Wyrmrest Accord WoW Guild Sexy Fun Time.

the new leveling is lovely. My DK is almost 88 and you're right, its enjoyable and easier for those of us who like alts.
After getting home and being a parent for awhile, I can log on and make an entire level before I go to sleep without having to push it. That was all I wanted since the beginning.
 
If you ask me, the whole LFR system needs a serious revamp.

Yes, it's nice that one no longer has to compete with others for loot, which was all well and good when the expansion first came out.

Now, however, we are seeing the massive negatives. It was nice now and then to have someone just give gear to someone that needed it more. Now, that is impossible, leading to tons of "wasted" loot. With the ability to have HUGE loss streaks, it can take MONTHS for someone to get the item they want, since bosses are locked out weekly. This, frankly, is unacceptable. I know they are making a supposed "anti-loss streak" system, but what is going to happen? Is the loss streak going to end on the one item you already have from the raid? How frustrating would that be?

I have made two large suggestions to the system.

1) Mix the new system with the old. Make it so the raid has drop loot, roll loot, and bonus roll loot. This way you may get loot you need on either the main roll or the bonus roll, but you also have a chance to get loot right off the boss. This, sadly, will bring back from loot drama, but in some ways I find myself missing that social component. Likely, this system wouldn't be popular.

2) Reduce the coins one can earn per week down to 1, but make it so using the coin on a boss has a 100% chance to drop loot. This way, earning a coin is basically a way to earn a "free pass" on a certain boss you have been dying to have loot drop from. You still have to defeat the boss to earn the chance to use the coin, but once you do, you get something from it. Due to the new way they handle Elder Charms in the old raids, this will make gearing up out of the old LFR work a lot faster, but frankly I don't see a problem with that.
 
1) Mix the new system with the old. Make it so the raid has drop loot, roll loot, and bonus roll loot. This way you may get loot you need on either the main roll or the bonus roll, but you also have a chance to get loot right off the boss. This, sadly, will bring back from loot drama, but in some ways I find myself missing that social component. Likely, this system wouldn't be popular.
I'd say make all loot tradeable to party members. That way at the end of the run you could do some swapping for gold or something someone else doesn't need. No need to really change the loot system.

2) Reduce the coins one can earn per week down to 1, but make it so using the coin on a boss has a 100% chance to drop loot. This way, earning a coin is basically a way to earn a "free pass" on a certain boss you have been dying to have loot drop from. You still have to defeat the boss to earn the chance to use the coin, but once you do, you get something from it. Due to the new way they handle Elder Charms in the old raids, this will make gearing up out of the old LFR work a lot faster, but frankly I don't see a problem with that.
A weekly quest for a coin would be great. I still like the wrath system best. If they made a LFR option for a random queue like dungeons with a better reward, you would still get plenty of people running non-current raids.
 
I should have also mentioned another idea.

3) Remove weekly boss lockouts. Seriously. This system was fine for regular raids, but does not work in the paradigm of the LFR. Regular raids are a tight knit group of players, who over time will easily outfit the entire raid with decent gear by the end of the patch cycle since they pretty much always get drops, both Normal and in some cases Heroic. LFR does not have the luxury, because you are bound to your own possibly unlucky roll streak. It needs to be like Heroic Dungeons, in that as a player I can run a certain dungeon/raid over and over if need be until I get the item I want. While this is not my favorite option, it's at least something. Being locked out of LFR for a WEEK is just silly when I have no idea if I am going to walk out with gear or some measly gold.

This actually brings up my biggest issue with MoP, and that is they are going way overboard with RNG and downright silly gating methods. It was nice doing something and possibly getting a random upgrade, but knowing I would have points that I could work towards to gain gear that way too. It gave me two avenues. With the destruction of JP, the gating of VP, the reliance on RNG from both LFR and Scenarios, and the removal of currency downgrading, it feels like the only way to be in the right level of power at all is through RNG. I am glad they added those new items for 5.3 through the rebellion, but leave it to Blizzard to even drag that out by making it a weekly quest for the item you need to buy said items.
 
The RNG is a strange thing...I think it just hates my hunter. I'm gearing my monk to heal as off spec and got the Sha Touched Mace first try.

Other than my new gun on her (with coin) I haven't gotten anything in weeks. It's sort of sad to see all the Sha crystals being made after a boss kill when you're waiting on something.

I like the idea of one coin with a guaranteed drop.
 
Other than my new gun on her (with coin) I haven't gotten anything in weeks. It's sort of sad to see all the Sha crystals being made after a boss kill when you're waiting on something.
What is frustrating, is that Blizzard uses the excuse that the "once a week raid" is much better then a dungeon because people don't burn out on them as quickly. Maybe I am just weird, but as long as the dungeons were simple I never burned out on them, even after hundreds of runs. If I had a loot goal I was more focused on that then what dungeon I was running. Hell, I ran Occulus five times in a row once.

If anything the new LFR is burning me out faster because anytime I do it I get nothing, and then walk away from the whole experience bitter and disappointed for another week.
 
If anything the new LFR is burning me out faster because anytime I do it I get nothing, and then walk away from the whole experience bitter and disappointed for another week.
Same with me. I have almost no urge to do them any more. The only thing that keeps me going on them is that I want to have an Ilvl high enough to get in on SoO raid when it comes out. I absolutely hate the idea of farming coins just to get extra rolls on everything.

I ran wrath dungeons on 4 characters constantly and never got this burned out on it. I can't even keep up with one right now.
 
They haven't said, I'm guessing it will be around 490 based on the levels so far. Isn't it 460, 470, and 480 right now?
 
Ding! Warlock is 80.

Motivation to play is kinda lacking, though. The thought of going back and dragging my warrior through Northrend right now? NO.
 
I go through phases of being super motivated to play and then others when I hardly play. I'm hoping
To get my DK and ally hunter through these quests. How long are they available?

Also, nerd alert, I have the mobile app and I can take screen shots of my characters. It doesn't take much to amuse me sometimes.
 
I just leveled my Troll Shaman to 90 so that I could make sure he had the unique title this patch. Since the event is temp it's likely the title will vanish too, so I had to make sure I covered that on at least my troll.

I forgot how face meltingly potent a Elemental Shaman could be. My warlock does more damage over a longer period, but my Shaman was just blowing stuff up left and right before they could even blink half the time. Thank you triple proc super crit Lava Burst.

As for WoW news, Blizzard is already getting ready to get 5.4 up on the PTR. They say the new "big thing" will be revealed then, and that it's going to have a "cool impact" on the game. It seems Blizzard keeps going back and forth on how important this new feature will be. Sometimes they say it's on the same level as LFR was last expansion, and others they imply players wouldn't even be all that impressed.

I am still crossing my fingers for cross-faction groups.
 
no changing sides, just the ability for both factions to group together for PVE based content. It fits with the theme the game is going and would drastically increase the amount of people in both the LFD and LFR queues, bringing queue times down.

That is what I want to happen anyways. New hints that came out over the last month make it sound like the new feature is going to be either dungeon/raid or player scaling.
 
I kind of like the separation of factions. If they do that, they'd force them into the factions cooperating from now on. It would be hard to turn back on that, and there's still a lot of life left in WoW.

I'm hoping for cross realm AH or trading, or even a way to transfer heirlooms to other realms. Might even have cross realm guilds.
 
I kind of like the separation of factions. If they do that, they'd force them into the factions cooperating from now on. It would be hard to turn back on that, and there's still a lot of life left in WoW.

I'm hoping for cross realm AH or trading, or even a way to transfer heirlooms to other realms. Might even have cross realm guilds.
Separate factions separates the entire player base, it was a terrible idea for WoW, and it's been a terrible idea (and death note) for every MMO that has copied that pattern.
 
I kind of like the separation of factions. If they do that, they'd force them into the factions cooperating from now on. It would be hard to turn back on that, and there's still a lot of life left in WoW.
I have been "anti-separation" since the game came out, as I wanted the game they were talking about back during alpha when "factions" didn't exist. While I know it added to the charm of the game in the beginning, the whole thing has run it's course and now just creates unneeded bad blood between the playerbase. Go to any board and you will have no end to faction "favoritism" whining on both sides. I would love some crossing of the factions to occur to possibly ease some of this rift that was formed over nearly 9 years.
 
I have been "anti-separation" since the game came out, as I wanted the game they were talking about back during alpha when "factions" didn't exist. While I know it added to the charm of the game in the beginning, the whole thing has run it's course and now just creates unneeded bad blood between the playerbase. Go to any board and you will have no end to faction "favoritism" whining on both sides. I would love some crossing of the factions to occur to possibly ease some of this rift that was formed over nearly 9 years.
Shit, go to any server board and hear the constant cries of server imbalance and requests for server transfers.
 
Shit, go to any server board and hear the constant cries of server imbalance and requests for server transfers.
And CRZ didn't help at all. People got even more upset over seeing people from other servers. Imagine what will happen when Blizz tries to force the two factions they've purposely drove a wedge between in this very expansion to work together.
 
And CRZ didn't help at all. People got even more upset over seeing people from other servers. Imagine what will happen when Blizz tries to force the two factions they've purposely drove a wedge between in this very expansion to work together.
People are not upset about seeing people from other servers. That was never the issue with CRZ. The issues with CRZ boil down too questing and economy. Either there are so many people in a zone now that quest based mobs become more scarce, or character come in and take all resource nodes before returning to their server, which hurts the original servers economy. Those are the issue that need to be fixed, not the CRZ itself.

Actually, Cross-Faction would help ALLEVIATE the problem. Right now if there are 2 Horde trying to do a neutral quest, and then three Alliance show up to do the same quest, they HAVE to compete for it. They can't share at all, and must simply beat the other team to all the quest mobs. With Cross-Faction, the five players would just group together and finish the quest before moving on. The only thing stopping that would be if one of the "crazies" exist in one of the groups.
 
People are not upset about seeing people from other servers. That was never the issue with CRZ. The issues with CRZ boil down too questing and economy. Either there are so many people in a zone now that quest based mobs become more scarce, or character come in and take all resource nodes before returning to their server, which hurts the original servers economy. Those are the issue that need to be fixed, not the CRZ itself.

Actually, Cross-Faction would help ALLEVIATE the problem. Right now if there are 2 Horde trying to do a neutral quest, and then three Alliance show up to do the same quest, they HAVE to compete for it. They can't share at all, and must simply beat the other team to all the quest mobs. With Cross-Faction, the five players would just group together and finish the quest before moving on. The only thing stopping that would be if one of the "crazies" exist in one of the groups.
A lot of people get caught up on "This is our server!" I don't think the competition aspect of it would have been so bad if they didn't know the others grabbing their nodes or mobs were from other servers. It just breeds a lot of animosity towards people from other servers, which would be the same in parties with alliance and horde. Can you imagine the shit people will be saying in those groups to each other? Blizz has been ramping up the hate towards the opposite faction for a long time. A couple small patches of "Let's work together now" won't change that.

I'm not saying CRZ really needs to be fixed, they've already done a good job of fixing the majority of issues that were surrounding it. I agree that the economy on smaller servers definitely need some help, which is why cross real AH's would be nice. All the resources going up on the AH are already being shared through CRZ, they're just getting separated into different servers after being looted basically.

They could fix that quest problem right now if the want. Make all quest mobs like the Commanders in the Barrens right now. Everyone gets credit for the kill, and loot.

I'm not saying it wouldn't be nice, it would be. I just don't think it will happen right now.
 
I moved almost all my Horde over to WRA from my old PVP server during that last sale. I was kind of tired of PVP and have some friends on the Horde side of WRA, though they don't seem to be playing much right now.

Kept my 80 Worgen Hunter I leveled though, just in case.
 
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