I know what you mean. I may have to stop play Venture Co Mercs if I keep facing Paladins.Dear god do I hate the Paladin control deck. If I have to hear "Follow the rules" one more time I swear...
True, if you've got the luxury of options in any specific game. Sometimes you have to take risks because you're already behind, and a Venture Co is a much bigger risk than other cards of similar cost.Like all classes that you know commonly run specific removal/debuffs, you want to bait them out before you play your good stuff.
Like, you'd never play a Tirion against a mage that hasn't yet played polymorph, unless you've managed to deduce that they don't run it by playing other prime poly targets.
If you actually watch some of the high level players on youtube, it always throws a wrench in their plans when someone plays outside the meta.With all your talk of strategy I feel like the only reason I ever win is because I have no idea what the meta is and just surprise people more than anything.
It always makes me puzzled, a little upset, when really good players have videos of them climbing through the lower ranks, and they start talking about what deck they're facing based on the first few cards played. And then they start trying to analyze what the theme of the deck might be if it moves outside of their expectations. I just sit watching thinking "No, no. You're at rank 15. You have no idea what deck you're up against, and you don't even know if the person you're playing has any idea what strategy is. This isn't necessarily some net-decking wannabe, for all you know this is someone who threw in whatever cards they liked the artwork for best."If you actually watch some of the high level players on youtube, it always throws a wrench in their plans when someone plays outside the meta.
... yeah... yeah you do.I need to actually build a deck and not just us the suggest a card thing.
I'd take out Nat Pagle, he's ok for slow, control oriented decks, but you're building something far more aggressive. He just doesn't live long enough to really draw you enough cards to warrant the lack of threat. Try replacing him with a couple of coldlight oracles, which will draw you more cards almost all the time, and will give you a 3/3 body on the board. Don't worry about it drawing your opponent cards too, your low mana curve will mean you're more likely able to play them (and often, immediately) than he is.So using what I have with the idea to build up my weapons damage using minions or spells to boost it and then either apply that to minions who gain it's attack power when summoned or destroying it when it gets to low durability and applying the damage across everyone using blade flurry I made this.
Two problems I've ran into so far. It relies heavily on very specific cards with no way of making sure I get them and while it beefs up the attack of bloodsail raider, it does nothing to their health and they are often wiped out before I can use them. Any pointers anyone can provide? Is this even worth refining? When it does well it does very well, when it falters it doesn't even get a chance to start.
View attachment 15475
BOOOOO!So, Blizzard had said previously that week 2 of Naxxramas would start on Tuesday.
The actual release time is going to be 11:59pm PDT Tuesday, July 29... also known as Wednesday
That card is going to play heavy in some decks, I can already sense it.I'm super excited to unlock the Stoneskin Gargoyle cards, though. They will fit nicely in my priest deck.
Well, the screenshot I posted was only possible because of the mechanics of that specific boss battle. Against real players, I wouldn't have been able to pump those beasts so high with that deck.Jesus Christ! 25-26 damage? I don't even want to know. I'll never be at that level. I've played 1 game against other players. I won with 18 left, but I can't see getting into this game as much as y'all.
When he dies it is any beast card whether you own it or not, i got King Crush a few times with it.Well, at least I have a turn 1 play
Oh yeah, I know. I drew Maexxna with it.When he dies it is any beast card whether you own it or not, i got King Crush a few times with it.
Ok your mana curve is really high. As a ramp druid you should be playing wild growth. That's how you are suppose to get your big minions out sooner. Savage roar is for when you also have force of nature to combo it with and you are not playing a token style deck so it is kind of useless. A harvest golem would help you more as it would take some early game harass out. I would get rid of the novice engineers. You have card draw with the blood mage, wrath and ancients of lore and if you switch a sunwalker out for a nourish then you will have plenty of card draw for the game. I would probably switch the shieldbearer out too.I've been toying with a Druid and looked up a deck and modified it with what I had available. I also started playing ranked with it, hovering around 18 right now :S. Problem I'm having is early game , with such high cost cards it often just get left stalling until I can ramp it up. I understand that's sort of the point with the deck but it's often left me destroyed before it can get there, or I have too expensive cards sitting in my hand doing nothing waiting for the mana to come. I want to try to fit nourish in there but cannot decide what to get rid of to do so.
View attachment 15488
It's particularly zoo decks I have trouble with, the board just gets so loaded I don't have a chance to catch up. Starfall would help but it's another 5 card.
Once I got an Angry Chicken.Oh yeah, I know. I drew Maexxna with it.
Still a bad card though, since most beasts suck. For every King Krush or Mukla you might draw with it, there's a billion stupid taunt gorillas.