TL is deeper than TL in the sense that a pond is deeper than a puddle, but don't expect a lake or sea. I do think it's the better game, with more locales, more different (side-)quests and so on - but it plays maybe more like an expansion than a sequel. Not necessarily a bad thing, but I don't think I'd like to play through both in short succession, unless completely different classes. Story-wise, TL2 = D2.Finally willed myself through Torchlight and was highly disappointed by the ending. It was a fun little casual game but it had zero depth.
I am willing to give Torchlight 2 a try and have installed it and am already impressed by the intro cinematic. We'll see how this plays out.
Maybe I should see about becoming a werewolf for killing the final lich in the Mage's college quest, because my spells sure as hell aren't doing it.If you have the dawnguard expansion, then becoming a vampire lord will -not- make npcs hostile towards you, even if you are in stage-4 of hunger (aka blood-starved vampire, which grants additional powers). You can feed on sleeping npcs (make sure to sneak, as getting caught feeding is a crime) to control your level of blood hunger. The more hungry you are, the more powerful your vampire powers, but also the stronger your weaknesses are.
Becoming a vampire lord also gives you a bonus to sneak, a bonus to illusion magic, turn invisible once a day spell (if you're at stage 3) and a calm human once a day spell (if you're at stage 4.) It also gives you a 20-30-40-50% resistance to cold and a 20-30-40-50% weakness to fire. In vampire lord form, you can drain the life from victims to gain vampire lord perks, which is kinda like free skillperks that only work in that form. They allow you to detect life, turn your claws poisonous, summon attacking bats that heal you, summon gargoyles, and so on. You also gain a 100% immunity to poisons. Life, magicka and stamina have their regeneration reduced 100% in sunlight, but this can be overcome with enchantments that boost regen, as well as using the Lady stone which grants you increased life and stamina regeneration. Maximum life, magicka and stamina are also reduced in sunlight.
Werewolf is a little more straight forward. Once a day you can turn into an awesome killing machine. Only do this in bandit camps, dungeons, etc, because anything that sees you transform will FREAK THE FUCK OUT. You have a limited time as a werewolf, but you can consume the hearts of those you kill (just stand over them and press E to feed) to extend the time of your transformation. Feeding from the dead also heals you, as well as builds progress to werewolf specific perks, most of which have to do with life regaining and more claw damage. Outside of beast form, you gain a 100% immunity to disease (which also makes you immune to vampirism) and cannot gain the "well-rested" benefit from sleeping (your beast blood keeps you from a restful sleep).
If you go to Falkreath, there is a man in the prison there that is accused of being a monster. If you talk to him, you get the Ill Met By Moonlight quest which can grant you a ring that gives you unlimited werewolf transformations. If you want a hint for how to obtain that reward, then just remember to not turn on your fellow werewolves.[DOUBLEPOST=1386783858,1386783628][/DOUBLEPOST]Oh, one thing I wanted to add about werewolves. Power attacking will do an awesome swipe that ragdolls most enemies. It's so much fun to charge at some bandit trying to kill you and send him flying across the room. They can also roar which casts fear on everything in range, and later on can gain special totems to summon spectral wolves and other stuff.
First hour is looking promising. The game feels smoother, the new class I'm playing is quite fun (Berserker, I played Vanquisher through TL1) and a Llama/Alpaca as a pet? How could this go wrong?TL is deeper than TL in the sense that a pond is deeper than a puddle, but don't expect a lake or sea. I do think it's the better game, with more locales, more different (side-)quests and so on - but it plays maybe more like an expansion than a sequel. Not necessarily a bad thing, but I don't think I'd like to play through both in short succession, unless completely different classes. Story-wise, TL2 = D2.
I played an engineer so that I could be a monocled english gentleman in steampunk mecharmorFirst hour is looking promising. The game feels smoother, the new class I'm playing is quite fun (Berserker, I played Vanquisher through TL1) and a Llama/Alpaca as a pet? How could this go wrong?
Even though there may be little story, I'm liking where they're going with it.
TL1 had the same option.I actually never finished TL1, as it got really stale for me.
TL2 I played till the end and even ran NG+. The neat thing is the game just keeps ramping up in difficulty every playthrough to match your character's power. The different locations and sidequests/hidden dungeons are fun, too.
I played as an Engineer, mainly focusing on 2h weapons, and didn't have much issue. I had a lot of hard-hitting AoE/spread attacks, though, which made things pretty easy.It was probably me not knowing how to create an effective build, but I found Torchlight 2's difficulty spikes quite hard to handle at times. I played a Berserker, and Chapter 1 was quite straightforward: run in, punch things to death, run away to potion up as needed. Then in Chapter 2, it was all: run in, punch things OMG I DIED.
Getting stickers is easy. Getting GOOD stickers, not so much. A great deal of the later game is being able to manage the stickers in your inventory so you have enough to beat the boss of the level.Paper Mario Sticker Star: Fun game, but getting stickers is almost TOO easy at times I hardly have to buy them.
Let me know when Starbound allows keybind changing and I'm on board.Still playing the heck out of Path of Exile. I also picked up Starbound yesterday, thought I would give it a try.
Ever play Unholy Alliance? It's awesome for messing around.I'm just working my way through Red Alert 2 for the millionth time. Love the music, the computer is a cheating bastard though..
It was probably me not knowing how to create an effective build, but I found Torchlight 2's difficulty spikes quite hard to handle at times. I played a Berserker, and Chapter 1 was quite straightforward: run in, punch things to death, run away to potion up as needed. Then in Chapter 2, it was all: run in, punch things OMG I DIED.
Be glad you use an American keyboard. WASD is quite annoying when your W isn't on the top line but on the bottom-left.Not to be hating but jesus christ, SO many games nowdays comeout without keybinding options.
That's unacceptable.
I still need to get into that one. I've only played about a half an hour of it so far. What I've heard that makes it stand out apart from other Military Shooters is that it plays out more like Heart of Darkness than Rambo. I've heard of people feeling extremely uncomfortable playing it, to the point that they discourage anyone who may be dealing with PTSD in any way to avoid it altogether.Spec Ops: The Line - This game has been burning a hole in my STEAM library for a while. With everyone recommending it so highly for so long I finally clicked the install button. About 2hrs in. Very VERY intense, but I'm enjoying it so far. Impressive since I'm not really into Military Shooters. I'm just being all kinds of surprised lately.
It's pretty average in terms of mechanics as far as modern military shooters go, but that adds to the discomfort. It's basically a look at the MMS genre as a whole, and what horrors the tropes therein mean in real life. If you look at the protagonist that's in every MMS, you realize that he would be a sociopath in real life.I still need to get into that one. I've only played about a half an hour of it so far. What I've heard that makes it stand out apart from other Military Shooters is that it plays out more like Heart of Darkness than Rambo. I've heard of people feeling extremely uncomfortable playing it, to the point that they discourage anyone who may be dealing with PTSD in any way to avoid it altogether.
Think xcom meets mass effect with a heavier emphasis on team tactics you can custom pretty damn wellPlayed a shitload (equal to a butt load, thanks Steinman for that info) of Guacamelee. I regret not playing this sooner. I wish I wasn't using a 360 controller for the finer platforming bits (because it's d-pad is still AIDS for these kinds of games and you know what? Fuck Microsoft for not putting out drivers for the Xbone controller for PC, claiming the drivers aren't ready yet but they will be next year. Fuck you you lying sacks of shit. It worked just fine on all the demo PCs you were showing off Xbone games on for the last year. Tell us it's a "timed exclusive" or some such bullshit, don't shit in my mouth and say it's candy.) but otherwise, the game is incredible.
Getting even a silver in most of the challenge levels in The Inferno seems like it will be a monumental task with the shitty 360 pad.[DOUBLEPOST=1386962592,1386962204][/DOUBLEPOST]Hey @Jay
You played The Bureau right? It's on hefty sale right now on Steam and, while I want to play a new and interesting shooter, I can't remember your thoughts on it.
Is it worth 12 bucks?
Guacamelee is so damn good. I got it free with my Playstation Plus membership a while ago and I'm considering buying a permanent copy.Picked up Guacamelee today. Just burned like 3 hours without even noticing. Metroidvania games eat my free time in a way only a good JRPG can.