[Gaming] Overwatch (#boycottblizz)

GasBandit

Staff member
You gotta be feckin kidding me. They're buffing Mei.

Rumor is they're widening the radius of her ultimate, and making it so she can throw it through barriers.
 


I am happy with these changes.

The skill rating system is getting turned on its head. Instead of a 1-100 ranking system, it’ll soon be 1-5000. That way, you’ll be moving up and down in whole numbers, hopefully leading to a less confusing progression.

Skill ratings will also be divided into tiers. There will be seven total. Some of the ones mentioned include gold, diamond, master, and grandmaster. “We don’t want that number to be the thing you associate with you as a competitive player more than anything else,” Kaplan explained. “We want you to realize that the skill rating is naturally gonna go up or down as you play competitive matches... We want to focus you more on ‘I’m a gold player.’ Sometimes my skill rating goes up or down, but I think of myself as a gold player.”

Even if you fall below the numerical rating of the highest tier you’ve earned, you won’t fall out of that tier (unless you’re in the top two tiers).Kaplan explained that he doesn’t want competitive mode to be a disheartening slog, and if you slip, you should have some time to pick yourself back up again.

Sudden death is dead. So is its reviled sidekick, the coin toss. Ties will happen, but Kaplan believes they’ll be very rare. For instance, the only way a tie might be able to happen on a payload map is if nobody on either team pushes the payload at all. “That seems exceedingly rare,” said Kaplan.

Competitive points are being multiplied by ten. You’ll get ten times more, weapons will cost ten times more, and anything you have right now will be given the times ten treatment. Why? Kaplan didn’t really explain. Big fuckin’ numbers are cool, I guess.

The time bank system, currently present on assault maps, is coming to hybrid and payload maps. Say you push the payload all the way to the end and have three minutes left. You’ll then get another round to see how far you can push the payload.

Players will get a decent number of competitive points for a tie. Not as many as for a win, but it won’t feel like a loss, either.

Players with wildly different skill ratings will not longer be able to group up. If you want to be in the same competitive group, you’ll soon have to be within 500 skill rating points of each other, per the new system. Blizzard wants people to be able to play with their friends, but they don’t want to leave a loophole open for exploits.

The top three skill rating tiers (diamond, master, and grandmaster) will be subject to skill rating decay. If you don’t play for seven days, you’ll start losing 50 skill rating points every 24 hours. Kaplan explained that this is because he wants top players to really earn their spots. However, he doesn’t want competitive mode to be overbearing. “We’re not asking you to play 20 hours a day,” he said. “We’re just making sure you’re checking in with the system.”

To break into the top 500, you’ll need to have played at least 50 competitive matches in a season. This is to ensure that people don’t place into/near the top 500, stop playing, and hold a spot so they can reap the competitive point rewards
 
A lot of our current spread is because of two factors: Snuffles solo queuing, and me not able to catch back up after the ratings bugs while playing support. I think we'll be fine once the new season starts.
 

GasBandit

Staff member
A lot of our current spread is because of two factors: Snuffles solo queuing, and me not able to catch back up after the ratings bugs while playing support. I think we'll be fine once the new season starts.
Well, hopefully we all play our placement matches together, too.
 

GasBandit

Staff member
Handy dandy reference guide for support classes, worthy especially because it correctly classifies Symmetra as a defense class.

 

GasBandit

Staff member
That screaming goat sound effect never gets old.[DOUBLEPOST=1471295904,1471295766][/DOUBLEPOST]Also the section that starts at 2:15 has some reeeeeally familiar music :D
 
Also I looked it up, it takes 5 wins since the patch to start getting win streak rank, which is where I was when I started getting more, during the last game.
 

GasBandit

Staff member
It's been a good few days. Managed to make up all the levels I lost in the July Troubles and then some, and am now rank 53 where my previous peak was 50.

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Going 40-21 in that time period helped.

Only get 0.23 medals per min on Lucio though, as compared to 0.31 on S76, so that's sliding lower >_< At one point I was in the top 5%, but now I've slid down to the 9th percentile.

But as long as that rank bar keeps moving to the right, I'm happy.
 

GasBandit

Staff member
Interestingly enough, switching to Lucio hasn't has as much of an affect on my performance stats as I would have thought. My damage per minute has only dropped by 10%, my healing per minute has only increased by 33% (though probably before, most of my S76 healing just went to myself), and my accuracy has actually INCREASED ever so slightly, which is very odd considering how bad I am with leading with traveling projectiles and usually I'm just spraying and praying on Lucio (or firing down a hallway/chokepoint regardless of whether I see a target there or not). My K/D is definitely worse on Lucio, though, 1.38 as compared to 2.34 on 76.

Edit - never mind... my per min averages are taking into account my history with 76. My damage per minute is 1/3rd what it was on 76, My accuracy dropped from 36% to 26%, and my healing/min has gone from 180 to 970.

"Nevermind!" - Emily Litella
 
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My damage has plummeted, but eliminations have stayed the same since switching to support. The win rate more than makes up for it though. I'm at about 70% now, was about 50% before.
 
My damage has plummeted, but eliminations have stayed the same since switching to support. The win rate more than makes up for it though. I'm at about 70% now, was about 50% before.
Good Lord, you definitely played when you shouldn't have then, if you sunk that low with a 50% win rate.
 
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