that's totally what I would do
Profit... inscription... does not compute? Since they made inscriptions permanent, inscription is not a money maker. Even the weapons that we can make are BOP.Brought a chunk of unsold auctions with me when I transferred my pally from Dark Iron to Wyrmrest Accord. Immediately sold a Pack of Endless Pockets for 300g. Better get moving on that monk so I can profit more from inscription there.
Some of us are chomping at the bit for the Lore/Storyline progress my friendMeh, only thing to make this patch worthwhile would be to get rid of CRZ.
And some just want to get to the point where they can experience that content without pulling out all their hair.[DOUBLEPOST=1354003737][/DOUBLEPOST]Add to that the fact that CRZ has utterly destroyed the economies for gathering professions for lower pop realms. The fact that they have disabled working world events for this buggy feature, and that world rp events are now non existent because you never know what server you'll hit.Some of us are chomping at the bit for the Lore/Storyline progress my friend
You misunderstand. I wasn't disagreeing that CRZ is bad. They also have stated that they are working on it. They have different teams in house btw, not just one team working on everything. The storyline progress that's coming in 5.1 is in no way hindering the team that's working on CRZ to work better as CRZ isn't even enabled on Panderia.And some just want to get to the point where they can experience that content without pulling out all their hair.[DOUBLEPOST=1354003737][/DOUBLEPOST]Add to that the fact that CRZ has utterly destroyed the economies for gathering professions for lower pop realms. The fact that they have disabled working world events for this buggy feature, and that world rp events are now non existent because you never know what server you'll hit.
Yeah, I'd rather have them fix this shitty feature than to progress the storyline. That's just me though.
No, I understand. Just because CRZ isn't in Pandaria doesn't mean it's not there. The game shouldn't be focused solely on max level. They've already said they can turn it off for any area they want, when they want. Yet they keep it active even with all the bugs they've known about since it was in beta, so I doubt they're really working that hard on it.You misunderstand. I wasn't disagreeing that CRZ is bad. They also have stated that they are working on it. They have different teams in house btw, not just one team working on everything. The storyline progress that's coming in 5.1 is in no way hindering the team that's working on CRZ to work better as CRZ isn't even enabled on Panderia.
I disagreed with your post that the ONLY thing worthwhile in the patch would be to get rid of CRZ. Care to explain why you were disagreeing with my post Frank ?
They spent 80% of the previous expansion on the Low-Mid game. Panderia is and should be about the max level.No, I understand. Just because CRZ isn't in Pandaria doesn't mean it's not there. The game shouldn't be focused solely on max level. They've already said they can turn it off for any area they want, when they want. Yet they keep it active even with all the bugs they've known about since it was in beta, so I doubt they're really working that hard on it.
Even if they fix some of the issues, the big ones will always be there. The AH will always be screwed up, unless they make cross realm AH's which will prolly screw it up even more. Player based world events will always be screwed up, because some will be phased into a different realm. The lag between zones will always be there, because you are basically switching servers every time you cross. They're fix for people exploiting the ability to shift between servers to win the fishing tourneys? Add more prizes.
Distracting us with new shinies won't make it go away.
Getting rid of tagging will only help if you can still loot the quest item off of tagged mobs. The most frustrating quests are the ones that you have to collect items off of mobs, not the kill x of y. Especially when a 90 comes in and spams AOE's to tag everything.
What competition though? Maybe if this was an older expansion, but herbs and ore is so saturated in Pandaria that I for the first time in a long time have felt zero competition on my resources. Every now and then I might run into a guy farming iron that takes a node five seconds before I reach it, but then I fly another 20 feet and another node is already there for me to take.You're lucky to even find a stack of fel iron on our servers AH. The AH has turned into a max level only play house. There is no way a new player or someone starting new on the server would be able to afford anything on it right now. Individualized nodes might work, but it kinda kills the competition part of it. Anything would be better than what it is now though.
Still, if you can get the warrior setup on the Tillers farm, you can have a steady stream of motes coming in. Just spend 3 minutes planting a day.I have a lot of motes on my Rogue but my War hardly seems to get any. What's funny is that the Rogue has something to spend them on while my War really doesn't. So it's not a big deal.
Did they? Was this a hotfix? Because last night I was still tripping over nodes.Also sounds like they did a huge nerf to the amount of nodes that spawn in pandaria. I'm glad I held onto my herbs, but wish I had bought more ghost iron bars to transmute.
I can't say for sure, I'm just going by what people are saying on the forum so who knows. There seems to be a lot of undocumented changes, including the time zone changes. They didn't admit to that until the blue post I put up. So I wouldn't put it past them. It's kind of frustrating when they don't include these changes in patch notes.Did they? Was this a hotfix? Because last night I was still tripping over nodes.
It could be that no one was farming, but I just didn't notice a change in node saturation. It's still not like the old days where I could travel the length of Icecrown going to the AT and not see a single Saronite node.I can't say for sure, I'm just going by what people are saying on the forum so who knows. There seems to be a lot of undocumented changes, including the time zone changes. They didn't admit to that until the blue post I put up. So I wouldn't put it past them. It's kind of frustrating when they don't include these changes in patch notes.
Very glad they did that. You had a lot of people that either got pissed it was not a full run and dropped (because they didn't kill anything and wanted the most loot chances) , or those that got pissed it was a full run and dropped (because they had to drop right before the last boss and so they don't want to fight a bunch of other bosses just to get to the last one again). Now they enter and if they get pissed and want to leave they have to deal with the 15 minute debuff, so they are less likely to hit exit queue.Also they removed the notice that said how many bosses were down when your queue popped up in LFR. Apparently too many people were dropping after a couple bosses and no one wanted to enter a partial raid.