I would contend RPGs do not necessarily have to do with choices, but rather they're about telling a story. They're an opportunity for players to put themselves in the shoes of the protagonist of the story, and experience the narrative through a more personal and visceral perspective.RPGs are supposed to be about roleplay, about CHOICES.
Nope, Tetsuya Nomura helped write the story and did all the character designs, so it's definitely a Square Enix baby. Jupiter did most of the programming though and they were definitely the ones behind the incredible combat system. He also wants to do a sequel, but it's unlikely to happen till after the PS3 Kingdom Hearts game (which is Nomura's next project). It's one of the reasons Neko (from TWEWY) is making an appearance in Kingdom Hearts 3DS: to renew interest in him as a character.I really enjoy certain types of jRPG, but square has fallen from my radar. The last squenix game that I really liked was The World Ends With You (which is super awesome, by the way) and I think they were only a publisher.
They have.I would love to see a first party nintendo RPG, yeah I am nintendo fanboy, but it would be cool to see them do something outside their comfort zone.
I'd love to see a true sequel to Super Mario RPG: Legend of the Seven Stars. Geno needs to make a comeback.I would love to see a first party nintendo RPG, yeah I am nintendo fanboy, but it would be cool to see them do something outside their comfort zone.
1.) That scene was intentionally made painful to watch to demonstrate just how awkward it was to be in Yuna's position, where you basically had to be nice and polite and strong, whatever your feelings actually where.Need I remind you the laugh scene with Titus and Luna in FFX? That was painful to watch. Even more when someone else is in the room with you.
The only games where this has EVER worked are the Persona series, mainly because it's explicitly set in the real world (so costumes/body armor would be suspicious and not fit the art style) and because the characters are all little psychological messes like any teenager would be in that part of their life. They are so fucked up that they've actually made unraveling their problems a game mechanic. It also helps that they make them deal with real life bullshit like school, tests, and after school jobs.Yet JRPG casts seem to be comprised entirely of high school freshmen and when play these games and I hate it.. I'm not 12 anymore. This game feels fucken retarded. What am I doing? How does this girl of 15, who somehow happens to wear thigh high stockings and 5 inch heels is able to "save the world" and not be able to dress appropriately or not talking like a twat?
Sadly, the game demographic in Japan is actually more skewed towards younger players... so what this actually means is that Japanese game developers are marketing child porn to children, not adults. That somehow makes it seem worse.This is where I close my eyes and I think of naked middle-aged Japanese men going, "Kinatai...oooh" and rubbing their tiny peckers as the cutscenes play out.
Actually, FFX wasn't terrible about this. Wakka and Lulu were in their 20's, Kimarhi was in his 30's, and Auron was at least in his 40's. I think you mean FF8. That cast tops out at 19 with Quistis, excluding Edea (who you only get for like 20-30 minutes).For example, FFX... the game's entire cast tops out at the age of what.... nineteen? And I'm sure that happens in all their games with maybe the occasional adult here or there.
I find it ironic that the very FIRST JRPG, Dragon Quest, actually gave you that option. It was like "Do you wanna fight the Dragon Lord? Or do you want to serve him?". Sure, it punished you for picking the serve option by killing you, but at least you were given the choice.Let's be honest, is there a SINGLE real role playing choice you take in Final Fantasy? Can I tell the bad guy, Hey... you're right. I want to serve you... or what's in it for me? No...no... let's help the kids automatically like good Japanese boys." JRPGs are simply a training manual for Japanese children.
The thing is that these games are doing really well in Japan now too. Fallout 3 and New Vegas sold fairly decently, while Skyrim is the first Western developed game to ever win a perfect score from Famitsu. It also sold remarkably well in it's launch week, beating out several Japanese developed games. I don't know if it's because Japanese tastes are starting to change (the success of Demons Souls and Dark Souls hints at this) or if Bethesda is just really good at marketing their games overseas... I know for Fallout 3 they did some awesome anime style art to promote the game, as well as an entire 8-bit Dragon Quest style game involving the map of DC.Japan really needs to take a look at immersive Western RPGs games like Skyrim or Fallout. Don't just show the player something awesome, let them actually take part in it. Make their actions change the world.
Yeah, Atlus--same people as the Persona games. I think Jay's argument is less against JRPGs as a whole and more against Square-Enix.Oooo, you kind of bring up a sticking point in Jay's whole argument.
Demon's Souls and Dark Souls ARE japanese developed games, which makes them... JRPGs.
Realistic portrayals of teens means the world gets fucked. So help me - There's a comic in that. I gotta do that. It's like when Kate Beaton did the "Mystery Solving Teens". I gotta make that comic - teens that just don't give a fuck charged with saving the world, and just how bad that goes. I give you credit Jay - you have inspired me./epic sideshow bob rant
Seriously though, JRPGS have some sort of weird fetish for watching unrealistic teenagers or children save the world AND ALWAYS THE FUCKEN WORLD. Japanese developers are seemingly unaware that most teenagers are too busy exploring their bodies to even get their homework done let alone save the world and the fact that the main protagonists have shit for reaction to things from having their range of reactions to things go from blissfully gay to emo within seconds is NOT NORMAL. Need I remind you the laugh scene with Titus and Luna in FFX? That was painful to watch. Even more when someone else is in the room with you.
Yet JRPG casts seem to be comprised entirely of high school freshmen and when play these games and I hate it.. I'm not 12 anymore. This game feels fucken retarded. What am I doing? How does this girl of 15, who somehow happens to wear thigh high stockings and 5 inch heels is able to "save the world" and not be able to dress appropriately or not talking like a twat?
I think FFXIII was trash that I enjoyed on its level while it was being an interactive novel, and for that purpose, but there is a point in the game where the characters have their personalities amputated, and oddly it's the point where you're actually allowed to roam around a bit.I actually liked FXIII. I treated it as an interactive novel instead of a choose your own adventure book and I was quite fine. I disagree the JRPGS are simply RPGs with a "J" in front of them. I think it's apples and oranges, and I player western and JRPGs for completely different reasons.
I'm sorry, are you new to the internet Mr. StienMan? If the internet enacted your extreme standards of "understanding" and "humble thought" there would be nothing here but lolcats and porn. And maybe lolcat porn. Ew.Meh. Probably less than 1% of Japanese titles are exported ready-to-play in the US. I'm sure there's some crazy innovation going on in there.
I vote you move there for two years, and immerse yourself, then report back before making grand statements about the suckiness of a particular genre of video games from a country you can't understand, nevermind have visited.
I can't speak for the JRPGs, but Japan certainly has its share of weird shit games that never reach foreign shores.Meh. Probably less than 1% of Japanese titles are exported ready-to-play in the US. I'm sure there's some crazy innovation going on in there.
I vote you move there for two years, and immerse yourself, then report back before making grand statements about the suckiness of a particular genre of video games from a country you can't understand, nevermind have visited.
I may as well get it so I can say I got some good use out of the Wii since summer 2009.Apparently Xenoblade was one of the only JRPGs released this gen (for Wii) to actually feel like a current gen JRPG and not just gussied up garbage. Too bad Nintendo refused to release it in North America, waited for the it's angry internet fanbase to pirate it's European version in order to give it a SUPER limited release (only to Gamespot) that won't likely do well where they can be smug about their original decision to release it.
I honestly wish they could grow beyond the binary good/evil choices that are the entire basis of most WRPGs. You know what game did choice right? Witcher 2. That games choices were fucking choices. Both options had their pros and cons beyond the regular good and evil and both (or more) options generally had long lasting ramifications to your game (in fact, one huge choice cuts off an entire chapter of the game).The moral dilemmas of Star Wars: Knights of the Old Republic are an excellent example, players able to embrace either the light or dark side of the force depending on their actions, opening up relationships and different quests accordingly. Also allowing players to break from the storyline and explore the world their leisure is a goddamned necessity. As Ravenbeard pointed out, SWTOR has sucked my life for 3 weeks.
Have you played TOR? My highest level characer is only level 30, but even as someone going for a full 'darkside' playthrough, I've been very impressed with the option of choice in the game. You don't have to kick puppies to be darkside. You can even be merciful at times, and doing so opened up some really neat future interactions that ending up playing a role in the story.I honestly wish they could grow beyond the binary good/evil choices that are the entire basis of most WRPGs. You know what game did choice right? Witcher 2. That games choices were fucking choices. Both options had their pros and cons beyond the regular good and evil and both (or more) options generally had long lasting ramifications to your game (in fact, one huge choice cuts off an entire chapter of the game).
That sounds familiar somehow...But they have evolved... just into something you dislike... TRUTH.
It's not exact, but there are demonstrated tendencies.What exactly is the difference between a JRPG and a WRPG?
Actually, Parasite Eve mainly served as a testbed for the graphics and CGI engine for Final Fantasy 8. They were unsure how people would react to the (at the time) very real looking people and decided that it might be wise to do a little "open market testing" to see if they were in the Uncanny Valley or not. Parasite Eve passed on that front, so they kept the engine instead of overhauling all the art.Parasite Eve was Japan's attempt to appeal to American gamers, hence the everything but the kitchen sink gameplay approach.
I find it funny that Parasite Eve was the superior game.Actually, Parasite Eve mainly served as a testbed for the graphics and CGI engine for Final Fantasy 8. They were unsure how people would react to the (at the time) very real looking people and decided that it might be wise to do a little "open market testing" to see if they were in the Uncanny Valley or not. Parasite Eve passed on that front, so they kept the engine instead of overhauling all the art.
That's partly because they ran out of time and money. Originally FF8 was going to be two games: Squall's story and Laguna's story. But because they needed money very badly at the time (and weren't entirely sure how the fans would react to have a direct sequel to a FF game) they nixed the two games idea, instead combining the story into one game... and cutting huge chunks of Laguna's story out. Pretty much all of the plot, pacing, and characterization issues come from the fact that they cut out like 40% of the story.I find it funny that Parasite Eve was the superior game.
I still feel what I said was pretty right, they basically tossed every game system they had developed in the 32 bit era into, ATB, the Vagrant storyish movement, all the upgrading, etc.Actually, Parasite Eve mainly served as a testbed for the graphics and CGI engine for Final Fantasy 8. They were unsure how people would react to the (at the time) very real looking people and decided that it might be wise to do a little "open market testing" to see if they were in the Uncanny Valley or not. Parasite Eve passed on that front, so they kept the engine instead of overhauling all the art.
That seems to be pretty normal for Final Fantasy games. The vast gutting of parts of the game.That's partly because they ran out of time and money. Originally FF8 was going to be two games: Squall's story and Laguna's story. But because they needed money very badly at the time (and weren't entirely sure how the fans would react to have a direct sequel to a FF game) they nixed the two games idea, instead combining the story into one game... and cutting huge chunks of Laguna's story out. Pretty much all of the plot, pacing, and characterization issues come from the fact that they cut out like 40% of the story.
The gameplay problems? That was just shitty design.
Parasite Eve came out in 1998. Vagrant Story wasn't out till 2000 and it's movement isn't AT ALL like it is in Parasite Eve.I still feel what I said was pretty right, they basically tossed every game system they had developed in the 32 bit era into, ATB, the Vagrant storyish movement, all the upgrading, etc.
Meh, most of the time the non light/dark choices are just being an asshole for yourself or just being one for no reason...It's still the binary light/dark thing. It's a God damn Bioware game, since the BG games, it's all they know.
I've actually had some weird ones pop up in the Bounty Hunter arc. For instance, killing one of your targets is a Light Side option. Leaving another to die a rather grisly death in space (instead of letting him out of his cell to fight) is also a lightside option. Asking for money is occasionally a Light Side option as well.Meh, most of the time the non light/dark choices are just being an asshole for yourself or just being one for no reason...