So how bout all them slides from the movie? Orgrim looks rad. Also, Clancy Brown voicing Blackhand might be the coolest thing ever.
Sooooo they're doing a CGI movie?
So how bout all them slides from the movie? Orgrim looks rad. Also, Clancy Brown voicing Blackhand might be the coolest thing ever.
No, but the orcs are obviously CGI.Sooooo they're doing a CGI movie?
Wanna do mine?Woo hoo! Last minute Green Fire for Miss Squidleybits!
Isle of Thunder infuriates me because I can't fly around, so things take ten times as long just to navigate without getting swarmed. Same for Timeless Isle. It's the one thing that worries me for WoD, since flying will be disabled on Draenor entirely. It won't possibly come back till the first content patch.I've been doing all the quests and dailies and stuff I never bothered to before and holy shit does the Isle of Thunder suck so bad. SO BAD. At least the Timeless Isle showers you in goodies for how God awful it is (though, I have a full set of Timeless Isle armor tokens for every single type of armor except the plate boots which have evaded me so far which is kind of infuriating.)
I ran into this yesterday, farming embersilk in Tol Barad Peninsula. Luckily, the farm zone wasn't too far from the portal, so it wasn't a huge annoyance.Isle of Thunder infuriates me because I can't fly around, so things take ten times as long just to navigate without getting swarmed. Same for Timeless Isle. It's the one thing that worries me for WoD, since flying will be disabled on Draenor entirely. It won't possibly come back till the first content patch.
Tol Barad is infinitely better designed than Isle of Thunder though. The way it's split into separate sections.I ran into this yesterday, farming embersilk in Tol Barad Peninsula. Luckily, the farm zone wasn't too far from the portal, so it wasn't a huge annoyance.
Plus the fact that everything stays off the road.Tol Barad is infinitely better designed than Isle of Thunder though. The way it's split into separate sections.
I think it's perception since we are once again using 10 levels. I remember back in BC and Wrath I felt like I leveled at a good pace, pretty quick overall. Then once Cataclysm knocked it down to 5 levels and dragged out the same level time over those 5 levels, it felt painfully slow. There are almost always players that hit the cap in the same day it comes out (usually through finding some mob spawn exploit).Though after seeing how quick my own leveling is, I am not surprised that there are already lvl 100s. Feels like Blizz flubbed level size in some way because they are tiny.
If you force close the game and log back in, you can get into a different server, at least that worked for me.The frustrating thing is I can't even log into another server. I try to change servers and it just sits there "logging in".
It doesn't matter at this point. The game has ground mostly to a halt anyway. A buddy of mine who's been playing most of the day says his server is currently so laggy that there's entire seconds between action inputs.If you force close the game and log back in, you can get into a different server, at least that worked for me.
Seconds? When I stopped it was almost a minute.It doesn't matter at this point. The game has ground mostly to a halt anyway. A buddy of mine who's been playing most of the day says his server is currently so laggy that there's entire seconds between action inputs.
Honestly, you can't expect them to add additional servers for a few days of intense usage when it will be back to normal by this weekend.After all these years, that is still actually an issue. Get with the program, Blizzard.
You can't blame people for being upset that a company like Blizzard, with gobs of experience, still can't deal with the issue. It says a lot about how low gamer standards have gotten if something like this is 'expected' and several days of abysmal performance is ok. You either demand a certain standard of quality, or nothing changes. Stuff like this might have happened back when I was playing Asheron's Call back in the good ol' days, but it's 2014.
So, your solution, then? I mean seeing as everyone seems to think that it's a piece of cake to make a launch flawless.You can't blame people for being upset that a company like Blizzard, with gobs of experience, still can't deal with the issue. It says a lot about how low gamer standards have gotten if something like this is 'expected' and several days of abysmal performance is ok. You either demand a certain standard of quality, or nothing changes. Stuff like this might have happened back when I was playing Asheron's Call back in the good ol' days, but it's 2014.