Video Game News and Miscellany

You know, he's right, and I agree with everything he said, but not only do I hate his accent - I can't get past how when, at the end of his video when he puts his hands on his hips to laugh at the fanboys, he resembles nothing so much as a black sideloading washing machine with an overweight bulldog sat on top of it.
After reading that, that is exactly what I saw. He's absolutely right though, on pretty much every point.
 
I just hate his voice. I've tried to listen to his videos, but I can't make it more than a couple minutes without wanting to take an icepick to my eardrums.
 
I fucking love Jim Sterling, and that's saying a lot, because at one time I fucking hated him.

He's come a long way.
He and Angry Joe seem like they are the only consumer advocates for games out there. Jim does a great job of pointing out how poisonous and incestuous the industry is and how these tactics are both insulting and ultimately pointless because the best strategy to sell games seems to be...

- Give a small team a moderate budget
- Give them creative freedom
- Let them go at it
- Advertise that shit

... while Joe loves pointing out just how far the juggernauts have fallen from their roots and how this is ultimately why they are failing. One only needs to see legendary game developers leaving home and setting up shop for themselves to see that there is something dangerously wrong with how games are made.
 
He and Angry Joe seem like they are the only consumer advocates for games out there. Jim does a great job of pointing out how poisonous and incestuous the industry is and how these tactics are both insulting and ultimately pointless because the best strategy to sell games seems to be...

- Give a small team a moderate budget
- Give them creative freedom
- Let them go at it
- Advertise that shit

... while Joe loves pointing out just how far the juggernauts have fallen from their roots and how this is ultimately why they are failing. One only needs to see legendary game developers leaving home and setting up shop for themselves to see that there is something dangerously wrong with how games are made.
I don't watch their videos much, but I do appreciate their ideals when IGN, GameInformer, etc--you have to take anything they say with a grain of salt.
 

GasBandit

Staff member
I'd add two more to the list of pundits you can trust, that being Yahtzee and MrBTongue (who does Tasteful Understated Nerdrage)
 
He's especially right about Squeenix because while, on the one hand, they make very beautiful games, they're also as often as not complete nonsense. Final Fantasy is the worst offender by far, with absolutely gorgeous cutscenes but characters that range from bland to annoying to awful and plots that don't remotely make sense. FFXII is a partial exception because it sticks to a couple of strong universal themes: ":desire for revenge vs responsibility for your people", and "struggling towards your goals but possessing free will, as opposed to being empowered by the 'gods' but having to serve their whims". The game presents the hero with a question: is getting what you want worth what you'd have to become? Unfortunately, being a Final Fantasy game, you don't actually get to choose. But at least the plot dares to ask it. It's too bad that they just basically stopped developing 2/3 of the party characters towards the end of the game. Basically once you pass Archades, any development for Vaan, Penelo, Fran, and Basch is essentially over. And actually I think Fran stops having any dialogue after the Eruyt Village.

Then there's 3rd Birthday, which is supposed to be the conclusion of the Parasite Eve series, but won't outright admit to it. Instead of following with the weird pseudo-science of the previous games, and themes of evolution, symbiosis, reproduction, and mutation, we suddenly get time-travel and jumping from body to body and lovecraftian horror and identity loss and all kinds of bullshit that just doesn't really make any sense at all. But hey, replay it a few times and you get to dress your character up like Lightning, because she's such a fucking interesting character, right?
 
He's especially right about Squeenix because while, on the one hand, they make very beautiful games, they're also as often as not complete nonsense. Final Fantasy is the worst offender by far, with absolutely gorgeous cutscenes but characters that range from bland to annoying to awful and plots that don't remotely make sense. FFXII is a partial exception because it sticks to a couple of strong universal themes: ":desire for revenge vs responsibility for your people", and "struggling towards your goals but possessing free will, as opposed to being empowered by the 'gods' but having to serve their whims". The game presents the hero with a question: is getting what you want worth what you'd have to become? Unfortunately, being a Final Fantasy game, you don't actually get to choose. But at least the plot dares to ask it. It's too bad that they just basically stopped developing 2/3 of the party characters towards the end of the game. Basically once you pass Archades, any development for Vaan, Penelo, Fran, and Basch is essentially over. And actually I think Fran stops having any dialogue after the Eruyt Village.

Then there's 3rd Birthday, which is supposed to be the conclusion of the Parasite Eve series, but won't outright admit to it. Instead of following with the weird pseudo-science of the previous games, and themes of evolution, symbiosis, reproduction, and mutation, we suddenly get time-travel and jumping from body to body and lovecraftian horror and identity loss and all kinds of bullshit that just doesn't really make any sense at all. But hey, replay it a few times and you get to dress your character up like Lightning, because she's such a fucking interesting character, right?
Not to mention ...

It's actually a teenager in an adult's body and the hero of the last two games is actually dead!

Ashburner warned me I was going to hate that game. I believed him and I still wasn't prepared for how fucking awful 3rd Birthday was.
 
I wish they would transcribe his videos. I get that takes time and effort, and whatnot, but I (like a ton of others here, apparently) just find him irritating to actually listen to.

I feel a little bad about that, because Jim is able to perfectly express why I love the Dynasty Warriors series, but it's true.
 
Maybe someone should start a channel where they interpret his videos for the non-accented crowd?

--Patrick
I would settle for him not playing his character. I get that some people like his affected persona, but to me he just sounds like someone doing a poor James Corden impression. I suspect, like most non-actors, he probably sounds a lot less irritating when he's just talking normally.
 
Which makes me glad I didn't play PE2. I can just enjoy Parasite Eve as an isolated incident.
Parasite Eve 2 does take the game into a more classic survival horror direction (tank controls, puzzle solving, etc...) but it also keeps a lot of the good elements like Parasite Powers, upgradeable weapons (though it's more like strap on parts), and feeling like you are actually trying to solve a mystery instead of just trying to survive. It also has a multitude of replay modes, such as...

- Replay Mode: Replay the game with everything you own, starting with like 10% of your finishing XP and Bounty, and the ability to buy item's you've unlocked via end rankings. This can range from stuff you can buy normally, but earlier (so you could have a first act SPAS or something) to special weapons you'd have to work for (the Magnum and the Maeda Bullets) to stuff that can't be acquired any other way (The Linear Launcher, the Gunblade, and the Cultist armor).
- Bounty Mode: GOLEM enemies now spawn at specific locations and points in the story. Killing one of these special enemies will cause them to drop special items early (such as getting the HAMMER stungun for the M4a1 at the start of Dryfield instead of buying it after Dryfield), as well as give you bonus XP/BP. Finishing this mode will boost your end rank rating by 1.
- Nightmare Mode: Aya has less health/mp and stores are more bare, though they may have special items. Enemies do more damage to. Gives you +2 to end rating.
- Survival Mode (I think that's the name): It's like Nightmare, but harder and you start with less XP/BP bonus. End rating +3.

Parasite Eve 2 is very different than the first game, but I'd never call it a bad game ether and I've probably replayed it more than Parasite Eve at this point. Hell, I actually enjoy the story of Parasite Eve 2, if only because it took it in a new direction.
 
Parasite Eve 2 does take the game into a more classic survival horror direction (tank controls, puzzle solving, etc...) but it also keeps a lot of the good elements like Parasite Powers, upgradeable weapons (though it's more like strap on parts), and feeling like you are actually trying to solve a mystery instead of just trying to survive. It also has a multitude of replay modes, such as...

- Replay Mode: Replay the game with everything you own, starting with like 10% of your finishing XP and Bounty, and the ability to buy item's you've unlocked via end rankings. This can range from stuff you can buy normally, but earlier (so you could have a first act SPAS or something) to special weapons you'd have to work for (the Magnum and the Maeda Bullets) to stuff that can't be acquired any other way (The Linear Launcher, the Gunblade, and the Cultist armor).
- Bounty Mode: GOLEM enemies now spawn at specific locations and points in the story. Killing one of these special enemies will cause them to drop special items early (such as getting the HAMMER stungun for the M4a1 at the start of Dryfield instead of buying it after Dryfield), as well as give you bonus XP/BP. Finishing this mode will boost your end rank rating by 1.
- Nightmare Mode: Aya has less health/mp and stores are more bare, though they may have special items. Enemies do more damage to. Gives you +2 to end rating.
- Survival Mode (I think that's the name): It's like Nightmare, but harder and you start with less XP/BP bonus. End rating +3.

Parasite Eve 2 is very different than the first game, but I'd never call it a bad game ether and I've probably replayed it more than Parasite Eve at this point. Hell, I actually enjoy the story of Parasite Eve 2, if only because it took it in a new direction.
I genuinely liked Parasite Eve 2 - it had the feel of an X-Files sort of adaptation of PE, with government conspiracies and FBI agents fighting monsters. I prefer it over PE1 just because the combat system in PE1 got really annoying and a lot of the weapon features seemed to work backwards from how they seemed like they should have. I must have replayed PE2 half a dozen times.
 
I'll throw in that I like Shamus Young, myself, also o nthe Escapist though smaller. I like his blog, given that it's in large part still written content which I can actually enjoy at work :p twentysided.com .
 

GasBandit

Staff member
The dry spell in new console releases has reached such a point that Yahtzee has had to fall back to reviewing E.T. on the Atari 2600 this week.
 
The dry spell in new console releases has reached such a point that Yahtzee has had to fall back to reviewing E.T. on the Atari 2600 this week.
It's going to be pretty bad for at least another month or two. October has some good horror titles coming and then we get the usual November rush.
 
The dry spell in new console releases has reached such a point that Yahtzee has had to fall back to reviewing E.T. on the Atari 2600 this week.
Yeah, what's up with that? Seems like there's almost NOTHING coming out these days. Not even any particularly noteworthy indie games aside from Shovel Knight.
 
The dry spell in new console releases has reached such a point that Yahtzee has had to fall back to reviewing E.T. on the Atari 2600 this week.
I feel like I read this was going to happen a year or so ago, that companies were uncertain of the future of consoles, so were scaling back and we were going to have a dip somewhere.
 
Honestly, it feels like Konami, Capcom, and Squeenix have a hard time just making decent games anymore. Especially their flagship titles - they honestly seem to be getting worse. Resident Evil 6 was a beautiful mess with their characters generally becoming more and more unlikable and less intelligent, and plenty of railroading instead of worthwhile options. I'm sorry, but a military veteran who's armed to the teeth and has survived half a dozen zombie outbreaks already shouldn't be fucking stymied by a chair. Then there's Resident Evil Revelations, which shows that at least 40% of the people working at Capcom should probably be on a sex offender list. The opening of the game features, and I am not kidding, a female "spy" in a rubber catsuit with her tits exposed being chased, cornered, and killed by male monsters constantly oozing a thick white fluid and a tube-shaped, one-holed monster that slams her to death. She then mutates and later you face her as a boss - equipped with sharp boney spikes and tentacles and of course, the constantly wet remnants of her shredded bondage wear accenting her still prominent tits and ass. Apparently you can also play as this creature, and occasionally be attacked by ambulatory tooth-filled vagina monsters, and one of your attacks against the mutants requires your character to arch her back, then fall immediately to her knees. I am not even remotely kidding.
Their next big game? Remaking the Remake of the original Resident Evil. Konami's Metal Gear series, we've gone into at length, but honestly - $40 for a fucking 10 minute demo/prologue? Really? That's way more insulting than most of EA's microtransactions. In fact, while EA does squeeze you for every drop it can, and there is a lot of bullshit in their business practices, when you get right down to it, you generally get a lot of good games out of EA, provided they have enough servers running. Battlefield, The Sims, Need for Speed, Mass Effect, Dragon Age - these are solid franchises with huge player bases. Titanfall is widely considered to be excellent. Yes, they squeeze you for DLC - but a large amount of the DLC is useful or enjoyable - I don't regret buying the Leviathan and Citadel DLC for ME3 one bit. You know what the DLC for Soul Calibur V was? Music from previous games, and two or three costume bits each. No new characters or returning old characters, no story modes for new characters besides the main two, nothing to make the game any better.
 
Honestly, it feels like Konami, Capcom, and Squeenix have a hard time just making decent games anymore. Especially their flagship titles - they honestly seem to be getting worse. Resident Evil 6 was a beautiful mess with their characters generally becoming more and more unlikable and less intelligent, and plenty of railroading instead of worthwhile options. I'm sorry, but a military veteran who's armed to the teeth and has survived half a dozen zombie outbreaks already shouldn't be fucking stymied by a chair. Then there's Resident Evil Revelations, which shows that at least 40% of the people working at Capcom should probably be on a sex offender list. The opening of the game features, and I am not kidding, a female "spy" in a rubber catsuit with her tits exposed being chased, cornered, and killed by male monsters constantly oozing a thick white fluid and a tube-shaped, one-holed monster that slams her to death. She then mutates and later you face her as a boss - equipped with sharp boney spikes and tentacles and of course, the constantly wet remnants of her shredded bondage wear accenting her still prominent tits and ass. Apparently you can also play as this creature, and occasionally be attacked by ambulatory tooth-filled vagina monsters, and one of your attacks against the mutants requires your character to arch her back, then fall immediately to her knees. I am not even remotely kidding.
And the sad thing? Revelations is the most fun one to come out in years, but it was ruined by THAT weirdness. It's like Capcom doesn't know how to do ANYTHING with Kenji Inafune or Shinji Mikami except re-release Street Fighter.
 
Honestly, it feels like Konami, Capcom, and Squeenix have a hard time just making decent games anymore. Especially their flagship titles - they honestly seem to be getting worse. Resident Evil 6 was a beautiful mess with their characters generally becoming more and more unlikable and less intelligent, and plenty of railroading instead of worthwhile options. I'm sorry, but a military veteran who's armed to the teeth and has survived half a dozen zombie outbreaks already shouldn't be fucking stymied by a chair. Then there's Resident Evil Revelations, which shows that at least 40% of the people working at Capcom should probably be on a sex offender list. The opening of the game features, and I am not kidding, a female "spy" in a rubber catsuit with her tits exposed being chased, cornered, and killed by male monsters constantly oozing a thick white fluid and a tube-shaped, one-holed monster that slams her to death. She then mutates and later you face her as a boss - equipped with sharp boney spikes and tentacles and of course, the constantly wet remnants of her shredded bondage wear accenting her still prominent tits and ass. Apparently you can also play as this creature, and occasionally be attacked by ambulatory tooth-filled vagina monsters, and one of your attacks against the mutants requires your character to arch her back, then fall immediately to her knees. I am not even remotely kidding.
Their next big game? Remaking the Remake of the original Resident Evil. Konami's Metal Gear series, we've gone into at length, but honestly - $40 for a fucking 10 minute demo/prologue? Really? That's way more insulting than most of EA's microtransactions. In fact, while EA does squeeze you for every drop it can, and there is a lot of bullshit in their business practices, when you get right down to it, you generally get a lot of good games out of EA, provided they have enough servers running. Battlefield, The Sims, Need for Speed, Mass Effect, Dragon Age - these are solid franchises with huge player bases. Titanfall is widely considered to be excellent. Yes, they squeeze you for DLC - but a large amount of the DLC is useful or enjoyable - I don't regret buying the Leviathan and Citadel DLC for ME3 one bit. You know what the DLC for Soul Calibur V was? Music from previous games, and two or three costume bits each. No new characters or returning old characters, no story modes for new characters besides the main two, nothing to make the game any better.

Well this game is going on my confused boners list...
 
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