[PC Game] World of Warcraft: Catch All Thread

I mean, you call the xpac Warlords of Draenor, and then half of the fucking guys are dead before you even hit 6.1. The entire premise of the xpac was a Red Herring.
Well, they had called it Warlords of Facebook, but there were some trademarking issues.[DOUBLEPOST=1461876055,1461875968][/DOUBLEPOST]
Some classes get more interesting bonuses than others, but they're all pretty cool. Beast Mastery gets a second pet, Thorim's favorite lighting-wolf, that follows the same commands you give your main pet. Assassination uses Garona's old daggers, giving you access to a super-potent poison. Arms Warriors start doing Shadow damage, as the blade you use was stuck in the side of the minion of an Old God for centuries.
See, here's what I don't like about this. Using Thorim's wolf or Garona's daggers? Sounds cool... but then when -everyone- is using them, it no longer feels cool. I really don't like the whole artifact weapon thing they're going with.
 
See, here's what I don't like about this. Using Thorim's wolf or Garona's daggers? Sounds cool... but then when -everyone- is using them, it no longer feels cool. I really don't like the whole artifact weapon thing they're going with.
I mean, I've spent the last couple weeks doing exactly that and it still feels pretty cool to me. It's no different than raiding alongside someone who's playing the same spec as you, in the end, and generally those guys would have most of the same gear (weapons included). Transmog and various obtainable Artifact skins/color schemes will help to alleviate the samey-ness of Artifacts, too, if it's a bother.
 
I mean, you call the xpac Warlords of Draenor, and then half of the fucking guys are dead before you even hit 6.1. The entire premise of the xpac was a Red Herring.
The problem is where they took the story as well. The whole thing felt very "Majora's Mask" (which was a great aside game actually) because of the alternate timeline. I wish it didn't develop a character like Yrel and at the end just dump her. Same with Garrosh. Such a huge build up. The guy had potential to be the Orc version of the Arthas storyline - built to something bigger. Nope he dead by the hand of Green Jesus.

Now alt Gul'dan goes "sliding" off to the next story, and our heroes have to follow him. Better analogy. WoD invoked the same feelings for me as Avengers 2. It's a big set up for the next story, but doesn't really have any meat of its own, which is a shame because the graphics and interface were beautifully done.
 
See, here's what I don't like about this. Using Thorim's wolf or Garona's daggers? Sounds cool... but then when -everyone- is using them, it no longer feels cool. I really don't like the whole artifact weapon thing they're going with.
This goes back to the fact the game treats you as a solo hero rather then "one of many" it did before Cataclysm. In all the quests and events YOU are the one with the artifact, not anyone else. Of course, VISUALLY everyone will have one (or a variant of one due to the customization options) but as far as the world goes, you are the leader of the Class Order, everyone answers to you, and you carry the biggest, baddest artifact open to your class and spec.

Yes, it's difficult from an MMO perspective to see it, which is why I don't. I treat it like a solo RPG, and mostly don't even pay attention to what other weapons the other players are using, so having something like the Ashbringer or Doomhammer feels really cool to me.
 
The best part of playing an Enh Shaman in Legion is watching Thrall get completely emasculated while you take over using the Doomhammer. Ever since he murdered Garrosh the Elements have basically been saying "yeah nah man, that's not cool, we're moving back in with mom for awhile we'll call you later."
 
The best part of playing an Enh Shaman in Legion is watching Thrall get completely emasculated while you take over using the Doomhammer. Ever since he murdered Garrosh the Elements have basically been saying "yeah nah man, that's not cool, we're moving back in with mom for awhile we'll call you later."
Well he DID technically cheat.

Mok'gora is supposed to be two fighters, no magic, no outside influence, not even wearing armor. Cairne died while fighting Garrosh during Mok'gora and Garrosh was pissed when he learned his victory was influenced by Magatha sneaking a poison onto his axe, making him an unknowing cheat. Thrall basically started to lose the melee and was like "lol I got the elements bro" and turned Garrosh into fried orc. I am sure afterwards the elements that give him reign of such powers were like, "dude, what the fuck..."
 

Dave

Staff member
I started a horde character on a PvP server. I haven't done either for quite some time. It sucks being poor and having to redo all my addons.
 

Dave

Staff member
Where ya at? All my hordies are still on Dark Iron. Although I haven't played much in weeks.
Can't remember. I'll have to look. At this point he's only about 8th or 9th level so I could happily start again on a different server.
 
I am playing on Wyrmrest Accord (Horde) and Ghostlands (Alliance), though, the lowest level character I have is my level 80 banker on Ghostlands. All the other slots are filled with 100s or soon to be 100s. :oops:
 
Hmm, I might have to try it out again. Maybe start fresh and take my time leveling.

We'll see how much free time I can find...
 
Now that Dave has me playing WoW again, I'm really starting to remember how much I love playing enhance shaman. Getting up close, casting instant cast lightning and chaining fire novas, it always felt like a battle mage, and I love it.

So I decided to check out what changes it was getting in legion. It's being turned into a warrior fury warrior with a rage bar.


Oh... Ok :(
 
Yes Legion is doing some drastic changes. It's going to be weird seeing how it works out, because so many classes almost feel like new ones. Hunter getting a melee spec, for instance. I just hope with how they are explaining it, that this is the last revamp they are going to go through in the name of "class fantasy".
 

Dave

Staff member
Hunter melee? Sounds dumb. Next they'll also make them tanks (not just their animals) so they can do everything like the DK.
 
Back in Vanilla my PvP build had some melee talents. I did nearly all my damage with the gun, but I loved cracking open rouges with a big 2-H axe.

Blizard taking stat sticks away from hunters helped to drive me out of the game.
 
Hunter melee? Sounds dumb. Next they'll also make them tanks (not just their animals) so they can do everything like the DK.
Kind of an odd jump. Melee and Range are still just DPS. It's not like they made him a healer.
The idea behind the change was to make Survival a more unique spec, rather then just "I am marks, but with traps!" by focusing on melee and spear skills, like they have a mortal combat style spear pull ability, and still focus on traps and such to a degree. I tried it a bit in alpha and it's not bad, just weird because I am so used to being hunter ranged.
 
Kind of an odd jump. Melee and Range are still just DPS. It's not like they made him a healer.
The idea behind the change was to make Survival a more unique spec, rather then just "I am marks, but with traps!" by focusing on melee and spear skills, like they have a mortal combat style spear pull ability, and still focus on traps and such to a degree. I tried it a bit in alpha and it's not bad, just weird because I am so used to being hunter ranged.
They need some reason to justify everything still being a hunter weapon.
 
I know I haven't played, but this sounds like it could be "We think <other class> is really cool but we can't be bothered to play <other class>. How about you make <our class> more like <other class> without actually making it <other class>? That would be great!"

--Patrick
 
I've been playing Survival Hunter (the melee spec) on Beta and it's actually pretty fun.

Also, Enhance still feels pretty solid with the Maelstrom/Rage bar, so don't worry.
 
For the most part, each of the specs is getting way more of a unique feel compared to past expansions. The big issue for a long time was homogeny, as each spec and class got closer and closer to feeling the same. What they decided in Legion was to go to opposite route, making each spec feel very unique with a heavy "class fantasy", like how Combat rogues are now called Outlaw rogues, and have a very pirate-esque feel. Shadow Priests now have a very Old God focused slant.

I think this is mostly possible because of the drastic changes to the PVP system. As far as PVP gear goes, it no longer works like normal gear outside of PVE, instead each class being based on a stat template. They can add to their utility with honor levels by getting unique PVP-only talents, but for the most part Blizzard no longer has to worry that "this class and this gear is too powerful due to this skill" since they just calculate the template based on what they want to class to do. The only way to increase ones power is to increase ones item level, which will in turn increase by a % the effectiveness of the template. A PVP outlaw rogue with 690 ilevel will have exactly the same stat makeup as any other PVP outlaw rogue at 690 ilevel.

Raiding itself is also becoming less "you have to be this class or die" and feels more inclusive these days, which gives further room for the specs to be more unique without Blizzard feeling they are causing everyone to skip over certain class/specs.
 
Most specs feel somewhat the same as before, it's mainly two or three that got pretty large overhauls. Even Outlaw/Combat is still basically the same rotation, just with a pirate-y theme.

Some, like Arms Warrior, are absolutely terrible, though.
 
I'm probably going to let my sub lapse again, since I don't need it to use the Beta. Zero interest in any current WoD content so basically I'm just paying to shitpost on the realm forums at this point.
 

Dave

Staff member
I rolled my first real Horde toon. I mean, I'd done some of the starting areas before to see what they were like, but nothing really serious. This guy is up to level 53. I really, really wanted to get to Outland last night but he had just hit 53 at about 11 pm so I instead went to bed.

So far most of the quests have been exactly the same as Alliance. I'm hoping that once I get to Outland they'll be different.
 
Unfortunately there's not much difference in BC, most of that will happen in Northrend and beyond. BC was a lot of shared-reputation NPCs due to the nature of the story at the time.

Wrath and everything past that has more focus on faction-specific quests, though for the most part they're going to feel similar to things you've done Alliance-side anyway.
 
Hunter melee? Sounds dumb. Next they'll also make them tanks (not just their animals) so they can do everything like the DK.
This Burning Crusade era Enhancement Shaman says to the DK, "That would be most unfortunate indeed. I couldn't imagine." :p
 

Dave

Staff member
Holy shit PvP server. I'd forgotten what it's like. I spent a couple HOURS in Outland trying to get from level 58 to 60. Ganking everywhere and - even worse - they kept killing the quest givers. meanwhile Poe was about 7 levels behind me and now I think he's a higher level. He didn't bother going to Outland right away. He did instances instead. Smart man.

Can't wait until I'm level 100. I'm coming back to this fucking area.
 
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