figmentPez
Staff member
I've been working through playing some of these.Hmm... one's I've been interested in that I haven't gotten around to yet...
One 4 Nine
Yama
Haunted Forest
Blood Tracks (I have this installed, haven't gotten to it yet)
Escansion
Suicide Blitz (This has a custom tank!)
Tour of Terror
Lost
Overkill
Warcelona
Oh! And one for the list I've done.
- Questionable Ethics (This is LONG AND HARD. You'll all need your best teamwork to get through.) (It's also not really a Versus Map)
As for my availability, I'm usually available whenever, if I'm not doing ESO or something.
Suicide Blitz: Best I've played thus far. Lots of fun, plus you get a new, awesome, melee weapon.
When you get to the stadium at the end, you get a foam finger to fight with. It makes no sense, but it's so much fun smacking around zombies with a giant foam hand.
Haunted Forest: No. No. NO. Dear God No. Not enough No to Know how much No I want to No. No. Some of the levels are okay, and I like how the ghostly touches gradually increase as you progress, but the final level has one absurdly long rolling crescendo. Even on easy it felt like I was wading through zombies forever. I will never play this on Advanced. I'm not even sure I'd try it on Normal. It's just not worth it.
Yama: I wasn't too fond of the first map, since I kept going around in circles, and had trouble finding my way, but it looked pretty good while I was wandering. The final level also suffers from some difficulty finding the right path, but overall it's an interesting campaign. Not a lot to set it apart mechanically, but it's one of the better looking maps, by far.
Also, Energy Crisis. I had fun with this one. Probably worth a run through with a group.
Bad Neighborhood. What it says on the tin: BAD. This has got to be one of the most boring, bland, poorly designed maps I've played. I stepped out the door of the opening safe room, and immediately got the message "Run to the safe room." That's right, the first level is just a rolling crescendo through a couple of blocks of suburbia. Big open streets, houses, cars. Nothing special that I saw. The next couple levels were completely forgettable. The finale takes place in a mostly empty park. I spent most of it in the playground area, on top of a simple slide, because that was the most defensible position I could find in the giant open field.
We Don't Go to Ravenholm: A bare-bones port of the Ravenholm section of Half-Life 2. It's boring and just barely done. None of the traps from the original level are there, and some of the pathing is changed. There's no reason to play this.
Dead Before Dawn DC: This one was fun. Probably worth a run through. I think I may have missed some of the easter eggs.
Oh, and if you want a better flashlight, but not something absurd, try the LED Flashlight mod.