Who misses D&D

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North_Ranger

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Basically they went hardcore with the Open Gaming License and created something so awesome it demands its own guitar riff.
 
*looks at the two-foot high pile of books next to him* Nnnnnnope :D
OH GORRAM IT HOW MUCH DO I HAVE TO SPEND!?

Have you guys looked into any of the "play online" D&D site thingies that exist? Some seem to be really awesome with webcam/mike and virtual tabletops, also dice rollers and what not.. seems interesting.
 

North_Ranger

Staff member
OH GORRAM IT HOW MUCH DO I HAVE TO SPEND!?

Have you guys looked into any of the "play online" D&D site thingies that exist? Some seem to be really awesome with webcam/mike and virtual tabletops, also dice rollers and what not.. seems interesting.
Well, you basically need only the core rulebook as a player - which costs about $40, I think? Can't remember the correct euro-dollar conversion rate right now.

Me, I'm a firm PbPer, mainly because it's darn hard to get online together when everybody else are living in completely different timezones.
 
Have you guys looked into any of the "play online" D&D site thingies that exist? Some seem to be really awesome with webcam/mike and virtual tabletops, also dice rollers and what not.. seems interesting.
I'm actually a member of Roll20.net - haven't tried playing anything, but they're very actively working on the site. From what I've seen it looks pretty good.
 
I'm the only person in the world that really liked 4E :(
I actually loved 4e because it was easy to learn and thus it was easier to get new people to play.

Any idiots who say it doesn't encourage roleplaying don't understand that dice and stats have nothing to do with roleplaying. If you weren't going to do it already, no pretty system in the world will fix that.
 
Nah dogg I love Helga. I had no issue with yor DMing other than not making Rathkor live with his mistake.

I mean to party with, ie, Simkin stole from the party and during combat would run and hide, and Saryon played an elaborate months-long prank that served only to make the psychologically-fragile elven maiden descend further into madness.
1. Rathkor lived with his mistake and never had it easy afterwards. I do admit, I was too kind on that mistake. It NEVER happened again. DMing was fun. Dem dungeon crawls and full blown RP sessions.

2. Simkin was roleplaying and yes, stealing but sadly the game ended too early before the whole arsenal of what he was all about came into the picture.

3. A fucking classic. I bet your mouth dropped once the reveal came out. DUDE. It was awesome.
 
1. Rathkor lived with his mistake and never had it easy afterwards. I do admit, I was too kind on that mistake. It NEVER happened again. DMing was fun. Dem dungeon crawls and full blown RP sessions.

2. Simkin was roleplaying and yes, stealing but sadly the game ended too early before the whole arsenal of what he was all about came into the picture.

3. A fucking classic. I bet your mouth dropped once the reveal came out. DUDE. It was awesome.

 

fade

Staff member
I just got an email from the playtest this morning. New content is available, including barbarian 1-20.
 
Well, you basically need only the core rulebook as a player - which costs about $40, I think? Can't remember the correct euro-dollar conversion rate right now.

Me, I'm a firm PbPer, mainly because it's darn hard to get online together when everybody else are living in completely different timezones.
I believe it's $50 list price. What I really love with Pathfinder is how easy and affordable it is for someone who played 3.5 to start playing. You'll want to pick up the other books eventually, but your existing Monster Manuals will work just fine.
 
Anyone recommend a Renaissance-inspired setting using either the Mage system or D20 or Call of Cthulu/Delta Green?

I have an idea for an assassins/intrigue campaign, but my game group has a lot of casuals in it, so I want to stick to a system they're moderately familiar with, and would prefer not to re-invent the wheel to make the setting work.
 

North_Ranger

Staff member
Anyone recommend a Renaissance-inspired setting using either the Mage system or D20 or Call of Cthulu/Delta Green?

I have an idea for an assassins/intrigue campaign, but my game group has a lot of casuals in it, so I want to stick to a system they're moderately familiar with, and would prefer not to re-invent the wheel to make the setting work.
Well, despite there being clerics and mages and sorcerers, Pathfinder's Golarion setting certainly has a kind of a quasi-Renaissance feel to it, what with theatre and opera being big things, some highly experimental firearms and social upheavals.
 
RIFTS.

There's probably a renaissance-inspired area somewhere on that Earth. Not quite a system for casuals and you can kiss balance goodbye, but hey, it's RIFTS. There needs to be more love for RIFTS up in here.
 

North_Ranger

Staff member
North_Ranger
Ooh, that's an idea. They're already fairly familiar with 3.5, so that shouldn't be too hard to swing.
Yup. And if you want to crank it up to eleven... well, let's say that one of the nations described in the setting core book The Inner Sea World Guide is essentially an expy for France during the revolutionary terror. Hell, they even have final blades, magical guillotine blades that suck in the decapitee's soul when the head gets lopped off. Suck on that, resurrection spells! :D
 
North_Ranger
Ooh, that's an idea. They're already fairly familiar with 3.5, so that shouldn't be too hard to swing.

Covar
I've never played Rifts, but I take it it's recommended?
Not for what you're currently looking for, but yes. The setting is absolutely wild, incorporating pretty much any genre you want (and it strangely enough works). The system itself has a tons of options, no balance, complicated character creation, and one of the best (but certainly not the fastest) combat systems I've ever used.

If you and your players go with Pathfinder, when you read through the rules you will here lots of "finally," "about time," and "oh, that makes so much more sense." It's a great system and really makes a lot of great improvements to 3.5 (my favorite example of why its great: the core classes are playable to 20th level).
 
Not for what you're currently looking for, but yes. The setting is absolutely wild, incorporating pretty much any genre you want (and it strangely enough works). The system itself has a tons of options, no balance, complicated character creation, and one of the best (but certainly not the fastest) combat systems I've ever used.

If you and your players go with Pathfinder, when you read through the rules you will here lots of "finally," "about time," and "oh, that makes so much more sense." It's a great system and really makes a lot of great improvements to 3.5 (my favorite example of why its great: the core classes are playable to 20th level).
I've played campaigns in the Pathfinder system before and really liked it, but I've never touched the setting. Time to rectify that, methinks.
 

fade

Staff member
I haven't played since 1994 either. I would like to actually watch you guys play one time and then jump in when I remember everything.
 
We tried to get a 5t Edition game going a few months back but half of us left after the 2nd test session. I'd be up for giving it another go though.
 
I may be getting involved in a Dark Heresy game soon. I'm pretty excited, because I love the 40k setting, but have never gotten a chance to join a game in it. Has anybody else played DH and if so what was your experience like?
 
I may be getting involved in a Dark Heresy game soon. I'm pretty excited, because I love the 40k setting, but have never gotten a chance to join a game in it. Has anybody else played DH and if so what was your experience like?
Don't get too attached.

To anyone
 
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