Gonna agree with this wholeheartedly. Battlefield 4 is arguably the highest quality multiplayer FPS's I've ever seen. Doesn't excuse them for their DLC nonsense (not even counting BF "Hardline" or whatever it was.) But you can't argue that the game itself is bad.DICE games are amazing...if/when they're fully patched, the servers are stable, and you're not being bombarded by DLC offers.
Looks more Gauntlet than Diablo.It's a diablo clone? Ugh.
Yeah... I'm not opposed to this in idea. But it's going to cause problems.Steam has implemented a system to let workshop mod authors charge money for the mods they create (with 25% of the after-$100 profits going to the game's developer). Right now, the only supported game on this system is Skyrim. Apparently there's a backlash.
At the same time, they will be pricing themselves out of the market. I mean... you start charge for the script extenders (that you need for EVERYTHING) or general patches? No one will pay for it and it's ether going to get replaced or be massively pirated.I think it's a great idea. Some of those mods require an obscene amount of work
....This is an actual, legal, thing now, not a mod? Oh joy of joys if it's done properly.Gonna agree with this wholeheartedly. Battlefield 4 is arguably the highest quality multiplayer FPS's I've ever seen. Doesn't excuse them for their DLC nonsense (not even counting BF "Hardline" or whatever it was.) But you can't argue that the game itself is bad.
Also, on another note, if you haven't seen it yet there is a cinematic trailer out for TOTAL WARhammer.
I missed this. As a HUGE Overlord fan, all I have to say is this.Overlord 3 announced.
http://www.bluesnews.com/s/160981/overlord-fellowship-of-evil-announced
It's a diablo clone? Ugh.
Those numbers do seem to be a bit harsh, but my guess is that Valve really had to sweeten the pot to get the original creators into it. Things like this could potentially cause some serious legal headaches for some companies, for instance if they update their game in a way that irrevocably breaks a mod, is there any recourse for the mod owner? And valve taking a cut? The steam workshop is a pretty darn well executed mod engine. I generally hate installing mods on games, lots of "find the hidden directory, change the config file, install the new files but don't overwrite the existing files if they exist, then run as admin, but make sure you are holding a unicorn hoof while you launch it", especially on mod-heavier titles like Mount and Blade.As for the charging-for-mods thing: I can see the point. I don't see why it'd be 25% for the makers and the rest for Valve and the original creators. I mean, I don't know what take Valve takes from regular game sales, but I don't see why they'd get more from a mod sale...And the rest split between original creator and mod creator.
From an update to Gas's article, they say the publisher/developer of the base game actually has control over the percentage that the modder gets, not Valve.Those numbers do seem to be a bit harsh, but my guess is that Valve really had to sweeten the pot to get the original creators into it. Things like this could potentially cause some serious legal headaches for some companies, for instance if they update their game in a way that irrevocably breaks a mod, is there any recourse for the mod owner? And valve taking a cut? The steam workshop is a pretty darn well executed mod engine. I generally hate installing mods on games, lots of "find the hidden directory, change the config file, install the new files but don't overwrite the existing files if they exist, then run as admin, but make sure you are holding a unicorn hoof while you launch it", especially on mod-heavier titles like Mount and Blade.
Already happening. Wet and Cold is a very popular mod, and while the original version is currently still available on the nexus, the latest version, which had received much hype for the upcoming improvements made to it, are now only available for purchase on the steam workshop.What if the most popular Nexus mods are removed from the Nexus by their authors, and placed on Steam Workshop for money?
Valve's move towards paid mods has a very strong potential to make the modded gameplay experience a tangible less rewarding one.
Well, it's not like they can repo any of the mods you already have.Whelp, looks like I'll be playing Skyrim unmodded from now on.
I hope you have the installers, because when I finally get Skyrim in a few years, I want to be able to add some mods that were probably formerly free.Well, it's not like they can repo any of the mods you already have.
The only one that really needs an "installer" per se is the SKSE extender (on which all mods depend), and it isn't loaded via steam OR nexus. The rest, you can really just unpack from a compressed archive as you would any other.I hope you have the installers, because when I finally get Skyrim in a few years, I want to be able to add some mods that were probably formerly free.
--Patrick
I imagine your modded game as being all the tit mods and the Macho Man Randy Savage dragon modThe only one that really needs an "installer" per se is the SKSE extender (on which all mods depend), and it isn't loaded via steam OR nexus. The rest, you can really just unpack from a compressed archive as you would any other.
That said.. uh.. I dunno if you want all the mods I have. Quite a bit of it is not lore friendly.
Well, not QUITE. I do have patched body models (both for male and female), and yeah, they aren't NeverNudes, and some custom armor and the bikini vendor and the like, but what I meant was is I have some immersion breaking stuff like Zoidberg headcrabs, Kasumi from DOA as my follower, bears that play Misirlou on the lute, and that house. @bhamv3 knows what house I mean.I imagine your modded game as being all the tit mods and the Macho Man Randy Savage dragon mod