Well hold on to your horses, because it's going to get better...or worse?
I'm creating a spreadsheet that will randomize 2000 sectors and everything about them. Then I'm going to import this into the system (I have another game set up to test on, so don't worry!) so that each time we do this it's a new game with new warps, etc. Only thing staying the same is sectors 0 & 1.
Here's what the spread is doing a bit differently.
- A sector's commodities will depend on what it is. If it's an organics sector it will have from 50,000,000 units of organics to 100,000,000 units. All other commodities will be at 10,000,000 - 20,000,000 units. This only makes sense. Right now no matter what kind of sector, they each have 100,000,000 units of everything.
- Types of sectors will also be randomized. Percentages are (and these are consistent with what they are now): Special (1%), Ore/Goods (15%), Organics/Energy (10%), & None (49%)
- Currently, only 10% of the sectors have planets. I'll be bumping this up considerably and making Genesis Torps more expensive, but I'm still going to start everyone with one. And this time I'll even do it.
There will be other things as I find them, probably. My wife thinks I'm nuts because it's my day off and I'm doing work-type stuff. I need a life.[DOUBLEPOST=1388947076,1388946941][/DOUBLEPOST]Oh, and I'm creating a few planets that are leftovers from old civilizations. Probably only a few, but their sectors will be covered in a metric fuckton of mines and the planets will have some good stuff. And I think I figured out how to make them defend themselves...