[Informational] Blacknova Traders

GasBandit

Staff member
Now guys, just because I can't sit around and protect my base at 672 anymore doesn't mean it's just a free-for-all, okay?
Buddy, I had a pleasure pit to reconquer, I was busy. Don't you worry, I will attend to your comeuppance forthwith. The Intransigent will darken your skies before you know it.
 

GasBandit

Staff member
Ran into Gasbandit's monster defenses at 711 and got my ship destroyed. :D

Time to rebuild!
I'm not upset since it's going to get wiped, but telling everybody where my stuff is is kind of a dick move.

Now I'm going to have to increase those defenses even MORE. The Sovereignty of GasBandia must be defended from ne'er-do-wells.
 

Dave

Staff member
It's going to be wiped in a few hours anyway. Prepare your anus! Or was that Uranus?
 

Dave

Staff member
Reset everything and made the universe a bit bigger. It went from 1000 sectors to 5000. It'll be easier to branch out. At least I think so. The map shows 5000, but I still only show 1000 sectors. Gonna have to look into that.
 
Apparently an error is on line 451, getting several messages that read...

Strict Standards: Non-static method ADODB_Session::destroy() should not be called statically in /home/davidn/public_html/bnt/backends/adodb/session/adodb-session.php on line 451
 
Apparently an error is on line 451, getting several messages that read...

Strict Standards: Non-static method ADODB_Session::destroy() should not be called statically in /home/davidn/public_html/bnt/backends/adodb/session/adodb-session.php on line 451
I am getting this error too, but the first error is actually on line 919. Also, @Dave I'm not sure about 5000 nodes. We barely ran into each other with 1000. If you want to increase it, I wouldn't quintuple the size of the universe, given the small player base.
 

GasBandit

Staff member
I dunno. In a 1000 node universe, by the time I got my engines to level 15 or 18 or so (which didn't take long, obviously), every single sector was 1 turn from any other sector in realspace. Then it just becomes an easter egg hunt to see who finds whose home base/ship first.
 
Yeah I keep having the same problem as stienman. Looking at the rankings, it seems only bhamv was able to play so far.
 

Dave

Staff member
Okay, I was going to just reset it again, but the new cPanel doesn't have softaculous, which is where I got it. Stay tuned. I'll get it fixed but it might take a day or two. Crap on a cracker. Just when I got the cron working fine!
 

Dave

Staff member
Ah! Stupid me. Now I understand the issue. New host doesn't have the same pop email client. I thought it was an error with the game. Be back.
 
Works for me but it looks like an exact clone (links and all, except for Gaia) as the last universe. I found the same planets I captured last time right away.
 

Dave

Staff member
Yeah, unless I change them by hand the planets and stations are static. I'd love to figure out an easier way of randomizing them.
 

Dave

Staff member
If we could figure out how to do it - even using SQL - I'd be all for it.[DOUBLEPOST=1388899909,1388899877][/DOUBLEPOST]Hell, even randomizing with Excel and feeding that as a flat file into the database would be good. In fact, I think I can do this.
 

GasBandit

Staff member
Were we also not supposed to start with genesis torpedos this time? Because I didn't start with one.

Not that it matters, I can already afford more than I can carry after the first batch of turns, so really I don't think we need to start with them. And they might confuse genuine newbies to the game, making them think they need to make a planet right away, when really supporting a planet is something you need to wait to do until after you're established and have an income going.
 
Last edited:

Dave

Staff member
Changed to 6 turns every minute. I'm going to work now to see if I can import a flat file with sectors. This would mean I could randomize everything so when I reset I could change planets, etc.
 

GasBandit

Staff member
Confirmed, 6 turns per minute.

Also, damn you for getting me into a game which has prompted me to once again do a spreadsheet (this one involving considerably less sex than the last one that did).
 
Last edited:

Dave

Staff member
Well hold on to your horses, because it's going to get better...or worse?

I'm creating a spreadsheet that will randomize 2000 sectors and everything about them. Then I'm going to import this into the system (I have another game set up to test on, so don't worry!) so that each time we do this it's a new game with new warps, etc. Only thing staying the same is sectors 0 & 1.

Here's what the spread is doing a bit differently.
  • A sector's commodities will depend on what it is. If it's an organics sector it will have from 50,000,000 units of organics to 100,000,000 units. All other commodities will be at 10,000,000 - 20,000,000 units. This only makes sense. Right now no matter what kind of sector, they each have 100,000,000 units of everything.
  • Types of sectors will also be randomized. Percentages are (and these are consistent with what they are now): Special (1%), Ore/Goods (15%), Organics/Energy (10%), & None (49%)
  • Currently, only 10% of the sectors have planets. I'll be bumping this up considerably and making Genesis Torps more expensive, but I'm still going to start everyone with one. And this time I'll even do it.
There will be other things as I find them, probably. My wife thinks I'm nuts because it's my day off and I'm doing work-type stuff. I need a life.[DOUBLEPOST=1388947076,1388946941][/DOUBLEPOST]Oh, and I'm creating a few planets that are leftovers from old civilizations. Probably only a few, but their sectors will be covered in a metric fuckton of mines and the planets will have some good stuff. And I think I figured out how to make them defend themselves...
 

Dave

Staff member
Question. Would you guys prefer me to continue to work on randomizing everything or would you rather me load the next iteration by the authors, which can be found here? It's more complex than BlackNova. Not sure if it randomizes after a reset, either.
 
Trying to check it out but the wiki there loads very slowly for me.[DOUBLEPOST=1388948539,1388948389][/DOUBLEPOST]Or...not at all. I can't learn anything about it right now, apparently.[DOUBLEPOST=1388948667][/DOUBLEPOST]Last update on the site was 2012?
 

GasBandit

Staff member
So here's an interesting question: If you randomize the universe, are you restarting everyone again? If not... what happens to me if I'm logged out on a planet when you randomize it into nothingness?
 

Dave

Staff member
I'll be testing it out a LOT before I reset anything. It's why I have a test install.

I expect the resets will go every other month or so.
 

Dave

Staff member
What I envision is having a set time frame and at the end the winner is the person with the highest ranking. Everyone will know when the end is and if it's close and someone is ahead, people can get teams together and jump their shit. It'll also keep things new and make it so that new people don't get locked out and feel that they can't play.[DOUBLEPOST=1388951528,1388951481][/DOUBLEPOST]
It might be worth having two games, one that resets monthly, and another very large universe with sparse resources that never resets for those that like to play the long game.
I could do that as well, but I think that most people will play one or the other and I wonder if we have enough to sustain both.
 
Top