Video Game News and Miscellany

At this point, regardless of nostalgia I feel watching that video, I'm pretty sure FFVII is better in my memories than it will ever be again on my TV, original or remake.

Chrono Trigger has been good everywhere I've played it. Sure, the PS1 load times were irritating, and the DS version has some dumb retranslation choices plus a really boring set of side quests to tie it in with Chrono Cross, but those are mild port stains on what's still a wonderful experience.
 
Am I the only one on this earth not filled with fond FF7 nostalgia? I mean, I betrayed Nintendo and bought a PlayStation to play it and all, but I don't get a nerd boner thinking about it. Honestly, I didn't even like a lot of it.
I rant about the game once a year at least. I still don't understand the hype it got and continues to get.

The worst part for me was after watching that blasted Sephiroth attack taking out everyone but Cloud on the first round, he launched into it again on the second round! Even worse, that Supernova dropped Cloud to 1 hit point so I had to watch the damn thing a third time. :censored:
 
Sounds like you and Dei are bitter about dying to Sephiroth and thus can't comprehend the unparalleled awesome of FFVII. :awesome:

ANYWAY, onto a remake that's way more important than FF7--Turok: Dinosaur Hunter! Apparently the first two games are being remastered. Not actually remade, just upscaled. Yeah, that won't feel badly dated ...
 
Sounds like you and Dei are bitter about dying to Sephiroth and thus can't comprehend the unparalleled awesome of FFVII. :awesome:

ANYWAY, onto a remake that's way more important than FF7--Turok: Dinosaur Hunter! Apparently the first two games are being remastered. Not actually remade, just upscaled. Yeah, that won't feel badly dated ...
The first game was kind of average... but I really dug the second and it STILL has one of the coolest weapons ever: the Cerebral Bore.
 
Sounds like you and Dei are bitter about dying to Sephiroth and thus can't comprehend the unparalleled awesome of FFVII. :awesome:

ANYWAY, onto a remake that's way more important than FF7--Turok: Dinosaur Hunter! Apparently the first two games are being remastered. Not actually remade, just upscaled. Yeah, that won't feel badly dated ...
I could get behind the idea of HD cerebral bore, fusion cannon, razor wind, etc.

--Patrick
 
The other thing that was kind of impressive about 8 was it was the first game I remember seeing that managed to use dynamic FMV layering in such a way that made it possible for your 3D rendered character to actively move through a playing FMV sequence with depth, where you'd pass behind some things but not other things (like in the Garden battle).
This was in 7 too.
 

GasBandit

Staff member
This was in 7 too.
I don't remember it being in 7. I remember them having multilayered, animated background/foreground sprite layers, but not a full blown FMV of an ongoing battle through which you could run past each pair of scuffling combatants either upstage or downstage. What part am I forgetting?
 
I don't remember it being in 7. I remember them having multilayered, animated background/foreground sprite layers, but not a full blown FMV of an ongoing battle through which you could run past each pair of scuffling combatants either upstage or downstage. What part am I forgetting?
I'll be honest, I only read the first half of your post. No, 7 did have the interactive FMV sequences, but nothing as layered or complex as 8.
 
I don't remember it being in 7. I remember them having multilayered, animated background/foreground sprite layers, but not a full blown FMV of an ongoing battle through which you could run past each pair of scuffling combatants either upstage or downstage. What part am I forgetting?
I -think- they might have done in during the segment where the WEAPONS awaken, but that segment wasn't in the original Japanese release and was added into the American one. In the original Japanese version, the only Weapon you ever fight is Ultima.
 
I -think- they might have done in during the segment where the WEAPONS awaken, but that segment wasn't in the original Japanese release and was added into the American one. In the original Japanese version, the only Weapon you ever fight is Ultima.
Weapon awakening had it, when that one Weapon attacked the beach late in disc 2, when you touch find the Phoenix babies, some of the bits in Midgar on disc 1. I remember running to or from the camera while stuff was collapsing and I played that game more times than it probably deserved.
 

fade

Staff member
The layering kind of sucks in PSX (playstation emulator). I get green borders on all the edges of the layered prerendered backgrounds in FFVII. If I try the recommended fixes, I get flashing 3D.
 
FF7 Remake producer talks about the "multi-part" structure and why they are doing it. Basically, they want to preserve the density (i.e. story and content) of the original, as well as include some of the expanded universe stuff, which would be impossible in a single $60 product due to both expense and time. I actually believe them on that part; one of the stated reasons in the past for why they never did a remake was because it would cost an enormous amount of money and take forever to bring it up to their standards. That's not a new excuse, it's always been one of them... and they've were upfront about it even now.

I still want to see a pricing structure though... and some kind of time table. Are we talking a year to get the full game? A year per a "disc" of content? How many installments are we talking?

EDIT

So... we're getting full games. How it's getting cut cutting up or what it means is still up in the air.
 
Last edited:
While it'd be nice to think they're going to arrange this in only the most necessary ways to tell the story or re-do the game in a modern way, I think it's a safer bet that they're going to milk this for every dollar they can. If it would take three entries to tell, they'll make it five. If it would need five, they'll do seven or eight. Look at Kingdom Hearts. Look at FFXIII. We're not getting FFVII the remake, we're getting FFVII the series, as the next step in the FFVII franchise. I would hope they don't do stupid shit like have an entire side game that takes place in Wutai when Yuffie steals your materia, or relegate all the Gold Saucer stuff to DLC, etc., but they're going to make as many entries as they think they can get away with, just in case this is the last time people want to buy anything Final Fantasy-related. If it all comes out this console generation, that'll be a surprise.
 
I think if I ever want to replay FF7, I'll stick with the original. No matter how they try to spin this, it still sounds like they're trying to bleed this dry as much as possible.
 
Games are dirt cheap now in comparison to the cartridge days and cost orders of magnitude more to make. Not to defend Squeenix too much but doing a full ass remake of FF7 like that is going to be EXORBITANTLY expensive. Selling it for 60 bucks after Nomura takes 400 years to make it would be disastrous financially.
 
Games are dirt cheap now in comparison to the cartridge days and cost orders of magnitude more to make. Not to defend Squeenix too much but doing a full ass remake of FF7 like that is going to be EXORBITANTLY expensive. Selling it for 60 bucks after Nomura takes 400 years to make it would be disastrous financially.
But milking it the way they've treated the Kingdom Hearts series is garbage. I'm sure a balance is possible, if unlikely.

At least sticking with the earlier game's dialogue will hopefully avoid them turning this into Emo Cosplay Theater.
 
The last Super Smash Bros direct is coming Tuesday.

I doubt they'd be doing a full direct just for Cloud, so hopefully there will be a couple other big announcements, either characters or something else.
 
The last Super Smash Bros direct is coming Tuesday.

I doubt they'd be doing a full direct just for Cloud, so hopefully there will be a couple other big announcements, either characters or something else.
I suspect they'll finally announce the winners of the Smash Fighter Ballot, meaning we'll know the next DLC fighters.
 
I suspect they'll finally announce the winners of the Smash Fighter Ballot, meaning we'll know the next DLC fighters.
One is almost certainly going to be Shovel Knight, considering he already has an Amiibo on the way and they've already listed it as "compatible" with SSB once by accident. I'm hoping for Shantae for the other one but I could see something like a Belmont maybe.
 
I'm shocked it's Bayonetta, but that's really fucking cool. I can accept Shovel Knight's inevitable absence.

Not thrilled about Corrin, but maybe I'll feel differently later.

That does it for Smash Bros content. It's one hell of a roster.
 
Top