Super Edit: If you play this game, join channel Halforums whenever you're on to help find other halforumites.
Scrolls is my latest addiction. I had heard about it briefly back when Bethesda was attempting to sue Mojang over copyright infringement for calling their game Scrolls (which clearly everyone would confuse with Elder Scrolls, obviously) but it fell off my radar after that.
Scrolls is a digital CCG that combines cards and resource management with a hex-grid board. It's now in open beta, and so far I'm in love with it. I've managed to stay away from CCG games all my life, and now I know why as I've spent hours already building decks and playing games online.
The game is currently $20 (which also gets you access to the beta) and while it does support micro transactions, as far as I can tell there's no way to buy power. Microtransactions seem to be mostly for aesthetic stuff, new avatars and the like. You do start the game with one of three preconstructed decks, and you can use real money (roughly $5) to unlock the other two decks right from the start, but these decks can just as easily be purchased with in game currency that you get just by playing. The rare cards, gotten through booster packs, can ONLY be purchased with in game currency, so there's no way some kid with his daddy's credit card can buy his way into an unbeatable deck.
After a few hours of playing, I had decided which deck type I wanted to play (there are three, Order, Growth and Energy) and had purchased some booster packs with my in-game winnings. I got a couple of awesome rare cards, but unfortunately they were not of the deck type I was constructing. Thankfully, the game fully supports trading, and in no time I was able to find people that had the cards I wanted and offer up trades with them.
Here's a video showing the game being played.
The object of the game is to destroy three of the five idols on your opponent's side of the board.
Scrolls is my latest addiction. I had heard about it briefly back when Bethesda was attempting to sue Mojang over copyright infringement for calling their game Scrolls (which clearly everyone would confuse with Elder Scrolls, obviously) but it fell off my radar after that.
Scrolls is a digital CCG that combines cards and resource management with a hex-grid board. It's now in open beta, and so far I'm in love with it. I've managed to stay away from CCG games all my life, and now I know why as I've spent hours already building decks and playing games online.
The game is currently $20 (which also gets you access to the beta) and while it does support micro transactions, as far as I can tell there's no way to buy power. Microtransactions seem to be mostly for aesthetic stuff, new avatars and the like. You do start the game with one of three preconstructed decks, and you can use real money (roughly $5) to unlock the other two decks right from the start, but these decks can just as easily be purchased with in game currency that you get just by playing. The rare cards, gotten through booster packs, can ONLY be purchased with in game currency, so there's no way some kid with his daddy's credit card can buy his way into an unbeatable deck.
After a few hours of playing, I had decided which deck type I wanted to play (there are three, Order, Growth and Energy) and had purchased some booster packs with my in-game winnings. I got a couple of awesome rare cards, but unfortunately they were not of the deck type I was constructing. Thankfully, the game fully supports trading, and in no time I was able to find people that had the cards I wanted and offer up trades with them.
Here's a video showing the game being played.
The object of the game is to destroy three of the five idols on your opponent's side of the board.