ROFLMAOSony hits it out of the park.
ROFLMAOSony hits it out of the park.
Well, the last two anyway, Witcher 3 and UNF UNF UNF Watch_Dogs UNF UNF UNF.One of my favorite pics to come out of E3 so far:
ThatNickGuy - The pay-to-play online is like $5 a month though right? That's what I read?
Isn't Plus $50 right now? So it'll be $10/year more, but still with free triple A titles about once a month. Still don't see anything to complain about there.
One word, Italics.So, what's your thoughts on the design of the console itself. I kind of wish it was square.
Also tons of great indie games offered up for free on +.
Regarding this issue. I've seen this multiple times about all the new consoles. Quite frankly, I have no idea how people thought that their games would port over to the next generation console at all. Unlike PCs, which have a common coding architecture, each console has it's own coding language that it works in, and that developers (Note, that's DEVELOPERS) would have to completely re-code a game to work on a new system. There should be no expectations for a developer to go back and re-code a game for backwards compatibility when it means zero profit for them.Yup. And if you already have Plus, it carries over. So any PS1 games you got for free, they'll work. I assume that's not the same for the ones I bought on PSN, like anything from Telltale or Double Fine or other games like Limbo won't carry over. That's still one of the things holding me back from getting a PS4.
Wait, I don't get it... is 400 Days Season 2, or is it the extra episode for Season 1? They weren't clear about that.
Wait, I don't get it... is 400 Days Season 2, or is it the extra episode for Season 1? They weren't clear about that.
It's an in-between single episode.Wait, I don't get it... is 400 Days Season 2, or is it the extra episode for Season 1? They weren't clear about that.
It says at the end of the video that it's DLC for season one.Wait, I don't get it... is 400 Days Season 2, or is it the extra episode for Season 1? They weren't clear about that.
Regarding this issue. I've seen this multiple times about all the new consoles. Quite frankly, I have no idea how people thought that their games would port over to the next generation console at all. Unlike PCs, which have a common coding architecture, each console has it's own coding language that it works in, and that developers (Note, that's DEVELOPERS) would have to completely re-code a game to work on a new system. There should be no expectations for a developer to go back and re-code a game for backwards compatibility when it means zero profit for them.
Also, regarding backwards compatibility in general. Why do people suddenly expect this after one generation of consoles had it? I don't seem to recall bitching about my SNES being unable to play NES games.
The PS3 is based on the cell chip, which is this 8 core monstrosity that was a huge pain in the ass to code for. The PS4 is more normal X86 technology, it's basically a PC.
It's like trying to stick a Sega Genesis cart into your Super Nintendo.
Basically this. The only way we're gonna see PS3 ports is as remakes later on down the line, mainly because of how hard it is to program for and because of the chips architecture. They would literally need to stick the chip in the PS4 to do it right now and that would add an easy $100 to the price.The PS3 is based on the cell chip, which is this 8 core monstrosity that was a huge pain in the ass to code for. The PS4 is more normal X86 technology, it's basically a PC.
It's like trying to stick a Sega Genesis cart into your Super Nintendo.
That's probably how it's going to happen. You might see a bunch of PC to PS4 (and 360 to PS4 ports because the 360 version is basically a PC version specced for the 360).But a lot of those indie games were also ported to the PC. In fact, the vast majority have been. Could it not be possible, then, to port them from PC to PS4?
The underlying physical hardware may be much the same, but the OS and APIs between the game and the hardware are going to be so different that it isn't just a matter of recompiling it, it's just as much a porting effort for go from windowsX86 to PS4X86 as it was to go from cell to x86. You really have to rewrite the game engine to fit the different APIs.But a lot of those indie games were also ported to the PC. In fact, the vast majority have been. Could it not be possible, then, to port them from PC to PS4?
I guess it's just that they're digital copies that I can't carry over. At least with Steam, I can carry those over from PC to PC. I'm not even remotely an expert on computer mechanics or hardware or how it works, so I honestly don't understand how or why there's something hampering them being ported from PS3 to PS4.
But it really comes down to the digital rights issue. I bought those games. But now the only way I can play them is on my PS3. And honestly, I had planned on trading my PS3 to afford to get a PS4 because I have limited funds when it comes to this sort of thing. The fact that I won't be able to do anything with those digital games is the sort of thing that I've been worried about when it comes to digital rights.
Maybe I'm confusing something here, but how is this a digital rights issue? You bought a PS3 game for us on the PS3. You say the only way you can play them is on your PS3 and I see nothing wrong with being forced to play a game on the system it was designed for. It is nice and certainly a good move for system developers to include backwards compatibility, but I don't see it as a rights issue.
My PS2 is still hooked up for just that reason.Maybe I'm confusing something here, but how is this a digital rights issue? You bought a PS3 game for us on the PS3. You say the only way you can play them is on your PS3 and I see nothing wrong with being forced to play a game on the system it was designed for. It is nice and certainly a good move for system developers to include backwards compatibility, but I don't see it as a rights issue.
go back and code Arkham City for Windows 98
The point, is that it's a completely different OS. You'd be daft to expect a developer to recode a game from the ground up and not get paid for it.That analogy doesn't work because Arkham City had never been previously played on Windows 98. It'd be more like asking LucasArts to code Grim Fandango to work on current generation PCs.
The conclusion being someone needs to invent the equivalent of Dosbox for Playstation.That analogy doesn't work because Arkham City had never been previously played on Windows 98. It'd be more like asking LucasArts to code Grim Fandango to work on current generation PCs.
It exists, that's why you can play all your PS1 games on all the PS systems. A PS1 emulator can be run at no cost or effort.The conclusion being someone needs to invent the equivalent of Dosbox for Playstation.