Maybe they just need to tweek the items that drop as 'rewards' because honestly spending an hour to get each of the crafting materials is really dull.
This is usually why people who are farming crafting mats do multiplayer. 5 quests/act with 4 people means everyone goes and does their own solo bounty, then all 4 gang up on the boss, then all done collect reward move to the next act. Most of the time they don't even gang up on the boss, they just start in on the next act(s) to get bounties out of the way ahead of time.
Since this thread is pretty much my main D3 info source: does, or doesn't, IAS help me cast GotD and/or haunt more often?
Many (most?) "spenders" are limited by cooldown time, not attack speed. I would guess
* that any skill which shows a cooldown animation (the anticlockwise timer overlay thing) will be affected more by CDR than by IAS, but that'd just be because it's a much larger slice of the time. I am basing this assumption on channeled skills such as the Monk's Tempest Rush, which has two stages - activation and channeling. You will notice that you are unable to activate the skill twice in rapid succession because there
is a cooldown, just a very short one. Spender skills like the Crusader's Sweep Attack don't have a cooldown, so they scale directly with IAS.
So to answer your question directly, IAS will
not speed up GotD (except perhaps a negligible amount due to speeding up the casting animation) because you're going to be limited by the cooldown. I believe however it
will let you haunt a larger number of enemies in the same amount of time, it just won't increase the amount of damage being done to them over time.
--Patrick
*Never thought about this before, at work so can't test, therefore this is just a guess on my part.