There's still technically an XP share for the quest, even if you get it converted to gold. It's all quest XP that is involved in this, anyway.Now for big guilds they end up wasting their daily output of XP because the cap is too low.
How will Blizz handle the guild XP when all the mains are 85 and not earning XP?
That won't matter, because in a big guild you don't even have to contribute as much to reach the cap and thus have a more relaxed experience. You will go on knowing you will hit the cap regardless and be at the highest output possible because you have so many people playing in general. For instance a person in a 25-man guild can take a day off and know his guild will still reach the cap, while someone in a 10-man may be screwing his guild over by not questing that day, lowering their chance to reach the cap.Now for big guilds they end up wasting their daily output of XP because the cap is too low.
Maybe I'm naive here, but I'm not really sure I'd want people in the guild that are only in it for the perks. The perks will come in time, just slower than expected initially.My issue, and one I should have realized I would have when this system was being introduced, is that there is no reason to start new guilds or join small ones. If you are a newbie, you want to get into a big guild for the XP, rep, gold, durability, hearth, etc... perks. New guilds (or now small guilds) will not have those perks for a long time over the large ones, meaning people have to work harder just to compete/recruit/level.
People are lazy, and if they can join Terror of Blood and start out with a lower durability cost and faster leveling, they will 95% of the time, and the Guild Reputation makes it less likely they will leave later to join another upstart guild, since it will takes months to reach exalted with the Weekly cap.
Running dungeons, raids, and battlegrounds also count towards guild XP.Are you guys going to go for the 50,000 critter kills?
What concerns me, is that many in my main's guild have finished most of the quests of the xpac. And since they hit the cap daily, there is a good chance that we will peak at lvl 5 or so.
Maybe I'm naive here, but I'm not really sure I'd want people in the guild that are only in it for the perks. The perks will come in time, just slower than expected initially.
Maybe I'm naive here, but I'm not really sure I'd want people in the guild that are only in it for the perks. The perks will come in time, just slower than expected initially.My issue, and one I should have realized I would have when this system was being introduced, is that there is no reason to start new guilds or join small ones. If you are a newbie, you want to get into a big guild for the XP, rep, gold, durability, hearth, etc... perks. New guilds (or now small guilds) will not have those perks for a long time over the large ones, meaning people have to work harder just to compete/recruit/level.
People are lazy, and if they can join Terror of Blood and start out with a lower durability cost and faster leveling, they will 95% of the time, and the Guild Reputation makes it less likely they will leave later to join another upstart guild, since it will takes months to reach exalted with the Weekly cap.
Running dungeons, raids, and battlegrounds also count towards guild XP.Are you guys going to go for the 50,000 critter kills?
What concerns me, is that many in my main's guild have finished most of the quests of the xpac. And since they hit the cap daily, there is a good chance that we will peak at lvl 5 or so.
Not to mention TERRIFYINGThere are over 200 critters in Terrorweb. It's easily the most densely packed critter area I've seen.
That sounded way more dirty in my head then it should have.Then I will be known as Docseverin savior of the KOC