Russian Ro sham bo?My fondest memory was of R-Type, but recently playing it I still enjoyed it. So uh, yeah.
Oh wait. Alex Kid. That I tried playing again recently.Losing a life to Rock, Paper, Scissors is pure bullshit.
Honestly, the only MMO to hold my interest at all was City of Heroes. The superhero setting helped a lot, especially since it was the first superhero MMO. And that longevity was largely due to goofing around as Doug the Troll.MMORPGs. I was addicted to them since Everquest back in the day. Now I can't stand the thought of grinding mobs or doing fetch and kill quests.
I'm thinking less SNES and more PSX overall. I played so many PSX RPGs. Did you ever play Jade Cocoon? Digimon World? Vanguard Bandits? So much crap ...You think Parasite Eve aged better than the SNES era RPGs? I do not share that opinion.
They all did that. I swear Square had a deal with Brady. 12 is the most egregious example with it's random treasure chest that if you looted early in the game, the best weapon in the game was not available later on.What I hated about FF VIII was you pretty much needed a guide book or FAQ in order to do well in the game. There were certain enemies you needed to steal specific items from in order to get the best weapons in the game. I believe Squall's final sword required an item you could only get from an enemy during the prison part of the story. Only that part is locked off after you've completed that section, so you're completely screwed if you didn't get it then.
I think from 8 and on they did crap like that that. I don't think 7 had anything that bad. Or would the Knights of the Round summon fall count? It's been a LONG time since I've dived back into FF7, mind you. I'm very certain nothing egregious like that was in FF6.They all did that. I swear Square had a deal with Brady. 12 is the most egregious example with it's random treasure chest that if you looted early in the game, the best weapon in the game was not available later on.
Getting Knights of the Round certainly counts, because it requires chocobo breeding. Beating Emerald and Ruby is stuff you can come up with on your own, but figuring out the kinds of chocobo that should make more chocobos isn't really intuitive or explained.I think from 8 and on they did crap like that that. I don't think 7 had anything that bad. Or would the Knights of the Round summon fall count? It's been a LONG time since I've dived back into FF7, mind you. I'm very certain nothing egregious like that was in FF6.
Riiiiight, Shadow. I forgot all about him. Yeah, I'd say that counts. And you're spot on with the chocobo breeding and Emerald & Ruby. To this day, I've yet to beat either of them.Getting Knights of the Round certainly counts, because it requires chocobo breeding. Beating Emerald and Ruby is stuff you can come up with on your own, but figuring out the kinds of chocobo that should make more chocobos isn't really intuitive or explained.
FF6 has plenty of secrets ... I don't know. I wouldn't have kept Shadow without being told that I had to wait for him. Someone with a better recollection of the game's extra bits would have to weigh in.
FF5, I only played once and don't recall.
FF4 definitely didn't have any bullshit. You could 100% that game without any assistance.
Yeah, but there were guides even back then. I imagine that's where it started. Fortunately, having Shadow or not wasn't a huge game-breaker like not being able to make the final weapons in FF8.The Shadow thing isn't game guide fodder. That's one of those secrets I remember hearing from somebody. Those have existed since the dawn of games.
You could hear about any of these things from someone else.The Shadow thing isn't game guide fodder. That's one of those secrets I remember hearing from somebody. Those have existed since the dawn of games.
Depends. I can't stand the idea of FFVI's ending without all the characters . That escape montage after beating the final boss was beautiful.Yeah, but there were guides even back then. I imagine that's where it started. Fortunately, having Shadow or not wasn't a huge game-breaker like not being able to make the final weapons in FF8.
Because of the flaky numbering scheme, I'm not sure which game I'm thinking of (all I know is that it was pre-VII), but there were still things like, "in order to get the best weapon for [blah] you have to click on this otherwise unremarkable piece of wall in this specific room" with no lore or anything to point you there, it's just something that was probably hidden by a programmer and then spread by oral tradition.. I'm very certain nothing egregious like that was in FF6.
VI was the one with Kefka, the world ending, and a yeti. Personally, I just go by the Japanese numbering from now on. I think most (or all) of the games have been ported over by now, so it's safe to just go by that system. I get why they did at the time, but I haven't thought of it as "III" in decades.Because of the flaky numbering scheme, I'm not sure which game I'm thinking of (all I know is that it was pre-VII), but there were still things like, "in order to get the best weapon for [blah] you have to click on this otherwise unremarkable piece of wall in this specific room" with no lore or anything to point you there, it's just something that was probably hidden by a programmer and then spread by oral tradition.
--Patrick
That was the case in an Atari game, which is certainly pre-VII, but I can't recall anything for a Final Fantasy game.Because of the flaky numbering scheme, I'm not sure which game I'm thinking of (all I know is that it was pre-VII), but there were still things like, "in order to get the best weapon for [blah] you have to click on this otherwise unremarkable piece of wall in this specific room" with no lore or anything to point you there, it's just something that was probably hidden by a programmer and then spread by oral tradition.
--Patrick
Right, I'm just saying I don't remember which SNES cart it's from because the graphics were so similar.VI was the one with Kefka, the world ending, and a yeti.
I am now downloading Master of Orion II. Dammit I swear @ThatNickGuy works for Good Old Games dot Com.
It's still one of my top three games of all time. OF ALL TIME!I am now downloading Master of Orion II. Dammit I swear @ThatNickGuy works for Good Old Games dot Com.
Getting the Pink Tail for additional Adamantium so you could make the best armor. This required you to farm a rare spawning enemy in a single room in the last dungeon, without any clue that it was where you had to do it.FF4 definitely didn't have any bullshit. You could 100% that game without any assistance.
...huh. I didn't even know about that.Getting the Pink Tail for additional Adamantium so you could make the best armor. This required you to farm a rare spawning enemy in a single room in the last dungeon, without any clue that it was where you had to do it.
Later versions of the game also have extra hidden bosses. For instance, in the DS/PC version, you can find a Giant of Babel to fight on the Moon. You can also return to Mt. Ordeals and interact with a location on the top of the mountain to fight all 4 Elemental Fiends combined into a single form, which is nasty as hell....huh. I didn't even know about that.
Same as Nick--I've never heard of that until now.Getting the Pink Tail for additional Adamantium so you could make the best armor. This required you to farm a rare spawning enemy in a single room in the last dungeon, without any clue that it was where you had to do it.
7 isn't much better. Grinding out Limit Breaks, then getting each Level 4 Limit Break, plus their special weapons... plus any end game materia you wanted. It's just that leveling curve was much smoother in 7 than in 6.Which is funny considering the potential grinding in FFT if you want to build your party properly for the late-game/sidequests.
Thinking on it, FFVI was probably the first FF to really push grinding if you wanted to be powerful. With FFV you had two Jobs per character at most to worry about, plus character level. FFVI you had to have nearly the entire party at a reasonable level for the final dungeon, plus Mog/Gau needing special attention for their skills, plus the Esper system, PLUS sidequests for weapons/bonus characters/etc.
I never really thought about how fucking huge FFVI is until now.
Yeah I figure VI was the first to really start the trend of the more heavy-handed grinding. Limits in VII are still, to me, absolutely the worst thing, almost as annoying as Draw but definitely as boring to grind.7 isn't much better. Grinding out Limit Breaks, then getting each Level 4 Limit Break, plus their special weapons... plus any end game materia you wanted. It's just that leveling curve was much smoother in 7 than in 6.
Oh yeah, that could fuck off. I hated that. Not as much as Draw from FFVIII, but yeah.I think the most punishing, though, is IX's ability-through-equipment, in that you had to purposely gimp yourself in old gear if you didn't sit and grind out abilities before upgrading, as you had no idea when you'd see abilities repeat on newer equipment.
I've thought about that. I'd be really interested in seeing how the ending went.I wonder, has anyone tried beating the game with the absolute minimal amount of characters? Basically, how many you have by the time you get the airship?
It's three: Celes, Edgar, and Setzer. Yes, it's doable... mostly because Setzer is broken with Offering/Genji glove/Fixed Dice/Dice, but also because Edgar's tools are broken as fuck. But you have to grind massively.I wonder, has anyone tried beating the game with the absolute minimal amount of characters? Basically, how many you have by the time you get the airship?
More grinding?But you have to grind massively.
I don't mind doing things repeatedly if I'm having fun doing so. I never really found the traditional Final Fantasy battles fun; they were just an obstacle between me and experiencing the story. With Tactics, every battle goes different and I can do all sorts of silly, fun things. I loved going to some of the higher plane battles with all my characters having Ignore Height, than just leaping way up to the top and raining arrows and magic on enemies that couldn't reach us.Which is funny considering the potential grinding in FFT if you want to build your party properly for the late-game/sidequests.
That...sounds really familiar. You're right, I don't think it was Space Quest, but that sounds REALLY familiar.Back in the days of the 286 processor I used to love a game I remember as Space Quest. Why can't I play it now? Because I can't even find that it exists, because it's not that Space Quest. It wasn't by Sierra.
Here's all that I remember about it:
It was all first person perspective, with 4 color CGA graphics.
You had to kill a guard to get a gun.
Use the gun to kill the guy with a laser sword
Use the lazer sword to kill a big alien/dragon thing
Before teleporting from the space station to the planet below, winning the game, you had to use the bathroom or you'd explode when teleporting.
Right but no FF past IV really needed grinding. IV only needed it if you wanted to slap around the minibosses guarding the items in the last dungeon, and really in V you could swap everyone's job once or twice and be set. VI didn't need it, but you'd miss out on a lot of the game if you just blew through it (also the broken as fuck Invis/XZone made the game basically ezmode).6 didn't need any grinding. You could play that one start to finish with minimal grinding. It's a bit more of a challenge than if you grind, but completely doable. Now, getting ALL the things for ALL the characters. That took some time, but it was entirely unnecessary.
Hey now, you've been asking this question since May of 2011 and still no answer?Back in the days of the 286 processor I used to love a game I remember as Space Quest. Why can't I play it now? Because I can't even find that it exists, because it's not that Space Quest. It wasn't by Sierra.
Here's all that I remember about it:
It was all first person perspective, with 4 color CGA graphics.
You had to kill a guard to get a gun.
Use the gun to kill the guy with a laser sword
Use the lazer sword to kill a big alien/dragon thing
Before teleporting from the space station to the planet below, winning the game, you had to use the bathroom or you'd explode when teleporting.
Ah, the joys of the Genji equipment.I don't mind doing things repeatedly if I'm having fun doing so. I never really found the traditional Final Fantasy battles fun; they were just an obstacle between me and experiencing the story. With Tactics, every battle goes different and I can do all sorts of silly, fun things. I loved going to some of the higher plane battles with all my characters having Ignore Height, than just leaping way up to the top and raining arrows and magic on enemies that couldn't reach us.
That said, it's long overdue for an update, and I doubt I'd feel like doing all the side quests again if I played it now. And that game was big-time guilty of needing a guide, to the point that the guide was insufficient. There were so many hidden weapons, items, armor, on maps you could only visit once. Really, Deep Dungeon and the secret characters were easy. There wasn't a point where you couldn't go do them once they became available, but if you missed a chance to steal a certain boss's weapon? Too bad, it's gone forever, and it was really good too.
In before....All of them, really. I've never really found replaying a game enjoyable.
Well, you did have to grind the fuck out of your chocobo breeding to get KOTR, so there's that.I think from 8 and on they did crap like that that. I don't think 7 had anything that bad. Or would the Knights of the Round summon fall count? It's been a LONG time since I've dived back into FF7, mind you. I'm very certain nothing egregious like that was in FF6.
My issue was the game having some of those Point of No Return saves without warning. The one I always remember was the arena, where you have to solo fight a lot and if you weren't prepared you were basically fucked without some lucky dodges.Y'know, I don't usually replay my games, there's always new ones coming out after all, but relatively recently, I re-started Breath of Fire 3 and after a while, I just... couldn't. Couldn't really tell you why, it just stopped being fun. It kinda sucks, because I loved that game when I played it through the first time...
Rare enough to find a game enjoyable the first time, right?All of them, really. I've never really found replaying a game enjoyable.
I say! This book appears to be written in ancient hieroglyphics.
I played SOOOO much M.U.L.E. And Koronis Rift. I'd love to see Koronis Rift made into a functional modern game.M.U.L.E.
Because it's local multiplayer only.
Camera pans to Gas Bandit, age 5, playing M.U.L.E., learning basic economics.I played SOOOO much M.U.L.E. And Koronis Rift. I'd love to see Koronis Rift made into a functional modern game.
Do you actually have to pay taxes and shit in MULE? I thought you were so far into the frontier you were basically your own government.Camera pans to Gas Bandit, age 5, playing M.U.L.E., learning basic economics.
"A distant relative passed away and left you a vast fortune, but after taxes, only $100 remained."
A LIBERTARIAN IS BORN
Yes and no - you could receive various boons now and then, and the flavor text for why it wasn't more was often "taxes" or "bribes" or the like. "Your family has decided to help invest in your efforts, but after so many people along the way take a cut, you only receive $45". And I think you could get interest-free loans? Like you'd get an amount of money, but you'd have to make it back in x amount of turns or lose?Do you actually have to pay taxes and shit in MULE? I thought you were so far into the frontier you were basically your own government.
Well, the only government is the "house" during auctions, and while it doesn't charge taxes, it does sort of act as price controls.Do you actually have to pay taxes and shit in MULE? I thought you were so far into the frontier you were basically your own government.
No loans that I remember, but he's right about the flavor text. Instead of randomly finding $50, it would say "Your MULE mech won "best of show" at the colony fair, awarding you a prize of $50." The one I got ALL THE TIME was the one of the distant relative passing away, but only getting the small amount that was left over after taxes.Yes and no - you could receive various boons now and then, and the flavor text for why it wasn't more was often "taxes" or "bribes" or the like. "Your family has decided to help invest in your efforts, but after so many people along the way take a cut, you only receive $45". And I think you could get interest-free loans? Like you'd get an amount of money, but you'd have to make it back in x amount of turns or lose?
WTFThey all did that. I swear Square had a deal with Brady. 12 is the most egregious example with it's random treasure chest that if you looted early in the game, the best weapon in the game was not available later on.
He's technically incorrect. You simply had a much higher chance of getting that weapon from a certain chest if you didn't open these specific chests, due to how the RNG was configured. However, you could still get it the old fashioned way... which involved getting it at an extremely low rate from a different chest in the secret dungeon.
Check out this bullshit. It's so fucking arbitrary.
What? Zodiac Spear was the highest attack power weapon in the game, if you were building someone as a physical DPS it was easily the best weapon. The other high-AP weapons were gated behind Hunts and optional bosses, some of which could take literal hours to beat. Zodiac could be picked up fairly early, too, as long as you're good at dodging fights. Any other weapon that remotely compared to it was going to require a lot more effort than "hey don't open that," stupid as the idea of linking chests was.He's technically incorrect. You simply had a much higher chance of getting that weapon from a certain chest if you didn't open these specific chests, due to how the RNG was configured. However, you could still get it the old fashioned way... which involved getting it at an extremely low rate from a different chest in the secret dungeon.
It was also completely overrated. There were better, easier weapons to get.
From the wiki:The Zodiac Spear (until the FF12 re-release) would not appear in the extra dungeon if you looted these other chests. The chests at Phon Coast, like the wiki link Frank provided says, correspond to the chests in the extra dungeon.
So you could, in fact, get the spear this way if you wanted. It's just that you only had a 10% chance getting the chest to spawn each run, a 10% chance of it having an item, and only a 1% chance of it having the Spear (and only with a Diamond Armlet equipped on the party leader). And you really don't need it at that point in the game.A second Zodiac Spear can be obtained in an alternative site, the Henne Mines' Phase 2 Dig. Even if the mentioned forbidden chests named in the above chart are opened, the spear is still obtainable here. However, to unlock the site, at least 10 Espers must be acquired, and the Mindflayer Hunt completed. The player must speak to Geomancer Yugelu in Jahara to unlock this site, reachable via the Ore Separation.
I wouldn't call it a chore... I mean, why WOULDN'T you fight them? They are some of the most iconic fights in the game and it's how you unlocked new summons.Beating 10 Espers is kind of a chore compared to just checking what chests to skip, though. Some of those later ones were pretty brutal if I remember right.
I know at least one of them had some weird secret to unlocking them, something to do with taking paths a certain way in a dungeon in order to open the way to them. I called it a chore mainly because the effort to fight them all compared to how useful they were to finishing the game was pretty staggering. Granted, the final bosses were all pushovers. Most of the postgame/sidequest strategies didn't really need them, either, those all came down to Bubble/Reverse/Decoy and proper Gambit setup.I wouldn't call it a chore... I mean, why WOULDN'T you fight them? They are some of the most iconic fights in the game and it's how you unlocked new summons.
Huh. That looks and sounds a lot like Ultima Underworld, which was my pre-Elder Scrolls ES game. Every once in a while I still break it out with dosbox, even though the pixels are now as big as my fingernails.Thunderscape. Was my favorite RPG. I bought it a few months before I got Elder Scrolls and I actually liked it better. However 20 years later on a modern high resolution large screen the graphics are a brownish grey pixelated mess. Really hard to make things out. Also sound effects are awful. Badass music though!
I think it's on GOG if you want to try it. It's mostly dungeon crawling. Turnbased combat as you can see in the vidoe. Linear story as in you complete one area and then have no reason to go back, ever. A lot of character and skill leveling focus. I recommend reading the manual for skills.Takes place in the world of Aden. Another game, Etromorph: Plague of the Darkfall., also took place in Aden but other then that they have nothing in common.Huh. That looks and sounds a lot like Ultima Underworld, which was my pre-Elder Scrolls ES game. Every once in a while I still break it out with dosbox, even though the pixels are now as big as my fingernails.
Still is.MUDs, specifically Medieva. Back in the days of dial-up and poor graphic games there was an alternative - text games!
Fuck yeah Legend of the Red Dragon. I'll flirt the hell out of Violet.Legend of the red dragon I use to love that game
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