[Gaming] Overwatch (#boycottblizz)

I really don't understand why they are reversing their position on Hanzo. They admitted he was too powerful, they commented on the video everybody saw where he got a head shot around the corner, but now, nevermind, fuck all that shit! Hanzo Hanzo Uber Alles!
Because the hit box issue didn't just hit Hanzo, it actually messed up all non-hitscan heroes, as all of them got nerfed by the smaller model hitboxes. Even so, based on the PTR, his arrows still are not big enough to hit people around walls unless part of the model is visible, so they did add something else to try and stop the around the wall hits.

They never felt he was too powerful though, the behind the wall hits were considered a bug, but to Blizzard, his participation in most higher tiers is negligible. He is right now in a similar spot as Mei, there are just way better heroes to take at the higher level, like Widowmaker.
 
Because the hit box issue didn't just hit Hanzo, it actually messed up all non-hitscan heroes, as all of them got nerfed by the smaller model hitboxes. Even so, based on the PTR, his arrows still are not big enough to hit people around walls unless part of the model is visible, so they did add something else to try and stop the around the wall hits.

They never felt he was too powerful though, the behind the wall hits were considered a bug, but to Blizzard, his participation in most higher tiers is negligible. He is right now in a similar spot as Mei, there are just way better heroes to take at the higher level, like Widowmaker.
Yeah, I've never understood the belief that easy to play = overpowered. Hanzo, Junkrat, Torbjorn and Winston are all easy to play and are never played at the higher end.

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Again the "not played at the top tier" thing is such a red herring. The "pros" are just as susceptible to tunnel vision/Flavor Of The Month as anyone.
It is indicativeof overpowered heroes though. If they were an advantage the pro teams would absolutely be playing them. But even beside that at our level it's rare that a junkrat carries the game. Typically it's a mccree, genji or zarya.

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GasBandit

Staff member
It is indicativeof overpowered heroes though. If they were an advantage the pro teams would absolutely be playing them. But even beside that at our level it's rare that a junkrat carries the game. Typically it's a mccree, genji or zarya.

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That has not been my experience. Well, except Zarya is pretty good, but at least her abilities require timing and she still has to aim her shots. I've run into so many Junkrats doing complete and uninterrupted area denial just by holding down M1 and pointing in the enemy team's general direction.
 
That has not been my experience. Well, except Zarya is pretty good, but at least her abilities require timing and she still has to aim her shots. I've run into so many Junkrats doing complete and uninterrupted area denial just by holding down M1 and pointing in the enemy team's general direction.
I don't know. Maybe that's because you're on the point so often. He's very easy to deal with if you get the drop on him from a different direction. Or if you hook him. Lately I've been on all long range heroes so he is a non factor.

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That has not been my experience. Well, except Zarya is pretty good, but at least her abilities require timing and she still has to aim her shots. I've run into so many Junkrats doing complete and uninterrupted area denial just by holding down M1 and pointing in the enemy team's general direction.
Then that would be our team failing to counter Junkrat. Pharah counters junkrat. A Rein shield counters junkrat. Roadhog can hook+shoot and one shot junkrat. D.VA can eat his grenades with her shield. Reaper can teleport or ghost through his spam.

But to put this another way, if a defense hero can't hold a choke point, then they have exactly 0 reasons to exist. If they're pissing you off, they're doing their job. The reason they aren't played at higher levels, is because offense/tank heroes counter them so hardcore, and strats to beat them are so numerous, there is no reason to run them. Remember, there was a time you thought Torb on defense was the bee's knees and a given, because, duh, turret on defense. We didn't even have to rank that much higher until we discovered the turret was a nuisance at best.

Look at Bastion. Newbies WHINE about Bastion because they run like idiots right into his line of fire again and again. But even at our mediocre rankings a bastion on the enemy team might be a temporary problem. If a Bastion gets on our team, we all groan a little inside.

And Mei? Mei is annoying, but I don't think anyone goes "Oh shit! A Mei!". We all know what a solid team comp looks like. 2 tanks, 2 healers, 2 offense. Anyone else in this meta is running a subpar, or, if I'm being generous, a niche strat that might have limited applications on some maps.
 

GasBandit

Staff member
Then that would be our team failing to counter Junkrat. Pharah counters junkrat. ... Roadhog can hook+shoot and one shot junkrat. D.VA can eat his grenades with her shield.
These are the people I play with. AND YET ... :mad:

We all know what a solid team comp looks like. 2 tanks, 2 healers, 2 offense. Anyone else in this meta is running a subpar, or, if I'm being generous, a niche strat that might have limited applications on some maps.
This is true to a degree, especially on attack, but I think it's because offense characters require more skill (or in the apparent parlance of our times, "have a higher skill ceiling") than the defense classes, who mostly rely on gimmicks rather than aim and timing. It's a trap that's easy to fall into when you have a bajillion different character classes and need to differentiate their kits/playstyles. That said, the meta shifts. We had a good team comp last time we all played that got shredded by a Torbjorn with novel/intelligent turret placement, remember... despite the fact that "everybody knows how to counter torb's turret" now.
 
Unless you had 4 healers, and Mercy didn't medal, I'm not seeing the correlation.
Bah, never mind. That was me thinking I received the 3rd-most healing, not that I gave it.
That said, whoever was playing her DID spend waaaaaay too much time being blue rather than yellow.

--Patrick
 
I honestly never have much issue with Junkrat unless I get to close to him (due to his bomb combo) or deal with his ultimate.

Going back to Hanzo, I think one of my biggest issues with him is that his biggest counters are DVa and Winston, two characters that have a bad issue of having headshot boxes near center mass, meaning he is more likely to slap you with an arrow in the crit zone, with little aiming, which is the real issue of his larger hitbox (Widowmaker needs more precision to hit those sweet spots).
I always felt that DVa would be better if she had her headshot box on her back, making her a much more reliable sniper hunter, but I know that would make her way to powerful overall.
 

GasBandit

Staff member
I always felt that DVa would be better if she had her headshot box on her back, making her a much more reliable sniper hunter, but I know that would make her way to powerful overall.
I dunno, you might be on to something there... I mean, I don't play 76 much any more, but when I did, most of my damage done to any given D.Va has been in her back while she shoots at/blocks a different teammate.
 

GasBandit

Staff member
The entire map of Eichenwalde favors the defenders heavily. One symmetra can basically hold the entire team at the first chokepoint because there's no alternate path. Additionally, the map is Reaper's wet dream - a billion little warrens to hide in and teleport to, and close quarters EVERYTHING so nobody can escape the die die die.

Basically, the map is shit for attackers and a roflcopter for defenders.
 
There is a small alcove around the first choke, and a competent Pharah or Junkrat can also jump the bridge and blow up her turrets. I find the hardest part to be how close the last spawn point is to the final push.
 
The last push on Eichenwalde is really hard, because the defending spawn point is super close.
Most maps in the end favor the attackers, so could be they are trying a map that has natural defense slant to see what happens. If it ends up being horrible they will likely move the spawn point farther back in the room (as they did for many older maps in beta when they felt people were getting to the action too fast) or open up more flanking options (like they did with Anubis).
 
So any of you guys keeping up with the Sombra ARG?

I am pretty certain once this is all said and done, Sombra is going to be that little girl from the HEROS cinematic. The clues are there for it, even outside the ARG, so seems the most likely.
 
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