What are you playing?

Accent is a bit rough but you'll get a good idea.

Witcher 3 plays well without knowing the rest but ultimately it's a good background.

Enjoy the game.
Yeah, what I've played could work just as well without any knowledge of the characters, but I definitely appreciate the prologue and early quests a lot more knowing something about the history of the story.
 
Thanks, man! I'll watch it tonight.
Personally, I found the video as a whole to be incredibly confusing. In fact, it left me more confused than before watching it. The guy jumps around a lot, referencing events in the second game WHILE talking about the first game. And also stops in order to explain events from short stories by the books' author. The non-linearity of it made it very confusing for me. Plus, he BARELY scratches anything from Witcher 2.

Just jump right into Wicher 3. You're left a little confused at first, but once you've met the king and given the game's real main quest, things become far too interesting to stop. Each character also has a bio you can read and catch up on. That helped me through the early part of the game. Really, I just kept plowing through it, enjoying the game itself and stories within it. I GUARANTEE, you will get hooked on The Bloody Baron storyline, a long mission that's partly related with the main story, but the most interesting parts have nothing to do with said main story.

Also, when asked about Letho early on, you'll want to say he lived. Just trust me on this.
 
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GasBandit

Staff member
There's been a major update in Empyrion that added hardened combat armor to the game. This changes the game's dynamic a bit, in that unlike previous types of blocks (even hardened steel blocks), hardened combat armor blocks are immune to small arms fire. Previously you could grab a shotgun or assault rifle and shoot your way in through a door or window or (with a whole lot of ammo) even drill through solid armor to get into a ship or base.

Now, bases and capital ships can have armor, doors, and even glass that is infused with the previously-largely-useless mineral Sathium, which makes them immune to handheld weaponry. This means you'll need a fighter or even direct fire from a capital ship to crack open a base or vessel clad in such armor.

In doing so, they updated some of the basic blueprint designs for ships and starter vessels. They've retired the old design for my previously pictured "space barge," which makes sense as the damn thing didn't even come with a jump drive, I had to add it on myself. The new starter CV (capital vessel) blueprint is much sleeker and angular, as compared to the bulky, blocky old one. Its interior is much fancier and asthetically pleasing, and of course, it has a jump drive.

Of course this happens immediately after I finish construction on my custom capital vessel, which a friend upon first viewing described as "9,000 tons of concentrated Fuck You," and compared to the bright, sleek lines of the new starter CV's interior, my ship's interior looks like the grimy, dimly lit basement of a serial murderer. I can practically hear soft, distant sobbing whenever I walk from room to room inside it, and the echoing rattle of manacles and chains on concrete.

I'll see about getting some pictures posted here.
 
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Jedi Consulars have REALLY stupid looking hats.

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So far so good. In a level or two he'll be able to wear real armor instead of vendor trash.

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WAY better than the old crap she had been wearing.
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See?
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"If Brienne were a Sith..."

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It's like her breastplate is, like, slowly falling down and she's not doing anything about it? And that helmet is stupid.
 

Attachments

Trooper gear goes from stupid flak jackets to awesome Plasteel really suddenly, though unfortunately not till like 40+.

Consular gear is always goofy as fuck, I hate it.

Sith gear in general is super cool, and Sentinel/Guardian gear gets pretty good in the 30's if I remember right.
 
Trooper gear goes from stupid flak jackets to awesome Plasteel really suddenly, though unfortunately not till like 40+.

Consular gear is always goofy as fuck, I hate it.

Sith gear in general is super cool, and Sentinel/Guardian gear gets pretty good in the 30's if I remember right.
One thing about the consular is I've decided he needs to stay with the "robe" bottom rather than pants, because when he wears pants, for some reason, he develops a bad case of moose knuckle.
 
One thing about the consular is I've decided he needs to stay with the "robe" bottom rather than pants, because when he wears pants, for some reason, he develops a bad case of moose knuckle.
Yeah, some of the model work makes the lighting do uh, funny things.

Or when you have a cloak on over a belt with pouches/tubes and it gives you a butt like KERPLOW.
 
Yeah, some of the model work makes the lighting do uh, funny things.

Or when you have a cloak on over a belt with pouches/tubes and it gives you a butt like KERPLOW.
Oh yeah. When Azura was in her Alusteel / Mullinine get up, the chestplate apparently has a butt-cape, and basically from behind it make her butt look HUGE. I mean, she's got Body Type 4, so she's a bit curvy, but it was like she was smuggling two ugnaughts back there.
 

GasBandit

Staff member
Empyrion pictures I promised:

Here's the new "starter" CV. I christened mine the "SkyBitch." She weighs a svelte 1350 tons. Her primary role is exploration, scouting, and bare minimal support for expanding and basebuilding.



I made one or two little adjustments... it came with two dorsal 30mm cannon turrets mounted in the rear, I added a top central rocket turret and some small ventral 5.8mm turrets to deal with any predatory animals that might venture too close when she's landed.

She's also got a tiny landing pad at the aft, suitable for a small shuttle or fighter.



Her bridge is sleek and functional, with plush appointments for comfort and good visibility.



The engine room is a little cramped, but efficient and utilitarian, all while still not harsh on the eyes. You can see her jump drive through the deck plating.



Her crew cabin has a small grow room currently planted with tomatoes, pumpkins, "space durians" and aloe vera. I'd have liked to plant coffee as well, but there just wan't room... and health kits (aloe vera) won out over coffee, just barely.



There's also passenger seating in the crew cabin, and nice large picture windows.



Now... for comparison... let's have a look at the capital ship I designed from the ground up... Meet the "Bizarre Adventure IV," or as my friend Dimento calls it, "9000 tons of concentrated Fuck You." And yes, she weighs in at a crushing 9000 tons. Most of it in armor.



Sporting more than a dozen turrets ranging from 5.8mm to 160mm and direct-fire plasma cannons and rocket launchers, its primary role is long range fire superiority, and functioning as a fully equipped and heavily defended base in and of itself.

Her bridge, while somewhat spartan, allows for unparalleled situational awareness and visibility through her thick, armored transparent canopy.



Her primary central corridor is lined with oxygen and fuel tanks, along with the primary generators, since it is the deepest, most heavily armored part of the ship.



The portside hold contains the food preparation and hydroponics facilities, and little else.



Meanwhile the starboard hold has three advanced constructor manufactoria, the gravity generator, ammunition storage, and the auxiliary generators.



The central, risen area of the upper hull has left just enough open room to accomodate one small fighter or shuttle, though I hesitate to call it a landing pad, much less a hangar. Far too generous.



The hump at the back is the armored housing for the jump drive. Its massive engines gobble power like crazy. From one full fuel load (which is about 8 times the fuel capacity of the Skybitch), you can get about 20 minutes of atmospheric flight. It's not meant to cruise around a planet. It's meant to stay in space, but it can land and take off again if it has to.
 
First impressions for The Witcher 3:

- Engrossing setting, I'm definitely interested in some of the stuff with this world.
- Solid characterization. I was expecting Geralt to be more stoic from his voice acting, but he gets off a lot of good lines.
- I like seeing that there's a depth to what's going on with the monsters.
- The system is ... daunting. Seems like there's a lot of micro-systems going on here, which is a big turn-off for me and I tend to just ignore them for as long as I can. Example, did the Devil in the Well sidequest (my only completed quest so far) without brewing the potion, did okay. Defense was more my problem than offense.
- Combat feels kind of clunky, but I'm getting the strong impression between the crafting, gwent, and the controls for various activities that this game is anti-consolitis, in that while a lot of modern games stitch themselves to consoles and then throw the port on the PC, this was designed to be a PC game.

Gonna keep moving forward; I only got to play a couple hours so far.
 
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I had to hide the head slot. The hat was just too stupid.

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Sith Inquisitor starting gear. Pink is not his color.

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I have no idea what the techie bits on the armor are supposed to do, and the Shoulders Of Doom are ridiculous. Still, it absorbs punishment like a sponge.

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Vander'vecken the Scoundrel. My friend John calls him "David Coverdale" from Whitesnake because he kind of looks like a glam rock front man.

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Imperial jawbone armor. I don't know why.
 
First impressions for The Witcher 3:

- Engrossing setting, I'm definitely interested in some of the stuff with this world.
- Solid characterization. I was expecting Geralt to be more stoic from his voice acting, but he gets off a lot of good lines.
- I like seeing that there's a depth to what's going on with the monsters.
- The system is ... daunting. Seems like there's a lot of micro-systems going on here, which is a big turn-off for me and I tend to just ignore them for as long as I can. Example, did the Devil in the Well sidequest (my only completed quest so far) without brewing the potion, did okay. Defense was more my problem than offense.
- Combat feels kind of clunky, but I'm getting the strong impression between the crafting, gwent, and the controls for various activities that this game is anti-consolitis, in that while a lot of modern games stitch themselves to consoles and then throw the port on the PC, this was designed to be a PC game.

Gonna keep moving forward; I only got to play a couple hours so far.
Glad you're enjoying it. You're right; the combat is okay at best. The part I enjoyed the most was the preparation: looking up what potions and signs work best against them. Though I found potions were only really helpful once I started getting Superior ones that boost damage by 50%.
 
Glad you're enjoying it. You're right; the combat is okay at best. The part I enjoyed the most was the preparation: looking up what potions and signs work best against them. Though I found potions were only really helpful once I started getting Superior ones that boost damage by 50%.
That'll probably be me. I'll check out the bestiary stuff, but I'm not going to sweat over potions and such until I reach a point where I can't win otherwise.

I'm essentially going to give this a two week trial until Monster Hunter Generations comes out, when I know my wife is going to want to play that with me and that'll take up my hunting freetime. If I'm still wanting to go ahead in Witcher 3 when I send back the rental, I'm just going to buy it. The game's scope is too grandiose for a rental to make economic sense and that way I don't feel like I have to rush through the game.
 
It's a bit of a choice, really. Potions are essential for a lot of enemies on high difficulties, but barely useful on lower ones, except on a few enemies where specific ones are suddenly kind of required :)
 
It's a bit of a choice, really. Potions are essential for a lot of enemies on high difficulties, but barely useful on lower ones, except on a few enemies where specific ones are suddenly kind of required :)
I honestly did it for the fun of getting into character and into the world, even I knew I was walking to a cakewalk. Sometimes, they were REALLY essential, though.
 
With the combat being the way it is, I'm not really going into it for the challenge. I have all the Dark Souls and co games for that. I'm only abstaining from those for now because I felt like I was getting addicted to an unhealthy degree.
 
I can definitely see the need for potions on ghost/wraith enemies, I was swatting at that fucking Moonwraith for what felt like an eternity before she finally died.
 
I can definitely see the need for potions on ghost/wraith enemies, I was swatting at that fucking Moonwraith for what felt like an eternity before she finally died.
Did you use the trap sign? Can't think of its official name, but it turns them corporal and honestly makes most spirits a joke to fight.
 
I did, but I must not have been placing it right because she never seemed to go corporeal. Granted it was also like, 4am, so maybe I wasn't drawing her into it very well.
 
Holy shit this is just fucking bizarre.

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That's a full set of "Agrinium Onslaught Armor"... this is what it looks like for the imperials:
 
Yeah... the non-Cartel Market armors all have defined looks depending on which faction you are with. It's not a bug, they just didn't want to make a crap ton of stat identical items.
 
I did, but I must not have been placing it right because she never seemed to go corporeal. Granted it was also like, 4am, so maybe I wasn't drawing her into it very well.
You pretty much have to hug them and then cast it, at least with the noonwraith. Casting it and hoping for them to float into the circle is a good way to lose the circle before they're in sword's reach.
 
You pretty much have to hug them and then cast it, at least with the noonwraith. Casting it and hoping for them to float into the circle is a good way to lose the circle before they're in sword's reach.
I found that wasn't an issue for me. I'd cast it when I knew they'd teleport behind me at any second. That's usually most wraith's first attack.
 
Combat in Witcher 3 is fine, you just need to get used to it.[DOUBLEPOST=1467482254,1467481765][/DOUBLEPOST]Also you get better skills.
 
Combat in Witcher 3 is fine, you just need to get used to it.[DOUBLEPOST=1467482254,1467481765][/DOUBLEPOST]Also you get better skills.
Console controls are clunkier than the PC; like Assassin's Creed. But there is more nuance to the combat that I need to learn. I think I need to be deflecting more than I am, because my strategy at the moment is trying to treat this like Dark Souls (attack, roll, attack, roll) when deflect, flame, slash, deflect might serve better.

Took down the griffin. I enjoyed that more than fighting humanoids, so I'm hoping there are lots of big monsters to fight.
 
Makes sense, the big picture's version looks pretty Han Solo-y/typical Smuggler, while the second looks more Average Imperial Soldier.
Yeah it looks Smuggler-ish than some of the Smuggler-Specific Armors. I'm gonna get him Synthweaving so he can make his own stuff, just like Tarth Vayder is doing. Why have two with the same skill? Because I already have all the craft skills covered and this way I'll know what the Republic side gear looks like before it's made.
 
Console controls are clunkier than the PC; like Assassin's Creed. But there is more nuance to the combat that I need to learn. I think I need to be deflecting more than I am, because my strategy at the moment is trying to treat this like Dark Souls (attack, roll, attack, roll) when deflect, flame, slash, deflect might serve better.

Took down the griffin. I enjoyed that more than fighting humanoids, so I'm hoping there are lots of big monsters to fight.
Oh, you have seen nothing yet :).

Deflect, flame, slash etc. is a good strategy for griffins but for others the dark souls approach is more suitable
 
Decided to go on a Nostalgia tour and replay Rogue Squadron. Man, I spent hours on this game....Some levels I gold-medalled on first try just from (muscle) memory :confused: Actually, the whole game felt easier, I had 6 gold and 9 silver medals by the end of my first play through....And one bronze, because oh my god I think I had blocked my memories of Fess. Fuck that mission.
That said, still a shame the other games in the series never came to PC....And I never like Naboo Starfighter as much, even if it's a sort-of-kind-of successor.
Should I go and gold the whole game or not....hhhmmmmm...How's my frustration limit these days..... :p
 
Decided to go on a Nostalgia tour and replay Rogue Squadron. Man, I spent hours on this game....Some levels I gold-medalled on first try just from (muscle) memory :confused:
Earlier this year, I played R-Type for the first time since early high school, back when the Master System was new. And I got just as far as I ever could manage back then on my first try.

I should have focused on other shit back then.
 
Trying my hand again at "Dark Cloud" a game where if you breaking ANY weapon is pretty much certain doom and frustration, as upgrading your attack is the ONE thing you can't do for your characters...right now I guess.

Also you manipulate landmarks-LIKE A GOD!
 
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