Video Game News and Miscellany

He's not resigning, he's being forced off the board of directors with no hope of return and taking a 60% pay cut. All the executives are taking pay cuts. Even Matsuda (the guy replacing him) is taking a 40% paycut. That's what happens when you spend 10 billion yen to turn your company into a mobile games developer without understanding how the mobile market works. Even more astounding is that fact that they've been making mobile games for years, yet still haven't gotten it.
 
They could seriously make all that money back with a localization of Bravely Default and bringing Final Fantasy back to its roots. This push for overpriced mobile games was a horrible move and I'm glad all their poor decisions are biting them in the ass. I hope they learn something. Now if only Capcom could take a hint.
 
That company doesn't understand a lot of things. I won't be surprised if they're next behind THQ to crash and burn.

Of course, before that happens, they may get desperate enough to do what they said they won't--remake Final Fantasy 7. Some Squenix exec said doing so would mean the death of the franchise ... I'm pretty sure that's already happening. Might as well go out with a bang.

Not that I'd buy it. I played that game way too many times at the age where one can still think of it as the pinnacle of storytelling--angsty teenager.
 
They could seriously make all that money back with a localization of Bravely Default and bringing Final Fantasy back to its roots. This push for overpriced mobile games was a horrible move and I'm glad all their poor decisions are biting them in the ass. I hope they learn something. Now if only Capcom could take a hint.
Just imagine the money remastering Final Fantasy 7-9. That alone would make more than any of their latest FF titles. They also need to go back to simpler style of games, they're trying to appeal to the wrong crowds with their -watch this movie- instead of playing game style of RPGs.
 
Something else I thought of as I've been playing some old Gamecube games recently. Why the fuck hasn't Capcom released another Megaman Anniversary Collection? The GCN/PS2 one from the 20th is awesome. It's got MM 1-8, plus the Power Battle arcade games. With BluRay discs they could probably squeeze all that plus the X franchise onto a disc. Square should do that for FF. I would think 1-10 would fit on one or two discs easily enough, with maybe one more bonus disc with some music and such on it. I imagine that would sell like mad.
 

figmentPez

Staff member
That's what happens when you spend 10 billion yen to turn your company into a mobile games developer without understanding how the mobile market works.
They should have been spent 100 million dollars instead. Then they'd have gotten bonuses for running their companies into the ground.
 
They could seriously make all that money back with a localization of Bravely Default and bringing Final Fantasy back to its roots. This push for overpriced mobile games was a horrible move and I'm glad all their poor decisions are biting them in the ass. I hope they learn something. Now if only Capcom could take a hint.
Capcom has an amazing summer line-up for the Arcade/PSN with Ducktales and the Dungeons and Dragons games. That's on top of Darkstalkers: Resurrection (which is already out) and the Capcom Arcade Cabinet stuff already coming out. They are doing their damnedest to put out their greatest hits right now and I commend them for it.

Then they have stuff like Lost Planet 3 (Lost Planet 2 was GREAT) and Remember Me (an interesting original IP) coming out around the same time, with Japan getting Monster Hunter 4 and another Phoneix Wright game later this year. I'd hate to say it but Capcom has a real fuckin' solid release schedule for this year.

Now all we need is a new Megaman game or a compilation of their Disney games.
 
Just imagine the money remastering Final Fantasy 7-9. That alone would make more than any of their latest FF titles. They also need to go back to simpler style of games, they're trying to appeal to the wrong crowds with their -watch this movie- instead of playing game style of RPGs.
I remember reading somewhere about a month or two ago that they learned their lesson with the lukewarm to bad reception of XIII, in that it was too much watch compared to play. Lightning Returns is apparently going to be mostly action over anything, mapping abilities to the gamepad and using them like you would in an ARPG. How this realization and this new loss affects XIV remains to be seen, but I hope it gives us something closer to the pre-X era in terms of gameplay.
 
They should have been spent 100 million dollars instead. Then they'd have gotten bonuses for running their companies into the ground.
No, no, that's only in the U.S.

Something else I thought of as I've been playing some old Gamecube games recently. Why the fuck hasn't Capcom released another Megaman Anniversary Collection? The GCN/PS2 one from the 20th is awesome. It's got MM 1-8, plus the Power Battle arcade games. With BluRay discs they could probably squeeze all that plus the X franchise onto a disc. Square should do that for FF. I would think 1-10 would fit on one or two discs easily enough, with maybe one more bonus disc with some music and such on it. I imagine that would sell like mad.
I think they make a decent amount from the PS1 downloads off the PSP/PS3. I wouldn't be shocked if, in their wrongheadedness, they assume people will buy those yet again off whatever new network appears for the PS4/Vita.
 
Capcom has an amazing summer line-up for the Arcade/PSN with Ducktales and the Dungeons and Dragons games. That's on top of Darkstalkers: Resurrection (which is already out) and the Capcom Arcade Cabinet stuff already coming out. They are doing their damnedest to put out their greatest hits right now and I commend them for it.

Then they have stuff like Lost Planet 3 (Lost Planet 2 was GREAT) and Remember Me (an interesting original IP) coming out around the same time, with Japan getting Monster Hunter 4 and another Phoneix Wright game later this year. I'd hate to say it but Capcom has a real fuckin' solid release schedule for this year.

Now all we need is a new Megaman game or a compilation of their Disney games.
Capcom's only big failings seem to be lack of Megaman support and crappy Resident Evil sequels. But despite that, they have enough going for them to stay strong.
 
Only part of Squeenix not a failure anymore is the former Eidos, who before the acquisition was a huge failure.
Yeah, that's been kind of weird, especially since Square really hasn't taken a hand in dictating what Eidos is doing. It's like they just needed to know someone had their back so they could get confident and stop making total garbage.
 
Just imagine the money remastering Final Fantasy 7-9. That alone would make more than any of their latest FF titles. They also need to go back to simpler style of games, they're trying to appeal to the wrong crowds with their -watch this movie- instead of playing game style of RPGs.
I would play the shit out of an updated version of FF8. There is literally no female character in that game I didn't have a crush on.

Yes, that includes Doctor Kadowaki.
 
I would play the shit out of an updated version of FF8. There is literally no female character in that game I didn't have a crush on.

Yes, that includes Doctor Kadowaki.
I was a Selphie guy myself... until I dated one nearly exactly like her. Now it's all about Quistis.
 

GasBandit

Staff member
Quistis was the hot TA who was barely 3 years older than the class every male student dreamed of.

If she'd had red hair, she'd have been the ultimate silver bullet for my college-age self.
 
Actually, Quistis is the same age as most of her students. She's 18, the same age as Seifer, while Squall is 17 in the game.

She's just extraordinarily talented, which is why they made her an instructor.
 

GasBandit

Staff member
Actually, Quistis is the same age as most of her students. She's 18, the same age as Seifer, while Squall is 17 in the game.

She's just extraordinarily talented, which is why they made her an instructor.
I meant the TAs in my classes were 3 years older. Because they were graduate students.
 
FF8: After FF7 I was all gung-ho about a new game and story. I wasn't too keen on the character models, as I kinda preferred the chibi-style used in the previous game. But I attempted to enjoy it just the same.
Then I got to THAT part in the story.
Everyone in your party is from the same orphanage. You grew up together. The Orphanage was run by the game's villain. You all just "forgot." :facepalm:Yeah there was something in there about using the magic in the world was the reason for the amnesia, but I'm supposed to forgive the completely unrealistic coincidence of EVERYONE being from the same god-damn orphanage.
Fuck you, Square. Try again.

Oh... FF9 you say? Chibi characters? Good story? Great writing? K. You're forgiven.

Everything else FF:
FFFFFFFFFFFFffffffuuuuuuu.........
 
In other Square news:



This industry is fucking doomed in 4 million copies is considered a failure. REDUCE YOUR FUCKING BUDGETS YOU INSANE FUCKS. How games went from costing 10 million a piece at the start of the generation to 100+ million by the end of the generation is astounding to me. Their quality sure as fuck hasn't really improved that much.

Tomb Raider needs to sell at least 5 million not to be considered a failure and 10 million to be considered a success.

FUCKING WHAT?

There are like less than a handful of franchises capable of those kinds of numbers. Lara isn't made by Blizzard, doesn't have a brother named Luigi and has never really been Called for Duty so she isn't one of them.
 
To be fair, Tomb Raider and Lara Croft are famous enough names that they might've pulled it off.

For Sleeping Dogs and Hitman though, the point stands.
 
Lara Croft, even when she was a gigantic pop-culture sensation (over a decade ago now, 15 years), never sold that many copies on a game to game basis.

Tomb Raiders 1-3 did between 5-7 million (and this was during the time where she was appearing on non-gaming magazine covers, in U2 concerts, etc.)
The rest all did much, much lower numbers (and some of them had an Angelina Jolie movie to back them up).
 
I wonder if they might have made their revenue if they hadn't been so married to the 60 dollar price point.
Possibly, and that's another perfect example of how Squenix doesn't understand a thing about the modern video game industry. Their concept of pricing is ridiculous.
 
The problem is compounded by the fact that there is a core group of consumers that will pay $20-$50 for Squenix content on mobile.

This would normally not be a problem (that's how F2P mobile game economics work in the first place), but Squenix's reactions to that audience was this bizarre belief that if some people are buying their mobile titles at that price point than it must be the right way for everyone and not a pricing issue.

Which is just not how mobile gaming works, or has ever worked.
 
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