Mister Grinch
HP: 64
Chaotic Evil Male Grinch
Humanoid 2/ rogue 8
Str 15
Dex 15
Con 16
Int 16
Wis 12
Char 10
Appraise: 10 (13)
Balance: 10 (12)
Bluff: 12 (15)
Craft (engineering): 10 (13)
Disguise: 12 (14)
Escape Artist: 8 (10)
Hide: 0 (8)
Knowledge (dungeoneering): 5 (8)
Knowledge local: 10 (13)
Move silently: 12 (16)
Slight of hand: 12 (16)
BAB: +9/+4
AC: 22
Feats:
Deceitful
Mounted Archery
Exotic weapon proficiency: Repeating crossbow, great
Mounted combat
Weapons:
Repeating crossbow, great [2d8 18-20/x2 120ft. Piercing]
Rod of Lordly Might
Armor:
Chain shirt [+4 AC, Max Dex. +4, AC penalty -2]
Troglodyte:
* +4 constitution / -2 dexterity / -2 intelligence (already included)
* Monstrous humanoid type.
* +4 on hide (already included, +8 underground)
* May claw/claw 1d4+ strength bonus x2 (multiattack), plus bite at -5 to hit 1d4+half strength bonus
* Darkvision (see 90 feet in pitch-dark)
* +6 natural armor class
* Stench. Remember this affects friendly non-trogs also.
* Level adjustment +2
Rogue:
* Sneak Attack +4d6
* Trapfinding
* Improved Evasion
* Trap Sense + 3
* Uncanny Dodge
* Improved Uncanny Dodge
Max (Mount)
Deep Hound
Large Magical Beast
HP: 51
Initiative: +5
Speed: 30 ft. (In armor, six squares)
Armor Class: 24 (–1 size, +1 Dex, +6 natural +8 barding), touch 10,
flat-footed 124
Base Attack/Grapple: +6/+16
Attack: Bite +11 melee (2d6+9)
Full Attack: Bite +11 melee (2d6+9)
Space/Reach: 10 ft./5 ft.
Special Attacks:—
Special Qualities: Darkvision 120 ft., Light Sensitivity, Low-light vision, scent, trainable
Saves: Fort +8, Ref +6, Will +3
Abilities: Str 23, Dex 13, Con 17, Int 2, Wis 12, Cha 6
Skills: Jump +18, Listen +3, Spot +3, Survival +2
Feats: Alertness, Tunnel Fighting, Improved Initiative, Track
Tricks Known: All