As a few of you noticed last night and the night before, we were no longer hitting the XP cap like we did the first few days of the expansion.
Why is this happening? Blizzard has applied a hotfix that nerfed the amount of experience put towards guild experience. Before the ratio was that 100% of the experience you gain from a quest/kill was applied to your guild experience totals. That amount was cut down to a measly 25% during the hotfix, meaning we have to do four times the quests to get the same gain one quest was giving us before. This, added with the removal of achievements applying experience, had lowered our output that we can no longer reach the cap without extreme effort by everyone in the guild.
This, more then anything, is making me extremely pissed at Blizzard, which is rare for me. What this does is prevents us from moving at a similar leveling rate as guilds with dozens more members that are able to fill up to the cap. Why is this a bad thing? Well think of it this way. We wanted to raid someday, right? We don't have enough members to do that right now. At some point we are going to need to recruit, unless more people step in from the boards.
Now imagine this is what happens during recruiting.
"Knight of Caerbannog (level 6) looking for members!"
"Blood of Terror (level 12) looking for members!"
Who do you think people are going to gravitate towards? The perks are way to good for someone to "give up" and restart his 3000 WEEKLY CAPPED guild rep grind to come join us. Also, I realize this whole system is going to make creating new guilds a horrible experiance, because it takes a total of 130 days of non-stop reaching the cap to even reach level 25.
Damn it Blizzard, did you even think this change through?
Why is this happening? Blizzard has applied a hotfix that nerfed the amount of experience put towards guild experience. Before the ratio was that 100% of the experience you gain from a quest/kill was applied to your guild experience totals. That amount was cut down to a measly 25% during the hotfix, meaning we have to do four times the quests to get the same gain one quest was giving us before. This, added with the removal of achievements applying experience, had lowered our output that we can no longer reach the cap without extreme effort by everyone in the guild.
This, more then anything, is making me extremely pissed at Blizzard, which is rare for me. What this does is prevents us from moving at a similar leveling rate as guilds with dozens more members that are able to fill up to the cap. Why is this a bad thing? Well think of it this way. We wanted to raid someday, right? We don't have enough members to do that right now. At some point we are going to need to recruit, unless more people step in from the boards.
Now imagine this is what happens during recruiting.
"Knight of Caerbannog (level 6) looking for members!"
"Blood of Terror (level 12) looking for members!"
Who do you think people are going to gravitate towards? The perks are way to good for someone to "give up" and restart his 3000 WEEKLY CAPPED guild rep grind to come join us. Also, I realize this whole system is going to make creating new guilds a horrible experiance, because it takes a total of 130 days of non-stop reaching the cap to even reach level 25.
Damn it Blizzard, did you even think this change through?