You know what's an RPG I really liked? Borderlands was an RPG I really liked. OK, shooter with heavy RPG elements, but still. I liked the way the quests worked. I liked the way the "spend your points" dynamic worked. I was ambivalent about how gear-focused it was, but whatcha gonna do? Memorable characters with great dialog. And for the most part, DLC done right. General Knoxx ftw.
I loved Borderlands, personally - which reminds me of something I've been thinking of lately
and seems rather appropriate given the topic of this thread. Personally, I'd like to see more RPGs with...how do I put it?...Perhaps a technological/modern tactics bent. When I say that, I don't just mean "Lasers," I mean more RPGs that focus on how individuals in battle would use the terrain to their advantage (Hiding behind cover, flanking opponents, using some actual
tactics in battle). I realize this is somewhat of a weak explanation of what I'm thinking, so I'll try to boil it down as thus:
A while back, I had an idea - merely an idea, so feel free to steal it and make it your own if you happen to be a game developer reading this - for an RPG based on ranged combat that didn't focus on
just your raw statistics. Yes, your HP and Armor and speed and whatnot would all be important, as would your armor and helmet and gun and whatever sparkly bullets it shoots out at the equally-well-equipped orcs in front of you, but not as much as an altogether more important stat.
Your character's Artificial Intelligence. (I don't really envision this as a directly player-controlled game. Maybe the main character, or whomever you switch to?)
The way I think of this game is similar to one of the few other games I can think of where the AI actually
pays attention to whats happening in its environment and learns from it. The only example I can think of off the top of my head is that old Virtual Fighter game that let you "train" a CPU character to fight against other opponents for you. Perhaps another influence? Something like AI War: Fleet command, where you'd have the opportunity to position and equip each character before an individual fight, or give some general orders for them - maybe even a gambit system like Final Fantasy XII had, if it's to be closer to an open-world sort of game. It's a terrible mishmash of ideas, I realize*.
The key idea is that the AI for each character is another statistic that can gain experience through combat. If they learn a particularly evil way to feign their combatants into advancing past one side of a building so that they can quickly get into the building and rain lead and grenades down on them, the better they work on their own. If they learn to provide cover fire for another combatant to advance on an objective, that's great! Basically, the characters would become a fine-tuned unit - and so would their enemies, eventually.
Anyway. Enough with the rambling - I'll get to the main question of this thread.
Personally, the setting - and to a lesser extend, the story - to an RPG is
very important to me. If it's just another "We have this kind of medieval swords and magic thing going on and you're trying to save the world from evil guy #7," I'll probably pass**. Further, the combat/interactions/what have you should also have some depth - I hate it when an RPG has plenty of magic and devastating spells you can unleash upon whatever you're fighting, but due to it being either -
1) the 70th random encounter you've run into in this damn cave, or
2) The fact that you can't actually afford to spend any of your magic at the time due to low magic or what have you
- you're most likely to either run or just smash the thing in the face. That really irks me. I really do prefer RPGs where they fill your health/magic/whatnot at the beginning of each battle - that way, you can make each individual fight more interesting, and more likely to require what you've learned thus far.
...Wow, that was a lot of word vomit.
*If someone ever really does get around to doing this - cut out whatever crap doesn't fit together here. It works in my head, but that doesn't translate to paper very well. I DON'T GOT NO PRINTER UP HERE.
**Not that I have anything against JRPGs. Loved Lost Odyssey, personally - mostly due to story.