Well, dammit, doing that planet tutorial gave me the Space Engineers bug again. Speaking of bugs, it's still hella buggy. Alpha as fuuuuck. But, anyway, Here's what I did.
I started a new Star System map in survival, and landed my atmospheric lander close to, but not right on, a lake. Turns out that's about 1km away, but whatever. I started tearing down the lander and building the base, and simultaneously scouting the area.
It's another new day on Planet GasBandit.
After a couple days of scrabbling, my base is nearing completion.
I use some basic rovers to get around, mostly. Also I use them to "ferry" power out of the batteries of the lander and into the batteries of the base. Breaking down the batteries no longer gives you the power cells back, to add insult to injury. And at the beginning, especially, power is hard to come by, so you scrape for every KWh.
The rovers are a simple but versatile design. I primarily use them for transportation at this point, and since a connector can hold about 30kliters on its own, I haven't needed to install cargo bays yet. So right now there's an added solar panel flat on the back, but as I need more cargo space and less solar power, I can swap that out for medium cargo bays pretty easy. They're outfitted with antennas and downward facing ore detectors, so I can drive them around looking for ore deposits.
I tried messing with Programmable Block scripts to get the solar panel array to continually realign itself to the sun as it traverses the sky, but it only ever "kinda" worked at best. Finally I just lined it up myself one day at dawn and then started the horizontal rotor going at 0.0083 RPM, or 1 revolution every 2 hours. The day on this map is 2 hours long, so it more or less keeps it lined up... I still have to fine tune it every other morning or so.
At this particular time, I'm going to go make a run for some iron. I found an iron deposit about 2 km away. I limited the speed on my rovers to 120kph, any faster than that and I have found you risk glitching out and falling through the world into oblivion.
I had to build some leveled parking at the minehead since it is on a slope so that the rover won't roll away while I mine. There's no parking brake.
I drilled a tunnel diagonally down to the ore so I don't have to use my jetpack to get in and out of the mine. Jetpacks require hydrogen fuel now, and while you can refuel them from a carried hydrogen bottle roughly 10 times, you have to shut off the jetpack to refuel it.
At the bottom of the mineshaft.
Generally I go mining at night. You can still build and stuff during the day, but it's just easier to see things during the day. But in any case, by the next morning, I've got the primary base structure enclosed and everything torn down in the lander except for the last 3 batteries, which I'm still discharging.
I've also built a small basic atmospheric craft which carries an ore detector, which I call the Mineral Scout Flyer. You might notice every cockpit on my rovers and on the MSF has a vent on the nose set to depressurize... if you don't do that (and don't have an oxygen system attached) you will suffocate in the air-tight cockpit.
I've learned the hard way that ore deposits tend to be under patches of "darker" land, where the grass is darker green or the brown grass is darker brown. Knowing that now, it's faster to look for ore from the air than just driving around randomly in a rover. You just fly around looking for dark patches on the ground, then descend over them until you detect the ore and then mark the spot on your GPS. Before I knew about the "dark ground" trick, using the MSF was actually very inefficient. To detect ore, I'd generally have to fly lower than 20m, which means trees are a real menace and thus I had to fly slowly to avoid them. Also, a full battery charge lasts 3 days in a rover... I wouldn't trust the MSF more than 30 minutes in the air. Flying is power-hungry.
I then expanded the vehicle parking bay to accomodate both rovers at once. Make for more convenient recharging/unloading.
I run a script called "Scrolling Inventory and Status Report" in a programmable block to output information to these LCD screens in front of the base's control chair. Makes it easier to tell what's going on at a glance without having to root around in the guts of a control panel.
Damn you, space engineers. Just when I thought I was out, YOU PULLED ME BACK IN.