Yes ma'am.Depends, are they both available for play on X-box Live?
Ooo, I love capturing Antaran ships and deconstructing them for the techs. Nothing like getting Particle Beams at the very early stages of the game.I installed Master of Orion 2 on my netbook... I really shouldn't have. Why do I do this to myself? It's always "just one more turn".
Do you use assault shuttles for that, or is there a better method I don't know of? (I also love assault shuttles because they make it so easy to defeat computer opponents who only have starbases/battlestations for planetary defense, as is often the case for repulsive races)Ooo, I love capturing Antaran ships and deconstructing them for the techs. Nothing like getting Particle Beams at the very early stages of the game.
I also tried HM:IOH but gave up quickly. I was very dissatisfied with the controls as well, and not at all impressed with how slow the game was. Yes it's a HM title, but that's still no excuse for it to take forever to get things done. It's been a while and I've forgotten any examples, but I just remember never accomplishing a damn thing and the days just getting shorter and shorter so you couldn't get any work done efficiently.Right now I have been playing Harvest Moon Island of Happiness for the DS. It is a decent game but it would be a lot better with different controls. This game suffers from having stylus controls crammed on to it. The d-pad controls were working just fine there was no need for them to attach the stylus controls onto the game. I can understand them wanting to make the game unique for the DS. But they didn't even do a good job with the controls. It is way to easy to perform the wrong action. For example I was trying to give a gift to someone and I clicked the stylus on them and my character threw the gift breaking it. I would have much preferred to use the d-pad controls. They should of at least left it to us to choose which control style we wanted but they don;t even offer the option to play using the d-pad. And it is really sad because the game would have been much better if they either let us use the d-pad controls or at least spent more time fine tuning the stylus controls.
When you find the severed head during one of the last missions, be sure to take it with you. When you report to where Lucien tells you afterward, be sure to throw it on the floor of the room where you find him. Talk to everyone in the room. Surprise easter egg!Oblivion. I'm a Redguard Acrobat vampire and I'm in the Dark Brotherhood. I just completed a thoroughly depressing quest. I don't know why I signed up to be a damn assassin! It always makes me feel guilty!
I'm currently on my way to close another gate.
When you find the severed head during one of the last missions, be sure to take it with you. When you report to where Lucien tells you afterward, be sure to throw it on the floor of the room where you find him. Talk to everyone in the room. Surprise easter egg![/QUOTE]Oblivion. I'm a Redguard Acrobat vampire and I'm in the Dark Brotherhood. I just completed a thoroughly depressing quest. I don't know why I signed up to be a damn assassin! It always makes me feel guilty!
I'm currently on my way to close another gate.
When you find the severed head during one of the last missions, be sure to take it with you. When you report to where Lucien tells you afterward, be sure to throw it on the floor of the room where you find him. Talk to everyone in the room. Surprise easter egg![/QUOTE]Oblivion. I'm a Redguard Acrobat vampire and I'm in the Dark Brotherhood. I just completed a thoroughly depressing quest. I don't know why I signed up to be a damn assassin! It always makes me feel guilty!
I'm currently on my way to close another gate.
Do you use assault shuttles for that, or is there a better method I don't know of? (I also love assault shuttles because they make it so easy to defeat computer opponents who only have starbases/battlestations for planetary defense, as is often the case for repulsive races)[/QUOTE]Ooo, I love capturing Antaran ships and deconstructing them for the techs. Nothing like getting Particle Beams at the very early stages of the game.
They can't be shot down if you get right alongside or immediately behind an enemy. For some reason the game doesn't require any travel time from those positions, and the shuttles reach the enemy ship as soon as they are fired. I toss some augmented engines (and/or a subspace teleporter) on a ship and after the Antarans advance on their frist turn I can get into position beside them right away.Generally speaking it's more reliable than shuttles, which can be shot down mid-flight.
If you didn't cheat trying to get one, you should get a halo.I'm re-installing TF2. Hopefully I can get a fucking hat this time.
I also tried HM:IOH but gave up quickly. I was very dissatisfied with the controls as well, and not at all impressed with how slow the game was. Yes it's a HM title, but that's still no excuse for it to take forever to get things done. It's been a while and I've forgotten any examples, but I just remember never accomplishing a damn thing and the days just getting shorter and shorter so you couldn't get any work done efficiently.Right now I have been playing Harvest Moon Island of Happiness for the DS. It is a decent game but it would be a lot better with different controls. This game suffers from having stylus controls crammed on to it. The d-pad controls were working just fine there was no need for them to attach the stylus controls onto the game. I can understand them wanting to make the game unique for the DS. But they didn't even do a good job with the controls. It is way to easy to perform the wrong action. For example I was trying to give a gift to someone and I clicked the stylus on them and my character threw the gift breaking it. I would have much preferred to use the d-pad controls. They should of at least left it to us to choose which control style we wanted but they don;t even offer the option to play using the d-pad. And it is really sad because the game would have been much better if they either let us use the d-pad controls or at least spent more time fine tuning the stylus controls.
The Sequel: Story isn't quite as interesting, but Gameplay is somewhat improved by making turning into your Monstrous Alter Ego worth doing (because it's powers evolve depending on how good or evil you are). Does have some tie-ins with the previous game, including reading your memory card for the ending you got last game and making that the opening you get (you can choose the other openings once you've beat the game once). Dr. Killjoy also makes a few appearances, doing his best to help you as he did in the previous game, which is awesome because he was my favorite character in The Suffering.YES! Loved that freakin game.
Now to pick up the sequel.
How is the new beta Aion build?Resident Evil 5 and Aion mostly. Starting to hunt some achievements in RE5, mercenaries mode is fun as always.
I did the same thing a couple of weeks ago. Man, getting a character up to lvl60 was a chore.Been playing Mass Effect so that I can get all the achievements I left till later and so that I can create the ultimate Shepard with all the best gear, abilities and allies.
Mass Effect Wiki said:Carrying over files
* Decisions made in Mass Effect will impact its sequel, most notably those made on a personal level. Certain characters can return provided they weren't killed in the first game. Casey Hudson has recommended keeping saved games from the original Mass Effect. You will be able to carry over your characters from the original Mass Effect.
* Due to massive gameplay redesign, your level will not transfer over to Mass Effect 2 and you'll start out with basic abilities. [2][3]
* Imported characters will be able to choose a different class at the start of Mass Effect 2 if desired.
* The physical appearance of imported characters can be changed at the start of Mass Effect 2 if desired.[4]
* If you had more than one file in the original Mass Effect the next one will ask you which file to play as.
I did the same thing a couple of weeks ago. Man, getting a character up to lvl60 was a chore.Been playing Mass Effect so that I can get all the achievements I left till later and so that I can create the ultimate Shepard with all the best gear, abilities and allies.
[/QUOTE]Mass Effect Wiki said:Carrying over files
* Decisions made in Mass Effect will impact its sequel, most notably those made on a personal level. Certain characters can return provided they weren't killed in the first game. Casey Hudson has recommended keeping saved games from the original Mass Effect. You will be able to carry over your characters from the original Mass Effect.
* Due to massive gameplay redesign, your level will not transfer over to Mass Effect 2 and you'll start out with basic abilities. [2][3]
* Imported characters will be able to choose a different class at the start of Mass Effect 2 if desired.
* The physical appearance of imported characters can be changed at the start of Mass Effect 2 if desired.[4]
* If you had more than one file in the original Mass Effect the next one will ask you which file to play as.
Probably not, but you'd probably have to do pretty much every sidequest beforehand, with the squad member in question in your party.Does anybody know if you have to beat Virlomire in order to get Kaiden or Ashley's achievements?
Probably not, but you'd probably have to do pretty much every sidequest beforehand, with the squad member in question in your party.Does anybody know if you have to beat Virlomire in order to get Kaiden or Ashley's achievements?
How is the new beta Aion build?[/QUOTE]Resident Evil 5 and Aion mostly. Starting to hunt some achievements in RE5, mercenaries mode is fun as always.
Well, a recent patch did alter the "item density" in versus games.Just got Left 4 Dead. Versus is fun, but it's horribly stacked for the Survivors.
Well, a recent patch did alter the "item density" in versus games.[/QUOTE]Just got Left 4 Dead. Versus is fun, but it's horribly stacked for the Survivors.
I was just in a game of Crash Course where the survivors literally moved like a Spec-Ops team. They were all close together to prevent hunter/smoker attacks and would go hide in an enclosed space anytime a boomer got near (to kill it before they could get biled or fight off the horde easily). Once they reached the Finale, they all got on top of this shed near the truck and despite getting double boomed by the Boomer, fought off the Horde without taking a single hit. It was especially bad because Infected only spawn from one location in that Finale, so we had to sneak behind them to even get a CHANCE to hurt them. It was ridiculous.Really? Cause just about every game I've been in, the Survivors either lose or 2 minimum will die.
I was just in a game of Crash Course where the survivors literally moved like a Spec-Ops team. They were all close together to prevent hunter/smoker attacks and would go hide in an enclosed space anytime a boomer got near (to kill it before they could get biled or fight off the horde easily). Once they reached the Finale, they all got on top of this shed near the truck and despite getting double boomed by the Boomer, fought off the Horde without taking a single hit. It was especially bad because Infected only spawn from one location in that Finale, so we had to sneak behind them to even get a CHANCE to hurt them. It was ridiculous.[/QUOTE]Really? Cause just about every game I've been in, the Survivors either lose or 2 minimum will die.
^Eh, you played against a good group. Most groups aren't like that.
You're also new to the game. There's a lot of variety in how to fuck up the Survivors without the big coordinated pound. But even then, it's asking you for teamwork versus teamwork. Good teamwork on both sides means a tough game. Shitty teamwork on both sides means a tough game.