Kati wanted to start thinking about video games, I mean seriously think about them, possibly even think about what it would take to build her own, but she was concerned about her lack of art skill and what a daunting task it would be to create a game featuring modern graphics.I think my problem is I just never put a lot of stock into graphics, for the most part. If a game's ugly to me it's more on the style of the graphics, not the quality. The same goes for replaying older-gen games. Generally I can overlook big nasty polygons and such if the game still holds up in other areas.
In response, I loaded and let her play my copies of Darkstone and Dungeon Siege, two games whose graphics are rather chunky, but which have surprisingly good gameplay (for dungeon crawlers, at least). She wasn't too concerned about story (which is fortunate in both cases) as she planned on developing that out on her own, but I wanted to show her that she could still create a reasonably immersive game experience even with low poly count.
Then we had a kid and all, but the lessons still stand. If you want to design a game, prioritize lore and gameplay. You can always license an engine from someone else who's already done all of that work for you.
--Patrick