Video Game News and Miscellany

Games cost 40 dollars on 3DS and Vita must mean that they cost that much on phones too. That's how this works.
It's insane (and also a complete failure to understand the difference between the traditional handheld gaming and mobile gaming markets).
 
However, developers are looking at that and thinking, "Ok, we know we can reach 1m gamers on mobile at $3.99. Can we reach half those gamers at $15.99?" and so forth.
Not really. Developers who aren't Squenix are looking at it and saying, "how can we add additional content that 5% of our users will happily spend $50 on without pissing off the other 95% of our users whose opinions and social networks provide the basis for maximizing our install funnel that turns the 5% $50-spenders into the 10% $100 spenders?"

Squenix is just putting stuff out at $16-20 or more.

Honestly, if you could buy bioshock infinite right now for the ipad, it would sell like hotcakes even at $60.
Sure, if you could hypothetically release a AAA console/PC title on mobile with little-to-no decrease in experience, you might be able to sell at comparative prices. Vita/3DS makes this seem unlikely, though.
 

figmentPez

Staff member
I would love to play Final Fantasy IV: The After Years, but I've yet to see it at a reasonable price. The cost of all the chunks in the Wii Shop was like $40, and that's pretty ridiculous for a mobile game with a lot of recycled content.
 
Today's mobile and online games are about getting players to pay $50+ without realizing they're paying that much. DLC, content packs, monthly fees, people will more gladly pay $2 25 times than $50 once.
 
Today's mobile and online games are about getting players to pay $50+ without realizing they're paying that much. DLC, content packs, monthly fees, people will more gladly pay $2 25 times than $50 once.
League of Legends is the perfect example of how to make microtransactions work without people feeling swindled. Game's free, and there's a rotation of playable characters working like free samples. Sales all the time, and an alternate form of currency earned by just playing the game. If more companies tried this model I bet they'd see a lot more success.
 
League of Legends is the perfect example of how to make microtransactions work without people feeling swindled. Game's free, and there's a rotation of playable characters working like free samples. Sales all the time, and an alternate form of currency earned by just playing the game. If more companies tried this model I bet they'd see a lot more success.
Awesomenauts is exactly the same way and I'm loving it.
 

figmentPez

Staff member
Square's always been like this. When Chrono Trigger first came out on SNES, it was eighty dollars.
At least that reflected a greater financial risk on Square's part. Getting cartridges with large ROMs onto store shelves was not an insignificant investment. Getting a mobile phone game using mostly recycled sprites out to an app store is almost negligible by comparison.
 
I hope the no David Hayter as Snake thing going about and being bandied around by Kojima is just the usual Kojima fuckery.
 
True story: The last time I played poker was when I played strip poker with a few girls. We ended up wearing more clothes at the end of the game than when we'd started.

True story.
 
True story: The last time I played poker was when I played strip poker with a few girls. We ended up wearing more clothes at the end of the game than when we'd started.

True story.
I hate to tell you this, mate, but you're doing it wrong.
 
Atlus has announced Shin Megami Tensei IV, a sequel to Nocturne (which I sadly never played). There's a Japanese trailer. I can't understand a word of it, but the music and visuals gave me chills.



I'm a little iffy about them charging $50 for a 3DS game though. The handhelds have been consistently $40 or less.
 
Atlus has announced Shin Megami Tensei IV, a sequel to Nocturne (which I sadly never played). There's a Japanese trailer. I can't understand a word of it, but the music and visuals gave me chills.



I'm a little iffy about them charging $50 for a 3DS game though. The handhelds have been consistently $40 or less.
The first 40 seconds had me convinced this was a Legend of Korra game
 
But LA hasn't made a decent game in like, a decade. Sad for the employees, but if this means decent studios have a shot at the license, I'm okay with it. Plus most times when a studio shuts down, others are more than happy to snag the resulting job seekers.
 
But LA hasn't made a decent game in like, a decade. Sad for the employees, but if this means decent studios have a shot at the license, I'm okay with it. Plus most times when a studio shuts down, others are more than happy to snag the resulting job seekers.
I'm sort of on the fence about this too. It wouldn't make sense for Disney to close them down this fast without some good reason. Perhaps the corporate culture had gotten so bad that Disney decided they needed a new slate/atmosphere to recreate the Lucas magic? We'll see....
 
It's funny, because I saw it and went all "But, nostalgia", and then I realized that I haven't played one of their games since...what, Grim Fandango? That's a long time ago.
 
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