#125

Bubble181

Bubble181

Damn it, japan! Stop making me want to go there!

See, stuff like that is really cool for people with some level of physical fitness... But just like I dislike some types of games for relying on my skills rather than my character's, this will not be all that fun for someone unfit and overweight and big, seems to me.... I still want to give it a try, though.


#126

Ravenpoe

Ravenpoe

See, stuff like that is really cool for people with some level of physical fitness... But just like I dislike some types of games for relying on my skills rather than my character's, this will not be all that fun for someone unfit and overweight and big, seems to me.... I still want to give it a try, though.
As someone that is unfit and overweight, I can testify that it's not that bad. If you can stand and walk, these type of VR games aren't hard to do, and can actually be a decent workout.


#127

PatrThom

PatrThom

Think of it more like 3D DDR.

--Patrick


#128

GasBandit

GasBandit

Gorn seems like it might be fun.

[DOUBLEPOST=1495748336,1495748236][/DOUBLEPOST]


#129

evilmike

evilmike



#130

GasBandit

GasBandit

But can you shoot the DOG?


#131

Dave

Dave

No.


#132

GasBandit

GasBandit



#133

Gruebeard

Gruebeard

But can you shoot the DOG?
I wanna know if you can shoot Harry Whittington.

Although I guess that would be a 2006 twist.


#134

strawman

strawman

The oculus rift bundle - headset, two touch controllers - is on an extended 6 week sale for $399.

That's 33% off the normal $599 price for the rift/controller bundle.

There are many reviews comparing the vive to the rift, but the biggest difference is that while people experiment with room scale VR in rift, it's really only designed for and supports seated use. But the games are designed for that, and you don't have to worry about running into things, so I don't know that it's really as big a hurdle as everyone is making it out to be. This is hugely offset by the sheer number of titles available for the rift vs the vive.

In any case, it's a long sale, so it's probably worth waiting a few weeks to see if and how vive responds.

https://www.theverge.com/2017/7/10/15943984/oculus-rift-touch-summer-sale-price-cut-vr-bundle
https://www.oculus.com/rift/


#135

Dave

Dave

Vive can run Oculus games by using a program called ReVive. So the games don't make a difference. The difference is in room scale. Yeah, if you don't have room the Vive doesn't make sense. But if you HAVE the room...nothing but the Vive makes sense.


#136

Ravenpoe

Ravenpoe

Vive can run Oculus games by using a program called ReVive. So the games don't make a difference. The difference is in room scale. Yeah, if you don't have room the Vive doesn't make sense. But if you HAVE the room...nothing but the Vive makes sense.
I don't know if I would say it is that simple. If the Rift's price tag changed permanently to what it's going for on sale now, it would be really hard to turn down for someone wanting to get into VR. I also personally prefer the touch controls over the vive controls, but it's a very minor preference.

All things being equal, the vive can do everything the rift does and more. But a price cut would make them very competitive


#137

Dave

Dave

Fair enough.


#138

Sara_2814

Sara_2814

Vive can run Oculus games by using a program called ReVive. So the games don't make a difference. The difference is in room scale. Yeah, if you don't have room the Vive doesn't make sense. But if you HAVE the room...nothing but the Vive makes sense.
We don't have space for room scale right now, but the Vive also has 'standing', which gives you a 1 meter circle. I have no problem with games that require moving around, anything I can't do in 1 meter I can just teleport my circle to where I need to be.

Valve vs. Facebook was a factor in deciding which system to go with. Made the choice easy for us, since Facebook can go die in a fire. :D


#139

strawman

strawman

Valve vs. Facebook was a factor in deciding which system to go with.
I suspect that has factored into a lot of hardcore gamer's preference, but at the end of the day price factors in very heavily so this might tip the scale significantly.

Further, if they do manage to build their user base by several thousand, that will work in their favor in a lot of ways.


#140

PatrThom

PatrThom

I suspect that has factored into a lot of hardcore gamer's preference, but at the end of the day price factors in very heavily so this might tip the scale significantly.
Further, if they do manage to build their user base by several thousand, that will work in their favor in a lot of ways.
The battle for the de facto standard rages on.

--Patrick


#141

GasBandit

GasBandit



#142

Dave

Dave

Holy fuck that's incredible!


#143

Dave

Dave

Gorn seems like it might be fun.

[DOUBLEPOST=1495748336,1495748236][/DOUBLEPOST]
GOOOORN! Mother fucking GOOOORN! I got this this weekend and holy fucking shit is this game fun! It's currently at the top of the games list for my favorite. Steam says I've only played it 3 hours but that's only because I've had to play it where I wasn't logged in to Steam and was in offline mode. If you have a Vive, get this game!

Oh, and the wireless TPCast has started taking preorders for the US. But they've raised the price to $300. Damn it.


#144

CrimsonSoul

CrimsonSoul

Yeah Gorn is fun. We need to get together and play ST:BC it's down to 25 bucks right now! Or if that's not possible, some Pulsar: Lost Colony (Same type of game but you can move around the ship, upgrade your ship, and beam down and move around planets but the visuals aren't as great)!


#145

GasBandit

GasBandit

I should probably be bumping this thread instead of spamming "what are you playing." Sooo...

Sopwith VR is a cute little free timewaster you can get on steam. It is just what it says on the tin... the old DOS game Sopwith, remade into a simple VR simulation.



It starts off good enough, but the longer you play the game, the lower the framerate gets. By the time I finished, I had gone from 90 to 14.


#146

PatrThom

PatrThom

the longer you play the game, the lower the framerate gets. By the time I finished, I had gone from 90 to 14.
Guess it's time to upgrade that processor again.

--Patrick


#147

GasBandit

GasBandit

Guess it's time to upgrade that processor again.

--Patrick
I'm pretty sure this one is just bad Unity programming :p


#148

GasBandit

GasBandit

Robo Recall comes free with the oculus touch bundle. It's a fun shoot em up, though I wish it didn't rely entirely on teleport to move. Also it frustrates me to no end that no matter how awesome I think I have done at a level, Terrik has apparently done it 10% better than me.


#149

PatrThom

PatrThom

no matter how awesome I think I have done at a level, Terrik has apparently done it 10% better than me.
dammitterrik.png


--Patrick


#150

GasBandit

GasBandit

The new Bigscreen update uses new drivers for audio streaming that only work with windows 10, so those of us on windows 7 can no longer host movie nights and stuff in BigScreen.

Welp.


#151

GasBandit

GasBandit

Gorn has apparently had a big update, and I'm digging the new fight progression structure. It's a much more straightforward method, and makes it a lot simpler to unlock the weapons you want.


#152

Dave

Dave

Damn you, Gas. I WANT TO PLAY GORN!


#153

GasBandit

GasBandit

I think my favorite weapon is the claws.



They may not be the most powerful weapon in the game, but the 90s wolverine fanboy I was in my teens gets a MASSIVE MURDERBONER when I run around clawing out hearts and heads.

SNIK SNIKT, BUB


#154

GasBandit

GasBandit

And just to rub salt in @Dave's wounds... :p



#155

PatrThom

PatrThom

Damn you, Gas. I WANT TO PLAY GORN!
I thought you already play Gorn?
Or do you mean, like, at the office?

—Patrick


#156

GasBandit

GasBandit

I thought you already play Gorn?
Or do you mean, like, at the office?

—Patrick
He hasn't been able to do VR stuff since he moved his rig to the basement, too many obstructions.


#157

GasBandit

GasBandit

The new Bigscreen update uses new drivers for audio streaming that only work with windows 10, so those of us on windows 7 can no longer host movie nights and stuff in BigScreen.

Welp.
Well, I got bigscreen working on windows 10... apparently there are a lot more bugs introduced by the new version that I wasn't even experiencing on 7 (most irritatingly, a stuttering video/performance degradation bug. They say they're working on it.

Welp x2.


#158

GasBandit

GasBandit

The update to bigscreen today seems to have fixed the previous issues. I tested streaming a 1080p/60fps movie on some randos and it all went off without a hitch. So! One of these days, we'll have to do a "VR Movie Night" or something.


#159

Ravenpoe

Ravenpoe

The update to bigscreen today seems to have fixed the previous issues. I tested streaming a 1080p/60fps movie on some randos and it all went off without a hitch. So! One of these days, we'll have to do a "VR Movie Night" or something.
I don't feel like watching a movie in VR would be all that great. I don't know about the Oculus, but I know the image quality in my Vive is nowhere near as clear as my monitor or tv


#160

PatrThom

PatrThom

Plus there’s that whole thing about having to be part of the VR Master Race.

—Patrick


#161

Ravenpoe

Ravenpoe

Plus there’s that whole thing about having to be part of the VR Master Race.

—Patrick
Not having to occupy the same virtual space as the peasants is a bonus


#162

PatrThom

PatrThom

Not having to occupy the same virtual space as the peasants is a bonus
“3D Bourgeois Simulator 2019”

—Patrick


#163

GasBandit

GasBandit

I don't feel like watching a movie in VR would be all that great. I don't know about the Oculus, but I know the image quality in my Vive is nowhere near as clear as my monitor or tv
Well, I can't speak for the vive, but it looks pretty damn impressive in the rift. It may also help because, as the name implies, Bigscreen puts it up on an imax-or-bigger sized screen in the virtual space (which is also made up to look like a fancy theater)... so probably even the vive would be in a "multiple-pixels-per-pixel" situation rendering the movie.

I tried it out before the big update a couple times with Dei and then with Snuffles, and it worked pretty good then, albeit with some issues that have now been resolved. (They also have oculus rift though)


#164

Dave

Dave

It doesn't look that bad in the Vive.


#165

Fun Size

Fun Size

So if someone was considering doing something completely irresponsible and buy one of these things, what's the recommendation here? Who's happy with what they got?


#166

Dave

Dave

I'm very happy with my Vive, but damn do you need room to take advantage of it. I don't have room any more so I can't really play it.


#167

PatrThom

PatrThom

I could be wrong, @Fun Size , but I think @Dave is offering to sell you his since he’ll never use it again.

—Patrick


#168

Ravenpoe

Ravenpoe

I could be wrong, @Fun Size , but I think @Dave is offering to sell you his since he’ll never use it again.

—Patrick
I'd be willing to sell mine


#169

Fun Size

Fun Size

I haven't fully committed yet. I was looking at the Vive Pro Starter Kit. I'm just not sure if it's worthwhile yet, as I'm still playing about an hour of games every couple of weeks.


#170

GasBandit

GasBandit

I'm pretty satisfied with the Oculus rift, and the starter set is $350, which is good for most front facing things, but if you go that route you might as well pony up the extra 50 bucks for a third sensor to put behind you. It really makes a difference in games that involve lots and lots of arm movement or facing 360 degrees. I haven't tried the Vive to compare, though.

If all you want to do is dabble, though, you might look into the oculus go, which is $250 and is a standalone unit (doesn't need your computer). It doesn't play the same games but it has a lot of VR experiences and stuff. Also, the Oculus Quest standalone system is coming out in may and is, from what I hear, pretty impressive.


#171

Dei

Dei

You can use it as a workout, so you can play everyday and tell yourself it's for your physical health. :p


#172

Fun Size

Fun Size

Yeah, I just looked at my credit card debt. Think I'll do that instead. Maybe next year though.


#173

drifter

drifter

I got to play around with the Acer mixed reality headset the other day. First experience with VR, pretty neat! Gonna lay out some impressions:

- very easy to set up. Cameras are mounted on the headset, so you basically don’t need to calibrate anything. Also can pick the option to stay more or less stationary, so don’t necessarily need a lot of room, either. From unboxing to exploring VR took less than 10 minutes

- hella annoying to get the visor in focus. The visor can flip up and down, but when it’s flipped down there’s nothing locking it in place. For me this means my face can push it ever so slightly out, which changes the angle and makes the screen a little blurry. Took a good deal of fiddling to get it to sit right. Might need to jerry rig some kind of locking strap.

- seems like a pretty narrow FOV. Like I said this is my first time trying VR, but the lack of peripheral vision stuck out to me. On the flip side this makes for a pretty dense pixel count, so better image resolution from what I’ve read.

- button placement spaced out juuust a bit too far. Makes it a bit awkward at first touch, but seems like it’ll be fine once I get used to it.

- obvious in hindsight, but the controllers need Bluetooth, much to my chagrin.

- probably not going to matter much to the gamers on this forum, but the system requirements on this are pretty lax. This is part of what got my interest, as I only have a GTX-960 and didn’t want to shell out another $300ish for a new card. Haven’t tried any real games yet, so we’ll see how that goes. Did try a couple free Windows VR demos, no problems there.

- the unit itself was pretty cheap. Regularly goes on sale for $200, got it for $150 (pre-tax). I do so love a good bargain. I imagine if you had to go from a Rift/Vive to this it’d be kind of annoying, but for a budget option it seems pretty awesome


#174

GasBandit

GasBandit

@Dave

No Man's Sky will be getting a free update that will let you play it in VR

https://techraptor.net/content/sony-state-of-play-3-25-no-mans-sky-vr


#175

PatrThom

PatrThom

He might want to play that even more than Gorn.

—Patrick


#176

Dei

Dei

@Dave

No Man's Sky will be getting a free update that will let you play it in VR

https://techraptor.net/content/sony-state-of-play-3-25-no-mans-sky-vr
I'll just be over here throwing up at the thought.


#177

GasBandit

GasBandit

I'll just be over here throwing up at the thought.
Oh you wanna throw up? Playstation VR is going to be coming out with an Iron Man game. As in, flying around in the suit.

I'm getting dizzy just thinking about it.


#178

Dave

Dave

I heard about that tonight and it'll be worth breaking out the 'ol headset. The problem is, it'll be REALLY difficult to control, I'll bet. But we'll see.



#180

Ravenpoe

Ravenpoe



#181

drifter

drifter

So, one huge con with the WMR headsets: if you happen to break a controller, you're shit out of luck since apparently they are no longer sold separately, and if you send them in to get fixed/replaced, it costs $200. Fortunately I happened to find a broken headset with working controllers on eBay for less than the previous going rate for controllers, but I was feeling pretty upset for a minute there.


#182

PatrThom

PatrThom



The possibilities are endless.

—Patrick


#183

Dave

Dave



#184

PatrThom

PatrThom

I think you mean, “I hate when that happens.”

—Patrick


#185

GasBandit

GasBandit

You guys have heard me talk about Bigscreen before, how you can use it to play your media files on a virtual imax screen, and even invite your friends to watch with you (as long as they also have a virtual headset of some kind, even the budget standalone Oculus Quest works).

Well, today they announced a new feature: Bigscreen Cinema. This might be the other shoe dropping for the theater industry. Bigscreen will now be showing movies themselves that you buy tickets for (showtimes start every half hour), and watch with other people. Basically the full "theatrical" experience, just in VR.



At the moment, the movies they're showing are not what's in theaters right now, but imagine if it evolved in that direction.


#186

Dave

Dave

Wonder if they paid any money to Highly Suspect for ripping off their song for the promo video.



#187

PatrThom

PatrThom

So will the mandatory facebook integration for Oculus be affecting any forumites' VR setup or VR plans?

--Patrick


#188

Dei

Dei

So will the mandatory facebook integration for Oculus be affecting any forumites' VR setup or VR plans?

--Patrick
My Oculus account is already linked to Facebook. I don't really care if they know when I play Beat Saber. Though most of the games I actually care about I own through Steam and not the Oculus store, specifically so that I'm not tethered to it.


#189

GasBandit

GasBandit

So will the mandatory facebook integration for Oculus be affecting any forumites' VR setup or VR plans?

--Patrick
They say it used to be possible to use Oculus without facebook integration, but it was really always very, very hobbled. 90% of oculus users probably already have it integrated with facebook (and 100% of the oculus users I know do, myself included)

That said, it's hooked into my "Buzzy Pomona" burner FB account... soo....


#190

drifter

drifter

I've been thinking about upgrading, just reinforces my desire to stay away.


#191

Dei

Dei

I just impulse purchased a Quest 2 from Best Buy. Mostly because I don't feel like dealing with the cables and shit from my Rift anymore. I'm going to get a link cable on Saturday, but that's literally one skinny cable, and I don't need to use it all the time.


#192

Dei

Dei

I will say that this headset is SO MUCH LIGHTER than my Rift. I'm really not using it a lot right now because I'm waiting for my cable, BUT it's a lot less tiring to wear. I did get the elite headstrap though, because the base one is poop.


#193

GasBandit

GasBandit

This one got past me, but it looks fun. It's called OhShape



Not that I VR any more... I just sit here, having to put up with accidentally nudging a touch controller from time to time which activates all kinds of crap I then manually have to deactivate in windows, but I won't disconnect them because I keep pretending I'll get back into VR as soon as I clear the work stuff out of my computer room which is probably not going to happen for as long as I work where I work and live in this house.


#194

H

hogya006

Thank you for the suggestions! I will look into those.

Edit: the only ones that are compatible with Rift are The Talos Principle and Obduction, but those will be more than enough for us! Thanks again.


#195

Ravenpoe

Ravenpoe

Thank you for the suggestions! I will look into those.

Edit: the only ones that are compatible with Rift are The Talos Principle and Obduction, but those will be more than enough for us! Thanks again.
Thanks for the feedback, person who definitely won't turn out to be a spammer


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