GasBandit
Staff member
A coworker asked me about this, it's an intriguing concept -
What would you consider to be your "Gaming Mount Rushmore?" and why?
Basically, you pick 4 games that, if you were to have carved on the side of a mountain and have it known you did it, what would you pick? You can decide for itself if it represents the 4 games most influential to you personally, or the 4 games you liked the most as your favorites, or whatever.
My gaming Mount Rushmore would feature:
Doom (original)
The game that came to codify the FPS genre was also one of the formative games of my PC gaming "career." So many hours playing, learning to mod, playing alone, playing with friends, playing with family - Doom is as much a part of me as any other game - and more than most. The PC game that made the console crowd jealous enough to put up with crappy ports, and the game that made me first entertain (and then realize!) the thought of owning more than one PC so that multiple people could play together.
World of Warcraft
Narrowly beating out Everquest for me (Everquest obviously a much lesser MMO in the long run, it comes close because it was a trailblazer for the genre and also because that's where I met Pauline, but Pauline and I also played WoW). I don't need to tell you all this still is the quintessential MMO experience, and even though I liked Warhammer Online later better, I can't deny how important WoW has been both to the industry, the genre, and my life personally. It was the game that took most of the "suck" out of MMOs, and even if it was an inferior PvP experience to MMOs before (DAOC) and after (Warhammer Online), the level of polish and detail to the world made it an experience nobody should have missed if they gamed in the mid 2000s.
Left 4 Dead
This is the game that made co-op gaming not suck. A cinematic and exciting experience that I've probably put thousands of hours into, both with friends and loved ones. The torch of its spirit is carried on today by Vermintide 2, but it's L4D that made it possible, and has the memories burned into me - be they playing with loved ones or Halforumites. Naturally, close runners-up in Vermintide 2 and Killing Floor 2, but if someone's getting carved on a mountain, it's Francis and Zoey.
Supreme Commander - Forged Alliance
Hands down, still the best RTS of all time. As with the others, I have thousands of hours in it, and as with the others, tinged bittersweet from teaching Pauline to play and then spending those thousands of hours playing together. Sins of a Solar Empire comes close, but SC-FA edges it out just barely with its intuitive ease of learning, lack of micromanagement, and wonderful selection of player-made maps available.
Honorable mention: Minecraft.
What would you consider to be your "Gaming Mount Rushmore?" and why?
Basically, you pick 4 games that, if you were to have carved on the side of a mountain and have it known you did it, what would you pick? You can decide for itself if it represents the 4 games most influential to you personally, or the 4 games you liked the most as your favorites, or whatever.
My gaming Mount Rushmore would feature:
Doom (original)
The game that came to codify the FPS genre was also one of the formative games of my PC gaming "career." So many hours playing, learning to mod, playing alone, playing with friends, playing with family - Doom is as much a part of me as any other game - and more than most. The PC game that made the console crowd jealous enough to put up with crappy ports, and the game that made me first entertain (and then realize!) the thought of owning more than one PC so that multiple people could play together.
World of Warcraft
Narrowly beating out Everquest for me (Everquest obviously a much lesser MMO in the long run, it comes close because it was a trailblazer for the genre and also because that's where I met Pauline, but Pauline and I also played WoW). I don't need to tell you all this still is the quintessential MMO experience, and even though I liked Warhammer Online later better, I can't deny how important WoW has been both to the industry, the genre, and my life personally. It was the game that took most of the "suck" out of MMOs, and even if it was an inferior PvP experience to MMOs before (DAOC) and after (Warhammer Online), the level of polish and detail to the world made it an experience nobody should have missed if they gamed in the mid 2000s.
Left 4 Dead
This is the game that made co-op gaming not suck. A cinematic and exciting experience that I've probably put thousands of hours into, both with friends and loved ones. The torch of its spirit is carried on today by Vermintide 2, but it's L4D that made it possible, and has the memories burned into me - be they playing with loved ones or Halforumites. Naturally, close runners-up in Vermintide 2 and Killing Floor 2, but if someone's getting carved on a mountain, it's Francis and Zoey.
Supreme Commander - Forged Alliance
Hands down, still the best RTS of all time. As with the others, I have thousands of hours in it, and as with the others, tinged bittersweet from teaching Pauline to play and then spending those thousands of hours playing together. Sins of a Solar Empire comes close, but SC-FA edges it out just barely with its intuitive ease of learning, lack of micromanagement, and wonderful selection of player-made maps available.
Honorable mention: Minecraft.