I saw that many of you are producing ore and goods on your planets.
I would not do that. Because ore byitself does not produce intrest. And you have to use turns to convert it to money, furthermore it does not have a fixed value.
i usually keep 0 on ore 10-11 on organics so the planet keeps colonists alive. 0 on ore. 5-90 on energy. (5 on a money producing planet 30-90 on bank planet) and 0 on figs and torps. I keep so much on energy so my beams and shields would be sustained.
I do not produce fighters and torpedoes because it takes 20000 colonists to build a fighter and 8000 colonists to produce a torpedoe. that 28000 colonists to produce 75 credits worth of defences, but if those colonists produced money they would make 373 credits. See where i am going?
Also selling goods on a planet isnt a good idea, someone could come in and buy all of the energy. And take the planet with ease, because 2 of 4 defences are useless.
I would not do that. Because ore byitself does not produce intrest. And you have to use turns to convert it to money, furthermore it does not have a fixed value.
i usually keep 0 on ore 10-11 on organics so the planet keeps colonists alive. 0 on ore. 5-90 on energy. (5 on a money producing planet 30-90 on bank planet) and 0 on figs and torps. I keep so much on energy so my beams and shields would be sustained.
I do not produce fighters and torpedoes because it takes 20000 colonists to build a fighter and 8000 colonists to produce a torpedoe. that 28000 colonists to produce 75 credits worth of defences, but if those colonists produced money they would make 373 credits. See where i am going?
Also selling goods on a planet isnt a good idea, someone could come in and buy all of the energy. And take the planet with ease, because 2 of 4 defences are useless.