Xbox one

Microsoft bows to massive public sentiment, says changes in the works for XBox One.
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I disagree with some of the points he made, and remain unconvinced. Honestly, it's like like they've given up on us gamers. I feel quite let down with the whole runaround they've given us.
 
Considering they've actually admitted that DIII sales were only "okay" but didn't get beyond that (yes, one can argue that, as per usual, their expectations were unrealistic), I'd say they felt a sting. More-over, the RMAH is suffering because there's less people playing DIII now than there were playing DII just before DIII release. That's saying something.
 
I don't think people will be returning many Xbox Ones, they'd have to be buying them in the first place. Have any of you looked at the best seller lists on Amazon or Gamestop?

PS4 is dominating them all.
 
Xbox One Launch Day edition is selling well, but the PS4 has the rest of the top ten dominated and it's moving up in the rankings. You don't see a One game until you hit #25 and then the rest of the One launch titles are doing worse than the PS4 camera. This does not bode well for Microsoft.
 
Yes. The ps4 is obviously better than the xbox. That is not for discussion. What I'm asking is that in a world without physical media, how a home console could do better than the xbone. Is it really necessary for it to be always on or connect every 24 hours? It is really necessary to limit resales? What about loans? etc, etc.

Except your argument doesn't really hold any water because we still live in a world of physical media, at least for consoles.
 

Necronic

Staff member
For now, but realistically that is probably going away. XBone is just the first step in that. Not a well managed step, mind you, but its a step. I don't see why they shouldn't look to make that step in this generation of consoles considering that the next gen may be another decade away, which is too long imho.

While I don't think that they executed the delivery of this system well, I don't think that the problems raised are that significant really, and most of this backlash seems like the same old tired gamer hyperbole. People are literally arguing that MS is going to use the Kinnect to spy into your house for the government. Yeah.
 
I work for a large Telco in B.C. and I've been accused a number of times of being sent by the police to spy on customers. I even had a customer try to convince me that our TV boxes had cameras in them so we could spy remotely.

In regards to the XBone, I don't think most people with high speed internet have enough upstream bandwidth to spy. I know that it takes ~5.5Mbps for a HD stream on our system with mp4 compression. Most of our customers only get ~3 upstream, kinda hard to spy without bandwidth.
 
I'm kind of flattered that the government and MS want to spy on me playing games in my underwear on Saturday morning.

That sort of thing could go to a guy's head!
 
In regards to the XBone, I don't think most people with high speed internet have enough upstream bandwidth to spy. I know that it takes ~5.5Mbps for a HD stream on our system with mp4 compression. Most of our customers only get ~3 upstream, kinda hard to spy without bandwidth.
The better question is, if they had the ability to spy, why would they bog down the whole thing by having it stream in HD? Our lives are not a netflix sitcome. A high resolution security camera can easily stream from a network to a 3g phone, with enough data to know who the person is, what they are doing, etc... If they did spy on us using the camera is would likely do such in a lower resolution format.
 
I think the whole "They're going to be spying on us!" anger drowns out some other important issues. As said before, it's an easy fix. Turn it around or put a cap on the camera.

What I wonder about it how they'll handle accounts that have been hacked, and all the games sold off. Or someone getting their account banned. This won't affect just one game, but all of them. A better system would be to authorize it once and call it good, like windows or office. If you do want to sell a game, it can connect and de-authorize your local game.
 
I think the whole "They're going to be spying on us!" anger drowns out some other important issues. As said before, it's an easy fix. Turn it around or put a cap on the camera.

I still think it's stupid that we even have to do that. Even then, it does not stop the fact it keeps listening for sounds. I know "Oh but your phone does this too!", but frankly, I never liked that either, even more now with the whole NSA scandal that hit the news for awhile now.

It's why I use apps to disable most of the internal ability for my phone to listen in, and even that I think is frankly stupid that I even have to do that.

In the end though they decided I am not the type of person they want to sell towards, that is their choice. I know many others like me that will be turned off by the whole "idea" of possible invasion, more then the actuality of it. All the other crap they are doing ain't helping either.
 
I still think it's stupid that we even have to do that. Even then, it does not stop the fact it keeps listening for sounds. I know "Oh but your phone does this too!", but frankly, I never liked that either, even more now with the whole NSA scandal that hit the news for awhile now.

It's why I use apps to disable most of the internal ability for my phone to listen in, and even that I think is frankly stupid that I even have to do that.

In the end though they decided I am not the type of person they want to sell towards, that is their choice. I know many others like me that will be turned off by the whole "idea" of possible invasion, more then the actuality of it. All the other crap they are doing ain't helping either.
The problem is that for it to work right, it has to always listen. The whole point of the interface is that you don't need to ever touch the console if you don't want to. Like you said though, if you're going through the trouble to disable all that stuff on your other devices, this won't be for you no matter what. It's what is supposed to set this console apart from all the others.
 
The problem is that for it to work right, it has to always listen. The whole point of the interface is that you don't need to ever touch the console if you don't want to. Like you said though, if you're going through the trouble to disable all that stuff on your other devices, this won't be for you no matter what. It's what is supposed to set this console apart from all the others.
I just think it's setting it apart in the wrong direction. Thus one of the reasons it's getting panned so heavily. They already have the monopoly on the Kinect system in general, so why make it so having the camera attached is required to even use the thing? Allow us to unplug it when we wish to use the general interface, and this wouldn't be a problem.
 
Before I was laid off, my employer had security cameras installed in the store that streamed real time, high definition video back to the home office in real time, so they could watch the stores at all times (as well as call and harass any employee that didn't look like they were working hard enough). It bogged down the network so much that it made our jobs near impossible, as all of the software we used was also streamed from a main server.
 
The site works for me. Interesting. Sounds like they got the message.

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

  • An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.
  • Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.
In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions.
These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.
We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.
Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.
 

GasBandit

Staff member
Well, good for them. I am actually a little surprised... I kind of expected them to ride that pony all the way off the cliff, because nobody could make the kind of design decisions they had made unless they intentionally wanted their console to bomb.

Now they just need to announce two versions... one 100 dollars cheaper that has no kinect.
 
I just think it's setting it apart in the wrong direction. Thus one of the reasons it's getting panned so heavily. They already have the monopoly on the Kinect system in general, so why make it so having the camera attached is required to even use the thing? Allow us to unplug it when we wish to use the general interface, and this wouldn't be a problem.
I'm guessing it's to push adoption of the motion and voice tech. Requiring it to always be attached will get more people to at least try it, and developers know they can build their games around the idea that every unit will have it attached. It looks like you can now leave the xbox unplugged from the internet now to ensure nothings being sent.[DOUBLEPOST=1371677291][/DOUBLEPOST]
Wow. Way to commit guys.

Seriously though, probably a good move.
I have a feeling they thought they'd get backed up by the publishers. They probably saw the backlash and didn't want to touch it with a 10 ft pole. If the publishers won't back them, there's no reason to keep it in.

I really don't get why they didn't just go for a one time authentication.
 
The problem is that for it to work right, it has to always listen. The whole point of the interface is that you don't need to ever touch the console if you don't want to. Like you said though, if you're going through the trouble to disable all that stuff on your other devices, this won't be for you no matter what. It's what is supposed to set this console apart from all the others.
I feel for the kids who don't want their younger siblings peeking into their room and going "Xbox off". My younger siblings would have done that.
 
I feel for the kids who don't want their younger siblings peeking into their room and going "Xbox off". My younger siblings would have done that.
That's your fault for having such a horrible family!

We'll see how they handle it. From the sounds of it it will be able to detect who is actually playing the game, and it may be able to weed out voices that are different from that person. We won't know how good those controls are until it reviewers get their hands on it or it's released.
 
That's your fault for having such a horrible family!

We'll see how they handle it. From the sounds of it it will be able to detect who is actually playing the game, and it may be able to weed out voices that are different from that person. We won't know how good those controls are until it reviewers get their hands on it or it's released.
I really don't think the technology has been perfected to that level. In fact, a number of the things Microsoft is putting into the Kinect part of this are experimental. I know you don't get anywhere without trying new things ... but they can try them on someone else. I'm not buying.
 
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