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Gone Home

Also nabbed this while it was on sale on Steam. But it's incredibly, incredibly frustrating. Not the game itself, but because my notebook doesn't have enough gumption to run it smoothly. Every movement is a chore, even on the lowest graphical settings. Which is too bad because what I was able to play before giving up was really engaging. I love how you can interact with just about everything in the house. Sadly, I was spoiled of the game's "surprise," though I think I'd be able to figure it out pretty early. It's all still incredibly engrossing, though.

But yeah, my notebook won't run it well enough to enjoy the experience.

:(

EDIT: Well, I figured out a way to turn down the graphic settings. Weird the way they had it set up.

Anyway, it was still slow as hell, but bearable enough to get through it. And it was a wonderful experience. Loved it.
 
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Played a little State of Decay. Yeah I'm not touching this thing again until release. It has ALOT of promise and is fun but the bugs, glitches and save errors are just enough to make me wait.
Would like the game, until this week, it didn't even key and mouse support.

Nope.

Will wait try the "special" demo of the game before buying it.
 
More Borderlands.

TK's Wave is the biggest piece of shit shotgun ever in the history of gaming.

Anyway, reached level 15, got a fire submachinegun, a fire sniper rifle, and a decent shotgun. Got a shield that also regens health. Bosses seem to soak up bullets like crazy, but I'm holding my own now. Fun game.
 
I watched my kids play Lego Marvel for an hour last night. It was the longest hour of my life.

Sometimes, being the grown up can be hard.
 
I watched my kids play Lego Marvel for an hour last night. It was the longest hour of my life.

Sometimes, being the grown up can be hard.
At first I thought you meant that the game was bad, but then I realized that you just wanted to yank the controller out of your kids' hands and play yourself.[DOUBLEPOST=1382544505,1382544195][/DOUBLEPOST]I got to play about an hour and a half of it yesterday, if I didn't have classes to contend with, I'd be playing it right now. Really liking it. I love the initial part of figuring out what characters I have to unlock to solve the various puzzles. They went an interesting direction with Mr. Fantastic in that he's basically Plastic Man in this game.
 
Oh... oh my god.

I picked up an explosive revolver in Borderlands.

This must be what it feels like to orgasm every time I pull the trigger.
 
I had some time last night to dig further into Lego Marvel Superheroes. I think I'm gonna go ahead and call this as being the best Lego game to date. It takes all the best bits from all previous Lego games and mixes them all together.

It has the exhaustive character roster of the Harry Potter games, the open world of Lego City:Undercover (the overmap is Manhattan), the quests from Lord of the Rings, the wide variety of powers from Star Wars, and the superhero feel from Batman.

As with any lego game, the most frustrating part is finding out what your hub actually is and where to buy red bricks and characters. In this game the hub is the Shield helicarrier. There is a lever right on the main deck that lets you travel down inside the helicarrier. Deadpool's room is where you buy red bricks.

One of the cool things that they added was that many characters have two forms. Hulk can transform into Banner so that he can fit into small places, climb ladders and such. Venom can be smaller with the powers of Spider-Man, or he can transform into a larger version of himself with Hulk like powers.
 
Let's say I'm walking along, battling npc's and whatnot, and one of my friends comes online. I get a little notification on the bottom screen saying so, and it even shows me their little player avatar. At any time, I can tap that avatar and ask to trade, battle, share goofy little videos that you can make, or just voice chat, all without having to go to a pokemon center. When trading this way, you can even trade directly from your stored pokemon boxes, without having to go take out the pokemon that you want to trade.

You can also see a list of random players around the same area that you are, and do the same with them. If they accept a trade or a battle, they get put into a second category called acquaintances, and if you continue to trade or battle with them, they can even become friends and go on your friends list, without having to swap friend codes (though they're only friends for pokemon, not added to your master nintendo list of friends)
...Y'know, that's exactly the sort of "interactivity" I absolutely hate. I know I'm a minorty, but ugh. I do NOT want to be informed that Dave, John, Pete and Fred are all playing the same game I am (or something else), that they're all better at it than I am, and then getting spammed by 57 people to trade/fight/talk/whatever. I play games as a form of escapism, to get away from the world and all its junk. Not to have more people intruding on my time, be more reminded that I'm a loser, or whatever. No Pokemon for me!
 
Bubble181 said:
...Y'know, that's exactly the sort of "interactivity" I absolutely hate. I know I'm a minorty, but ugh. I do NOT want to be informed that Dave, John, Pete and Fred are all playing the same game I am (or something else), that they're all better at it than I am, and then getting spammed by 57 people to trade/fight/talk/whatever. I play games as a form of escapism, to get away from the world and all its junk. Not to have more people intruding on my time, be more reminded that I'm a loser, or whatever. No Pokemon for me![/QUOTE

Just don't connect to the Internet while playing. Problem solved.
 
Finished Kid Icarus Uprising last night.

I really hate when a game decides to use a bunch of mini-games/quick-time events as its finale instead of just letting you fight a really tough boss the way you've played the game up until then. I died more times in the last chapter of this not because it was a challenging battle, but because it wasn't always clear what I needed to do to proceed before being killed.

Also, contrary to what I was led to believe, beating the game does not grant access to all types of weapons. You will get some by beating certain bosses, but others need specific achievements or secret rooms found to be unlocked. It's really putting a damper on my weapon fusion for multiplayer. I don't mind doing those other things; I enjoy the game and I'll do them. I just wish I'd known.

But then again, believing that finishing the single player campaign was what would unlock all weapon types was what led me to go beyond the multi-player and finish the story. Lackluster as the finale is, the game is cute and weird and endearing. It just took me a while to really get into it. Hopefully by a year from now I'll feel the same urge to get into Monster Hunter 3 on a regular basis.
 
I want to go back to my sweet, sweet Etrian Odyssey:Untold now that I am the cock fighting champion of Kalos, but I don't remember what I was doing in the game story. :confused:
 
I want to go back to my sweet, sweet Etrian Odyssey:Untold now that I am the cock fighting champion of Kalos, but I don't remember what I was doing in the game story. :confused:
This is the worst feeling in the world. I had this happen with the first Golden Sun. I have no idea where I am, what's going on in the story, or where I'm supposed to go, and I know I'm about 20-ish hours in, grinding time included.

 
I want to go back to my sweet, sweet Etrian Odyssey:Untold now that I am the cock fighting champion of Kalos, but I don't remember what I was doing in the game story. :confused:
This is what Game Notes are for on the 3DS. It's helped me tremendously with knowing what I was doing after long breaks from Etrian Odyssey IV and Devil Survivor Overclocked, noting what was happening last so I wouldn't be too lost when I came back.
 
Something about it just didn't click for me like the rest of the games. I think by that time the 2D battles felt a little boring compared to the free-running of Symphonia, and all in all I didn't much care for the cast. In all honesty, I might give it another try, though. It's been years since I played, and I've changed my opinion on other games I used to dislike.

My main concern at this point is, now that I've experienced Vesperia, Graces F and Xillia, it might be hard to warm up to it. The battle systems in those games are just so good.

Edit: Now I remember what I didn't like. Having to farm the eres crystals for your spellcasters to open new abilities. Having to rely on drop luck as opposed to just grinding/using them enough (like the physical Artes).
You were right. This game is boring. The story is boring. The characters are boring. The fights are boring. BUT I WILL FINISH THIS BECAUSE... no idea but i will.
 
At a Halloween party tonight I ended up playing a silly amount of Arkham Origins on a buddy's Xbox. Played quite a bit. The game has SO much reused content from Arkham City. It's not terrible, but if you're expecting any innovation, you'll be sorely disappointed. It's really out of whack difficulty-wise too. So far, Deathstroke is a million times harder than every other boss, and he's very early on. The Riddler puzzles are the same shitty throw a battarang through a pipe type crap they were in Arkham City too instead of being legit puzzles like a good portion of them were in Asylum.

It seriously feels like an expansion pack and in zero way, worth 60 bucks. At least Saints Row 4 threw in some entirely new game mechanics, here, there is none of this.
 
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Slowing down on FFXIV a bit to do some year-end replays. Going back and forth between FF7 and Tales of Vesperia, with a little FF14 when I feel like grinding (tanking has turned out to be surprisingly fun).
 
Slowing down on FFXIV a bit to do some year-end replays. Going back and forth between FF7 and Tales of Vesperia, with a little FF14 when I feel like grinding (tanking has turned out to be surprisingly fun).
I feel like tanking has just gotten better in general as games go by. Powertech Tanking in SWTOR was great because you could tank AT RANGE and had tons of control.
 

GasBandit

Staff member
I feel like tanking has just gotten better in general as games go by. Powertech Tanking in SWTOR was great because you could tank AT RANGE and had tons of control.
Oh hell yeah. Do you remember tanking in Everquest? And god forbid you were a tank on a PvP server, casters would farm you for gear like you were a mob with a fast respawn.
 
Ugh, they cranked the enemy aggressiveness in Arkham Origins so high that 99% of combat (when there's more than 5 or 6 goons, which is constant) is now just tap the counter button after your counter animation finishes since enemies knock you out of almost every single one of Batman's special combat variables. On the odd occasion you do get to throw a punch of your own, it's a God damn breath of fresh air.

There's SO much combat padding. For every 1 predator sequence, there's 25 combat encounters and most of them involve chain countering for 5 minutes. Very, very tedious.

Even shittier is the Riddler puzzles are even less puzzley than even the Arkham City puzzles. Most of them are just stand on this button and throw a batarang at that light. I really miss the Arkham Asylum riddles where you're given a clue and you have to take a picture of the object the clue cryptically alludes too or the weird ? lining up problems.
 
After upgrading my phone's OS, I can finally play The Room.

Nice little puzzle game. Good level of difficulty, making me figure things out without frustrating me.
 
After a long hiatus, I have updated to the latest version of Kerbal Space Program. Things have changed considerably. Multiple planets to land on, different parts, improved ship handling. Career mode (beta) and science! Working electric parts. Walking your little Kerbal on the Mun via EVA. All the fun stuff :)






Complete album here:
KSP - Imgur
 

GasBandit

Staff member
It's on my wishlist. I have a strict 75% off or $10 rule for buying games on steam though, and so far Kerbal has been excluded from all the sales.
 
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