They've already said the detail in the camera is good enough to know who is who. With two people playing, the screens will swap sides when the players do. And if it can track your heartbeat it's gotta be pretty advanced. We'll see when it's released though. I'm not going to discount it on imagined scenarios.[DOUBLEPOST=1371679390][/DOUBLEPOST]I really don't think the technology has been perfected to that level. In fact, a number of the things Microsoft is putting into the Kinect part of this are experimental. I know you don't get anywhere without trying new things ... but they can try them on someone else. I'm not buying.
Yep. http://arstechnica.com/gaming/2013/...everse-controversial-game-licensing-policies/Don't know how reliable this is but I've heard in dropping the DRM they've lost the functionalitly to do the family sharing and having your games available on any console.
Exactly, other than Halo and that Remedy game (and let's be honest, when has a Remedy game not ended up on PC) everything else is PC bound.Xbone 180.
Funny, after all that I still don't want one because the exclusives that interest me are all PS4. -shrug-
Oh and this will still go down as one of the biggest blunders of the console era. It'll be a joke told for years to come.
Maybe not Dead Rising 3, but I still suspect it might go multiplatform eventually.Exactly, other than Halo and that Remedy game (and let's be honest, when has a Remedy game not ended up on PC) everything else is PC bound.
If it can pick out just the person currently using the device, that'll be a step up from the current Kinect voice commands. Tech journalist Alex Albrecht had to disconnect his 360 Kinect while watching the E3 presentation because it kept picking up on the commands people were issuing in the stage demo.We'll see how they handle it. From the sounds of it it will be able to detect who is actually playing the game, and it may be able to weed out voices that are different from that person. We won't know how good those controls are until it reviewers get their hands on it or it's released.
Physical media will continue as is. Completely offline play. Plus you can sell, trade and rent your games.
Digital media will require a 24-hour check in, and you can't sell or rent them at this time, but you'll never have to put a disc in, you'll be able to share your game with up to 10 friends around the world, you can play your game on any system you log into, keeping track of your game library is a breeze... oh, and we'll have some fantastic sales to offer.
You choose what suits your gaming lifestyle, physical media or digital distribution.
This would've gone some way towards pleasing both camps, but probably would be a bitch to implement.I have a question, how do you think consumers would have reacted if, instead of the Xbox 180, Microsoft had instead presented it this way:
The only hard part I can see would be getting customers to understand what they get with each type of purchase. I don't see any reason why it would be technically difficult to do.This would've gone some way towards pleasing both camps, but probably would be a bitch to implement.
I have a feeling it came down to the same reason a kinect is required. Everything needs to work the same, otherwise it gets confusing. If you buy a game at Best Buy, you should be able to get the same experience out of buying it online. If someone makes the mistake of doing that, there's no way for them to get the digital copy, and the other way around. It's all or nothing. Otherwise you get too many people that get frustrated and upset about being stupid and not knowing how it works.The only hard part I can see would be getting customers to understand what they get with each type of purchase. I don't see any reason why it would be technically difficult to do.
People are already having to learn about physical media versus digital when it comes to movies and TV shows purchased on DVD/BluRay versus iTunes/Amazon/etc. Games purchased digitally on Xbox Live for the 360 right now have a different experience than games bought on a disc. This is an issue that already exists, and will continue to exist, I don't see why Microsoft shouldn't make the most of it.I have a feeling it came down to the same reason a kinect is required. Everything needs to work the same, otherwise it gets confusing. If you buy a game at Best Buy, you should be able to get the same experience out of buying it online. If someone makes the mistake of doing that, there's no way for them to get the digital copy, and the other way around. It's all or nothing. Otherwise you get too many people that get frustrated and upset about being stupid and not knowing how it works.
People are already having to learn about physical media versus digital when it comes to movies and TV shows purchased on DVD/BluRay versus iTunes/Amazon/etc. Games purchased digitally on Xbox Live for the 360 right now have a different experience than games bought on a disc. This is an issue that already exists, and will continue to exist, I don't see why Microsoft shouldn't make the most of it.
Fair point. Cable charges €5.99 to wach a new movie, while buying the DVD costs me €19.99, but I get to keep it - if they managed to do a similar thing with games ($30 for a one-time-one-location deal or $60 for the disc to keep and reinstall) most people would understand; though it would still be considered killing the 2nd hand market to a lot of people.
Family sharing is no more. So you can no longer have up to 10 XBL Profiles that can access your games and play them from any Xbox One. Disc Required for all disc based games.Yeah, I'm sure I'll be crying myself to sleep at night about ALL the things I'll miss about the previous XBone policies.
I thought it was a good idea to get rid of the "you have to insert the disc to play the game."
Ah well. I guess the whiners won out this time.
I think this is more on the PR department at MS. Unanswered questions and misinformation killed them from the start. They also should have had better incentives to make the all digital option sound more enticing. I have a feeling this will go down as one of the greatest PR flops of all time.I thought it was a good idea to get rid of the "you have to insert the disc to play the game."
Ah well. I guess the whiners won out this time.
Exactly. I don't think they ever answered whether people in the same family could play the same game at the same time on two different xboxs.They gave no reasons why this was a good thing and left things that may have seemed good completely vague or gave differing stories about them (the 10 person family thing for example).
Blaming this on anyone but Microsoft is stupid.
Honestly, this loss of Family Sharing seems much more like Microsoft getting one final jab in as they collapse under the weight of their shitty PR. More of a "Oh yeah? You want to make it so we can't put in the limits we wanted? Well guess what? You can't have the nice things we were going to give you either, so there!"
"You put the disc in and type in a one time use code" is the part you're missing.You put the disc in, you connect to the XBLA servers, you tell it which 10 accounts you want to have access, or a portion of which 10 accounts, and it notes those accounts so that the next time they sign in, they get the game license and the option to download the software. Nothing about reversing their stances on always on DRM, 24-hour connection requirements, inability to sell games, inability to trade games, etc. makes that option any less viable.
If you say you're going to kick me in the balls, and I say no and refuse, and you finally relent, I'm still allowed to think you're a jerk for wanting to.nothing quite like seeing people who were complaining and mocking microsoft for their policies, complain and mock them for listening to their audience.
Yes, but my argument is that they didn't need to do it that way. I'll have to sit down and actually think through the various types of issues at play here, but for now I'm having trouble deciding if all of these issues are because Microsoft is working with external publishers, because they're trying to make their console work like Windows does, or because of individual personality issues within the team responsible for developing the console and/or the account infrastructure."You put the disc in and type in a one time use code" is the part you're missing.
Since the game discs are now the key to playing the game, then you can have 10, or a hundred, accounts playing the same game, as long as the disc is in the machine.
Seriously funny post. You act a good Adam Orth if I ever heard one.The game disc should be obsolete. That's all that Microsoft was going for.
Why go to a retailer to get a game? Why shop online, then twiddle your thumbs waiting for them to physically hand you a media that merely contains digital bits?
It's stupid and backwards.
For those with slower internet, it might make sense, but even low end DSL and cable internet will download even the largest xbox games in less than a day, so going to the store might be faster, but shipping it won't be.
For typical gamers with decent internet speeds a big game should take an hour or two to download.
There are issues with purely digital distribution though. And people are focusing on them as though it's the end of the world.
The only thing Microsoft really changed with this announcement is that games will no longer come with keys, meaning you can't tie a game to your account, you have to have the disc in to play, and you can sell or trade it with impunity.
But they'll still probably sell digital versions of the same games, and you probably still won't be able to sell or trade them, whereas before you might have been able to.
They aren't backing down on digital distribution, that's simply the future of all gaming. They are changing how discs work, though, to suit the small fraction of gamers for whom trading games is critical to their enjoyment of a console.
And, honestly, they should have done it this way from the beginning. People expect that physical media is the key itself, and can be traded and sold. It was confusing at minimum.