This may have been intentional so their user base would go to the new game. Regardless, it's been free to level 20 for ages.They are hemorrhaging users at a record pace thanks to Cata turning everything into easy mode. They care-beared themselves into irrelevance.
Heh. I can see them eventually move to F2P.WOW is now free to level 20. Even though that's a joke since Cataclysm. I remember when you actually had to work for level 10, now you can sleep to level 50.
Also, anyone who has bought WOW classic now has BC completely free.
http://arstechnica.com/gaming/news/...e-until-level-20-core-games-drop-in-price.ars
I disagree. The loss of subscribers was due to other factors, not the ease of the game. Cataclysm was actually more difficult then WOTLK, with more challenging heroics and such, and Ragnaros is the most challenging raid boss they have made in years, with only a few notable guilds having taken him down. 1-60 was always easy, even before the revamp, so that can't be it either.They are hemorrhaging users at a record pace thanks to Cata turning everything into easy mode. They care-beared themselves into irrelevance.
Again? Really?I didn't say they axed the story. I said they axed the focus on the story, and the fantasy immersion experience. You of course can choose to do all of these things. If you country roads, you still have the option of driving 45 MPH on the interstate, too. The focus doesn't feel like the story, the focus feels like it's on getting through the levels as quickly as possible and the end game. I'm not presenting my argument as a need, but a want and an opinion.
Sorry Fade, but that seems more like a personal issue. If one goes into the game expecting to just grind to the end, yes they may not get the story, but if you go in with the intention of following each zones story, then you will. The overall zone stories are much more involved then when the game first came out, with you often following long arcs that plot out with pretty intense conclusions.-I didn't say they axed the story. I said they axed the focus on the story, and the fantasy immersion experience. You of course can choose to do all of these things. If you country roads, you still have the option of driving 45 MPH on the interstate, too. The focus doesn't feel like the story, the focus feels like it's on getting through the levels as quickly as possible and the end game. I'm not presenting my argument as a need, but a want and an opinion.
Y U USE DARK TEXT?Sorry Fade, but that seems more like a personal issue. If one goes into the game expecting to just grind to the end, yes they may not get the story, but if you go in with the intention of following each zones story, then you will. The overall zone stories are much more involved then when the game first came out, with you often following long arcs that plot out with pretty intense conclusions.-
A good example is Stonetalon, which before was a rather random jumble of quests, but now involved me taking part in the safety of a bomb, stopping the invasion of Alliance into the region, flying said bomb in a balloon while gnomes try to knock me out of it, taking part in a betrayal, and ending with me accidently leading to the blowing up of a druid school, which left a massive crater. Places like Eastern Plaguelands involve me following a caravan, picking up members to join us on the trip, and taking part in their various trials, leading to one getting kidnapped and all the people I gathered before helping me save him. It was very satisfying.
As for stuff being easy, that's just part of the design for leveling, as most people who play WoW are solo players, and want to be able to feel powerful while alone. Even the end game is design for solo play to be pretty easy. If you want group play you have to go into dungeons.
The only thing anyone needs to know... is John J. Keeshan!The entire leveling process is focused on storyline arcs. I don't think you really played Cataclysm at all if you don't realize that. Every single zone during the level process now has an arching and epic storyline feel that's building up to the end game.
I won't argue that it's not easy, but saying the focus to the story isn't there is not an opinion, it's wrong.
So? I never understood this arguement. That is still a choice you make on your end, and is not the fault of the game per sa.But Scythe, with the stuff they have on the UI now, I don't even bother reading the text. I don't have to!! In fact, until you get to the end game stuff you really don't have to know much of anything.
Not exactly. You are implying that Blizzard took the focus of the game away from storylines. However, if you play Cataclysm you will find they did the exact opposite. Each zone has a long drawn out storyline focus, rather then the original game, which focused more on busy quests and random quest hubs with the longest story arc often only being 4-5 quests.I think you guys are misinterpreting what I'm saying for saying that you can't do it. I know you can, but the focus has certainly been pulled away from it.
You guys are still arguing against something I've agreed with you about explicitly several times now and some things I haven't said at all. I don't know how many more times I can explicitly acknowledge the physical presence of the story elements. It's how I feel the game drives me in the new version. I don't know how else to say it. It has nothing to do with what 90% of people do, it has to do with how I feel Blizzard has responded to that 90%. I could care less how most people play. Well, unless I want to group. It's the actual stuff on the screen. I respect that you guys don't agree. If I'm trying to read a book, and there's a giant green arrow pointing to the next page, and red text summing up the page, well... Sure, I can ignore that but it's still going to feel to me like I'm being shepherded toward that stuff. Blizzard is of course perfectly within their rights to respond to the subscriber majority, and I'm perfectly free to express discontent with it.You can use the "Hey, you can but no one else does" argument all you want, but the point is.... Blizzard does seem to actually care that the story is there for people who want it. Why does it matter if 90% of people don't read quest text? Who cares if you don't need to read quest text to get your shit done? Just because it is easy to skip it doesn't mean it doesn't exist.
I guess I am on the camp of I have no clue what you are talking about.You guys are still arguing against something I've agreed with you about explicitly several times now and some things I haven't said at all. I don't know how many more times I can explicitly acknowledge the physical presence of the story elements. It's how I feel the game drives me in the new version. I don't know how else to say it. It has nothing to do with what 90% of people do, it has to do with how I feel Blizzard has responded to that 90%. I could care less how most people play. Well, unless I want to group. It's the actual stuff on the screen. I respect that you guys don't agree. If I'm trying to read a book, and there's a giant green arrow pointing to the next page, and red text summing up the page, well... Sure, I can ignore that but it's still going to feel to me like I'm being shepherded toward that stuff. Blizzard is of course perfectly within their rights to respond to the subscriber majority, and I'm perfectly free to express discontent with it.
Again, if you don't find that the new version drives you that way, I'm happy for you. Different opinions are beautiful things.
That's almost exactly what Fade is saying, except with leveling instead of guilds. The new system pushes people towards getting to the level cap as soon as possible. It's not that there aren't great story lines, just like you can still have small guilds, it's just not the focus anymore. You feel rushed to do the quests as quick as possible.I like small guild, new system doesn't promote that (at least don't get the benefit of it) also changing guild have harsh consequences (lose guild xp). That was my biggest turn off really.
I don't really feel that unless I have on my heirlooms. I recently made a new character from scratch, no money, no anything, on another server and leveled, and it actually is rather slow and steady, giving you a lot of time to do all the quests and such. Is it a bit faster then the old game? Yes, but that is because the leveling flow is more focused, something that was needed. If I wanted to wander around aimlessly again like I did in vanilla, I would just go to the local park.You feel rushed to do the quests as quick as possible.
You really are losing me with your reasoning. Maybe we just look at it so differently, but a book by nature is always going to have a series of pages that can not be changed. It will always be shepherding you from beginning to end. You don't need a big arrow pointing at the next page, because books by nature are going to be a story in successive chapters telling a pretty rigid narrative.If I'm trying to read a book, and there's a giant green arrow pointing to the next page, and red text summing up the page, well... Sure, I can ignore that but it's still going to feel to me like I'm being shepherded toward that stuff.
I think that is what KOTRO is trying to do. Instead of reading, it is fully voiced.Because you'd be experincing the story first hand vs reading some text?
It can be extremely enveloping and rewarding to stand next to a character you'd normally only read about, taking on creatures and villains that are brought to life in a way you may have never imagined. It's world's different than reading about it in a wiki.
I can understand that. The idea that most dev is trying to do is make "you" the important part of the story.I dunno, it's not particularly immersive when you are standing in line with 5 other guys who are all being told "Hark hero, you and only you can go find the precious orb of zenthron, a priceless and unique artifact that was stolen from our village by villainous goblins" then I run over there and there are another 20 dudes in line all sitting and waiting until the chest repops.
The best way to do that is to allow the players to make the stories/content. By creating a world that is actually intereactive and not just a punching bag you can create immersion. The one time I ever experienced that in WoW was when we (a horde guild) discovered the Book of Lore exploit and spent weeks repeatedly killing the PvP reward dudes and then finally killing the head horde guy.I can understand that. The idea that most dev is trying to do is make "you" the important part of the story.
It is much harder to make it more interactive.
I haven't and that's pretty cool/step in the right direction. Darkfall was trying for something like that as well but from what I understand it didn't turn out well.I'm guessing you haven't played Cataclysm or even Wrath then. Your questing in WoW now adversely affects the entire world around you. Towns spring up in places you libereated, creatures are defeated and the area around it springs with new life/spawns, you progress a storyline with characters who have purpose and help them reach their goals past just returning to them for a reward.
Then I don't believe for a second you've read a single fanpage.But the stories people write themselves in the other games, they go through unique experiences which defines the story. In WoW there really aren't that many unique experiences.
Edit: Also I totally appreciate how completely stupid it is for me to argue whether or not you should enjoy something. So if you like it, more power to you. But I do think that this style of design is inherently flawed and won't be able to maintain players indefinitely.
But these fan pages seem like they aren't based on what actually occurs in game, they are RPing their dudes. RP isn't what I am talking about. RP is where you invent the story within some confines of given lore. What I am interested in is when the playing of the game creates the structure for the story itself.Then I don't believe for a second you've read a single fanpage.
People create entire lineage storylines of multiple generations of their exploits.
I used to think that but I'm not convinced that it's true. On your specific example, why can't the different servers have different stories?WoW do have "phase" where players eventually unlock something after X amount of completion, but to have it go both way would mean that if you have multiple servers, then each server may have a different story
The only way to really pull this off is to have a single server
Why? Can you imagine trying to write different path for EACH server? it would be a patching nightmare.I used to think that but I'm not convinced that it's true. On your specific example, why can't the different servers have different stories?
What's always bugged me though is size, but I don't think you need one server for that. It definitely helps if there is a LARGE amount of people on a server though. The more people you have the more you can have heroes or celebrities, which is an interesenting result of larger servers.
Also, if there is something you are fighting for, a larger server creates a society which then has a power-structure, and nothing tells a more interesting story than people jockeying for power.
But there has to be a real point to the power. I mean....why play king of the hill when at the end of the day I could have been drinking a beer? Now if there was a bunch of beer on the top of the hill.......well then for that I would definitely push my brother over.
I disagree. I enjoy the Deathknight initial experience, along with the Goblin and Worgen starter zones. After those you're right, the story just dies into grinding that's so dumbed down and shepherded the dev's might as well just flip a switch and instantly make you 85.I didn't say they axed the story. I said they axed the focus on the story, and the fantasy immersion experience. You of course can choose to do all of these things. If you country roads, you still have the option of driving 45 MPH on the interstate, too. The focus doesn't feel like the story, the focus feels like it's on getting through the levels as quickly as possible and the end game. I'm not presenting my argument as a need, but a want and an opinion.
I feel this is where SWTOR's strength is going to come in over WoW, with how heavily story-involved it appears to be.I disagree. I enjoy the Deathknight initial experience, along with the Goblin and Worgen starter zones. After those you're right, the story just dies into grinding that's so dumbed down and shepherded the dev's might as well just flip a switch and instantly make you 85.
The big fear I have with this is how mandatory they are going to have it.I feel this is where SWTOR's strength is going to come in over WoW, with how heavily story-involved it appears to be.
Don't skip calls need to be unanimous?The big fear I have with this is how mandatory they are going to have it.
A good example is in WoW, there are story cutscenes in certain areas or dungeons, and due to the issues with people not wanting to wait for the story to play out ever time, they had to add "skip" dialogues. I am curious how they are going to handle this for players that have been playing awhile, the ones that will be on another alt that don't care what the people are saying. Are they going to add a skip ability and ruin it for the newbie? Or at they going to force everyone to go through it each time, thus pissing off those tired of it? It's not an easy job.
Whatever they do I hope they can pull it off.
GuildWars had skip votes for cutscenes, and L4D had skip votes for the stat screens IIRC. There were a ew people in GW that got antsy when someone wanted to watch the cutscene but it was not that big of a problem.Don't skip calls need to be unanimous?
Hopefully then it's also anonymous. The person who decides he wants to watch the cutscenes when the rest of his party want to skip is not going to be in that group very long if they find out who he is, more so if the mission will involve further cutscenes.Don't skip calls need to be unanimous?
I actually deleted my deathknights about three times just to replay the origin portion before grinding to about level 62 before quitting and just defaulting to my original character. To this day, I only have a single character that's level 85.Well, Mathias, I started a Death Knight. You're right. I totally agree, the death knight origin story is a vast improvement. What you do makes a difference, and the world isn't static. Buuuuuuttttt, then the origin area ends, and it's same old, same old.
Because at the end of the Death Knight zone you're dumped into old Burning Crusade content. If you get to level 70+ the WotLK zones have better stories and phasing elements to them, and the 80+ Cataclysm zones have much, much more. It doesn't change the fact that the game is built entirely around the endgame stuff, but there is story in the questing.Well, Mathias, I started a Death Knight. You're right. I totally agree, the death knight origin story is a vast improvement. What you do makes a difference, and the world isn't static. Buuuuuuttttt, then the origin area ends, and it's same old, same old.
I don't know if Arthas really considered you a nemesis, considering that he "Let you live, THIS TIME" about 15 times.The WOTLK content was cool. I liked how the quests made it feel like your character was Arthas's nemesis (ignoring that everyone else is getting the same scenes and how you'll need 20 other people to fight him much, much later). Way better than how they handled Illidan as this distant foe you never interacted with.